Top Banner
iFetch …for Xbox Live Kinect What kind of car is that? Who makes that car? Where can I see one? Opportuni ty Watching streaming media….
19
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: iFetch for xbox Kinect

iFetch …for Xbox Live Kinect

What kind of car is that? Who makes that car? Where can I see one? Where can I buy one?

Opportunity

Watching streaming media….

Page 2: iFetch for xbox Kinect

What is it Xbox Live Kinect App allowing viewers to use a hand motion or voice command to search from within streaming media.

iFetch searches from images seen in movies, games, or pictures through an Xbox.

iFetch combines five existing technologies:1. Interactive Entertainment Console (Game Console) - Xbox2. Interactive Entertainment Online Service - Xbox Live3. Motion and Voice Control Device - Kinect4. Image Search Tools - Google Goggles5. Product Recommendation Services - Google / Bing

Page 3: iFetch for xbox Kinect

Vision

iFetch aspires to become the leading interactive search application for objects within online media distributed through an interactive entertainment device or game console (xbox live).

Page 4: iFetch for xbox Kinect

How it Works?

iFetch works through a 6 steps process:

1. Observation2. Recognition3. Selection4. Processing5. Results6. Recommendation.

Page 5: iFetch for xbox Kinect

How it works? - Theory

8 Step Process

Follows the Basic Marketing Funnel with Associated Media

iFetch Value Add:

- Interactivity - Dynamic Delivery

Page 6: iFetch for xbox Kinect

Industry Demographics

Average gamer:

• 37 year old• 12 years of playing

72 % of USA households

• 18% under 18 years old• 53% between 18 to 49 years old• 29% over 50 years old

Page 7: iFetch for xbox Kinect

Consumer Trends

Growth• $ 10.5 Billion in 10 Years• 290 % increase

Content• $ 15.9 Billion of total spending• 79 % of consumers spending

Page 8: iFetch for xbox Kinect

Trends

• New “New Media Ecosystem” – Gartner Research 2/2011• Development of Game Console as a media device – a replacement

for the traditional TV set • Increase Online Movies Viewed Through a Game Console• Advancement in Human Interface – voice control and motion

control • Enhanced Search Capabilities Images

Page 9: iFetch for xbox Kinect

Online Video Users Comparison

• Projected Xbox Live usage to increase is expected with the release of Media Service next month.

Page 10: iFetch for xbox Kinect

Xbox Live Media Partners

MediaService Launch Date

Page 11: iFetch for xbox Kinect

Xbox Live - Market

• Xbox 360• Xbox Live • Xbox Kinect

• 45 million consoles sold in 35 countries. • 157 % increase in the time spent watching movies and

television on Xbox. • 42 % of Xbox LIVE Gold members in the US are watching

an average of an hour of television and movies on their Xbox

• 30 hours of digitally distributed television and movies a month.

• 25 million members of Xbox LIVE around the world are each spending more than 30 hours per month on the service – that means cumulatively Xbox LIVE members are now logging more than 1 billion hours a month on the service.

• Access to Xbox LIVE is expanding from 26 countries to 35 this November.

Page 12: iFetch for xbox Kinect

Xbox Live – Demographics Gender• 61 % male• 39 % female

Age• 70 % - Age 18-34• 20 % - Age 35-44

Income• 88 % household income $30,000 +• 37 % household income $100,000 + Source: Simmons National Consumer Study, Spring 2009

Page 13: iFetch for xbox Kinect

iFetch - Revenue Potentials

• Traditional Online Advertising– Ad Searches (MS Advertising Services)

• Marketing Funnel– New Advertising challenge to enhance product

positioning

Page 14: iFetch for xbox Kinect

Competitive Analysis Report

Page 15: iFetch for xbox Kinect

Game Console UnitsMotion

Control Voice Movies / TV Internet

MS Xbox 45 million X X X X

Sony Play Station 77 million X No X X

Nintendo 140 million X No X X

Competitive Analysis

• Xbox is the only console with monition and voice control, providing a competitive advantage to other systems

Page 16: iFetch for xbox Kinect

Organization – Project Team

Experience Contribution

Project Manager

Strategic Planning Project Management Software Management

Leadership Implementation Execution

System Architect

Java Development Google Web Toolkit Object Oriented Developer

Creativity IT knowledge Interfacing Data and Systems Integration

Developer Xbox

Game Developer Xbox Developer 3D Graphics Developer

Voice and Motion Integration Multi-Platforms knowledge UI frameworks Xbox Platforms

Page 17: iFetch for xbox Kinect

Project Plan

• Phases approach over 7 months – Locate Resources– Refine Project Plan – Develop UI (Xbox Interface) – Develop Search System – Business Plan – Tandem

Page 18: iFetch for xbox Kinect

iFetch – Value Add

• iFetch has the potential to dramatic change digital media and advertising by combing the developments in the interactive entertainment industry and search optimization, creating a new realm of business opportunities.

• iFetch is the next wave of search and integrated media advertisement.

Page 19: iFetch for xbox Kinect

iFetch …for Xbox Live Kinect

$300,000 of Venture Capital 7 months

PrototypeBusiness Strategy