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i n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark [email protected]
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I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark [email protected].

Dec 14, 2015

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Page 1: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

i n t e r a c t i o n d e s i g n f o r

g r e e n l i v i n g

Marianne Graves PetersenDepartment of Computer Science

University of Aarhus, [email protected]

Page 2: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Outline

•What is interaction design

•Interaction design for the home

•Interaction design for green living

Page 3: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

interaction design

designing interactive products and services to support the way people communicate and interact in their everyday and working lives

Page 4: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

historical development in

interaction design

Page 5: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

In practice, today technology is often poorly integrated in the physical environment

woodroof et al "portable, but not mobile: A study of wireless laptops in the home."

proc. Pervasive 2007

Page 6: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

interaction design for the home

•Interaction design is a resource in shaping the way we live within our homes and other buildings

Page 7: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

vision on future home

When she enters the hall the house map indicates that her husband Peter is at an art fair in Paris, and that her daughter Charlotte is in the children's playroom... (...) ... she briefly connects to the playroom to say hello to Charlotte, and her video picture automatically appears on the flat screen that is currently used by Charlotte... In the mean time she selects one of the displayed menus that indicate what can be prepared with the food that is currently available from the pantry and the refrigerator...

- Philips vision on ambient intelligence 2004 -

Page 8: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.
Page 9: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

complementing efficient living with

playful living•Complementing automation with user control and reflection

•A lot of technology-driven development focuses on rationalizing domestic life and making it more efficient

•There is an unexplored potential in designing for playful living - also with respect to energy consumption

Page 10: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Designing playful ways of engaging with digital materials in the home

Page 11: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Everyday Special Project

•Turning the dull and mundane into playful activities

•the energy game

•playing with digital photos in the home

Page 12: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

squeezeexploring digital photos in the

home

Page 13: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

A family playfully engaging with digital

photos

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Page 14: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

a flexible inflatable furniture:

there is always room for one more

- Morph1to5 Karen Johanne Kortbek Kika Kjærside Line Langballe -

Page 15: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

The right display and interaction at the right

place

Page 16: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

moving digital contents between displays with a

gesture

Page 17: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Building and field-testing

Page 18: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Interaction design for green living

• Designing for human engagement and visibility of energy consumption in everyday life giving people means for

• reminding• monitoring• putting consumption into perspective• advice regarding new acquisitions

• Should explore both efficient and playful ways of engaging with energy consumption

• Should explore both automation and human control and negotiation

• Embedding energy

Page 19: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Concept for visualizing energy consumption in a

building (natural science museum)• Investigating the building from an

energy consumption perspective

•Context specific information on energy consumption

•Energy game

•Energy game

Page 20: I n t e r a c t i o n d e s i g n f o r g r e e n l i v i n g Marianne Graves Petersen Department of Computer Science University of Aarhus, Denmark mgraves@cs.au.dk.

Interaction design for green living

• Designing for human engagement and visibility of energy consumption in everyday life giving people means for

• reminding• monitoring• putting consumption into perspective• advice regarding new acquisitions

• Should explore both efficient and playful ways of engaging with energy consumption

• Should explore both automation and human control and negotiation

• Embedding energy