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How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa: motion, force and accelerations in the Y direction do not affect X motion. So motion needs to be treated as two separate problems: 1 problem along the X axis and 1 problem in the Y axis and the two problems DO NOT AFFECT each other.
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How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Dec 17, 2015

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Bryce Holmes
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Page 1: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

How to do kinematics in 2-D

• Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion.

• And vice versa: motion, force and accelerations in the Y direction do not affect X motion.

• So motion needs to be treated as two separate problems: 1 problem along the X axis and 1 problem in the Y axis and the two problems DO NOT AFFECT each other.

Page 2: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

How to do kinematics in 2-D

• 1) Step 1: List x and y variables separately. Use geometry or trig to separate into components (use cos, sine, tangent). (or pick a new frame of reference to make the cosine and sine go away. Example, the escalator problem. Slant the angle of the X axis.)

• 2) Treat x and y like two different problems.

• 3) Solve x and y.

• 4) Recombine x and y vectors with geometry or trig to find the Resultant Vector. (Find the resultants or total vectors)

Page 3: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Vector Review, Displacement

• Δx = “horizontal displacement”

• Δy = “vertical displacement”=> “total displacement” = Magnitude and Angle

Page 4: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

• vx = “horizontal component of velocity”

• vx = vtotal cosΘ

• vy = “vertical component of velocity”

• vy = vtotal sinΘ

• vtotal=

Velocity

Page 5: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Angle Review• Trig: For any triangle:

• From SOHCAHTOA

• Θdisp = cos-1 (X/H) Θvel = cos-1 (VX/Vtotal)

• Or

• Θ disp = tan-1 (Y/X) Θvel = tan-1 (VY/VX)

Page 6: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Acceleration

• ax = “horizontal component of acceleration”

• ax = atotal cosΘ

• ay = “vertical component of acceleration”

• ay = atotal sinΘ

• atotal=

• Find the angle also.

Page 7: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

2-D Kinematic Equations

• Δx = xi + vixt+ ½ axt2

• vfx 2

= vix 2+ 2axΔx

• Δvx = axt

• Δy = yi + viyt+ ½ ayt2

• vfy 2

= viy 2+ 2ay Δy

• Δvy = ayt

Note: t is the only variable common to both dimensions.

Page 8: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

2-D Kinematic Equations

• Δx = xi + vixt+ ½ axt2

• vfx 2

= vix 2+ 2axΔx

• Δvx = axt

• Δy = yi + viyt+ ½ ayt2

• vfy 2

= viy 2+ 2ay Δy

• Δvy = ayt

Freefall: This is a special case where ax = 0 ay = -9.80 m/s2 = GravityAssume: No air resistance, no friction, no forces other than gravity.

Page 9: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

The x part of the motion occurs exactly as it would if the y part did not occur at all, and vice versa.

Page 10: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

Example 1 A Moving Spacecraft

In the x direction, the spacecraft has an initial velocity componentof +22 m/s and an acceleration of +24 m/s2. In the y direction, theanalogous quantities are +14 m/s and an acceleration of +12 m/s2.a)Total initial velocity and acceleration

Find, after 7.0 s.b) Δx and vfx, c) Δy and vfy, and d)total final velocity

Page 11: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

ivsm14iyv

sm22ixv

sm26sm14sm22 22 iv

322214tan 1

Page 12: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

iasm12iya

sm24ixa

sm27sm12sm24 22 ssai

272412tan 1

2

2

2

Page 13: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

Example 1 A Moving Spacecraft

In the x direction, the spacecraft has an initial velocity componentof +22 m/s and an acceleration of +24 m/s2. In the y direction, theanalogous quantities are +14 m/s and an acceleration of +12 m/s2.Find (a) x and vx, (b) y and vy, and (c) the final velocity of thespacecraft at time 7.0 s.

x ax vx vox t? +24.0 m/s2 ? +22 m/s 7.0 s

y ay vy voy t? +12.0 m/s2 ? +14 m/s 7.0 s

Page 14: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

x ax vx vox t? +24.0 m/s2 ? +22 m/s 7.0 s

m 740s 0.7sm24s 0.7sm22 2221

221

tatvx xox

sm190s 0.7sm24sm22 2

tavv xoxx

Page 15: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

y ay vy voy t? +12.0 m/s2 ? +14 m/s 7.0 s

m 390s 0.7sm12s 0.7sm14 2221

221

tatvy yoy

sm98s 0.7sm12sm14 2

tavv yoyy

Page 16: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

vsm98yv

sm190xv

sm210sm98sm190 22 v

2719098tan 1

Page 17: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.2 Equations of Kinematics in Two Dimensions

Page 18: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Projectile motion

• Most common 2D kinematics type.

• An object gets “thrown” at some angle.

Page 19: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Projectile Motion (Type of Freefall)

• An object may move in both the x and y directions simultaneously– It moves in two dimensions

• The form of two dimensional motion we will deal with is an important special case called projectile motion

Page 20: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Assumptions of Projectile Motion

• We make a few assumptions:– Object has no propulsion of its own.– The only acceleration on the object is gravity.– We ignore air friction– We ignore the rotation of the earth

(Question:

How do we ignore the earth’s rotation???)

Page 21: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Assumptions of Projectile Motion

– We may ignore the rotation of the earth

(How do we ignore the earth???)

ANS: Put our frame of reference on the surface of the earth so that the frame of reference rotates as the earth rotates. i.e., we use a moving origin, fixed to the surface of the earth.

Page 22: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Free fall problems, pg 1/2

• y-direction– viy = vitotal sinΘ

– Free fall problem• ay = -g = -9.80 m/s2

– Take the positive direction as upward– Uniformly accelerated motion, so the motion

equations all hold

Page 23: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Free fall problems, pg 2/2

• x-direction– vix = vitotal cosΘ

– No acceleration• ax = 0

• vix = vfx

• Δx = vix t

– Usually: • Right X is positive, left X is negative, or• East is positive, west is negative.

Page 24: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Free fall problems

• What does the path of a projectile (i.e. a launch object in freefall) look like?

• (Launch Monkey ball demo here at 3 different angles. Have class guess.)

• Answer on next slide.

Page 25: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

The result

• A parabola

Page 26: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

See, it’s a parabola

Page 27: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Time of Travel• Time of flight does not depend on vx or Δx at all.

• Time of flight is only determined by the Y motion.

Page 28: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

No matter what angle you start at, it’s a parabola.

• The maximum range occurs at a projection angle of 45o

• Complementary values of the initial angle result in the same range– The heights will be

different

Page 29: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Example A Falling Care Package

The airplane is moving horizontally with a constant velocity of +115 m/s at an altitude of 1050m. Determine the time requiredfor the care package to hit the ground.

Page 30: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

y ay vy voy t-1050 m -9.80 m/s2 0 m/s ?

Page 31: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

y ay vy voy t-1050 m -9.80 m/s2 0 m/s ?

221 tatvy yoy 2

21 tay y

s 6.14

sm9.80

m 1050222

ya

yt

Page 32: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

What is the final velocity vector before it hits the ground?

Page 33: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Does Vx change? Does Vy change? Does Vtotal change?

Page 34: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

y ay vy voy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s

Page 35: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

y ay vy voy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s

sm143

s 6.14sm80.90 2

tavv yoyy

Page 36: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

tv sm143tyv

sm115txv

sm184sm143sm115 22 tv

2.51115143tan 1

Page 37: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Conceptual I Shot a Bullet into the Air...

Suppose you are driving a convertible with the top down.The car is moving to the right at constant velocity. You pointa rifle straight up into the air and fire it. In the absence of airresistance, where would the bullet land – behind you, aheadof you, or in the barrel of the rifle?

Page 38: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Conceptual I Shot a Bullet into the Air...

Suppose you are driving a convertible with the top down.The car is moving to the right at constant velocity. You pointa rifle straight up into the air and fire it. In the absence of airresistance, where would the bullet land – behind you, aheadof you, or in the barrel of the rifle?

Page 39: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

Typical Projectile Solution Pattern:1.Calculate something in y direction. Use it to: 2. Find the time of flight.3. Find the X displacement.

Page 40: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

The Height of a Kickoff

A placekicker kicks a football at an angle of 40.0 degrees andthe initial speed of the ball is 22 m/s. Ignoring air resistance, determine the maximum height that the ball attains.

Page 41: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

The Height of a Kickoff

A placekicker kicks a football at an angle of 40.0 degrees andthe initial speed of the ball is 22 m/s. Ignoring air resistance, find total time of flight.

Page 42: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

The Height of a Kickoff

A placekicker kicks a football at an angle of 40.0 degrees andthe initial speed of the ball is 22 m/s. Ignoring air resistance, Find the range.

Page 43: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

What did we assume that we have not yet stated???

Page 44: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

What did we assume that we have not yet stated???Ball starts at 0 feet high.Close enough to count! That’s an engineering answer.

Page 45: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

smvo /22

oxv

oyvDeg40

sm1440sinsm22sin ooy vv

sm1740cossm22cos oox vv

Page 46: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

y ay vy voy t? -9.80 m/s2 0 14 m/s

Page 47: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion. Find height or ymax first.

y ay vy voy t? -9.80 m/s2 0 14 m/s

yavv yoyy 222 y

oyy

a

vvy

2

22

m 10

sm8.92

sm1402

2

y

Page 48: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

Example 7 The Time of Flight of a Kickoff

What is the time of flight between kickoff and landing?

Page 49: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

y ay vy voy t0 -9.80 m/s2 14 m/s ?

Page 50: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

y ay vy voy t0 -9.80 m/s2 14 m/s ?

221 tatvy yoy

2221 sm80.9sm140 tt

t2sm80.9sm1420

s 9.2t

/ t and Clear Fractions

Page 51: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3.3 Projectile Motion

Example 8 The Range of a Kickoff

Calculate the range R of the projectile.

m 49s 9.2sm17

221

tvtatvx oxxox

Page 52: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Non-Symmetrical Projectile Motion

• Follow the general rules for projectile motion

• Break the y-direction into parts– up and down– symmetrical only back to

initial height.

Page 53: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Non-Symmetrical Projectile Motion

• Which part of this math is symmetrical and which is not?

Page 54: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Note to teacherPrint out rest of these pages and give to the class. The powerpoint handout of these is already createdas a separate file to be printed out with the answer key placed on the teacher’s desk.

Page 55: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Conceptual Two Ways to Throw a Stone

From the top of a cliff, a person throws two stones. The stoneshave identical initial speeds, but stone 1 is thrown downwardat some angle below the horizontal and stone 2 is thrown up atthe same angle above the horizontal. Neglecting air resistance,which stone, if either, strikes the water with greater velocity?

Page 56: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

Non-Symmetrical Projectile Motion

• Find the time of flight and the range of this bowling ball we’re throwing off the roof.

Page 57: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

2. An airplane traveling at 80 m/s at an elevation of 250 m drops a box of supplies to skiers stranded in a snowstorm. a. At what horizontal distance from the skiers should the supplies be dropped?

b. Find the magnitude of the velocity of the box as it reaches the ground.

Page 58: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

2. An airplane traveling at 80 m/s at an elevation of 250 m drops a box of supplies to skiers stranded in a snowstorm. a. At what horizontal distance from the skiers should the supplies be dropped?

b. Find the magnitude of the velocity of the box as it reaches the ground.

vx = 80 m/sy = 250 ma= -9.80 m/s2

2yt

g 2(250)

9.8 = 7.14 s

x = vx t = (80)(7.14) = 571 m

vx = 80 m/s

vy = gt = (9.8)(7.14) = 70 m/s

2 2R x yv v v

2 280 70 = 106 m/s

Page 59: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3. A person standing on a cliff throws a stone with a horizontal velocity of 15.0 m/s and the stone hits the ground 47 m from the base of the cliff. How high is the cliff?

Page 60: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

3. A person standing on a cliff throws a stone with a horizontal velocity of 15.0 m/s and the stone hits the ground 47 m from the base of the cliff. How high is the cliff?

vx = 15 m/sx = 47 mvy = 0

xv

xt

15

47 = 3.13 s

y = ½ gt2

= ½ (9.8)(3.13)2

= 48 m

Page 61: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

4. An artillery shell is fired with an initial velocity of 100 m/s at an angle of 30 above the horizontal. Find:a. Its position and velocity after 8 s

Page 62: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

4. An artillery shell is fired with an initial velocity of 100 m/s at an angle of 30 above the horizontal. Find:a. Its position and velocity after 8 s

vo = 100 m/s, 30t = 8 sg = - 9.8 m/s2

vox = 100 cos 30 = 86.6 m/svoy = 100 sin 30 = 50 m/s

x = vox t = 86.6(8) = 692.8 my = voy t + ½ gt2

= 50(8) + ½ (-9.8)(8)2

= 86.4 m

vx = vox = 86.6 m/svy = voy + gt = 50 + (-9.8)(8) = - 28.4 m/sV = (86.62 + -28.42)1/2

V = 91.1 m/sθ = Inv Tan (-28.4/86.6)θ = -18.2

Page 63: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

b. The time required to reach its maximum height

c. The horizontal distance (range)

Page 64: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

b. The time required to reach its maximum height

At the top of the path: vy = 0vy = voy + gt g

vt oy

8.9

50

= 5.1 s

c. The horizontal distance (range)

Total time T = 2t = 2(5.1) = 10.2 s

x = vox t = 86.6(10.2) = 883.7 m

Page 65: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

5. A plastic ball that is released with a velocity of 15 m/s stays in the air for 2.0 s.

a. At what angle with was it released?

Page 66: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

5. A plastic ball that is released with a velocity of 15 m/s stays in the air for 2.0 s.

a. At what angle with respect to the horizontal was it released?

vo = 15 m/st = 2 s

time to maximum height = 1 sat the top vy = 0vy = voy + gt

g

vt o sin

ov

tgsin

15

)1(8.9sin 1 = 40.8º

Page 67: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

b. What was the maximum height achieved by the ball?

Page 68: How to do kinematics in 2-D Remember the ball shot at the monkey. Motion, force and accelerations in the X direction do not affect Y motion. And vice versa:

b. What was the maximum height achieved by the ball?

y = voy t +½gt2

= (15)(sin 40.8º)(1) + ½ (-9.8)(1)2

= 4.9 m