// NOVEMBER 2013 £5 icograda IDA leading creatively Issue no. 2
Mar 30, 2016
// NOVEMBER 2013 £5 icogradaIDA
leading creatively
Issue no. 2
Founded in 1963, Icograda (the International Council of Graphic Design Associations) is a voluntary assembly of organisations concerned with graphic design, visual communication, design management, promotion, education, research and journalism. Icograda promotes communication designers’ vital role in society and commerce and unifies the voices of graphic designers and visual communicators worldwide.
The vision, mission and core values of the council are collectively embodied in the statement ‘leading creatively’ and manifested through our Members’ diverse activities to use design as a medium for progressive change. Communication design is an intellectual, technical and creative activity concerned not simply with the production of images but with the analysis, organisation and methods of presentation of visual solutions to communication problems.
The Icograda Foundation was established in 1991 for the advancement of worldwide understanding and education through the effective use of graphic design. This effective use of graphic design also influences sustainable design which is designing without negative environmental effects. Sustainable design encourages the use of renewable resources; renewable resources, social, economic, and ecological sustainability. The sustainability discipline is as follows, to show quality but durability, to design for reuse and be recyclable, energy efficient, low impact material with renewability.
leading creatively.
Table of Contents4
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First Things First Manifestoby Rick Poynor
Working with Valuesby Collins Ta’eed
Zappoby Chrishard Landgraf
Sustainable Designby Susan Rictey
Debating Design Integrityby Sara Curtis
Turn Aroundby Michael Hardt
Cause and Effect: Why now, more than ever, the non-profit world needs design and vice versaby DK Holland
Cause and Effect: Design for Social Causesby Jacques Langes 46
FIRSTTHINGSFIRST
MANIFESTO
4
We, the undersigned, are graphic designers, art
directors and visual communicators who have
been raised in a world in which the techniques
and apparatus of advertising have persistently
been presented to us as the most lucrative, effective
and desirable use of our talents.
Many design teachers and mentors promote this
belief; the market rewards it; a tide of books and
publications reinforces it. Encouraged in this
direction, designers then apply their skill and
imagination to sell dog biscuits, designer coffee,
diamonds, detergents, hair gel, cigarettes, credit
cards, sneakers, butt toners, light beer and heavy-
duty recreational vehicles. Commercial work has
always paid the bills, but many graphic designers
have now let it become, in large measure, what
graphic designers do. This, in turn, is how the world
perceives design. The profession’s time and energy
is used up manufacturing demand for things that
are inessential at best.
Many of us have grown increasingly
uncomfortable with this view of design. Designers
who devote their efforts primarily to advertising,
marketing and brand development are supporting,
and implicitly endorsing, a mental environment
so saturated with commercial messages that it is
changing the very way citizen-consumers speak,
think, feel, respond and interact. To some extent
we are all helping draft a reductive and immeasurably
harmful code of public discourse. There are pursuits
more worthy of our problem-solving skills.
Unprecedented environmental, social and cultural
crises demand our attention. Many cultural
interventions, social marketing campaigns, books,
magazines, exhibitions, educational tools, television
programs, films, charitable causes and other
information design projects urgently require our
expertise and help.
We propose a reversal of priorities in favor of
more useful, lasting and democratic forms of
communication - a mindshift away from product
marketing and toward the exploration and
production of a new kind of meaning. The scope of
debate is shrinking; it must expand. Consumerism is
running uncontested; it must be challenged by other
perspectives expressed, in part, through the visual
languages and resources of design.
In 1964, 22 visual communicators signed the original
call for our skills to be put to worthwhile use. With
the explosive growth of global commercial culture,
their message has only grown more urgent. Today,
we renew their manifesto in expectation that no more
decades will pass before it is taken to heart.
A design manifesto published
jointly by 33 signatories in:
Adbusters, the AIGA journal,
Blueprint, Emigre, Eye, Form, Items
fall 1999 / spring 2000
Foreword by
Chris Dixon, Adbusters
Introduction by
Rick Poynor
5
Signed by:
Jonathan Barnbrook
Nick Bell
Andrew Blauvelt
Hans Bockting
Irma Boom
Sheila Levrant de Bretteville
Max Bruinsma
Siân Cook
Linda van Deursen
Chris Dixon
William Drenttel
Gert Dumbar
Simon Esterson
Vince Frost
Ken Garland
Milton Glaser
Jessica Helfand
Steven Heller
Andrew Howard
Tibor Kalman
Jeffery Keedy
Zuzana Licko
Ellen Lupton
Katherine McCoy
Armand Mevis
J. Abbott Miller
Rick Poynor
Lucienne Roberts
Erik Spiekermann
Jan van Toorn
Teal Triggs
Rudy VanderLans
Bob Wilkinson
and many more
12
WORKINGWITH
VALUES
As a freelancer newly started in the
design business, I’ve been on
the receiving end of many such a
comment from helpful, if somewhat
jaded friends and co-workers. The perception
of business as a sphere of life where values are
not just out of place but in fact detrimental to
success is a surprisingly persistent one. Call
me naive but I don’t agree. There is no reason
why values should not be a part of a business
strategy, particularly that of a design business.
As designers we find ourselves in a field rife
with loose ethics. Having worked for the last
year in the property advertising industry I can
personally testify to the sorts of subtle deceit
and exaggerations that we perpetuate every day
in our work for what are all too often products,
services and ideas of no particular benefit to
anyone.
Applying a system of values and ethics in your
design practice is almost certainly something
you ve thought about at some point or another,
probably in some hypothetical question relating
to doing work for a cigarette manufacturer, oil
company or the like. However I think a fuller
more complete approach is necessary. In this
article I’ve briefly examined a few of the issues
that all designers should seriously consider.
Choosing Projects from an Ethical
Standpoint
Touched on in many a university course and
perhaps the most obvious ethical issue in the
creative industries, this can be quite a dilemma
for the struggling agency.
In my own experience I was once approached
to produce a string of adult sites complete
with all the latest bells and whistles and with
the prospect of a very large sum of money. I
immediately said ‘yes, lets have a meeting!” but
as the day proceeded my conscience started to
kick in. I tried to convince myself that as long as
I wasn’t creating the content I could stay neutral,
and that if I didn’t do the job somebody else
would. In the end, though, I decided I couldn’t
feel right about it and called the whole thing
off. While not everyone might feel the same way
about adult sites, it’s important to have some
general guidelines as to the sort of projects you
think are ethically sound.
The hard part is sticking to them no matter
how much money is waved in front of you. It’s
tempting to give in to the money, or the alluring
idea that it doesn’t really make a difference what
you do, but for your own sake, be prepared
to take a stand on issues you care about and
to draw the line on projects which you think
detrimental to society. In the end, the global
community is made up of nothing more than
individuals making small decisions every day,
but its these decisions that affect us all.
As a designer you have a lot of power held in
your hands. You have the power to make almost
anything seem desirable or even essential, to
change the way people see whats around them. 13
“
” This may sound exaggerated, but consider how
important Hitler saw his propoganda ministry.
It was paramount to his success in getting
Germany to its pre-WW2 attitudes. While you
will doubtless never be involved in anything
so overtly wrong, you should bear in mind the
implications your work has the potential to have.
This is the real world, there are no friends in business, it’s all about the bottom line
Here are some examples of the sorts
of projects I personally would stay
away from.
This is by no means a definitive list, but
some areas our practice chooses to
avoid:
1. Anything detrimental to the
environment
2. Overfishing, uranium mining, etc.
3. Gambling, Cigarettes, Alcohol
4. X-rated adult projects
5. Marketing aimed squarely at children
for products which have little real
benefit
6. Companies on the global offenders
list (companies that use child labour
in the making of their wares, take
advantage of developing countries,
or grow genetically modified
ingredients)
I have been amazed by how many creatives
have sung the praises of certain multi-nationals
for their huge budgets and creative thinking
without a minutes thought to where this money
is coming from. These companies can often
seem like a dream client, until you realise that
their huge budgets are made off the back of
child labour or shoddy environmental practices.
Creating value, not just making money
This is by far the most subtle issue and involves
a bit of mindshift. When considering your
business it is very tempting to think of everything
in terms of the bottom line, to measure success
only in monetary terms. Now I am by no
means saying you should forget that aspect of
business, particularly if you want to last out the
year. However there is more to what you are
doing than just bringing in money, there are a
variety of benefits that you and your business
will be providing for those around you. The best
way to illustrate this idea is with an example.
Imagine a hypothetical business, lets call it
Anderson & Sculthorp Design (ASD) with ten
employees in various capacities. Now even if
ASD were to only be just breaking even every
year the business would still have value, and I'm
not referring to the business assets. There are
ten people whose livelihood is provided, who are
gaining experience and living off ASD, and there
are clients who have a relationship and rely on
the ASD team and so on.
Taking this to its logical conclusion
means thinking of a business as an entity
interconnected with those around it. Rather
like a parent might provide for their family,
in the same way a business provides for its
employees and clients. My own agency Good
spends a significant amount of money for web
hosting every year. While we on-sell much of
that hosting we also provide free hosting for
organisations who we think shouldn't have to
pay, or put another way, who have better uses
for that money. Thus our agency is providing a
service to the community and regardless of its
profitability has created value.
Free Pitching
Every design practice is called on at some time
or another to provide a free pitch for a job. You
know the story, great client, big project, you
could really use the cash flow, but they have
asked for some ideas and mocks up front - for
free.
It may seem harmless enough, especially if you
get the job, but what you are doing is effectively
crippling the design industry. Every time an
agency pitches for free they are creating the
impression that design is cheap and that it's
not really necessary to pay for their or any other
design agency's time.
14
“ ”
Huge budgets are made off the back of child labour or shoddy environmental practices
15
No other service based industry provides a
sample of their services for free. Have you ever
been to a mechanic who said they'd do an oil
check for free in the hope that you'd get them
to permanently service your car? or how about
a doctor who gave you your first visit to see if
the "relationship gelled"? Of course not, but
this is the sort of thing that design agencies do
all the time, and unfortunately clients ask for
constantly. By all means show your portfolio,
chat to the client, give costings and quotes, but
don't work for free.
Sustainable Materials
Interesting designs and formats with unusual
materials are probably the highlight of print
work. However, its important to bear in mind
when choosing stocks, sizes and materials the
environmental cost of what you are doing. There
are a variety of things you can do in this regard
too, for example choosing recyclable materials
over non-recyclable, biodegradable over non-
biodegradable, keeping paper sizes relatively
standard to prevent huge wastage in offcuts,
selecting a printer or manufacturer that has a
commitment to the environment and so on.
The key factor to remember is that in virtually
any print job, there will be a run of thousands
of copies, so a small change will make a large
difference. It may cost slightly more (though
certainly not always), but you can simply
pass this cost on to the client, explaining the
reasoning. If you aren t proposing anything
outrageous and they are a reasonable sized
client, they will more than likely accept, no sweat
off your back and you can sleep better at night
knowing you’ve made a contribution.
Telling it like it is
Now we all know that advertising is about
glossing over a product's failings and focusing
on its strengths and this is a great way to
market things. Occasionally however advertising
falls into the domain of outright lies. I once built
a website for a property development billed
as being the ultimate in design and location.
The property itself, a perfectly ordinary looking
building in an ordinary location near an airport
with planes constantly flying overhead. Now I
dutifully went about my job and listening to the
client went about cropping images in such a
way as to only highlight parts of the building,
zooming in on the view of the coastline to make
it seem closer and so on. Who loses out in such
a scenario? The average guy on the street who
is out buying a home. Maybe he's a bad guy,
maybe he's a good guy, maybe he's you. We all
hope that once the guy gets there he'll make his
own decision, but this stuff works, so it seems
he doesn't. Why do sports cars have half naked
women draped over them? Why do they then
sell so well? We are all so much easier to fool
than we'd like to admit. The point is, advertising
is all well and good, but you should always use
Left:Evidence of Child labouringin Bangladesh
your best judgement in marketing products and
services and keep things in check, exactly the
way I didn't.
Ethically Sound
These few points are just the tip of the iceberg,
and there will be issues that you believe in as
an individual more than others. But hopefully
the distinctions that we at Good believe in
have got you thinking. If our businesses are
ethically sound, we will have a more prosperous
community.
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ZAPPOSUSTAINABILITY
BEER COASTER
2 4 6 8 10
zappo-berlin.de
2 4 6 8 10
zappo-berlin.de
Good Design
Innovation
Process Management
Sustainability
Planning
Design Repertoire
Design andSustainability
form and aestheticssubject and functionsemantics
usageproductionaccessibilitymaterialtechnologiesintelligibility
physical and intel-lectual resources,tools/aids
ecological,economicand socialfactors
designfunctionproductionusereusedisposalanalysis
concept developmentdesign managementimplementation and verification
Reduce Material
paperprinting inknumber of copies/print run
choice of paperrecycled materialsprinting inkfinishing
materialprintingfinishing protection
optimize the workflowavoid mistakesideal cooperationsregional collaboration
Replace Material
Production Processes
Recyclability
Adapt to Product’sLife Cycle
Printing andSustainability
choice of paperroutes of transportprintersfinishing
Reduce EnergyConsumption deinking,
make materials easy to separate and reuse
With this coaster, sustainability becomes a handy,
easy to understand, constant companion. It allows
you to immediately analyze, evaluate and improve
any project during a meeting with clients or partners.
The coaster helps you to have an open, goal-oriented
discussion and encourages you to find alternatives in
design and printing. These 85 square centimeters of
cardboard show all the important issues and all factors
that need to be considered in a designer’s work and its
subsequent realization.
How does that work?
With the help of the radar or spider chart [1] it is
easy to evaluate and compare a product according
to certain criteria. For printing and design we have
devised six main criteria each. And each of them is
defined by further points of action. So now you can
quickly navigate the areas of sustainable design and
sustainable printing with little effort.
“Design and Sustainability” facilitates the complex,
process-oriented approach to design. It is the basis
for the way in which a modern designer works. It is
important to remain open-minded and to constantly
broaden your horizon, for applying the principles
successfully to your work.
“Printing and Sustainability“ focuses on the
environmentally friendly production. Of course you
need a thorough knowledge of materials, technologies
and processes. The search for alternative options is
at the center of both “Design and Sustainability” and
“Printing and Sustainability“.
How does it actually work?
You rate each criterion on the concentric circles (1
= worst to 10 = best), i.e. how well a solution meets
or should meet a criterion. This can be based on an
objective analysis or your subjective assessment. You
need to mark each solution with a different color and
connect each point of a color with a straight line. The
result gives you rating profiles for each solution. Do not
forget to include solutions already realized.
Solutions with lines furthest from the center are better
than those with lines closer to the origin. The area itself
has no meaning as it is defined through the individual
weighting of various(?) criteria.
This process should be iterative. You should constantly
strive to find an even more sustainable solution.
And it’s actually quite fun to do! Try it.
Christhard Landgraf ©
2012, zappo, Berlin
2 4 6 8 10
zappo-berlin.de
2 4 6 8 10
zappo-berlin.de
Good Design
Innovation
Process Management
Sustainability
Planning
Design Repertoire
Design andSustainability
form and aestheticssubject and functionsemantics
usageproductionaccessibilitymaterialtechnologiesintelligibility
physical and intel-lectual resources,tools/aids
ecological,economicand socialfactors
designfunctionproductionusereusedisposalanalysis
concept developmentdesign managementimplementation and verification
Reduce Material
paperprinting inknumber of copies/print run
choice of paperrecycled materialsprinting inkfinishing
materialprintingfinishing protection
optimize the workflowavoid mistakesideal cooperationsregional collaboration
Replace Material
Production Processes
Recyclability
Adapt to Product’sLife Cycle
Printing andSustainability
choice of paperroutes of transportprintersfinishing
Reduce EnergyConsumption deinking,
make materials easy to separate and reuse
29
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TURNAROUND
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The Sami have a nice picture to describe the view on the future:
There is a lot of truth in it - philosophically. Practically I have never seen a Sami going backwards. They look forwards to avoid getting lost in the woods or destroy the traces of the reindeer. Of course nobody can see the future, but one can estimate it.
This estimating process is called a scenario, building on a statistical evaluation. The result is called a trend, a projection of an existing direction within society into the future, basing on mathematical and statistical calculations. Trend is not another word for fashion and a trend cannot be made; it can only be made usable. A mega-trend is a long-term projection of the social development. As designers, we have to be aware of the trend, follow the development and translate it into visible items.
Example:The public discussion is dealing with the new media. Politicians discuss legal action against data pirates, downloading music illegally. Copyright laws break down worldwide. The big record companies have a dramatic loss of sales due to the pirates.Innovative and successful products today are small high-tech devices that ensure permanent access to the individual and social information network.
People don't want to buy a CD with 25 songs just because they like one. They like to sample their own individual music program. And they want to listen to their own music wherever and whenever they want. While the music industry called for legal action and politicians began to prepare steps to reduce freedom, Apple assumed that the intention of people is not to do something illegal, but to use the possibilities of new technologies. So their answer was to make downloading legal, easy and affordable.
iTunes and iPod are product developments basing on trend research and decisions following changing consumer behaviour. iTunes had 100 million legal downloads within 3 months. All of a sudden the future of the music industry looks bright again, even brighter than before. They have made the step from a material product to an immaterial product.
Designers play a major role in heating up mass consumption and we complain about this capitalistic world - but we helped to make it. We can also play a role in shaping a new and hopefully better world. It is not a secret that if we continue our mass consumption and throw-away mentality we will have used up most of the world's resources within less than 50 years. Society has to learn to save as many resources as possible. If we could manage to use half of what we use today, we would gain time to find new technologies and materials. Maybe.
The era of industrialised mass consumption is on decline. A new mega-trend is coming up but the trend lines have not crossed yet. Experts expect this to happen within the next 5 to 10 years. A change in mega-trend happens once or twice in a century, and we have the privilege to experience such a change: The trend of immaterial mass use. The market structures and routines are not developed yet. But as you can see in the example of iTunes, it is under rapid development. This trend will change the design profession as well. The key-word is:
Sustainable Design:Until today, a designer is paid to produce the prototypes for the industrial production of communication products. The vast majority of our jobs is connected to marketing and aims at selling more products. Even if you illustrate a children book, the interest of the publisher is to produce a material product that attracts
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As total design-fee they offer 3.5 million Euro.
For every page you need less without loosing communicational impact you get a bonus fee of 10 000 Euro!
For every page more your fee will be reduced for 10 000 Euro. Would you propose the additional pages of scenario 1 because the design would look better? Imagine you would save all those pages because you would find a new way of getting the message to the reader - would this be a bad deal for your client?
Why would someone be interested in offering such a project where you get more for doing less or less for doing more? The answer is simple: The client would save a lot of money because of your intelligent proposal. Less paper, less printing costs, less weight to transport, less petrol for trucks. The savings would be millions of Euros.
Forests would not be cut and petrol would not be spoiled. Time, energy, resources and money would be saved but, on the other hand, you would be responsible for printers losing work, paper mills closing, and truck-drivers becoming unemployed.
How could you solve the issue?You need to analyse the communication process: What is important and relevant? What part of the message can be taken out without losing information? How can we use existing media in a more sophisticated way? Identify weaknesses and look for possibilities to improve the process and reduce costs. This is part of the design project to be visualised, documented and presented to the client. Visualising processes is an important and growing field of activity within our profession [information design].
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clients to buy it and provides a return in investment. One can look at design from a more idealistic and ethical point of view to see the cultural importance, the artistic aspect. You might not like to hear this but designers often overestimate the importance of this cultural aspect. The majority of our clients see us as executive staff in the preproduction stage of a project to improve the sales.
In most of the cases today the designer is not asked to communicate a message. We are commissioned to design a CD-cover, a catalogue, a brochure, a corporate identity, an illustration for a book, a packaging: Material products. Let's imagine 2 possible scenarios of our future as visual communication designers.
Scenario 1:Imagine a global furniture distributor asking you to design their next catalogue:
320 pages, format 210x250, CMYK, 100 million issues, split in 20 regional issues and languages, including Chinese. Fee for the design per page 1 000 Euro. Design of the regional versions 500 Euro per page. Total 3.52 million Euro.
What if you find out that the project would look better with 40 pages more? Ask for 440 000 Euro more! More pages, more work, more money.
Scenario 2:The same client comes up to you and asks you to design their new product communication concept. So far they had a catalogue with 320 pages, format 210x250, CMYK, 100 million issues, split in 20 regional issues and languages.
35
You will be able to visualise that the weak points of the process are:
a. the dissemination of the catalogue b. the waste of information and material
A consumer who wants to buy new furniture for the sleeping room because he moves together with his girlfriend might not yet be interested in information about children's furniture at this stage.
It takes time to transport the product to the consumer and the catalogue as such has a given lifespan of actuality, including the need to fix prices over this period. If the transport of the information could happen online, many problems would be solved.
But some simply want the good old catalogue. Why not make this printed catalogue a beautiful book of inspirations, sold via Amazon or available in the client's stores, with a link to a pricelist with technical data online? Instead of incurring costs, you could generate new income. I guess that an issue of 1 million would be considered as a bestseller. And it can be organised to be printed just-in-time, printing on demand. The problem is to assure that the consumer can print out the additional facts he wants with his own facilities: Decentralised printing on demand.
If you come up with such a proposal you must be well prepared and have good arguments. To change old habits takes an effort. You will have more enemies than friends. Unfortunately visual communication designers in general are not seen as competent to design the communication process and the emphasis of the design education has so far been more product- than process-oriented. If we want to contribute to the new trend and make
design sustainable we have to leave the product orientation and become process oriented.
Sustainability means to avoid production. So we have to put the focus on the process. It is not the media that counts but the communication. We design visually perceived communication.
Communication is a process, not a product.
icogradaIDA
leading creatively