IDEAL Group / Apps4Android Document Knowledge-Miner and Cloud-Based Infrastructure was designed to enable individuals with print disabilities, and everyone else, to more easily acquire knowledge from digital content, even if that content was not created with accessibility, usability, or readability in mind… through the use of automatically-generated interactive mind/concept maps, keyword summaries, and other off-the-shelf third-party tools.
Target Market: Individuals with a physical, perceptual, developmental, cognitive, or learning disability that prevent them from gaining knowledge from digital content at an anticipated level and require the use of alternative formats.
Credits: This project is being funded, in part, by The App Factory, a project hosted by The Rehabilitation Engineering Research Center (RERC) for Wireless Technologies. The RERC for Wireless Technologies is sponsored by the National Institute on Disability and Rehabilitation Research (NIDRR) of The U.S. Department of Education under grant number H133E110002. Note: Opinions expressed in this presentation are those of IDEAL Group, Inc., Apps4Android, Inc. and/or Context Discovery Inc. and do not necessarily reflect those of the U.S. Department of Education or NIDRR.
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
This project is being funded, in part, by The App Factory, a project hosted by The Rehabilitation Engineering Research Center (RERC) for Wireless Technologies. The RERC for Wireless Technologies is sponsored by the National Institute on Disability and Rehabilitation Research (NIDRR) of The U.S. Department of Education under grant number H133E110002. Note: Opinions expressed in this presentation are those of IDEAL Group, Inc., Apps4Android, Inc. and/or Context Discovery Inc. and do not necessarily reflect those of the U.S. Department of Education or NIDRR.
To enable individuals with print disabilities, and everyone else, to more easily acquire knowledge from digital content, even if that content was not created with accessibility, usability, or readability in mind… through the use of automatically-generated interactive mind/concept maps, keyword summaries, and other off-the-shelf third-party tools.
• Individuals with a physical, perceptual, developmental, cognitive, or learning disability that prevent them from gaining knowledge from digital content at an anticipated level and require the use of alternative formats.
8. Definition: Usability and Readability Barriers (1/2)[Back to TOC]
Digital content that prevents individuals with print disabilities from acquiring knowledge even if that content is accessible through the use of assistive technology. Examples:
• Incomplete or missing tables-of-contents, glossaries, indexes;
• Presenting too much, too little, irrelevant, and/or poorly organized information;
• Using academic language that is hard to understand;
• Extend the power, reach, functionality, affordability and benefits of cloud-based knowledge discovery (KD) technology into the hands of individuals with print disabilities, and everyone else!
• Focus on cross-platform usefulness (Windows, Mac, Chrome, Windows Mobile, iOS, Android, and Blackberry); and,
• Design products and services that can benefit everyone. This will enable us to achieve a level of success that is self-sustainable.
10. Description of the Knowledge Discovery Process (2/2) [Back to TOC]
• Interpretation and Evaluation: The relationships among and between knowledge concepts are interpreted and evaluated using advanced term frequency–inverse document frequency (TF-IDF) algorithms
• Transformation: Knowledge concepts are formatted based upon the access needs of the user;
• Presentation: Results are presented to the user;• Extended Use: Knowledge is presented in formats
suitable for importing into third-party applications for further manipulation, analysis, and knowledge acquisition.
• Compile all results into fully accessible eBooks;• Provide files suitable for importing into powerful
third-party mind/concept-mapping, word processing, project management, presentation, and spreadsheet applications for further manipulation and analysis.
• Render keyword summaries into accessible EPUB3 eBooks cross-platform (Windows, Mac, Chrome, Windows Mobile, iOS, Android, and Blackberry);
12. Examples of Learning Resources (1/3)[Back to TOC]
• 7.49 million unique publishers of instructional materials (including individuals) have been issued International Standard Name Identifier (ISNI) ID numbers.
• The indexed web contains more than two billion pages.
• 130 million books have been printed in the modern era.
• There are more than 391,000 self-published titles
12. Examples of Learning Resources (2/3) [Back to TOC]
Open educational resources (OER) are freely available, open licensed instructional materials that are used for teaching, learning, educational assessment and to conduct research. There are open resources for almost every age, grade, and subject. For example: SchoolForge and SourceForge provide resources designed to find, create, and publish open instructional materials and software.
13. Overview of Learning Ecosystem Problems[Back to TOC]
• For individuals with disabilities, and everyone else, the process of learning doesn’t stop after reading one document. It begins there. Learning requires the use of multiple learning materials, from a large number of publishers, in many different formats.
• Unfortunately, these materials may not be accessible, usable, or useful to individuals with print disabilities.
• More unfortunate is the fact that this situation is not going to change anytime soon.
14. Self-Sustainability Leverage: Industries use of KD Technology (1/2) [Back to TOC]
Business Intelligence (BI) is an ecosystem designed to transform raw data into meaningful and actionable information that stands to help business executives:
14. Self-Sustainability Leverage: Industries use of KD Technology (2/2) [Back to TOC]
Sales of knowledge discovery technology are growing at a 27% cumulative average growth rate (CAGR) and are expected to hit $32.4 billion in sales in 2017.