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HyperChronoskop 0.9 Betrachtungen zu Zeit und Design Matthias Müller-Prove // mprove.de UX Roundtable 6.7.2015
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Hyper-Chronoskop 0.9

Aug 06, 2015

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Page 1: Hyper-Chronoskop 0.9

HyperChronoskop 0.9 Betrachtungen zu Zeit und Design

Matthias Müller-Prove // mprove.de UX Roundtable 6.7.2015

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Clock Speed

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1 Hz 1 Schwingung / Sekunde

90 Hz Flügelschlag eines Kolibri

1 MHz 1 Mio Instruktionen / Sek Motorola 6502 im Apple 2 (~1980)

1 GHz 1 Mrd Instruktionen / Sek Smartphone 2015

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Echtzeit

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2000 - 3000 ms Subjektive Gegenwart

250 - 500 ms Semantische Verarbeitung (ein Gedanke)

150 - 250 ms Perzeptive Verarbeitung (1/4 Sek Reaktionszeit)

> 30 ms Ordnungsschwelle (nacheinander)

< 30 ms Fusionsschwelle (gleichzeitig)

vgl. Herbert Meyer: Zeit bei der Interaktion von Mensch und Computer, 2013 http://uxhh-radio.blogspot.de/2013/07/fbi13-zeit.html

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Kippfiguren –  nach 2-3 Sek. kippt das Bild – subjektive Gegenwart

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Design

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Bill Verplank at interaction 11 http://hci-design.blogspot.de/2011/04/bill-verplank-at-interaction-11.html ab Minute 10

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Mihaly Csikszentmihalyi

Photo (cc): http://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi

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Skills des Menschen

Challenges des Mediums

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Getting the design right. Getting the right design.

Bill Buxton

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Bill Buxton: Sketching User Experiences, MorganKaufmann 2007

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Bill Buxton: Sketching User Experiences, MorganKaufmann 2007

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Bill Buxton: Sketching User Experiences, MorganKaufmann 2007

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Abbildung (c) http://designthinking.co.nz/design-thinking-in-a-day/

Doppelraute im Design Thinking-Prozess

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Bill Buxton: Sketching User Experiences, MorganKaufmann 2007

Alternierende Phasen zwischen Concept-Generierung und kontrollierter Konvergenz.

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Mythische Mann-Monate

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Product-Life-Cycle

Wasserfall oder iterative Modelle?

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Geheimtipp: Think Versions!

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“How do disastrously late projects get that way? One day at a time.”

Fred Brooks

Photo: http://www.seas.harvard.edu/news-events/publications/qa/fred-brooks-jr

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BER Website Preview, März 2012 http://blog.berlin-airport.de/2012/03/07/der-ber-geht-online/

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Schweinezyklus

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Grafik (cc) https://de.wikipedia.org/wiki/Schweinezyklus

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Grafik (cc) https://de.wikipedia.org/wiki/Räuber-Beute-Beziehung

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The Long Now

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augmenting human intellect

–Douglas Engelbart, 1962

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The Demo

Stanford Research Institute - Augmentation Research Center 1963 - late 1970s Hier: Stewart Brand als Kameramann bei „The Mother of all Demos“, 1968

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The Whole Earth Catalog–Stewart Brand

Photo: https://cup2013.wordpress.com/tag/whole-earth-catalog/ Stu Brand /via http://courses.cs.washington.edu/courses/csep590/06au/lectures/slides/Markoff_Nov_29.pdf

Stewart Brand

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Stu Brand, Danny Hillis, Brian Eno

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IT ProjekteDesign

HCI

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The 10,000 Year Clock

Photos: http://www.futurefeeder.com/2005/10/10000-year-clock-the-long-now/

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Photos: http://longnow.org/clock/

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The Process of Innovation• Choose a good driving problem.• Become immersed in related work. • Clarify short-term and long-term goals. • Balance individual and group interests. • Work hard. • Communicate with internal and external stakeholders. • Get past failures. Celebrate success!

- Ben Shneiderman, 1993

http://www.mprove.de/script/93/hcilway/index.html

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Machine with Concrete - Arthur Ganson, 1992

http://www.exploratorium.edu/arts/works/machine-concrete

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https://www.youtube.com/watch?v=5q-BH-tvxEg

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http://hyperkult.de

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HyperChronoskop 0.9 Betrachtungen zu Zeit und Design

Matthias Müller-Prove // mprove.de UX Roundtable 7/15