September 21, 2011 Virtual Field Trips, LLC Maria C. R. Harrington Founder & CEO Virtual Field Trips, LLC Assistant Professor of Information Systems Computer Science Department, Slippery Rock University Ph.D. in Information Science School of Information Science, University of Pittsburgh Bachelor of Science in Economics & Art, Carnegie Mellon
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Human Factors and Ergonomics 2011 Maria C. R. Harrington
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September 21, 2011 Virtual Field Trips, LLC
Maria C. R. HarringtonFounder & CEO Virtual Field Trips, LLC
Assistant Professor of Information Systems Computer Science Department, Slippery Rock University
Ph.D. in Information ScienceSchool of Information Science, University of Pittsburgh
Bachelor of Science in Economics & Art, Carnegie Mellon
September 21, 2011 Virtual Field Trips, LLC
“Can Simulated Ecological
Environments of nature inspire independent
exploration, an intrinsic desire to learn and acts
of creation for the child?”
September 21, 2011 Virtual Field Trips, LLC
Field Work
September 21, 2011 Virtual Field Trips, LLC
Design Context & Partnerships
• User Needs, Goals & Activity– Child’s Exploration, Discovery &
Inquiry– Teacher and Naturalist Guide
Support– Physical & Cognitive Activity
• Educational & Learning Content– PA Ecology NCLB Standards– Informal Educational Materials – Audubon Society of Western PA– Elementary School Teachers
• Realistic Data & Visualization – ESRI Visualized Terrain Datasets– NSF Long-term Plant Population
Immersive Virtual World & Informal Learning Simulation
• Used High-end Game Engine– Visualize 1 Square Mile of Data
• Annotate Virtual World– Cards for Facts– Audio Sprites for Concepts
• The Virtual Trillium Trail– Working Prototype in 2005– Rebuilt with Garage Games
Torque 3D in 2009 for a Commercial PC Release
– iPad, Macintosh versions expected in 2012
September 21, 2011 Virtual Field Trips, LLC
Photorealistic Game Engine
September 21, 2011 Virtual Field Trips, LLC
Annotate with Facts
September 21, 2011 Virtual Field Trips, LLC
Annotate with Story
September 21, 2011 Virtual Field Trips, LLC
The Virtual Trillium Trail
September 21, 2011 Virtual Field Trips, LLC
Two Research Studies
• Study One: Real vs. Virtual– Baseline Control (n=12)– A one-way, within-subject ANOVA, with repeated
measurements, in counterbalanced order (n=12)
• Study Two: Two Factor ANOVA– Factor 1: Visual Fidelity (High & Low)– Factor 2: Navigational Freedom (High & Low)– One system with four condition states
• Planed Orthogonal Contrast on Critical User Interface Software Dimensions (n=64)
September 21, 2011 Virtual Field Trips, LLC
Study One: Real vs. Virtual
• Baseline Control (n=12)– A one-way, within-subject ANOVA, with repeated
measures, in counterbalanced order (n=12)
• Two Groups: – Group 1: Real-Virtual– Group 2: Virtual-Real
• Experience the two Environments in opposite order • Count Learning Activity of “Salient Events”
– Measurements• Demographic, Pre & Post tests after each on Facts,
Concepts, Emotional Response, and a Creative Activity
September 21, 2011 Virtual Field Trips, LLC
September 21, 2011 Virtual Field Trips, LLC
• Total Objects
• Real has more information than the Virtual, results in higher learning activity:
– H1a: μ Total Activity (Real) > μ Total Activity (Virtual)
– Real (M = 4.5, SD = 2.71)
– Virtual (M = 2.83, SD = 3.43)
– F(1,11) = 4.68, p = 0.05
Main Effects: Environment
September 21, 2011 Virtual Field Trips, LLC
Main Effects: Environment
• Plant Only Objects
• When Content in the Virtual is Identical to the Real, there is no difference in learning activity:
• Reinforce the Real with the Virtual, as the mean value significantly increased.
September 21, 2011 Virtual Field Trips, LLC
Interaction
• Interaction was found (Total Map Annotations by Group)
– The one-way, between-subjects ANOVA produced evidence of interaction for the Total map Annotation learning activity
• H6a: Total Activity: Interaction Groups x Order
– F(1, 5) = 30.69, p = 0.003.
• Thus, some factor is effecting the variables in a non-constant way…
• Something in the real world is having an interesting impact.
September 21, 2011 Virtual Field Trips, LLC
Salient Events
• Some probability distribution of events, like a “Salamander Find,” that occur only in the real environment, and result in highly salient, personally meaningful memories.
• “Salient Events” are critical for learning and become design features
• If recognized by a teacher, or software, become “Teachable Moments”
• Visual Fidelity is Strong and Significant– F(1,60) = 4.35, p = 0.00413
• No Interaction– F(1, 60) = 1.48, p = 0.2285
• Highest Counts: Condition of High Visual Fidelity & High Navigational Freedom– (M=16.75, SD = 6.27)
September 21, 2011 Virtual Field Trips, LLC
Emotional Reactions
• Spearman Rank Correlation Coefficient show– Inquiry to Learning (r =0.700**, p = 0.00) – Awe & Wonder to Total Attitude, (r=0.727**, p =0.000)– Awe & Wonder to Knowledge Gained, (r = 0.273**, p
=0.000)– Beauty to Awe & Wonder (r =0.506**, p=0.000)– And many more on Exploration, Calm, Excitement,
Curiosity, Desire to Share, Create, Presence, and Immersion
September 21, 2011 Virtual Field Trips, LLC
Future Work
September 21, 2011 Virtual Field Trips, LLC
SEEE Tripartite Model
• Simulated Ecological Environments for Education (SEEE)– Conceptual,
theoretical, and empirical framework
– Used to explain information flows between the world and the human