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Worldclass Coaching on Business Model Moviemaking & Econgineering for Less Than $10/Month: h?p://businessmodels.ning.com Ambidextrous Growth Strategist. Dr. Rod King. [email protected] & h?p://businessmodels.ning.com & @rodKuhnKing 1 3 2 Apple’s Red Ocean Disrup;on (ROD) Storyboard for Rapidly Cocrea;ng and Edi;ng Gamechanging Movies Example ENVIRONMENT QUESTION 0 STRATEGY QUESTION CURRENT ECOSYSTEM QUESTION FUTURE ECOSYSTEM QUESTION
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How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

Aug 12, 2015

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Rod King, Ph.D.
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Page 1: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

ENVIRONMENT  QUESTION  0

STRATEGY  QUESTION  

CURRENT  ECOSYSTEM  QUESTION  

FUTURE  ECOSYSTEM  QUESTION  

Page 2: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Page 3: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Milestones  (Key  Metrics)  

Act  1  

Act  2  

Act  3  

Epilogue  

Page 4: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0Act  1  

Act  2  

Act  3  

Epilogue  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 5: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

Business  Model  

Discovery  

Business  Model  

Valida^on  

Business  Model  Pilot  

Business  Model  

Scaling  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 6: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 7: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Apple  (1997)  

Nearly  Bankrupt  Company/  Business  Model  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 8: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Apple  (1997)   Apple  (2015)  

Extraordinarily  Profitable  Company/  Business  Model  

Nearly  Bankrupt  Company/  Business  Model  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 9: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Domain/Purpose/Goal  (Job  To  Get  Done):  Think  Different:  Create  Insanely  Great  Customer  Experience  

Apple  (1997)   Apple  (2015)  

Extraordinarily  Profitable  Company/  Business  Model  

Nearly  Bankrupt  Company/  Business  Model  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 10: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

Template  Of  

Red  Ocean  Disrup;on  (ROD)  Storygrid  

Page 11: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 12: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 13: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM  

Page 14: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 2

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM   FUTURE  ECOSYSTEM  

Page 15: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM   FUTURE  ECOSYSTEM  STRATEGY  

Page 16: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

ENVIRONMENT  QUESTION  0

CURRENT  ECOSYSTEM  QUESTION  

FUTURE  ECOSYSTEM  QUESTION  

STRATEGY  QUESTION  

Page 17: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

STRATEGY    

(How  best  to  change  &  win?)  

Page 18: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Page 19: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Milestones  (Key  Metrics)  

Page 20: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0Act  1  

Act  2  

Act  3  

Epilogue  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Milestones  (Key  Metrics)  

Page 21: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

OTHER  Loop  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Milestones  (Key  Metrics)  

Page 22: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 23: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

A1  

B1  

C1  

A3  

B3  

C3  

A2  

B2  

C2  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 24: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

CURRENT  ECOSYSTEM  QUESTION  

FUTURE  ECOSYSTEM  QUESTION  

STRATEGY  QUESTION  

A1  

B1  

C1  

A3  

B3  

C3  

A2  

B2  

C2  

Strategic  Level   Strategic  Level  Strategic  Level  

Tac;cal  Level   Tac;cal  Level  Tac^cal  Level  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 25: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

STRATEGY  (How  best  to  change  &  win?)  

A1  

B1  

C1  

A3  

B3  

C3  

A2  

B2  

C2  

Strategic  Level   Strategic  Level  Strategic  Level  

Tac;cal  Level   Tac;cal  Level  Tac^cal  Level  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 26: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

STRATEGY  (How  best  to  change  &  win?)  

A1  

B1  

C1  

A3  

B3  

C3  

A2  

B2  

C2  

CURRENT  PRODUCT/BUSINESS  MODEL  

IDEAL  PRODUCT/  BUSINESS  MODEL  OTHER  Loop  

RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

Page 27: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

STRATEGY  (How  best  to  change  &  win?)  

A  

B  

C  

1  

CURRENT  PRODUCT/BUSINESS  MODEL  

IDEAL  PRODUCT/  BUSINESS  MODEL  OTHER  Loop  

RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE  

3   2  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Page 28: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

STRATEGY  (How  best  to  change  &  win?)  

OTHER  Loop  

RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE  

CURRENT  PRODUCT/BUSINESS  MODEL  

IDEAL  PRODUCT/  BUSINESS  MODEL  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Page 29: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

Red  Ocean  Disrup;on  (ROD)  Storygrid  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

STRATEGY  (How  best  to  change  &  win?)  

OTHER  Loop  

RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE  

CURRENT  PROBLEM/TRADE-­‐OFF  

IDEAL  SOLUTION/  TRADE-­‐OFF  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

Page 30: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

Examples  

Page 31: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0Act  1  

Act  2  

Act  3  

Epilogue  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 32: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

1 3 2

OTHER  Loop  

House  of  Pain  Delight  

Happiness  Zone  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Pain   Eliminate  

Reduce  

Create  

Increase  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Exam

ple  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 33: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Portable  Music  Player   Classic  iPod  (2001)  

Eliminate  

Reduce  

Create  

Increase  

Exam

ple  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  Listen  to  music  …  everywhere  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 34: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Conven^onal  Smartphone   Classic  iPhone  (2007)  

Eliminate  

Reduce  

Create  

Increase  

Exam

ple  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 35: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Conven^onal  Laptop   iPad  (2010)  

Eliminate  

Reduce  

Create  

Increase  

Exam

ple  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 36: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Conven^onal  Credit  Card                                Apple  Wallet  (2014)  

Eliminate  

Reduce  

Create  

Increase  

Exam

ple  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  Make  payment  …  simply  and  rapidly  …  everywhere  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 37: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

OTHER  Loop  

Tradi^onal  Watch   Apple  Watch  (2015)  

Eliminate  

Reduce  

Create  

Increase  

Exam

ple  

2

Pain  

Domain/Purpose/Goal  (Job  To  Get  Done):  Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 38: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

Template  Of  

Red  Ocean  Disrup;on  (ROD)  Storyboard  

Page 39: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain   Eliminate  

Reduce  

Create  

Increase  

2

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0Act  1  

Act  2  

Act  3  

Epilogue  

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 40: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Eliminate  

Reduce  

Create  

Increase  

2

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 41: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

CURRENT  Job  To  Get  Done   NEW  Job  To  Get  Done  

Eliminate  

Reduce  

Create  

Increase  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 42: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

CONVENTIONAL  PRODUCT/  BUSINESS  MODEL  

INSANELY  GREAT  PRODUCT/  BUSINESS  MODEL  

Eliminate  

Reduce  

Create  

Increase  

2

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)  

Page 43: How Apple Designs, Storyboards, and Launches EVERY GAME-CHANGING PRODUCT

C:  Customer  

S:  Supplier  

Payment  (Feedback;  Reward)  

1 3

House  of  Pain  Delight  

Happiness  Zone  

World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com      Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  [email protected]  &  h?p://businessmodels.ning.com  &  @rodKuhnKing  

 (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)  

Red  Ocean  Disrup;on  (ROD)  Storyboard  for  

Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies    

Pain  

OTHER  Loop  

Eliminate  

Reduce  

Create  

Increase  

2

CONVENTIONAL  PRODUCT/  BUSINESS  MODEL  

INSANELY  GREAT  PRODUCT/  BUSINESS  MODEL  

Domain/Purpose/Goal  (Job  To  Get  Done):  ……………………………………………………………………………………………………………………………………….  

ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0

STRATEGY    

(How  best  to  change  &  win?)  CURRENT  ECOSYSTEM  (What  to  change?)  

FUTURE  ECOSYSTEM  (To  what  to  change?)  

VISION  

Milestones  (Key  Metrics)