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HTML5 The best UI platform yet…
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HTML5

Feb 23, 2016

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The best UI platform yet…. HTML5. The WWW platform. W3C has been adding features to HTML M ajor browsers support the standards Latest version is HTML5 Has all of the power of native applications Plus more!. Outline. Introduction HTML5 for HCI Why choose HTML5? WebGL - PowerPoint PPT Presentation
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Page 1: HTML5

HTML5The best UI platform yet…

Page 2: HTML5

The WWW platform W3C has been adding features to HTML Major browsers support the standards

Latest version is HTML5Has all of the power of native applicationsPlus more!

Page 3: HTML5

Outline Introduction HTML5 for HCI Why choose HTML5? <canvas> WebGL Multi-touch Web SQL Database Web Sockets Better local file support Offline support Conclusion

Page 4: HTML5

Introduction Important to stay current in HCI Browsers will eventually replace other UI

platforms

Page 6: HTML5

Why HTML5? HTML5 and javascript are interpreted

No compilationCan test UI changes with a console window

Firebug extension for Firefox

Page 7: HTML5

Why HTML5? Cross-platform

Most browsers (read: not IE) conform to the W3C standards

The same code works on PC, Mac, Linux

Page 8: HTML5

Why HTML5? Mobile device support

Page 9: HTML5

Why HTML5? No need for software updates

Everyone sees the latest version

Development can be done anywhereNo need for special softwareJust a terminal and Firefox/Firebug

Page 10: HTML5

<canvas> Acts like a canvas Can draw on it using vector functions

LinesRectanglesPaths

○ Arcs○ Curves

Page 11: HTML5

<canvas> Or using raster functions

Copy from HTML element○ <img>○ <video>

Manipulate pixels directlyImage processing

Page 12: HTML5

<canvas> example<html><head><script>function a() {

var c = document.getElementById(‘c’);var ctxt = c.getContext(‘2d’);ctxt.arc(50, 50, // Center of circle (x, y)25, // RadiusMath.PI / 2, // Start angle0, // End anglefalse // Counter-clockwise);ctxt.stroke();

}

</script></head><body onload=“a();”><canvas id=“c” height=“100” width=“200”></canvas></body></html>

Page 13: HTML5

<canvas> example

Page 14: HTML5

WebGL Native 3D rendering in the browser Makes use of the same <canvas>

element Syntax is like OpenGL

LessonsQuake II

Page 15: HTML5

Multi-touch Gave this in last

presentation, but here’sa link to the tutorial

http://developer.apple.com/safari/library/documentation/appleapplications/reference/safariwebcontent/handlingevents/handlingevents.html

Works with iPad/iPhone/iPod and Windows 7 with Chrome & Firefox

Page 16: HTML5

Web SQL Database Can store relational

data locally in the browser

Especially useful for offline apps (more later)

Page 17: HTML5

Web SQL Databasedb = openDatabase(‘testDB’, // Name‘1.0’, // Version‘Testing database’, // User-friendly name1000000 // Maximum size (bytes));db.transaction(function(tx) {tx.executeSql(‘CREATE TABLE Foo (ID INT, Name TEXT)’);tx.executeSql(‘INSERT INTO Foo (ID, Name) Values(1, ‘bar’);});

Page 18: HTML5

Web SQL Database

db.transaction(function(tx) {tx.executeSql('SELECT * FROM Foo', [], function (tx, results) {

var len = results.rows.length, i;for (i = 0; i < len; i++) {

var row = results.rows[i];alert(row.ID + ‘ – ‘ + row.Name);

}});

});

Page 19: HTML5

Web Sockets HTML now allows persistent

connections with the server Real-time collaboration and

updates Examples:

Stock tickerChat roomWhite board

http://www.indicthreads.com/1525/building-real-time-web-applications-using-html-5-web-sockets/

Page 20: HTML5

Working with Files Using Files in Web Applications

Page 21: HTML5

Offline supportHTML File

<html manifest=“offline.manifest”>…

Offline.manifest contents (must have MIME type of text/cache-manifest)

CACHE MANIFESTstyles.cssjquery-1.4.min.jsoffline.jsindex.html

Page 22: HTML5

Detect online/offline events// standard event listenerswindow.addEventListener("online", function() { ... });window.addEventListener("offline", function() { ... });

Page 23: HTML5

Recommendations Use Firefox with Firebug jQuery is a fantastic library! HTML5 can be used for iOS apps too!

Ask for my last presentation slides

Page 24: HTML5

Conclusions Let the web browser developers do all

the hard work Applications have never been more

easy with HTML5 Great features at a great price Develop without the need for bulky IDEs