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Effective Training: Systems,Strategies, and Practices, 4thEdition
Chapter Three
Learning, Motivation, and PerformanceP. Nick Blanchard and James W. Thacker
3-1Copyright 2010 Pearson Education, Inc. publishing as Prentice Hall
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Factors Determining Human
Performance
P = M x KSA x E
ENVIRONMENT (E)
KNOWLEDGE,
SKILLS, AND
ATTITUDES (KSA)MOTIVATION (M)
PERFORMANCE (P)
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Classical Conditioning Process
STEP 1 Unconditioned Stimulus
(Meat powder)
Unconditional Response
(Salivation)
STEP 2 Conditioned Stimulus
paired with
Unconditioned Stimulus
(Buzzer followed closely in
time, over many trials, by
meat powder)
Unconditional Response
(Salivation)
Conditional Response
(Salivation)STEP 3 Conditioned Stimulus
(Buzzer alone)
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Behaviorist Model of Learning
Stimulus Response Consequence
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Types of Consequences That May
Follow Behavior
DESIRABLE
CONSEQUENCES
UNDESIRABLE
CONSEQUENCES
TRAINEE
RECEIVES
Behavior
Positively
Reinforced
Behavior
Punished
TRAINEE
LOSES
Behavior
Punished
(Extinction)
Behavior
Negatively
Reinforced
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Illustration of Expectancy Theory
(.5)
(.9)
(.3)
(.6)
(.6)
(1.0)
(1.0)
(1.0)
EXPECTANCY 1 EXPECTANCY 2 CONSEQUENCES VALENCE
EFFORT
Stay on thejob and meet
work load
requirements
Successfully
complete
seminar
Skills seen as
inadequate
Feelings of pride andaccomplishment
Recommended for
promotion
Skills seen as
complete
Fall behind at work;
feel overloaded,
depressed, etc.
1
7
10
7
1
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Some Training Implications ofCognitive and Behaviorist Learning
Theory
Part 1 of 2
Issue Cogni t ive App roach Behavior is t Approach
Learners role Active, self-directed,
self-evaluating
Passive, dependent
Instructors role Facilitator, coordinator,
and presenter
Director, monitor,
and evaluator
Training content Problem or task oriented Subject oriented
Learner motivation More internally motivated More externally
motivated
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Some Training Implications ofCognitive and Behaviorist Learning
Theory
Part 2 of 2
Issue Cogni t ive App roach Behavior is t Approach
Training climate Relaxed, mutually trustful
and respectful,
collaborative
Formal, authority
oriented, judgmental,
competitive
Instructional goals Collaboratively developed Developed by instructor
Instructional
activities
Interactive, group, project
oriented, experiential
Directive, individual,
subject oriented
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The Cognitive Processes Involved in
Social Learning
Stimuli
Stimuli
Stimuli
Stimuli
RETENTION
1. Symbolic Coding
2. Cognitive Organization3. Symbolic Rehearsal
A
TT
E
N
T
I
ON
MOTIVATION
Behavioral
ReproductionConsequences of
Behavior
Learner's Cognitive Processes
EXTERNAL ENVIRONMENT
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Gagn-Briggs Nine Events of
Instruction
Part 1 of 2Instru ct ional Event Event Causes Trainee
1. Gaining attention To focus on trainer
2. Informing the trainee of goal(objective)
To begin to focus on the goal
3. Stimulating recall of prior
knowledge (learning)
To retrieve prior learning to
working memory
4. Presenting the material To selectively perceive important
parts of training
5. Providing learning guidance To consider how the new material
training fits into trainees overall
schema, and clarifies where it
belongs for ease of retrieval
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Gagn-Briggs Nine Events of
Instruction
Part 2 of 2Instru ct ional Event Events Causes Trainee
6. Eliciting the performance To do it
7. Providing feedback To perform effectively by reinforcing
correct responses and assisting
when incorrect
8. Assessing performance To attempt a number of similar
problems to determine if the trainee
has the concept
9. Enhancing retention and transfer To do more complex and varied
examples of the concept and
assess the success
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12/18Copyright 2010 Pearson Education, Inc. publishing as Prentice Hall 3-12
Example of a Lesson in Problem
Solving
Part 1 of 5Learning objective: Given a drawing of a plot of land, the student will generate a
plan for a sprinkler system that will cover at least 90% of the land, using the least
amount of materials (PVC pipe and sprinkler heads).
Event Media Prescription1. Gaining
attention
Live instruction
and
overhead
projector
Show pictures of sprinkler coverage of a
plot of land that has highly
successful (90%) and one of
unsuccessful (70%) coverage, and one
using too many sprinkler heads, inviting
attention to their differences.
2. Inform the
learner of
the objective
Same The problem to be solved is to design the
most efficient sprinkler system for a plot of
groundone that covers at least 90% of
the ground using the least amount of pipe
and sprinkler heads.
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Example of a Lesson in Problem
Solving
Part 2 of 5Event Media Prescription
3. Stimulate recall
of requisites
Overhead
projector
Have the learners recall applicable rules.
Since the sprinkler heads they will use
spray in circles and partial circles, rulesto be recalled are the area of: (1) a circle,
(2) quarter and half circles, (3)
rectangular area, and (4) irregular
shapes (intersection of circular arcs with
straight sides).
4. Presenting the
stimulus material
Same Restate the problem in general terms, and
then add specific details:
1) rectangular lot 50 by 100 ft;
2) radius of the sprinklers, 5 ft;
3) water source in the center of the lot.
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Example of a Lesson in Problem
Solving
Part 3 of 5Event Media Prescription
5. Providing learning
guidance, and
6. Eliciting
performance
Overhead
projector
The student will need to design tentative
sprinkler layouts, draw them out, and
calculate the relative efficiency of each.Guidance may be given by informing the
learner of various options if it appears
rules are not being applied correctly. For
example, Could you get more efficient
coverage in the corner by using a
quarter-circle sprinkler head? Or Itlooks like you have a lot of overlap; are
you allowing for a 10% non-coverage?
Ask the learner what rule he is following
for placing the sprinkler.
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Example of a Lesson in Problem
Solving
Part 4 of 5Event Media Prescription
7. Providing
feedback
Oral review
by instructor
Confirm good moves, when in a suitable
direction. If the learner doesnt see a
possible solution, suggestions may be
made. For example, Why dont you
draw four circles that barely touch,
calculate the area, then draw a rectangle
around the circles and calculate the area
of coverage to see how much you have?
8. Assessing
performance
Teacher Present a different problem using the same
type of sprinkler, with different lot shape
and size. Check the efficiency of the
students solution in terms of coverage
and amount of materials used.
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Example of a Lesson in Problem
Solving
Part 5 of 5
Event Media Prescription
9. Enhancing
retentionand transfer
Worksheet Present several different problems varying in
shape of lot, position of the water source,and area of sprinkler coverage. Assess the
students ability to generalize problem
solving to these new situations.
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Factors Affecting Motivation to
Learn and Transfer of Training
Self-Efficacy
Valence ofOutcomes
Anxiety
Climate forTransfer
Motivation toLearn
TrainingTrainingReactions
TransferTo the Job
JobPerformance
Supervisor and PeerSupport
Post-TrainingSelf-Efficacy
CognitiveAbility
SkillAcquisition
KnowledgeAcquisition
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