How to make IAP-based monetization really work on mobile platforms? Julia Palatovska, BizDev Director Alish Yakubov, Executive Producer
Jan 14, 2015
How to make IAP-based monetization really work on mobile platforms?
Julia Palatovska, BizDev Director
Alish Yakubov, Executive Producer
We Publish and Develop Free-to-play & Casual Games
We focus on games for smartphones and tablets
More distribution channels to be added in 2012
G5 - Publisher
Over 70 Million Game Downloads, Millions of DAU
Over 200 game apps in portfolio, cross-selling
Numerous games that made over USD 1M
One game a week, pipeline for a year ahead
Millions of dollars paid to developers
Contracts with 70 developers and growing fast
Released in Sep-Dec 2011
Free-to-play game
Casual city simulator
Top 10 Grossing Game in 103 countries
$1M revenue and first million downloads in a couple of months
Free-to-Play Game
Your Casual Game Can Become a Free-to-Play Hit!
Virtual City Playground for iPad
CityVille Hometown iPad
How to monetize f2p game?
Give players a way to pay to overcome natural obstacles:
For extra energy and longer sessions
To speed up construction
To unlock new content ahead of time
To unlock more space on the map
To build exclusive buildings
Goals:
Those who don’t want to pay need to be able to play for free
Those who want to have extra fun should be able to spend money
Add progress stoppers Slow down player’s progress with:
Energy consumption
Lack of resources
Lack of virtual currency
Goals:
Players who are eager to pay should progress faster than not paying users
Add progress stoppers
Add time consumption Additional ways to slow down progress:
Raise constructing time
Raise production time
Goals:
Make players want to boost construction and production for premium currency
Let unlock content ahead of time Unlock new constructions and grades
Unlock territory on map
Unlock new Items
Unlock bonuses and boosts
Goal:
Players who are curious should be able to progress further for premium currency
Let unlock content ahead of time
Add premium content More productive premium buildings
Premium tools
Boosters and power-ups
Premium consumable bonuses
Goals:
Allow paying players enjoy the game more than other players
Add premium content
Add exclusive content Landmarks
Exclusive decorations
Cool outfit
New skins
Goals:
Allow paying players stand out of the rest
Add exclusive content
Retain a player in the game Add FREE features which will keep a player in the game and expand session time:
Moving constructions
Grinding actions
Collecting items
Goal: Expand player’s session time. The more time they spend in the game, the more eagerly they spend money
Keep a player in the game
Revenue boost after update with additional free features
Make it easy to purchase Make the path from any game location to monetization screen as short as possible:
Add shortcuts
Predict player’s wishes
Make attractive suggestions to purchase
Goal: every time when players want to buy something, they should be able to do this intuitively within 1 click
Make it easy to purchase
Make it easy to purchase
What G5 can do for you We give you a dedicated producer and share best practices
Great terms, advances / full development funding
Cross-platform Talisman technology
Cross-platform QA
Localization to 11 languages
Marketing and traffic acquisition for your games all over the world
Cross-sell with G5 games for access to millions of users
F2P approach can be applied to any genre!