I hope that you: • Look at book & website Look at book & website • Want to stay in this class (no? Want to stay in this class (no? change by Friday!) change by Friday!) • Participate! Ask Questions! Get Participate! Ask Questions! Get CS395/495: Advanced Computer Graphics Intro: Course Topics Intro: Course Topics Overview Overview Jack Tumblin [email protected]
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I hope that you: Look at book & websiteLook at book & website Want to stay in this class (no? change by Friday!)Want to stay in this class (no? change.
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I hope that you:•Look at book & websiteLook at book & website•Want to stay in this class (no? change by Friday!)Want to stay in this class (no? change by Friday!)•Participate! Ask Questions! Get Inspired …Participate! Ask Questions! Get Inspired …
6) Global illumination & Light Transport6) Global illumination & Light Transport .. 7) Physical Animations: 7) Physical Animations: Smoke, Water, Collisions and BreakingSmoke, Water, Collisions and Breaking
8) Light Fields and IBMR8) Light Fields and IBMR
9) Point-based Modeling and Rendering9) Point-based Modeling and Rendering
10) Project Demos (whole class evaluates)
AND Choose A Project TopicAND Choose A Project TopicFrom any presentation topic, or any of these:From any presentation topic, or any of these:• Shader Languages for Graphics (Shader Languages for Graphics (CgCg, Sh, etc.), Sh, etc.)• Shadow-Making, Light Design, VisibilityShadow-Making, Light Design, Visibility• Tone-Mapping and Vision(Tumblin's specialty)Tone-Mapping and Vision(Tumblin's specialty)• Panoramic Image Stitching, HDR photographyPanoramic Image Stitching, HDR photography• Human Facial Model, Animation, RecognitionHuman Facial Model, Animation, Recognition• Human Figure Movement and Animation Human Figure Movement and Animation • Motion-Capture and Object TrackingMotion-Capture and Object Tracking• Light Refraction, Dispersion & FluorescenceLight Refraction, Dispersion & Fluorescence• Haptics and Modeling Deformable ObjectsHaptics and Modeling Deformable Objects• Human-Computer Interface for Graphics Tasks Human-Computer Interface for Graphics Tasks
('Teddy', GT ‘Twister’ for modeling, etc.)('Teddy', GT ‘Twister’ for modeling, etc.)Or anything else I missed (just ask!)
SENDSEND• 11stst, 2, 2ndnd, 3, 3rdrd presentation topic prefs to: presentation topic prefs to:
[email protected]@cs.northwestern.edubefore before 9AM Monday9AM Monday Jan 12. Jan 12.
First come, first served.First come, first served.Otherwise you’ll be ASSIGNED a topic.Otherwise you’ll be ASSIGNED a topic.
1-Page Graphics Project Proposals:1-Page Graphics Project Proposals:before 9AM Monday Feb 9.before 9AM Monday Feb 9.
What’s a graphics project?… What’s a graphics project?… (Heckburt3aAnim2001.mov)(Heckburt3aAnim2001.mov)
Pixar1998Mesh Subdivision:Mesh Subdivision:entire hand in entire hand in ONE surface patch!ONE surface patch! Watson2001
6:6: Real Materials & Light Transport Real Materials & Light Transport
Global Illumination Methods:Global Illumination Methods:Physically accurate simulation of Physically accurate simulation of light transport like thislight transport like this or…. or….
Surface Properties:Surface Properties:Why Phong shading Why Phong shading is not enoughis not enough