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Image Filtering Advanced Image filtering with GDI and DX HW accelerations
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Image Filtering Advanced

Mar 18, 2016

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Image Filtering Advanced. Image filtering with GDI and DX HW accelerations. An introduction : domain terms. Bitmap (let’s assume Bitmap == GDI+ Bitmap) System memory portion containing Pixel as color’s byte DX Surface System or Video memory portion representing a bitmap Texture - PowerPoint PPT Presentation
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Page 1: Image Filtering Advanced

Image Filtering Advanced

Image filtering with GDI and DX HW accelerations

Page 2: Image Filtering Advanced

Image Filtering Advanced

An introduction : domain terms

♦ Bitmap (let’s assume Bitmap == GDI+ Bitmap)System memory portion containing Pixel as color’s byte

♦ DX SurfaceSystem or Video memory portion representing a bitmap

♦ TextureMainly Video memory portion containing a bitmap that

will be mapped onto a polygon

Page 3: Image Filtering Advanced

Image Filtering Advanced

Enhanced Image Filter Library

♦ What does a filter do?♦ What is a filter?♦ What is a filter chain?

A filter is a function from image to image,A filter chain is a functional composition so,

it’s a function again.

Page 4: Image Filtering Advanced

Image Filtering Advanced

The speed part 1 : unsafeprotected override void filter(Bitmap b, Bitmap[] temp) {

BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0;

unsafe {byte * p = (byte *)(void *)Scan0;

int nOffset = stride - b.Width*3;int nWidth = b.Width * 3;

for(int y=0;y<b.Height;++y) { for(int x=0; x < nWidth; ++x ) {

p[0] = (byte)(255-p[0]);++p;

} p += nOffset;}

} b.UnlockBits(bmData);}

}

This way is faster than accessing pixels through the GetPixel GDI function

Page 5: Image Filtering Advanced

Image Filtering Advanced

Filter

Brightness

ColorCorrector

Contrast

Conv3x3

EdgeDetectConvolution EdgeDetectDifference

EdgeDetectHomogenity

EdgeDetectHorizontal

EdgeDetectQuick

EdgeDetectVertical

EdgeEnhance EmbossLaplacian

Gamma

GaussianBlur

GrayScale

Invert

MeanRemoval

Sharpen

Smooth

Library structure

Page 6: Image Filtering Advanced

Image Filtering Advanced

The key for success : the filter base class design

[Serializable] public abstract class Filter {

private Filter next;protected Filter(Filter f) { next = f;}protected Filter() { next = null;}protected abstract void filter(Bitmap b, Bitmap[] temp);

protected abstract int NumCopies { get; }

public BaseConf GetConfig(){ return new BaseConf();}

public void Apply(Bitmap b) { int n = this.NumCopies; Filter p = next; while (p != null) {

n = Math.Max(n, p.NumCopies);p = p.next;

} Bitmap[] tmp = new Bitmap[n]; for (int i = 0; i < n; i++)

tmp[i] = new Bitmap(b.Width, b.Height); p = this; do {

p.filter(b, tmp);p = p.next;

} while (p != null); foreach (Bitmap bm in tmp) {

bm.Dispose(); }}

}

Create all the temporaryImages before your filterchain goes with its work!

Page 7: Image Filtering Advanced

Image Filtering Advanced

The speed part 2 : ngen♦ Let’s get native!Run the ngen tool on the filter library

assembly to get it compiled once for all.

Page 8: Image Filtering Advanced

Image Filtering Advanced

♦ A little trick to achieve the real magic♦ Let’s pretend :

♦ Remember you gain speed but you get also limitations!

Image => plane => polygon

The speed part 3 : Get HW!

Page 9: Image Filtering Advanced

Image Filtering Advanced

DX Structure♦ We can use the HW

3D acceleration to boost 2D image filtering using the Programmable Pixel Shader

Page 10: Image Filtering Advanced

Image Filtering Advanced

HSL with DX 9♦ Cross Hardware language!♦ Can contains multiple techniques and

passes!♦ Exposes a large number of common

function as lerp and so on

Page 11: Image Filtering Advanced

Image Filtering Advanced

HSL Stupid Examplefloat4 Light(float3 LightDir : TEXCOORD1, uniform

float4 LightColor, float2 texcrd : TEXCOORD0, uniform sampler samp) : COLOR

{ float3 Normal = tex2D(samp,texcrd); return dot((Normal*2 - 1), LightDir)*LightColor;

}

Page 12: Image Filtering Advanced

Image Filtering Advanced

The Idea1. Create a DX device on a control2. Create a 3D plane3. Put the image you want to process on

the plane as a texture4. Use the Pixel Shader Program to make

the GPU works for you5. Use the Control Graphics class to save

your processed image.

Page 13: Image Filtering Advanced

Image Filtering Advanced

A simple but real FX example

Page 14: Image Filtering Advanced

Image Filtering Advanced

And the cons?Here we are . . .♦ You can use only power of 2 sized bitmap♦ The display size is the maximum size for

the output image. . . But you get a common PC running as it’s

got a real expensive (and dedicated) DSP!

Page 15: Image Filtering Advanced

Image Filtering Advanced

The Direct Show way♦ DShow use a graph from sources to

renderes (audio and video)♦ Along the graph you can have filters♦ 2 approaches

– In place transformations– Not in place transformations

♦ Only C++ (the unmanaged one!)

Page 16: Image Filtering Advanced

Image Filtering Advanced

CTransformFilter::Transform

♦ This filter uses the CTransformInputPin class for its input pin, and the CTransformOutputPin class for its output pin.

♦ Use this base class if you want to try filter and then pass it through the graph

♦ Beware of memory leak!

Page 17: Image Filtering Advanced

Image Filtering Advanced

Example of transformHRESULT CRleFilter::Transform(IMediaSample *pSource, IMediaSample *pDest) {

// Get pointers to the underlying buffers. BYTE *pBufferIn, *pBufferOut; hr = pSource->GetPointer(&pBufferIn); if (FAILED(hr)) {

return hr; } hr = pDest->GetPointer(&pBufferOut); if (FAILED(hr)) {

return hr; } // Process the data. DWORD cbDest = EncodeFrame(pBufferIn, pBufferOut); KASSERT((long)cbDest <= pDest->GetSize()); pDest->SetActualDataLength(cbDest); pDest->SetSyncPoint(TRUE); return S_OK;

}

Page 18: Image Filtering Advanced

Image Filtering Advanced

CTransInPlaceFilter::Transform

♦ Transform the input sample in place♦ Use it for real real-time processing♦ What do you want more?

Page 19: Image Filtering Advanced

Image Filtering Advanced

The Frame Dispatcer ClassIf you want to apply filter to a real time

camera or to an avi file in C# there’s an utility from the Medialab (university of Pisa) that can help you to get your frames inside a managed application!

Page 20: Image Filtering Advanced

Image Filtering Advanced

References♦ Enhanced Filter Library and Frame

Dispatcer– http://dotnet.di.unipi.it