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How to Design a Game
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Profile Games
Achievement
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WIDEN UP YOUR GAMES LIBRARY
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Cracking Game?Free
Games:KongregateGamejoltY8.comArmor
GamesNewground
sAndroidiOSWindows
Store
Cheap Games:SteamOriginIndieGalaHumble BundleSmall games? Pfft
YOUTUBE
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Be The FirstBe The BestBe Different
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Create new trendOut of the Box
Being Different
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Quick Tips Game Design
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Everyday Activities Theme
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Now, The Real lecture
7 Lesson Designing a Game
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Know Your Audience
#1 Fighting against human nature is a losing battle
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“Dont Change Your Players
To Match Your Game”“Change Your Game
To Match Your Players”
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Preloaded-knowledge playerPreloaded-emotion playerUse it to make learning easier
#2 Make use of piggybacking
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Tower defense game
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Plant It!!
PlantsPlantedCan’t Move
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Wave?
Wide knownSlow
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“You Dont have to teach players
Things they already know”
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#3 Allow your player to make the game personal
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Give a lot of choices
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#4 Design the game for the audience it’s intended for
Who is your audience?
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“When you aim to please everyone, you often please no
one”
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#5 Be more afraid of boring your players than challenging them
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Plain platformer games
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Challenging Platformer Game
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“Challenging is not punishing”
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Punishing Game
Permadeath Lose Level
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Forced to exploreWhat we might not able toTeach us something new
#6 Restrictions breed creativity
ThemeSet
Open EndedSet
Which is harder to make?
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#7 Your audience is good at recognizing problems
Developer Perspective
Audience Perspective
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“ Idea is CheapExecution is Everything ”