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How Modding Made Bethesda Better Joel Burgess, Senior Designer
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How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

Jul 15, 2015

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Page 1: How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

How Modding Made Bethesda Better

Joel Burgess, Senior Designer

Page 2: How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

A Note About This Presentation

These slides have no speaker notes.

I will be posting a free, written transcript online at a later date. Please feel free to contact me for details on how to access that. (contact info on last slide)

In the meantime, please enjoy!

Page 3: How Modding Made Bethesda Better: GDC 2015 Level Design in a Day
Page 4: How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

(This is Steve)

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Epiphany: Cross-Discipline Tools

● I cannot program, therefore: I cannot make games.

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Epiphany: Cross-Discipline Tools

● Programmers can create tools that empower other creators

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Pla

yer

Consumption Modder

Tinkering

Develo

per

Creation

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Overview

● This talk is about:

● The history and significance of modding

● Modern relevance of modding

● How Bethesda is intertwined w/modding

● The hidden benefits modding has provided

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Modding?

● Mod = User Modification

● Total Conversion, HD Assets, Unofficial Patch, Tweaks, New Levels, etc…

● In General: Any user content

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Historical Context

● Mod Scene of 90’s PC era

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Historical Context

● Mod Scene of 90’s PC era

● Attractive to aspiring creators

● Junction of Cutting Edge and Accessibility

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Silicon Graphics Octane 2

• OpenGL chip• Dual 550mHz processors• 8GB SDRAM• 1920 x 1200 max resolution

MSRP $75,000 (1997)

3Ds Max R2$3,495 (1997)

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Unreal

• Fully 3D Environments• Free Level Editing Tools/Documentation• Compatible w/Consumer-grade hardware

• ~$1,000 - $5,000

Retail $50 (1998)

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Historical Context

● Mod Scene of 90’s PC era

● Attractive to aspiring creators

● Junction of Cutting Edge and Accessibility

● Brought together vocal/active communities

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Historical Context

● Similar to the Indie scene of today

● Unity:2010 as Hammer/Unreal Ed:1998

● Attracts vocal, driven creators

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What Mods Can DoPast, Present, Future

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Mods Blaze Trails

● Mods attempt what “Big” games may not

● Experimental, Unusual, Risky

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Mods Become “Real” Games

● Blurred lines between mod and new game

● Can become standalone games

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Mods Launch Careers

● Mods & Individual Creators

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Mods Found Studios

● Mod Teams can become “Pro” teams

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Mods Create Whole Genres

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Mods & Modern DevAre Mods Relevant Today?

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“User-Generated Content”

● The hot Buzzword of GDC 2015?

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Recent Games Supporting UGC

● Far Cry 4

● Disney Infinity

● Minecraft

● LittleBigPlanet

● Project Spark

● Mario Maker

● Halo’s Forge

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User Generated Content

● Buzzword implies new concept

● But creation as play goes way back

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2008 2011 2014

2009 2012

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Warioware DIY(2008)

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Timesplitters 2(2002)

Tenchu 2: Stealth Assassins

(2000)

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High Heat Baseball 2000(1999)

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Myth II: Soulblighter(1998)

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The Incredible Machine(1992)

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Excitebike(1984)

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Pinball Construction Set

(1983)

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Adventure Construction Set

(1984)

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Pla

yer

Consumption Modder

Tinkering

Develo

per

Creation

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Bethesda & ModdingAn abbreviated history

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Bethesda Games Modding History

Morrowind2002

Oblivion2005

Fallout 32008 Skyrim

2011Steam

Workshop2012

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Benefits of Mod Support(The Obvious Stuff)

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Mod Support Benefits

● Obvious Benefits:

● Develop Community (social)

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Mods as Expression

● Enthusiasm can extend beyond the game

● Fans want to express this enthusiasm

● Streaming

● Online discussion & Forums

● Fan-Created Music/Video

● Cosplay, Fan-fiction, etc

● Making & Playing Mods!

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Mod Support Benefits

● Obvious Benefits:

● Develop online community (social)

● Extends lifespan of games (sales)

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Mods Can Sell Games

Typical PC/Console Sales Pattern

PC Console

Launch

Sale

Price Drop Bundle

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Long-Term Sales Taper Off Over Time

PC Console

Launch

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Mods Can Sell Games• Long-term replay value

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Mods Can Sell Games• Long-term replay value

• Notable mods keep game in public eye

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Mods Can Sell Games• Long-term replay value

• Notable mods keep game in public eye

• Game becomes platform for mod(s)

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Benefits of Mod Support(The Less Obvious Stuff)

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Less Obvious Benefits:

● Modular Data Format for ease of integration

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Collaborative Data Format

PluginESM

PluginESM

PluginESMPlugin

Base Game

Master File

(ESM)

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Mod integration w/Base Game

Base Game

ESM

Mod 3

Mod 2

Mod 1

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Less Obvious Benefits:

● Data format cleanly adapted to DLC delivery

DLC!

DLWTF?

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Mod/DLC integration w/Base Game

Base Game

Mod 1

DLC 1

Mod 2

Mod 3

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Figuring Out DLC

● Modular Pipeline as Head Start, but…

● What do we make?

● What deployment issues exist?

● What should we charge?

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Yup. Horse Armor.

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Yup. Horse Armor.

● Proved DLC deployment pipeline

● Led way for more complex DLC

● Gave internet something to make fun of

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DLC: The “New” Mods?

● Love it or Hate it… DLC is here to stay

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Post-Release Choices

● 1985: Sequels

● 1998: Sequels, Mods, Expansions

● 2015: Sequels, Mods, DLC, UGC, IAP, Updates

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Modders & Paid Mods

● Modders Get Paid

● Games Live Longer

● Direct Fan Support

● Everyone wins

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Mod Support Benefits

● Less Obvious Benefits:

● Observe “alternate realities” of your game

●Like: What if Fallout 3 had greenery?

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Alternate Realities

● Ideas we avoided, cut, scaled back etc

● Less polish required, no canon restrictions

● Able to reveal unexplored paths

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Alternate Realities

Oscuro’s Overhaul

Influenced Fallout 3 level systems

Deadly Reflex

Inspired Skyrim archery feel

Open Cities

Attempted prohibitive layout concepts

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Mod Support Benefits

● Less Obvious Benefits:

● Community Documentation & Practices

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Mod Support Benefits

● Less Obvious Benefits:

● Publically-accessible training tool

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Mod Support Benefits

● Less Obvious Benefits:

● Influence on internal tools design

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Eat Your Own Dog Food

● Temptation for just-good-enough tools

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Responsibilities:• Editor Tools• Data Loading Systems• ESM Optimization• Visibility Systems• Actor Template Systems

Responsibilities:• Editor Tools• Interface• Facial data• Material properties

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Eat Your Own Dog Food

● Temptation for just-good-enough tools

● “Will modders use this?” test

● How Intuitive is the workflow?

● What are typical mod use cases?

● How frequently is this feature used?

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Mod Support Benefits

● Community/Social

● Sales Lifespan

● Versatile Data Format

● DLC Pipeline

● “Alternate Realities”

● Documentation & Tools Design

● Hiring & Training

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The “Modder Mentality”

● Resourcefulness

● Prioritizing Intent

● Swiss Army Knife Developers

● Professional Finishers

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Thanks!

Questions?

@joelburgess

[email protected]