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TWIN CITIES INTERNATIONAL GAME DEVELOPERS ASSOCIATION Who are we? What do we do?
17

IGDA Twin Cities

Feb 11, 2017

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Martin Grider
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Page 1: IGDA Twin Cities

T W I N C I T I E SI N T E R N A T I O N A L G A M E D E V E L O P E R S A S S O C I A T I O N

Who are we?

What do we do?

Page 2: IGDA Twin Cities

T W I N C I T I E S C H A P T E R

International Game Developer Association (not Indie)

Page 3: IGDA Twin Cities

I G D A

IGDA Mission: To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.

source: igda.org

Page 4: IGDA Twin Cities

I G D A T W I N C I T I E S

You do not have to be a member of the IGDA to attend our events.

We are an all-volunteer organization.

Page 5: IGDA Twin Cities

3 E V E N T S M O N T H LY

• Main Event

• MN VR & HCI(Virtual Reality & Human Computer Interaction)

• Multiplayer Extravaganza (more like every other month)

Page 6: IGDA Twin Cities

M A I N E V E N T

• 2nd Wednesday of every month

• 2 speakers / presentations

• "plug my thing"

• socializing before, and at the bar after

Page 7: IGDA Twin Cities

Fundamentals of Game Accessibility - Josh Straub

What’s it’s really like to work in Game industry - Chip Pedersen

Successful Game Soundtracks - Emily Reese

Composing for Video Games Camp - Troy Strand

VR Collaboration with Jim Henson Company - UW-Stout

Professional Marketing for Independent Developers – Dylan Zellmer

Designing a Shoot ’em Up – Sati Bros

M A I N E V E N T T O P I C S ( J U S T T H I S Y E A R ! )

• Fundamentals of Game Accessibility - Josh Straub

• What’s it’s really like to work in Game industry - Chip Pedersen

• Successful Game Soundtracks - Emily Reese

• Composing for Video Games Camp - Troy Strand

• VR Collaboration with Jim Henson Company - UW-Stout

• Professional Marketing for Independent Developers – Dylan Zellmer

• Designing a Shoot ’em Up – Sati Bros

Page 8: IGDA Twin Cities

M N V R & H C I ( V I R T U A L R E A L I T Y & H U M A N C O M P U T E R I N T E R A C T I O N )

• 4th Wednesday of every month

• presentations / field trips

• bar after

Page 9: IGDA Twin Cities

M U LT I P L AY E R E X T R AVA G A N Z A

• Every other month (or so)

• Usually in a Bar(lately it's been at the Republic)

• Focus on playing and testing locally made games

• Great place to meet and talk to other game developers

Page 10: IGDA Twin Cities

Y E A R LY S P E C I A L E V E N T S

• Global Game Jam

• E3 Viewing Party

Page 11: IGDA Twin Cities

G L O B A L G A M E J A M

• 2015 was 4th year!

• On UofMN Campus, collaboration with Glitch

• ~100 people

• 28 games submitted

Page 12: IGDA Twin Cities

E 3 V I E W I N G PA R T Y

Page 13: IGDA Twin Cities

O T H E R T H I N G S

• Gamer's Rhapsody

• D2 Con

• Co-working Fridays

Page 14: IGDA Twin Cities

G A M E R ' S R H A P S O D Y

• IGDATC was there to get the word out and meet new folks!

Page 15: IGDA Twin Cities

2 D C O N• At both events, IGDATC volunteers ran the booth and

promoted IGDATC as well as their own games.

Page 16: IGDA Twin Cities

C O - W O R K I N G F R I D AY

• Friday afternoon at Glam Doll Donuts

• 2-12 people

• everyone works on their own thing

• on twitter: #doughvelopment

Page 17: IGDA Twin Cities

Q U E S T I O N S ?

• @igdatc

• facebook.com/igdatc

[email protected]