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Races High Skies
7
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Page 1: High skies

Races

High Skies

Page 2: High skies

Rhox:A powerful Rhino like race that mostly lives on the mainland of Arcadis-Prime but their homeland has been destroyedThe Rhox are strong willed and versatile but their ancient kingdom is lost and they lack a strong sense of unity in the mainland. Most take careers in mining and protection service. D&D equivalent: Dwarf*

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Merbians:A agile and reclusive race of kangaroo like characters. Merbs are native to Merbe-Major the second largest island. Merbs often settle in the mainland in defiance of outdated beliefs against technology. They remain one of the few races that still practice native magyk .D&D equivalent: Elf*

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Human:A sturdy and inventive race that hails from the main lands and all across Prime. Generations ago humans began using the various types of mineral and metals mined from Below to craft flying machines to navigate the Rise and combat the volatile nations of magyk users. Now they are leading all of civilization into a new era of discovery. D&D equivalent: Human

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Pygmy:A diminutive race of craftsmen and skilled workers that have helped the humans navigate discovery. Their homeland is the Below the craggy sea-sunk mountains where most of the metal and minerals used are mined. They have expanded to inhabit all of the mainland and claim a small kingdom on the drifting isles of Derry.D&D equivalent: halfling/gnome*

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Avian:A proud and noble race of winged warriors and deft pilots of the Rise. Avians are a complex people and tribal laws vary from isle to isle. With no set governing body Avians are scattered throughout all of Prime. They are not uncommon on the mainland but are definitely unwelcome by many due to long standing conflicts. They are not fond of the human technology but younger generations have proven to be excellent sky-sailors. Avian’s flight is a coming of age rite and tribal traditions keep youngsters grounded. Excommunicated members are often “slighted”, a cruel disfiguring punishment where the wings are clipped.D&D equivalent: -------

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Half-NagaA mysterious but versatile race of serpentine like characters. Naga’s are a monstrous race dwelling in the Below they often raid isle in Prime for food and fun; their offspring are shunned by most in the mainland but in the past 100 years they have built a small settlement in the Rise-flatts isles. Half-Nagas are not recognized by the Crown Prime and cannot apply for any licenses. Many Half-Nagas have taken on the traditions of their non-Naga families and live comfortably as sailors and traders.D&D equivalent: ----------