HUMAN TESTING OF MOBILE APPS FOR VISTACON 2013 CONFERENCE 25 APRIL 2013 JULIAN HARTY Contact me: [email protected]Rev: 29 April 2013 Creative Commons License How to design your mobile apps by Julian Harty is licensed under a Creative Commons Attribution- ShareAlike 3.0 Unported License. http ://creativecommons.org/licenses/by-sa/3.0/ deed.en_US
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HUMAN TESTING OF MOBILE APPS FOR VISTACON 2013 CONFERENCE 25 APRIL 2013 JULIAN HARTY Contact me: [email protected] Rev: 29 April 2013 Creative Commons.
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HUMAN TESTING OF MOBILE APPSFOR VISTACON 2013 CONFERENCE
Creative Commons LicenseHow to design your mobile apps by Julian Harty is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
UX Research, Evaluation, and Testing: strategies, tips and tools Mark J. Williams
I’VE GOT FEELINGS TOO
6 hats of software testing
• The ‘red’ hat – emotions, intuitions, feelings
I've Got a Feeling: Emotions in Testinghttp://www.stickyminds.com/s.asp?F=S17922_COL_2
Here's an article I wrote a few years ago on the six hats of software testing http://archive.newsweaver.com/qualtech/newsweaver.ie/qualtech/e_article000666359.html and if you really have lots of time on your hands, here's a video of a talk I gave on the same topic at StarWest 2008 http://www.stickyminds.com/Media/Video/Detail.aspx?WebPage=117
“An inconsistency between the product and the document might be surprising, frustrating, or annoying to that person, but what really matters is inconsistency between the product and the desire.”
How do we test rich interactive apps unless you have the device in your hand?
“In theory, theory and practice are the same.
In practice, they are not.” A device in your hand is worth 2 in the cloud, and 100 virtual devices.
MORE CONTEXT
MORE CONTEXT
Additional considerations
• Cultural norms & differences
• Generations
• What’s important to them?
• How can we empathize?
Mobile Apps & Platforms
InternationalC
ultu
re?
Cu
lture
?
Culture?
GSMA REVEALS FEARS OVER MOBILE PRIVACY ARE HOLDING BACK THE GROWTH OF MOBILE APPS IN LATIN AMERICA
http://www.gsma.com/newsroom/gsma-reveals
A South Korean woman using her mobile phone to buy a product at the virtual retail shop in Seoul.www.guardian.co.uk
EXAMPLES OF WHAT CAN GO WRONG“What this means is that unlike the iPhone, which is most certainly the closest competitor on the market to this phone, the Storm's UI is not custom built for touch navigation -- touch navigation is added after the fact. Things which flow naturally on an iPhone -- flicking through lists, scrolling for a contact, moving around in a webpage or looking through photos -- feel inelegant and uncomfortable on the Storm. There's no inertia to movement, no assurance that your finger is the lynchpin to control of the device. The screen is sensitive enough, surely, but how its software reacts to those touches makes all the difference, and here the feeling is that you're never completely in charge of the phone.”