DESIGN MODEL OF BASIC AL-QURAN LEARNING COURSEWARE BASED ON PERSUASIVE SYSTEM DESIGN FOR TODDLERS SITI NAZIRAH MUHAMAD ZAINULDIN A thesis submitted in fulfilment of the requirements for the award of the degree of Master of Science (Computer Science) Faculty of Computing Universiti Teknologi Malaysia SEPTEMBER 2016
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i
DESIGN MODEL OF BASIC AL-QURAN LEARNING COURSEWARE BASED
ON PERSUASIVE SYSTEM DESIGN FOR TODDLERS
SITI NAZIRAH MUHAMAD ZAINULDIN
A thesis submitted in fulfilment of the
requirements for the award of the degree of
Master of Science (Computer Science)
Faculty of Computing
Universiti Teknologi Malaysia
SEPTEMBER 2016
iii
This thesis is dedicated to my family especially umi and abah for their endless
support and encouragement.
iv
ACKNOWLEDGEMENT
First and foremost, I would like to express heartfelt gratitude to my main
supervisor Dr. Aryati Bt Bakri and co-supervisor Puan Hawaniah Bt Zakaria for her
constant support during my study at UTM. Her willingness and kindness to motivate
me contributed tremendously to our project.
Besides, I would like to thank my friends for their endless support. Lastly
thanks to Universiti Teknologi Malaysia (UTM) authority for providing me with a
good environment and facilities such as Computer laboratory to complete this project
with software which I need during process.
v
ABSTRACT
Nowadays, there are many courseware design models for learning basic Al-
Quran. Previous studies on the models were developed for various ages. However,
some of the components in the models are not suitable for toddler’s learning ability
level. This research developed a courseware design model, MyFurqan for toddlers to
learn basic Al-Quran. The process started with developing the courseware,
evaluating the design model, and measuring the effectiveness. Based on literature
review, this study proposed a new courseware design model, comprising six
components, which are course content, design guidelines, learning approach, learning
theory, multimedia elements and technology. Selection of these components was
based on the design model Block Structure, which was used to develop the initial
model for this research. From the model, a courseware was developed to test the
components. Al-Furqan learning method was applied in the course content to
introduce sounds familiar to toddlers. E-flashcard was used to deliver the learning
content using multimedia elements. Visual, Auditory and Kinesthetic (VAK) was
applied to support toddler’s learning styles which consist of pictures, sounds and
animations. The outcome/change matrix and persuasive principles were used as
guideline to design in a persuasive manner. Mobile technology was applied as a
learning platform to make learning process happen anywhere at any time. The quasi-
experimental evaluation of pre-test and post-test were conducted to test MyFurqan by
comparing the learning outcome in comparison to Al-Furqan Song. The courseware
was tested on thirty nine toddlers aged between 18 to 36 months old. The results
showed that the toddlers who used MyFurqan courseware achieved better scores in
the post-test as compared to toddlers who used Al-Furqan Song courseware to learn
basic Al-Quran.
vi
ABSTRAK
Masa kini, terdapat banyak model reka bentuk koswer bagi mempelajari asas Al-
Quran. Model kajian lepas telah dibangunkan untuk pelbagai peringkat umur. Walau
bagaimanapun, beberapa komponen dalam model tidak sesuai untuk tahap keupayaan
pembelajaran kanak-kanak. Kajian ini membangunkan satu model reka bentuk koswer,
MyFurqan untuk kanak-kanak untuk belajar asas Al-Quran. Proses ini bermula dengan
membangunkan koswer, menilai model reka bentuk, dan mengukur keberkesanan.
Berdasarkan kajian literatur, kajian ini mencadangkan satu model reka bentuk koswer
baru, yang terdiri daripada enam komponen, iaitu kandungan kursus, garis panduan reka
bentuk, pendekatan pembelajaran, teori pembelajaran, elemen multimedia dan teknologi.
Pemilihan komponen ini adalah berdasarkan model reka bentuk Struktur Blok yang
digunakan untuk membangunkan model awal kajian ini. Daripada model itu, koswer
telah dibangunkan untuk menguji komponen. Kaedah pembelajaran Al-Furqan telah
digunakan dalam kandungan kursus untuk memperkenalkan bunyi mesra kanak-kanak.
E-flashcard telah digunakan untuk menyampaikan kandungan pembelajaran
menggunakan elemen multimedia. Visual, Auditori dan Kinestetik (VAK) telah
digunakan untuk menyokong gaya pembelajaran kanak-kanak itu yang terdiri daripada
gambar, bunyi dan animasi. Matriks hasil/perubahan dan prinsip pujukan digunakan
sebagai garis panduan untuk mereka bentuk secara pujukan. Teknologi mobil telah
digunakan sebagai platform pembelajaran untuk menjadikan proses pembelajaran
berlaku di mana sahaja pada bila-bila. Penilaian kuasi-eksperimen pra-ujian dan pasca-
ujian telah dijalankan untuk menguji MyFurqan dengan membandingkan hasil
pembelajaran berbanding dengan Al-Furqan Song. Koswer ini telah diuji ke atas tiga
puluh sembilan kanak-kanak berusia antara 18 hingga 36 bulan. Hasil kajian
menunjukkan bahawa kanak-kanak yang menggunakan koswer MyFurqan mencapai
skor yang lebih baik dalam ujian pasca jika dibandingkan dengan kanak-kanak yang
menggunakan koswer Al-Furqan Song untuk mempelajari asas Al-Quran.
vii
TABLE OF CONTENTS
CHAPTER TITLE PAGE
DECLARATION ii
DEDICATION iii
ACKNOWLEDGEMENT Iv
ABSTRACT v
ABSTRAK vi
TABLE OF CONTENTS vii
LIST OF TABLES xii
LIST OF FIGURES xiv
LIST OF EQUATIONS xvi
LIST OF APPENDICES xvii
1 INTRODUCTION 1
1.1 Introduction 1
1.2 Problem Background 2
1.3 Problem Statement 4
1.4 Research Questions 4
1.5 Research Objectives 5
1.6 Scope of Research 5
1.7 Significance of Research 5
1.8 Thesis Outline 6
1.9 Chapter Summary 7
2 LITERATURE REVIEW 8
viii
2.1 Introduction 8
2.2 Courseware Design Model 9
2.3 The Al-Quran Courseware 13
2.3.1 BAIK courseware 15
2.3.2 STAr courseware 15
2.3.3 E-Z Arabic courseware 16
2.3.4 i-IQRA’ courseware 17
2.3.5 IQRA’ courseware 17
2.4 Courseware Evaluation 18
2.5 Early Childhood Education 20
2.5.1 Cognitive Development 23
2.5.2 Sensory Development 24
2.5.3 Language Development 26
2.6 Learning Theory 27
2.7 Learning Approach 28
2.8 Learning Content 30
2.9 Technology 31
2.9.1 Mobile Learning Courseware for
Toddler
31
2.9.2 Mobile Learning Media Elements
Principles
32
2.10 Design Guidelines 33
2.10.1 Related Work on Persuasive
System Design
36
2.10.2 The Outcome/Change Matrix 37
2.11 Chapter Summary 38
3 RESEARCH METHODODLOGY 41
3.1 Introduction 41
3.2 Operational Framework 41
3.2.1 Phase 1 43
3.2.1.1 Identifying problem 43
ix
background and
research questions
3.2.1.2 Developing the
objectives
43
3.2.1.3 Literature Review 44
3.2.2 Phase 2 45
3.2.2.1 Designing a
Courseware Design
Model
45
3.2.2.2 Designing the
Storyboard
46
3.2.2.3 Developing an
Evaluation Checklist
48
3.2.2.4 Developing Basic Al-
Quran Learning
Courseware
52
3.2.2.5 Evaluation for Pilot
Study
52
3.2.3 Phase 3 55
3.2.3.1 Reviewing the Design
Model
56
3.2.3.2 Designing Storyboard 57
3.2.3.3 Designing
Navigational Structure
59
3.2.3.4 Designing MyFurqan
Song Lyric
61
3.2.3.5 Designing Nabi
Muhammad Praise
62
3.2.3.6 Developing MyFurqan
Courseware
63
3.2.3.7 Evaluation for Main
Study
64
3.3 Chapter Summary 67
x
4 COURSEWARE DESIGN MODEL AND
IMPLEMENTATION
64
4.1 Introduction 64
4.2 Pilot Study: Basic Al-Quran Learning
Courseware
64
4.2.1 Course Content 66
4.2.2 Learning Method 67
4.2.3 Multimedia Elements 67
4.3 MyFurqan Courseware 69
4.3.1 E-Flashcard 76
4.3.2 VAK Learning Style 77
4.3.3 Course Content 78
4.3.4 Multimedia Elements 78
4.3.5 Design Guidelines 79
4.3.6 Technology 84
4.4 Al-Furqan Song Courseware 84
4.4.1 Video 85
4.4.2 Sound 86
4.4.3 Picture 87
4.4.4 Text 87
4.5 Courseware Design 88
4.5.1 Basic Al-Quran learning
Courseware Architecture
88
4.5.2 MyFurqan Courseware
Architecture
89
4.5.3 Use Case Diagram 90
4.5.4 User Interfaces 93
4.6 Chapter Summary 97
5 EVALUATION AND FINDINGS 99
5.1 Introduction 99
xi
5.2 Demographic Data 100
5.2.1 Gender 100
5.2.2 Age 101
5.3 Results and Discussion for Pre-test and Post-
test of Pilot Study
101
5.4 Result of Observation for Pilot Study 103
5.5 Results of Pre-test and Post-test of Main
Study
106
5.5.1 Pre-Test Result of Two Groups 107
5.5.2 Post-Test Result of Two Groups 108
5.6 Observation for Two Groups 109
5.6.1 Motivation Checklist Result and
Discussion for Two Groups
109
5.6.2 Behaviour Checklist Result and
Discussion for Two Groups
111
5.6.3 Focus Time Checklist and
Discussion for Two Groups
114
5.7 Discussion 115
5.8 Chapter Summary 116
6 CONCLUSION AND FUTURE WORK 117
6.1 Introduction 117
6.2 Research Objectives Achievement 117
6.3 Research Contributions 119
6.4 Challenge and Constraints 120
6.5 Future Work 121
6.6 Chapter Summary 122
REFERENCES 123-131
Appendices A-F 132-150
xii
LIST OF TABLES
TABLE NO. TITLE PAGE
2.1 The common components gather from two previous
studies
13
2.2 Milestone of Cognitive Development (Platt, 2010) 23
2.3 Milestone of Sensory Development(Platt, 2010) 25
2.4 Milestone of Language Content (Brandone et al.,
2006)
27
2.5 28 Persuasive Principles (Kukkonen and Harjumaa,
2009)
35
2.6 Outcome/Change Design Matrix adopted from
(Oinas-kukkonen, 2010)
38
3.1 Motivation Checklist Form (Faryadi, 2012) 46
3.2 Milestone for toddlers’ behaviour and cognitive
(Platt, 2010)
46
3.3 Behavior Checklist Form adopted from (Platt, 2010) 47
3.4 Average of Toddler Focus Time (Neville, 2007) 48
3.5 Time Focus Checklist Form 49
3.6 Some Examples of Nabi Muhammad praise 59
4.1 Comparison of common components in the five Al-
Quran courseware (Hossain and Rahman, 2006)
66
4.2 The Components in the five Al-Quran courseware 72
4.3 The Outcome/Change Matrix of MyFurqan
Courseware
80
4.4 Persuasive Principles Implementation to MyFurqan
Courseware (Kukkonen and Harjumaa, 2009)
81
4.5 Persuasive principles applied in Use Case Diagram 92
xiii
5.1 The results of Pre-test and Post-test 102
5.2 Results of Paired Samples Statistics 103
5.3 Result of Motivation Checklist 104
5.4 Result of Behavior Checklist 105
5.5 Result of Focus Time Checklist 106
5.6 Result of pre-test for Two Groups 107
5.7 Result of post-test for Two Groups 108
5.8 Motivation Checklist Result for Two Groups 109
5.9 Behavior Checklist Result for Two Groups 112
xiv
LIST OF FIGURES
FIGURE NO. TITLE PAGE
2.1 Block Structure of Multimedia Courseware (Hossain
and Rahman, 2006)
11
2.2 Model for Common Component of Courseware
(Aziz and Mutalib, 2014)
12
2.3 The STAr framework (Baharudin et al., 2010) 16
2.4 Conceptual framework for Arabic language
courseware using persuasive design (Bakri et al.,
2014)
18
2.5 Stages of Human brain Development (Nelson, 2000) 22
3.1 Operational Framework 40
3. 2 (1-6): Storyboard design for Basic Al-Quran
learning courseware
45
3. 3 Evaluation Framework for Pilot Study 50
3.4 Basic Al-Quran learning Courseware Testing
Framework
51
3.5 Storyboard design for MyFurqan courseware 55
3.6 Navigational Structure of MyFurqan Courseware 57
3.7 The Lyrics of MyFurqan courseware song 58
3.8 Evaluation Framework for Main Study 60
3.9 Framework of Quasi Experimental Test for Two
Groups
61
4.1 Basic Al-Quran learning courseware design model
adopted (Hossain and Rahman, 2006)
65
4.2 Snapshot of ma letter in the e-flashcard component 67