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How to make IAP-based monetization really work on mobile platforms? Julia Palatovska, BizDev Director Alish Yakubov, Executive Producer
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How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Jan 14, 2015

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Page 1: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

How to make IAP-based monetization really work on mobile platforms?

Julia Palatovska, BizDev Director

Alish Yakubov, Executive Producer

Page 2: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

We Publish and Develop Free-to-play & Casual Games

We focus on games for smartphones and tablets

More distribution channels to be added in 2012

Page 3: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

G5 - Publisher

Over 70 Million Game Downloads, Millions of DAU

Over 200 game apps in portfolio, cross-selling

Numerous games that made over USD 1M

One game a week, pipeline for a year ahead

Millions of dollars paid to developers

Contracts with 70 developers and growing fast

Page 4: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Released in Sep-Dec 2011

Free-to-play game

Casual city simulator

Top 10 Grossing Game in 103 countries

$1M revenue and first million downloads in a couple of months

Free-to-Play Game

Page 5: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Your Casual Game Can Become a Free-to-Play Hit!

Virtual City Playground for iPad

CityVille Hometown iPad

Page 6: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

How to monetize f2p game?

Give players a way to pay to overcome natural obstacles:

For extra energy and longer sessions

To speed up construction

To unlock new content ahead of time

To unlock more space on the map

To build exclusive buildings

Goals:

Those who don’t want to pay need to be able to play for free

Those who want to have extra fun should be able to spend money

Page 7: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add progress stoppers Slow down player’s progress with:

Energy consumption

Lack of resources

Lack of virtual currency

Goals:

Players who are eager to pay should progress faster than not paying users

Page 8: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add progress stoppers

Page 9: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add time consumption Additional ways to slow down progress:

Raise constructing time

Raise production time

Goals:

Make players want to boost construction and production for premium currency

Page 10: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Let unlock content ahead of time Unlock new constructions and grades

Unlock territory on map

Unlock new Items

Unlock bonuses and boosts

Goal:

Players who are curious should be able to progress further for premium currency

Page 11: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Let unlock content ahead of time

Page 12: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add premium content More productive premium buildings

Premium tools

Boosters and power-ups

Premium consumable bonuses

Goals:

Allow paying players enjoy the game more than other players

Page 13: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add premium content

Page 14: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add exclusive content Landmarks

Exclusive decorations

Cool outfit

New skins

Goals:

Allow paying players stand out of the rest

Page 15: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Add exclusive content

Page 16: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Retain a player in the game Add FREE features which will keep a player in the game and expand session time:

Moving constructions

Grinding actions

Collecting items

Goal: Expand player’s session time. The more time they spend in the game, the more eagerly they spend money

Page 17: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Keep a player in the game

Revenue boost after update with additional free features

Page 18: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Make it easy to purchase Make the path from any game location to monetization screen as short as possible:

Add shortcuts

Predict player’s wishes

Make attractive suggestions to purchase

Goal: every time when players want to buy something, they should be able to do this intuitively within 1 click

Page 19: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Make it easy to purchase

Page 20: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Make it easy to purchase

Page 21: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

What G5 can do for you We give you a dedicated producer and share best practices

Great terms, advances / full development funding

Cross-platform Talisman technology

Cross-platform QA

Localization to 11 languages

Marketing and traffic acquisition for your games all over the world

Cross-sell with G5 games for access to millions of users

F2P approach can be applied to any genre!

Page 22: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5
Page 23: How to make IAP-based monetization really work on mobile platforms? - Julia Palatovska, Alish Yakubov - G5

Join the mobile revolution!

[email protected]

www.g5e.com