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How to Design a Game
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How to Design A Game

Jan 07, 2017

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Page 1: How to Design A Game

How to Design a Game

Page 2: How to Design A Game

Profile Games

Achievement

Page 3: How to Design A Game

WIDEN UP YOUR GAMES LIBRARY

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WHY?

Page 5: How to Design A Game

Your Game

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Your Game

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Cracking Game?Free

Games:KongregateGamejoltY8.comArmor

GamesNewground

sAndroidiOSWindows

Store

Cheap Games:SteamOriginIndieGalaHumble BundleSmall games? Pfft

YOUTUBE

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Be The FirstBe The BestBe Different

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Create new trendOut of the Box

Being Different

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Quick Tips Game Design

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Reverse Mechanic

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Everyday Activities Theme

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Combine Genre

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Game Tweaking

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Now, The Real lecture

7 Lesson Designing a Game

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Know Your Audience

#1 Fighting against human nature is a losing battle

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Complex OS

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“Dont Change Your Players

To Match Your Game”“Change Your Game

To Match Your Players”

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Preloaded-knowledge playerPreloaded-emotion playerUse it to make learning easier

#2 Make use of piggybacking

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Tower defense game

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Plant It!!

PlantsPlantedCan’t Move

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Wave?

Wide knownSlow

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“You Dont have to teach players

Things they already know”

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#3 Allow your player to make the game personal

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Give a lot of choices

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Player’s Build

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#4 Design the game for the audience it’s intended for

Who is your audience?

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“When you aim to please everyone, you often please no

one”

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#5 Be more afraid of boring your players than challenging them

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Plain platformer games

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Challenging Platformer Game

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“Challenging is not punishing”

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Punishing Game

Permadeath Lose Level

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How?

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Forced to exploreWhat we might not able toTeach us something new

#6 Restrictions breed creativity

ThemeSet

Open EndedSet

Which is harder to make?

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How brain work

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#7 Your audience is good at recognizing problems

Developer Perspective

Audience Perspective

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“ Idea is CheapExecution is Everything ”