Immersive Learning for Technical and Vocational Education “ “ Open source and open to the Open source and open to the world!” world!” from e-Learning to v- Learning
Mar 31, 2015
Immersive Learningfor
Technical and Vocational Education
““Open source and open to the Open source and open to the world!”world!”
from e-Learning to v-Learning
Warren SheafferSaint Paul CollegeSaint Paul, USA
Norbert FuhrmannFelix-Fechenbach
BerufskollegDetmold, Germany
Education 3.0 Why?
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Immersive Education
➲ An educational technology based on distributed computing models, computer networks and computer graphics
➲ Designed to immerse and engage students in the same way that today's best video games capture and retain the participants attention
➲ Support self-directed learning as well as collaborative group-based learning environments
Immersive Education
➲ Implementation Tools
Interactive 3D graphics Commercial transaction server and
simulation technology Virtual reality Voice chat (Voice over IP/VoIP) Web cameras (webcams)
➲ Using these tools we create collaborative online course environments and classrooms.
Immersive Education
➲ Gives participants a sense of "being there"
➲ An effective alternative when attending a class or training session in person isn't possible, practical, or desirable
➲ Allows educators and students to connect and communicate in a way that greatly enhances the learning experience
The Minnesota Experience
Minnesota, USA
St. Paul
Minnesota Facts and Figures
➲ Minnesota is approximately the size of Germany
➲ The population of Minnesota is 3.2 million compared with 80 million in Germany
➲ Low population density
➲ Tradition of quality educational access for all who want it
Saint Paul College
Two year dual purpose college6000 Students40+ Areas of studyGrowing 5% per yearLocated in the city of St. PaulMuch like FFB in architecture, culture, students
Been simulating for 30 years!
Second Life Platform
➲ Lets visit 2nd Life for a moment.....
How do we get there?
➲ Saint Paul College recently named a Sun Center of Excellence
We leverage that relationship Utilize open source tools Do not waste time reinventing platform
➲ Improve community exposure Call in the Coughlin Group(marketing)
➲ Maintain excellence in academics
Virtual NorthStar
➲ Based on Sun Microsystems Wonderland Open source project Look us up at: www.virtualnorthstar.org
➲ Framework for developing virtual worlds for education
➲ Based on Sun open source technologies: MPK20 Voice Bridge Darkstar
➲ Highly scalable architecture, client-server
➲ 100% Java
Virtual NorthStar, cont.
➲ Dual path development
External art creation tools Blender Maya Sketch-Up
Internal programming 100% Java Can do about anything
Virtual NorthStar, cont.
➲ Advantages Private (no sex or griefing) Fine grained identity management Open source (you have the code) High fidelity audio X11 support for application sharing “in-world” Scene graphs are developed outside the
“world” with high quality graphic development tools
➲ Disadvantages Currently in pre-beta release (working on it) High learning curve in return for complete
flexibility
Let’s visit Wonderland
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Experiences using Experiences using
Immersive Education Immersive Education
in an in an
International ClassroomInternational Classroom
SettingSetting
Case 1: English Language Instruction
➲ Fulltime Class IT-Specialists
➲ Second year technology students
➲ Required course
➲ Course Topic: Relevance of international cooperation in technical training
➲ Location of students: At home or at any place with internet access
➲ Class was conducted in an open format (guests from Minnesota …)
Case 1: English Language Instruction
Case 1: English Language Case 1: English Language InstructionInstruction
➲ Observations
A surprising result: The students stayed focused for the whole class period
One student returned from the Sun-Island
The students were self-motivated and visited MNSCU Island individually and met faculty members of the St. Paul College
Introduction of flexibility in scheduling classes
Case 1: English Language Case 1: English Language InstructionInstruction
➲ Phase 2
➲ A virtual field trip to view the exhibition of the St. Paul College media-display
Case 1: English Language Case 1: English Language InstructionInstruction
Case 1: English Language Case 1: English Language InstructionInstruction
Case 1: English Language Case 1: English Language InstructionInstruction
➲ Learning doesn’t take place just in the school building
The student’s experience in a 3-D virtual world closely paralleled the “in class” experience
Students learn in a “world” that they define
Case 1: English Language Case 1: English Language InstructionInstruction
Future Directions for TVET➲ Create and maintain a learning objects
repository,[LOR] for technical education: open source and open to the world
➲ Create a secure, low cost tool for anyone who wishes to utilize a virtual environment, [VE] for their educational needs: open source and open to the world
➲ Seamless integration of the LOR with the VE to leverage existing educational assets
➲ Key: Open source and open to the world
Next Steps : Practical Application
➲ Pilot Project: Network a Company
Transfer a project which is currently done internationally into the virtual environment
Project Highlights: Create a 3 D building to the specification of a floor
plan Create international, multicultural teams Simulate all affective, psychomotor and cognitive
aspects of the exercise
Demonstrate the effectiveness of the use of virtual environments in technical and vocational education
Next Steps (2)
➲ St. Paul College will create the buildings and provide the platform
➲ Felix-Fechenbach-Berufskolleg and Atlanta Technical College will develop the curriculum components and learning objects
➲ Students from Atlanta Technical College, Savonlinna Vocational College and Felix-Fechenbach-Berufskolleg will navigate and learn in the created virtual environment
The End
Questions?