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3D
How to Make a Textured 3D Spray Canby Diego Monzon28 Feb 201156
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In todays tutorial we will demonstrate how to combine
Illustrator and Photoshop to create a 3D, textured spray can. This
tutorial requires some basic understanding of Illustrator and
Photoshop as well as the pen tool. Lets get started!
Step 1Open Adobe Illustrator. Create a new document. The first
step is to create all the materials and elementsthat will appear on
the can. Most of them are basic shapes and text. I created the
spatter and the shield for this tutorial. You can use them or you
can find free similar vector elements over the Internet.
Note that I included measurements for you to have an idea of the
size and proportion, but you don't have to be exact. You can always
resize things later if you need to.
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Step 2In the menu, go to Windows / Symbols to open the Symbols
Window. Drag each of the elements you just created to the Symbols
Window to convert them to symbols.
In the Symbols Window open the menu from the top right corner
and select "Large List View.
Select the Symbol Options button at the bottom of the window and
rename each of the Symbols as seenin the following image. Finally
you can delete them from the stage.
Step 3With the Pen Tool (P) create a shape like in the image
below. Try to respect the amount of anchor points.
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Step 4Go to the menu and click Effect > 3d > Revolve.
Enter the values of the following image.
Step 5On the 3D Revolve Options Window click the Map Art button.
Check Shade Artwork and check Invisible Geometry. For now we will
only use the Red and Grey boxes that we converted to symbols. Use
the arrow buttons to navigate through each surface. Following the
Image in Step 6, apply the corresponding material, selecting it
from the Symbol list menu.
Note that the wireframe turns red on the surface that is
selected. If the material/symbol is too small for the surface,
click the Scale to Fit button. Finally click OK on the Map Art
Window and on the 3D Revolve Options Window.
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Step 6You should have something like this.
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Step 7Now open the Layers Window if it is not already open.
Rename the to MAIN.
Step 8Select your main shape; duplicate it by dragging it to the
Create New Layer button at the bottom of the Layers Window. Rename
the new MAIN path to WHITE BIG.
Step 9Hide the MAIN path. Select the WHITE BIG path. Open the
Appearance Window and select the 3D Revolve (Mapped) Link. Click on
the Map Art button.
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Step 10First remove all the Symbols from all the surfaces. If
you created exactly the same amount of anchor points you have to
select Surface 5. If not, don't worry, just find the surface that
matches the one in the following image and position the White Big
symbol as seen in the following image.
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Step 11Now we will repeat steps from 7 to 10 several times to
position all the different elements. You may be asking: What is the
advantage of placing the elements in several overlapping paths over
making only one symbol with everything inside?
1. You can copy each individual element to Photoshop as
individual layers. 2. This allows for a more efficient use of
computer resources because you can hide all unused
elements if you need to.
Duplicate the WHITE BIG path by dragging it to the Create New
Layer button at the bottom of the Layers Window. Rename the new
WHITE BIG path to WHITE SMALL.
Select the WHITE SMALL path. Open the Appearance Window and
select the 3D Revolve (Mapped) Link. Click on the Map Art button.
Remove all the symbols from all the surfaces. Find the surface that
matches the one of the following image and position the White Small
symbol as seen in the following image. Finally click OK on the Map
Art Window and on the 3D Revolve Options Window.
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Step 12Duplicate the WHITE SMALL path by dragging it to the
Create New Layer button at the bottom of the Layers Window. Rename
the new WHITE SMALL path to SHIELD.
Select the SHIELD path. Open the Appearance Window and select
the 3D Revolve (Mapped) Link. Click on the Map Art button. Remove
all the symbols from all the surfaces.
Find the surface that matches the one of the following image and
position the Shield symbol as seen in the following image. Finally
click OK on the Map Art Window and on the 3D Revolve Options
Window.
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Step 13Duplicate the SHIELD path by dragging it to the Create
New Layer button at the bottom of the Layers Window. Rename the new
SHIELD path to PRESSURIZED.
Select the PRESSURIZED path. Open the Appearance Window and
select the 3D Revolve (Mapped) Link. Click on the Map Art button.
Remove all the symbols from all the surfaces.
Find the surface that matches the one in the following image and
position the Pressurized Smoke symbol as seen in the following
image. Finally click OK on the Map Art window and on the 3D Revolve
Options Window.
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Step 14Duplicate the PRESSURIZED path by dragging it to the
Create New Layer button at the bottom of the Layers Window. Rename
the new PRESSURIZED path to BRAND.
Select the BRAND path. Open the Appearance Window and select the
3D Revolve (Mapped) Link. Click on the Map Art button. Remove all
the symbols from all the surfaces.
Find the surface that matches the one of the following image and
position the Brand symbol as seen in the following image. Finally
click OK on the Map Art Window and on the 3D Revolve Options
Window.
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Step 15Duplicate the BRAND path by dragging it to the Create New
Layer button at the bottom of the Layers Window. Rename the new
BRAND path to NOZZLE1.
Select the NOZZLE1 path. Open the Appearance Window and select
the 3D Revolve (Mapped) Link. Click on the Map Art button. Remove
all the symbols from all the surfaces.
Find the surface that matches the one of the following image and
position the Nozzle1 symbol as seen in the following image. Finally
click OK on the Map Art window and on the 3D Revolve Options
Window.
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Step 16Duplicate the NOZZLE1 path by dragging it to the Create
New Layer button at the bottom of the Layers Window. Rename the new
NOZZLE1 path to NOZZLE2.
Select the NOZZLE2 path. Open the Appearance Window and select
the 3D Revolve (Mapped) Link. Click on the Map Art button. Remove
all the symbols from all the surfaces.
Find the surface that matches the one in the following image and
position the Nozzle2 symbol as seen there. Finally click OK on the
Map Art Window and on the 3D Revolve Options Window.
Step 17Duplicate the NOZZLE2 path by dragging it to the Create
New Layer button at the bottom of the Layers Window. Rename the new
NOZZLE2 path to SPATTER.
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Select the SPATTER path. Open the Appearance Window and select
the 3D Revolve (Mapped) Link. Click on the Map Art button. Remove
all the symbols from all the surfaces.
This time I am going to apply the Spatter symbol to 3 of the
surfaces; in this example, it will be surfaces 10, 11 and 12. Take
the following image as a guide to identify the surfaces in your
case. Finally click OK on the Map Art window and on the 3D Revolve
Options Window.
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Step 18Reveal all paths, and by now you should have something
similar to what is seen in the image bellow.
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Step 19Now open Adobe photoshop and let's make a new 600 px x
1000 px file. If your "background" layer is white press
Command/Ctrl + I to invert it. The background must be black.
Duplicate the background layer by dragging it to the Create a New
Layer button. Rename your new layer to "MyBg". Double click your
"MyBg" layer and apply the Inner Glow and Gradient Overlay Styles
with the settings of thefollowing image. Press OK
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Step 20Go to your Illustrator file and copy (Command/Ctrl + C)
your MAIN shape and paste it (Command/Ctrl + V) on your Photoshop
file as a Smart Object.
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Step 21Go to your Illustrator select WHITE BIG and WHITE SMALL
shapes and copy them (Command/Ctrl + C). Paste them (Command/Ctrl +
V) on your Photoshop file as a Smart Object. And rename the layer
to WHITE.
Do the same for the rest of the shapes one by one. Rename all
the layers as seen in the following image.
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Step 22Hide all layers but MAIN. Go to the PATHS window (Window
/Paths) and press the Create New Path button at the bottom of the
window. Select the Pen Tool (P) and make a path surrounding the red
part on the body of the spray. Press Command/Ctrl and click over
the thumbnail of the path to make a selection out of the path.
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Step 23Go to the Layers Window and press the Create New Fill or
Adjustment Layer button at the bottom of the Layers Window. Select
Gradient Map. Double click on the icon of the gradient map to bring
out the Adjustments Window. Click over the Gradient Map of the
Adjustments Window and edit the gradient as seen in the following
image. Press OK
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Step 24Now you need a grunge texture, you can use the one I
provided with this tutorial. Open it and paste it on your file,
over the WHITE layer. Rename the layer of the texture to TEXTURE.
In the menu, go to Image > Adjustments > Black and White.
Press the Auto button and press OK. In the menu, go to Image >
Adjustments > Levels. Press the Auto button and press OK.
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Step 25With the WHITE layer selected, click the Add Layer Mask
button at the bottom of the Layers Window. Go to the Channels
window and press Command/Ctrl + Click over the thumbnail of any of
the channelsRed, Green or Blue to make a selection out of it. Go
back to the Layers Window and hide the TEXTURE layer. Select the
Layer Mask thumbnail of the WHITE layer. Press Command/Ctrl + H to
hide the selection. Paint the parts of the WHITE layer where you
want the scratches to appear color black. You can paint with color
white to hide the scratches.
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Step 26Press Command/Ctrl + H again to reveal the selection. Now
let's save the selection because we will useit later. In the menu
go to Select / Save Selection and enter "SELECTION" on the Name
field. That willcreate a new channel named SELECTION. Press
Command/Ctrl + D to remove the selection.
Now that we have saved our selection we can go and delete the
TEXTURE layer selecting it and pressing the Delete key or dragging
it to the little trash can at the bottom of the Layers Window.
By now you should have something like this on your Layers and
Channels window.
Step 27Let's make some scratches to the shield. Reveal the
SHIELD layer. Add a layer mask to it by clicking the Add Layer Mask
button at the bottom of the Layers Window. Go to the Channels
window and Command/Ctrl + Click over the thumbnail of the SELECTION
channel. Press Command/Ctrl + H to hide the selection. Go to your
Layers Window again and select the Layer mask of the SHIELD layer.
Paint with color black over the shield to make some scratches
appear. Remember, to erase scratches, just paint with white.
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With a layer mask selected you can toggle from black to white
and vice versa by pressing the X key.
If you finished with the scratches, remember to remove the
selection. You cannot see it because we hid it, but it is there; so
press Command/Ctrl + H to reveal the selection and Command/Ctrl + D
to remove it.
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Step 28Repeat Step 27 for the PRESSURIZED and the BRAND
layers.
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Step 29Reveal the NOZZLE 1 Layer; turn its blending mode to
Color Burn and its fill to 40%. Reveal the NOZZLE 2 Layer; turn its
blending mode to Linear Burn. Reveal the SPATTER Layer; turn its
blending mode to Color Burn and its fill to 90%.
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Step 30Now let's add some more shadows to the entire spray can.
In the Layers Window, select the SPATTER layer. Press the Create
New Fill of Adjustments Layer button at the bottom of the Layers
Window. Select "Hue/Saturation..." Select the Layer mask of the
Hue/Saturation 1 layer and press Command/Ctrl+ I to invert it.
Change the blending mode of the Hue/Saturation 1 layer to Color
Burn. Go to the Adjustments Window and turn the Lightness to
-50.
Now with the layer mask of the Hue/Saturation 1 layer selected,
start painting with white on the sides of the spray can to add more
shadows. Remember, you can always remove what you painted, by
painting with black over the layer mask.
If you finished adding shadows to the spray can, you will notice
that the background also darkened. Wewill remove that now.
Go to your MAIN layer and Command/Ctrl + Click on its thumbnail.
This will make a selection of the spray can. Press Command/Ctrl +
shift + I to invert the selection, because we want a selection of
the background, not the spray can. Select the layer mask of the
Hue/Saturation 1 layer, make sure that in your Tools window the
background color is black, and press the Delete key.
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Step 31Now let's add some more Texture to the entire spray can
to make it look dirtier. Go to the Channels window and select your
SELECTION channel. Press Command/Ctrl + A to select all. Press
Command/Ctrl + C to Copy.
Go to the Layers Window and with the Hue/Saturation 1 layer
selected press Command/Ctrl + V to paste your selection channel as
a layer. Rename the layer to TEXTURE. Press Command/Ctrl + Click on
the layer mask of the Hue/Saturation 1 layer to make a selection
out of it.
Select the TEXTURE Layer and press the Add Layer Mask button at
the bottom of the Layers Window.Change the layers blend mode to
Multiply and the fill to 50%.
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Step 32Now we have finished with the spray can, so we can make a
group with all its elements. Select TEXTURE layer, and with the
Shift key pressed, select the MAIN layer. Press Command/Ctrl + G to
group all of the spray can layers and rename the group to SPRAY.
Your Layers Window should look like the following image.
Step 33Let's create the Smoke. Create a new layer over the SPRAY
group and name it SMOKE. In the menu, go to Filter > Render >
Clouds.
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Press the Add Layer Mask button at the bottom of the Layers
Window. Press Command/Ctrl + I to invert it. With the Layer mask of
the SMOKE Layer selected, paint with white to reveal the smoke.
We will turn the smoke a little green. Press the Create New
Layer or Adjustment layer button. That creates a new layer named
Hue / Saturation 2. Select the Hue / Saturation 2 Layer and in the
Adjustments Window enter the values of the image bellow. Note that
the Colorize option is checked. With the Layer mask of the Hue /
Saturation 2 layer selected, press Command/Ctrl + I to invert the
mask. Paint with white to reveal the green color.
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Step 34Go to Illustrator and create a spiral with the settings
of the following image. To pop up the spiral window click on your
document with the Spiral tool selected. Go to the menu, press
Object > Expand Appearance. Press Command/Ctrl + C to copy the
spiral.
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Step 35Go to back to Photoshop and press Command/Ctrl + V to
paste the spiral over the MyBg layer. Renamethe layer to SPIRAL.
Press Command/Ctrl + T and the Transform Handles will appear; then
press Command/Ctrl and drag the handles to distort the spiral as
seen in the following image. Press Enter/Return when done.
Object 1
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Step 36Press the Create Layer Mask button at the bottom of the
Layers Window. Press the G key to select the Gradient tool and make
sure you have a black and white gradient. With the layer mask of
the spiral layer selected, drag diagonally to hide the backside of
the spiral in the distance.
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Final Image
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Object 2
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Difficulty:IntermediateLength:LongCategories:3D Adobe Photoshop
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About Diego Monzon
Schooled in the fine arts, Diego Monzon has over 10 years of
experience as a freelance designer. Although he is passionate about
all aspects of design, he has developed a knack for creating
attractive user interfaces. To learn more about Diego Monzon ,
follow him on Twitter or check out Diegomonzon.com.+ Expand Bio
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