ICL International Conference 2011 Piešťany, Slovakia 21 - 23 September 2011 TEACHING AND LEARNING IN-WORLD: TEACHING AND LEARNING IN-WORLD: LESSONS LEARNT FROM LESSONS LEARNT FROM THE AVATAR AND THE ST.ART PROJECTS THE AVATAR AND THE ST.ART PROJECTS Ilaria Mascitti Ilaria Mascitti Head of European Projects and R&D Department Head of European Projects and R&D Department Monica Fasciani Monica Fasciani Project Manager Project Manager European Projects and R&D Department European Projects and R&D Department
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ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
TEACHING AND LEARNING IN-WORLD: TEACHING AND LEARNING IN-WORLD: LESSONS LEARNT FROM LESSONS LEARNT FROM
THE AVATAR AND THE ST.ART PROJECTS THE AVATAR AND THE ST.ART PROJECTS
Ilaria Mascitti Ilaria Mascitti Head of European Projects and R&D Department Head of European Projects and R&D Department
European Projects and R&D Department European Projects and R&D Department
ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
OVERVIEW
Virtual worldsVirtual worlds
Virtual learningVirtual learning
ST.ART projectST.ART project
AVATAR projectAVATAR project
WHAT’S NEXT?WHAT’S NEXT?
VIRTUAL WORLDSDefinitions:Definitions:
Virtual worldVirtual worldA 3D virtual environment where users can interact, use A 3D virtual environment where users can interact, use and create objects.and create objects.
AvatarAvatarThe graphic representation of a user in the Virtual The graphic representation of a user in the Virtual world.world.
Communication mediaCommunication media text, graphical icons, visual gesture and sound.text, graphical icons, visual gesture and sound.
VIRTUAL WORLDS: ISSUES
Plethora of virtual worlds:Plethora of virtual worlds: generally closed systems, proprietary, with their generally closed systems, proprietary, with their own standards, lack of interoperability own standards, lack of interoperability
Different combination of toolsets, communication features and resourcesDifferent combination of toolsets, communication features and resources Strategic and legal issues need to be consideredStrategic and legal issues need to be considered
Which virtual world does better fit
our educational needs?
VIRTUAL LEARNING Overcomes the limitations of a traditional classroom settingOvercomes the limitations of a traditional classroom setting
Ideal for collaborative learning, role playing, serious gaming and learning by Ideal for collaborative learning, role playing, serious gaming and learning by doingdoing
Students find it more attractive: learning process more effectiveStudents find it more attractive: learning process more effective
Activities: Activities: • Live sessions• Recorded lessons (machinamas)• Exhibition / exposition• Role-playing• Simulations• Virtual Lab • Discussion groups
VIRTUAL LEARNING
PROJECT ST.ART - STreet ARTists in a virtual space
December 2009 - November 2011 December 2009 - November 2011
Project Prime Contractor: USGM (IT)Project Prime Contractor: USGM (IT)
ST.ART PROJECTTarget group
•Secondary schools students: students aged 16 to 18 in secondary schools (mostly art schools).
•Secondary schools teachers: Art teachers, ICT teachers, English as foreign language teachers in secondary schools (mostly art schools).
ST.ART: OBJECTIVESThe main aim of ST.ART project is to have students in secondary school: 1.better know street art, its origins, roots and latest developments
ST.ART: OBJECTIVES2. understand the difference between aesthetics, street art forms and vandalism;
ST.ART: OBJECTIVES
3. develop transversal competences and increase their awareness as European citizens.
ST.ART: THE COURSE
Course duration: 6 Months December 2010 – May 2011
TEACHERS TEACHERS/STUDENTS (20 - 177) Training area:
48 h e-learning course on:•Aesthetics and creativity;•Entrepreneurship;•Digital competences in web 2.0 and Open sim
Social area:•Upload photos and reviews;•Discussion mentor-student
Virtual city:• 45 h to develop a project art work
WIEN 13/14 DECEMBER•Training path;•Use of new technologies in education; •Teachers’ role during the experimentation phase.
ST.ART:THE VIRTUAL CITYMetropolis
PROJECT AVATAR - Added Value of teAching in a virTuAl woRld
AIM Facilitate the transfer of core knowledge in teaching and learning in VWs to new contexts.Provide a framework for the creation of a pan-European virtual-world university