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High School Spread Run & Gun

May 31, 2018

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Page 1: High School Spread Run & Gun

8/14/2019 High School Spread Run & Gun

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By  Ron Sposato Jr. 

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What it takes to be #1

"Winning is not a sometime thing: it's an all the time. You don't win once in a while; you don't dothings right once in a while; you do them right all the time. Winning is a habit. Unfortunately, so islosing.

There is no room for second place. There is only one place in my game, and that's first place. I havefinished second twice in my time at Green Bay, and I don't ever want to finish second again. Thereis a second place bowl game, but it is a game for losers played by losers. It is and always has beenan American zeal to be first in anything we do, and to win, and to win, and to win.

Every time a football player goes to play his trade he's got to play from the ground up - from thesoles of his feet right up to his head. Every inch of him has to play. Some guys play with their heads.That's O.K. You've got to be smart to be number one in any business. But more importantly, you'vegot to play with your heart, with every fiber of your body. If you're lucky enough to find a guy witha lot of head and a lot of heart, he's never going to come off the field second.

Running a football team is no different than running any other kind of organization - any army, apolitical party or a business. The principles are the same. The object is to win - to beat the other guy.Maybe that sounds hard or cruel. I don't think it is.

It is a reality of life that men are competitive and the most competitive games draw the mostcompetitive men. That's why they are there - to compete. To know the rules and objectives whenthey get in the game. The objective is to win fairly, squarely, by the rules - but to win.

And in truth, I've never known a man worth his salt who in the long run, deep down in his heart,didn't appreciate the grind, the discipline. There is something in good men that really yearns for

discipline and the harsh reality of head to head combat.

I don't say these things because I believe in the "brute" nature of man or that men must be brutalizedto be combative. I believe in God, and I believe in human decency. But I firmly believe that anyman's finest hour - his greatest fulfillment to all he holds dear - is that moment when he has to work his heart out in a good cause and he's exhausted on the field of battle - victorious."

- Vince Lombardi

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Competitor’s Creed

“It is not the critic who counts, not the man who points out how the

strong man stumbled or where the doer of deeds could have done them

better. The credit belongs to the man who is actually in the arena; whose

face is marred by dust and sweat and blood; who strives valiantly; who

errs and comes up short again and again; who knows the great

enthusiasms, the great devotions, and spends himself in a worthy cause;

who at the best knows in the end of the triumph of high achievements;

and who at the worst, if he fails, at least fails while daring greatly; so

that his place shall never be with those cold and timid souls who know

neither defeat nor victory.”

Theodore Roosevelt

April 10, 1899 

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 Yesterday, Today, & Tomorrow  Yesterday, Today, & Tomorrow  Yesterday, Today, & Tomorrow  Yesterday, Today, & Tomorrow 

There are two days in every week that we should not worry about, two days thatshould be kept free from fear and apprehension.

One is YESTERDAY, with its mistakes and cares, its faults and blunders, its achesand pains. YESTERDAY has passed, forever beyond our control.

All the money in the world cannot bring back YESTERDAY. We cannot undo asingle act we've performed. Nor can we erase a single word we've said,

YESTERDAY is gone!

The other day we shouldn't worry about is TOMORROW, with its impossibleadversaries, its burdens, its hopeful promise and poor performance. TOMORROW is

beyond our control.

TOMORROW's sun will rise either in splendor or behind a mask of clouds, but itwill rise. And until it does, we have no stake in TOMORROW, for it is yet unborn.

This leaves only one day, TODAY. Any person can fight the battles of just one day.It is only when we add the burdens of YESTERDAY and TOMORROW that we

break down. It is not the experience of today that drives people mad, it is theremorse of bitterness for something which happened YESTERDAY, and the dreadof what TOMORROW may bring.

Let us, therefore, live one day at a time!

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Table of Contents Philosophy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Advantages & Benefits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Points of Offensive Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Terminology & Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Run Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

Pass Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

1 Step Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

3 Step Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

Sprint Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99

Play Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Scramble System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

Goal-Line / Secondary Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

Situation Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163

Special / Trick Plays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166

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Philosophy

One of the greatest and most successful offenses ever created was the Wishbone. However, many

Wishbone teams all came across the same problem, which is throwing the football in obvious

passing situations. The triple option is one of the best plays ever drawn up, but the key ingredient toa successful offense is balance. In today’s game it is very difficult to win championships without

being able to throw the football. The Spread Run & Gun is the best of both worlds. A solid Option

game has proven to be extremely effective against pass oriented defensive sets and the Shotgun

spread alignment can keep defenses from crowding the box.

The Spread Run & Gun offense is a run first oriented offense that will control the tempo of the

game. This offense is very flexible in that if we need to run a hurry up offense we can. If we want to

control the clock and slow the tempo of the game we can do that as well. Just because we are a run

first team this does not mean the threat of pass is not there. We will take what the defense gives us.

If they are determined to stop the run game we will take advantage and throw the football. We will

run our basic plays out of several different formations to keep the defense constantly adjusting,

which in turn will help expose their weaknesses. We also have many balanced sets, which will force

the defense to play a more “vanilla” style of defense. If they choose to overload the wide side of the

field we will out number them on the weak side. Our goal is to always come out and establish the

running game until they load up the box and stop it. At this point we will begin to throw the ball

with quick passes and screens, which will open up the down field passing game later.

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 Advantages of running the Spread Run & Gun

♦  The Option offers the best running attack in football, while the Gun is a pass orientedset.

♦  It is unique and not many teams have had to defend it.

♦  Gives us a way to counter superior talent

♦  It is a very flexible offense, which gives us the option to read the defense then call theplay. It also gives us a great audible package.

♦  It naturally gives us a two-minute offense and enables us to run no-huddle at anytimeand anywhere on the field.

♦  It utilizes the reading and running ability of our Quarterback.

Benefits of the Spread Run & Gun

♦  In a two-point stance, the offensive linemen can adjust their splits after the defense lineup.

♦  By being in a two-point stance, the offensive linemen hides the Running Back, makingit difficult for them to find him.

♦  The Running Backs have cutback possibilities (like an ‘I’ back), a factor which destroysOption linebacker keys.

♦  The secondary, particularly the Safety, cannot tell the difference between run or pass because the offensive line is already up in a two-point stance.

♦   After the Quarterback disconnects from his Option read, he becomes a north/southrunner, making it difficult for the defense to play a feather technique.

♦  Because the Quarterback is going downhill sooner, he does not have to be as fast as he would have to be if he were aligning under center.

♦  Because the Quarterback is away from the line of scrimmage, the offensive line cannot be overpowered by 2 techniques.

♦  This offense is very formation friendly. We can run our base plays out of almost any spread formation.

♦  It is easier for the Quarterback to make his option reads from the Gun.

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Points of offensive focus

1.)  Know all your responsibilities and those around you.

2.)   You know where you are going, the defense does not.

3.)  Get out of your stance before the defense does.

4.)  Hesitation allows your opponent to adjust.

5.)  Every play is a possible touchdown. Confidence is a must.

6.)  Never stop until the whistle blows.

7.) 

Every offensive position must have constant leg drive.

8.)  Be aggressive for the first five yards, be explosive from that point on.

9.)  Digest your opponents reactions and use them to your benefits.

10.)  Explode upon contact, do not absorb.

11.)  Never question your ability to win, challenge yourself to succeed.

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Offensive Basics

9 7 5 3 1 0 2 4 6 8

O O O ⊗⊗⊗⊗ O O OColors

Orange - Triple OptionRed - FB/HB LeadBlack - Guard/Guards Pull Play Side

  White - Guards Pull Away From CallBrown - Play Side Tackle Pulls

Grey - Backside Guard & Tackle Pulls Play SideBlue - Center Pulls Play SideGreen - 1 Step Man Pass Protection (Big on Big Stack Responsibility) Gold - 3 Step & Play Action Man Pass Protection.

Silver - Zone Pass Protection (Slide)   Yellow - Max Pass Protection 

Run/Pass Series

300 - Counter/Trap 400 - Zone Run Blocking (2 Foot Splits) 500 - Lead Run Play  (Power, Sweep, Iso,) 

600 - Option Run 700 - 1 Step Pass

900 - Screen Pass

Positioning Recognition & Numbering

Quarterback - 1Halfback - 4/A Fullback - 3/B

 Wing/ 3rd RB - 2/FTight End - Y Split End - X3rd Tight End - H#2 Receiver - Z#3 Receiver - W 

Example Play Call: “Ace Rick 630 Read”

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Huddle & Cadence

Huddle:

Line of Scrimmage (LOS)

(8 Yards from LOS)

↓ 

QBLT LG C RG RT  Y A B F X

Cadence:

“Down” Players assume set position

“Set” Begin Shifts or Motion

“Go” If on “1”, snap ball on “G” in 1st ‘Go”

“Go-Go” Hard count, ball snapped on 2 or 3.

NOTES: IF QB NEEDS TO AUDIBLE, HE WILL CALL THE COLOR FOLLOWED BY THEPLAY NUMBER TWICE AFTER “DOWN” IN THE CADENCE.

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Sugar Huddle

Line of Scrimmage (LOS)X Z

(4 Yards from LOS)

↓ 

QBLT LG C RG RT

  Y A B

Forming the Sugar Huddle:1. The Lineman and Backs will huddle up on the Center, four

 yards from the Line of Scrimmage.

2. The Receivers will line up in the Formation called.

Sugar Huddle Procedure by Quarterback:

1. The Quarterback will call the play to the Lineman and Backsonce and give them a “ready break” at which time the line willsprint to the LOS.

2. The Receivers will get the play from their wristband and line upquickly.

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No Huddle

Line of Scrimmage (LOS)

X LT LG C RG RT Y Z 

B QB A 

Lining Up:

1. The Lineman will line up on the LOS as quickly as possible in a ready football position.

2. The Backs and Receivers will line up in the formation called from thesideline.

Calling the Play:

1. There are two ways we can call the play: A. Every player will have a wristband with the plays on it. A 

designated coach will hold up the number of the play and theplayers will read the corresponding play off their wristband.

B. The Quarterback can also call the play in a sequence of two andrepeat it twice (Example: Orange 630, Green 710). The play used will be the first number called unless the Quarterback says“Deuce”. This means the play run will be the second number.

2. The Quarterback will then call the Cadence.

Monday – On 1Tuesday – On 2

 Wednesday – On 3

Example 1. Coach calls in play 16. Quarterback repeats “16”, then calls out“Tuesday, Tuesday”. The players look at their wristbands and get theplay that corresponds to “16”. The count is on 2.

Example 2. Coach calls in play to the Quarterback. Quarterback then calls out“Black 546, Red 514” twice, then calls out “Monday, Monday”. Theplay in Black 546 on 1.

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No Huddle: Tempo 

Our No-Huddle system can be run in three different modes, which will dictate thetempo of the game to the defense. The different modes should also help in adjusting todifferent situations during the game. Prior to each offensive series, the coaches will

dictate which mode we will use.

“Attack Mode”:  This mode is our hurry-up or 2-minute offence. We can still call ourentire offensive package, but we will usually stick to the following. 

Formations - Ace, Trips, Jets, Empty 

Cadence - 1

Runs - None

Pass - All

Specials - Yellow 99 (Stop Clock) Snap must be taken from under Center.

“Normal Mode”: This mode is our basic no-huddle package. The coaches will dictate theformation and call in the play number, which is on the QB’s wristband.

Formations - All

Cadence - 1st Sound, 1, 2, 3

Runs - All

Pass - All

Specials - All Trick Plays

“Control Mode”: This mode is used when we want to control the ball and clock. Thecoaches will dictate the formation and call in the play number, whichis on the QB’s wristband.

Formations - All

Cadence - 1, 2, 3

Runs - All

Pass - All

Specials - None (NO TURNOVERS)

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Label Glossary

General Terms:

LOS: Line of ScrimmagePlay side: Side of the line where the play is being run to.

Front side: Same as Play side.Backside: Side of the line away from where the play is being run.Mesh Point: The area where the Quarterback hands-off the ball to the Running

Back.EMOL: End man on the Line of scrimmage.

Offensive Labels:

LT: Left Offensive Tackle

LG: Left Offensive GuardC: CenterRG: Right Offensive GuardRT: Right Offensive Tackle

  Y: Tight EndX: Split End / 2nd Tight EndZ: #2 Receiver

  W: #3 ReceiverH: Tight End lining up in the backfieldF: Wingback/ 3rd Running back 

  A: Halfback 

B: Fullback 

Defensive Labels:

N: Nose Guard/Nose TackleT: Defensive TackleE: Defensive End$: Strike: Strong Side Outside LinebackerM: Mike: Strong Side Middle Linebacker

  W: Will: Weak Side Middle Linebacker

R: Rover: Weak Side Outside LinebackerF: Free Safety C: Cornerback S: Strong Safety 

1st Level Defender: Term used for any defender on the LOS (N, T, DE)2nd Level Defender: Term used for any defender off the LOS (LB, F, S, C)

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Blocks/Schemes/Line Calls

Individual Blocks

Base Block: 1 on 1 block. Turn defender away from the hole.C Block: Used with Bootlegs. Play side Tackle baits the DE by going to the 2nd level and

coming back around and blocking the DE.

Chop/Cut: Used to get defender’s hands down. Punch through the thigh of the defender.Crack Block: Wide Receiver seals down inside on 2nd level defender. NO CLIPS/CUTS.Cut-Off: Combination of a Chop and Reach block.Down Block: Used play side. Block the first man to the inside.Kick-Out: Pull and drive the defender away from the hole. “Head in the hole”.Log: Pull and seal the perimeter defender.Pass Set: Used with Draws and Screens. Plant inside foot, hinge back, then drive block.Pull Lead: Pull and lead up through the hole. Seal 1st defender inside.Reach Block: Used against an outside shaded defender. Turn defender away from hole.Stalk Block: Used by Wide Receiver’s against Defensive Backs.  Trap Block: Used with Trap and G. Pull and kick-out defender being trapped.

Combo Blocks

Backside Seal: Backside linemen reach block play side. NO PENETRATION.Chip-off: 2-Man combo block. Start with a double team, chip-off to linebacker.Come Around: 2-Man combo block. Outside man blocks down, inside man pulls around to the

linebacker.Cross Block: 2-Man combo block. Outside man blocks down, inside man pulls and blocks out.Double: 2-Man combo block. Inside man posts, outside man drives. Work hips together and

drive away from the hole.Fold: 2-Man combo block. Inside man blocks out, outside man comes underneath and

blocks the linebacker.

Man Pass Pro: Man on man stack blocking for the linemen. Also known as “Big on Big”. Running Backs check inside out for blitzing linebackers.Zone Pass Pro: Step and reach play side, protecting the play side gap. Do not chase. If a

defender leaves, someone will be coming back. Also known as “Slide” protection.

Line Calls

“Odd”: Pre-snap call by the Center. Center covered by a nose guard.“Even”: Pre-snap call by the Center. Center uncovered. Guards covered by DT’s.“Bear”: Pre-snap call by the Center. Center and Guards are covered.“Flash”: Pre-snap call by the Center telling the LG that he will help with a double

team or chip-off block. (Depending on play)

“Thunder”: Pre-snap call by the Center telling the RG that he will help with a doubleteam or chip-off block. (Depending on play)

“Mark”: Pre-snap Cross-block call. Used by play side Tackle and Tight End.“Dave”: Pre-snap Double team call.“Chuck”: Pre-snap call after a “Dave” call, telling the other lineman in the double

team, who is chipping to the 2nd level.“Kate”: Pre-snap Come Around Block call.“Fred”: Pre-snap call for a Fold Combo block.“Phil”: Pre-snap call by the Wingback. Wingback will fold under and lead through

the hole blocking the Linebacker.

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Blocks and Schemes

T

⊗⊗⊗⊗ G 

Base Block

T

⊗⊗⊗⊗ G 

Reach Block

T

⊗⊗⊗⊗ G 

Down Block

T E

⊗⊗⊗⊗  G T Y 

Kick Out

$

T E

⊗⊗⊗⊗  G T Y 

Log

$

T E

⊗⊗⊗⊗  G T Y 

Pull Lead 

M

T T

G ⊗⊗⊗⊗  G 

Trap Block

⊗⊗⊗⊗ G 

Double Team

M

T

⊗⊗⊗⊗  G 

Chip

M

T

⊗⊗⊗⊗  G T

Come Around

M

N T

⊗⊗⊗⊗  G T

Fold 

T E

⊗⊗⊗⊗  G T Y

Cross Block 

E

⊗⊗⊗⊗  G T

C Block

M W

E T T E

 T G  ⊗⊗⊗⊗ G T 

Q B

Man Pass Pro

M WE T T E

 T G  ⊗⊗⊗⊗ G T 

Q B

Zone Pass Pro 

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Motion Glossary

Rip -  The Left Wingback short belly motions into the backfield and at the snap of the ballshould be 5 yards deep and 2 yards from the quarterback.

Liz -  The Right Wingback short belly motions into the backfield and at the snap of the ball

should be 5 yards deep and 2 yards from the quarterback.

  Arrow - The A Back (when the Wing) motions out toward the sideline and at the snap of the ballshould be 7 yards away from the end man on the line of scrimmage.

Fire -  The F Back (when the Wing) motions out toward the sideline and at the snap of the ballshould be 7 yards away from the end man on the line of scrimmage.

Ram -  The Left Wingback motions across the formation and at the snap of the ball should be 7yards away from the end man on the line of scrimmage.

Lion -  The Right Wingback motions across the formation and at the snap of the ball should be 7

yards away from the end man on the line of scrimmage.

Rambo -  The Left Wingback motions across the formation and at the snap of the ball leads upthrough the hole.

Lucky -  The Right Wingback motions across the formation and at the snap of the ball leads upthrough the hole.

  Wham - The W Receiver short motions toward the ball. When at Wingback position belly motion into the backfield and at the snap of the ball should be 5 yards deep and 2 yardsfrom the quarterback.

Zoom -  The Z Receiver short motions toward the ball. When at Wingback position belly motion into the backfield and at the snap of the ball should be 5 yards deep and 2 yardsfrom the quarterback 

Zip -  The Z Receiver motions across the formation to the other side.

  Trade - The Tight End shifts and motions to the opposite side of the formation.

Roger -  The A/B Back  motions out of the backfield to the right side of the formation and at thesnap of the ball should be 7 yards away from the end man on the line of scrimmage. (Whenboth the A and the B backs are in the backfield the A Back will motion out).

Leroy -  The A/B Back  motions out of the backfield to the left side of the formation and at thesnap of the ball should be 7 yards away from the end man on the line of scrimmage. (Whenboth the A and the B Backs are in the backfield the A Back will motion out).

Rick -  The A/B Back will align themselves on the right side of the Quarterback. (When only 1Running Back is in the backfield).

Leo - The A/B Back will align themselves on the left side of the Quarterback. (When only 1Running Back is in the backfield).

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Motion Diagram

Rip Liz

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O

O O O O

  Arrow

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O

O O O O

Ram Lion

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO  O

O O O O

Rambo Lucky

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O

O O O O

  Wham

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O

O O O O 

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Zip Trade

O O O ⊗⊗⊗⊗ O O O O O ⊗⊗⊗⊗ O O O

O OO O O O O

Roger Leroy

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO  O O O

O O

Rick Leo

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO  O O O

O O

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Pass Route Glossary 

Pass Routes / Terms

Swing (o) : Flair route by Running Back.

Hitch (1) : Quick Hook at 5 yards.

Slant (2) : Outside Receiver inside break, 3 steps up field, break to the middle thefield.

Drag (2) : Inside Receiver speed break across the field depth of 8-12 yards. Get behind the Linebackers in zone coverage.

Out (3) : Outside Receiver speed break out. Plant at 7 yards, back to 5.

Slide (3) : Inside receiver speed out. Wide to depth of 4-5 yards.

In (4) : 1 Step – Outside receiver speed break. Plant at 4 yards toward middle of field.

3 Step – Outside receiver inside break. Plant at 10-12 yards towardmiddle of field.

In (4) : Inside Receiver plants at 8-10 yards towards middle of field.

Comeback (5) : Outside Receiver break at 16 yards, back to 14 off fade route.

Comeback (5) : Inside Receiver break at 12 yards, back to 10.

Curl (6) : Outside Receiver break at 14 yards, comeback to 12 yards. Find the window in the zone.

Curl (6) : Inside Receiver break at 10-12 yards. Find the window in the zone.

Corner (7) : Outside Receiver, outside break 3 steps off Post route.

Corner (7) : Inside Receiver deep corner route. At 8 yards burst to corner.

Post (8) : Deep inside break at 8 yards.

Fade (9) : Deep “Go” route straight up field.

  Wheel (9) : Inside receiver convert Out route to a “Go” route.

  Whip : Inside slant, pivot at 5 yards. Slide away from pressure.

Under : Run under the Linebackers at 5 yards. Used by inside Receivers.

  Alley : Inside break up field, faking Slide route. Used by inside Receivers.

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Seam : Inside break, straight up field. Used by inside receivers.

Dig : Inside break, across the middle at 14 yards off post route. Getunderneath the Safety.

Fade Stop : Flat, touch pass, behind the Receiver thrown at 15-18 yards.

+ Go : Fake shorter route (Hitch, Slant, Out, Slide). Convert to a Fade/Seam.

Hot Read : In certain Pass Protections, a Blitzing Defender may be unaccountedfor. The Quarterback and Receivers must be alert for Audible call orquick throw.

“Check Release” : Check blocking responsibilities, release to a called pattern. Used by Running Backs.

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Passing Tree: Outside Receivers (1 Step)

_________________________________________________________________ 25

_________________________________________________________________ 20

9

_________________________________________________________________ 15

_________________________________________________________________ 10

5

2  1 3 _________________________________________________________________ 5

4Whip 

_________________________________________________________________ LOS

⊗⊗⊗⊗ WR

QB

Short Routes Intermediate Routes Deep Routes

1) Hitch 5) Comeback 9) Fade

2) Slant3) Out4) In

Variations

Whip

NOTE: OUTSIDE RECEIVERS CONSIST OF THE X, Z, AND W RECEIVERS. IN A NO TIGHT END SET THE Y ISALSO AN OUTSIDE RECEIVER.

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Passing Tree: Outside Receivers (3 Step)

_________________________________________________________________ 25

9

_________________________________________________________________ 20Wheel

78

_________________________________________________________________ 15Dig 

5

64

_________________________________________________________________ 10Drag

3 2  1

_________________________________________________________________ 5

Whip 

_________________________________________________________________ LOS

⊗⊗⊗⊗ WR

QB

Short Routes Intermediate Routes Deep Routes

1) Hitch 4) In 7) Corner2) Slant 5) Comeback 8) Post

3) Out 6) Curl 9) Fade

Variations

Whip Dig +GoDrag Wheel

NOTE: DEPTHS OF ROUTES MAY BE ADJUSTED DEPENDING ON THE TYPE OF PASS PLAY AND THESPEED OF THE RECEIVERS. SINCE PLAY ACTION PASSES TAKE LONGER TO DEVELOP, LONGERROUTES CAN BE RUN. ROUTES WILL BE SHORTER IN THE RED ZONE AND GOAL-LINESITUATIONS. WEATHER CONDITIONS CAN ALSO BE A FACTOR. KNOW THE SITUATION

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25

Passing Tree: Tight Ends 

_________________________________________________________________ 25

9

_________________________________________________________________ 20

78

_________________________________________________________________ 15

6  5

_________________________________________________________________ 102 4

_________________________________________________________________ 5Under  3

_________________________________________________________________ LOS

⊗⊗⊗⊗ Y

QB

Short Routes Intermediate Routes Deep Routes

2) Drag 4) In 7) Corner

3) Slide 5) Turn 8) Post6) Curl 9) Seam

Variations

Under

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Passing Tree: Wingbacks 

_________________________________________________________________ 25

Seam

_________________________________________________________________ 20

78 9

_________________________________________________________________ 15

6  5

_________________________________________________________________ 102 4 Alley 

_________________________________________________________________ 5Under  3

Whip

_________________________________________________________________ LOS

⊗⊗⊗⊗ WB

QB B Swing

Short Routes Intermediate Routes Deep Routes

2) Drag 4) In 7) Corner

3) Slide 5) Turn 8) Post6) Curl 9) Wheel

Variations

Under Alley SeamWhipSwing

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27

Defensive Recognition

Defensive Shades (Universal)

6 4 2 0 2 4 67 6i  5 4i  3 2i 1 1 2i 3 4i 5 6i 7

O O O ⊗ O O O

Fronts and coverages

Defensive Fronts: Defensive fronts will be designated as follows and called out by theCenter:

4-4 “Even” 4 Men on LOS, 4 LB’s

4-3 “Even” 4 Men on LOS, 3 LB’s

5-2 “Odd” 5 Men on LOS, 2 LB’s

5-3 “Odd” 5 Men on LOS, 3 LB’s

3-4 “Odd” 3 Men on LOS, 4 LB’s

3-5 “Odd” 3 Men on LOS, 5 LB’s

46 Bear (TNT) “Bear” 5-6 Men on LOS, 2-3 LB’s

6-2 “Even” 6 Men on LOS, 2 LB’s

Coverages: Defensive coverage’s will be designated as follows: Quarterback andReceivers need to recognize the coverage before every play.

3-Deep Zone Cover 3 3 Deep, 4-5 Under

2-Deep Zone Cover 2 2 Deep, 4-5 Under

4-Deep Zone Cover 4 4 Deep, 3-4 Under

Man 1 Cover Man to Man (Pressure)

Man Free Man Free Tight Man w/ Safety Help

2-Man 2-Man 2 Deep, 5 Under Tight Man

3-Man 3-Man 3 Deep, 5 Under

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FormationsFormationsFormationsFormations 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XH H

A4  Q1 B3 B3 Q1 A4 

Gator Tight Right Gator Tight Left

X O O ⊗⊗⊗⊗ O O Y Y O O ⊗⊗⊗⊗  O O XH H

A4  Q1 B3 B3 Q1 A4 

Gator Right Gator Left 

X O O ⊗⊗⊗⊗ O O Y Y O O ⊗⊗⊗⊗  O O XH H

A4  Q1 B3 B3 Q1 A4 

Gator Open Right Gator Open Left

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q1 B3 B3 Q1

Tight Rick Tight Leo

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z Z W

Q1 B3 B3 Q1

Doubles Right Doubles Left

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Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA4 F F A4 

Q1 B3 B3 Q1 

Ace Rick Ace Leo

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YF F

A4  Q1 B3 B3 Q1 A4

Slot Right Slot Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YZ Z

A4  Q1 B3 B3 Q1 A4

Twins Right Twins Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YA4 Z Z A4 

B3 Q1 Q1 B3

Trips Right Trips Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YA

4Z Z A

B3 Q1 Q1 B3

  Jets Right Jets Left

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Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YZ Z

A4  Q1 B3 B3 Q1 A4 

Virginia Right Virginia Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YW Z Z W

Q1 B3 B3 Q1 

Eagle Right Eagle Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YW Z Z W

Q1 B3 B3 Q1

Bunch Right Bunch Left

O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YW Z Z W

Q1 A A Q1

Raiders Right Bunch Left

Y O O ⊗⊗⊗⊗ O O X X O O ⊗⊗⊗⊗  O O YW A4 Z Z A4 W

Q1 Q1

Empty Right Empty Left

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Player Alignments Quarterback: The Quarterback sets up 4 yards behind the center. 

Fullback/Halfback: The Fullback sets up 5 yards deep and aligns himself on the Quarterback, not

on the Guards (the O-Line’s splits can change from play to play). The properalignment can be determined by the Quarterback and Fullback extending theirarms so their fingertips touch.

 Wingback: The Wingbacks set up two feet outside the Offensive Tackle or Tight End andone yard deep. If the Wingback is covered by a defender, he should widen hissplit by one yard.

 Wide Receivers: If on a hash mark the Wide Receiver to the boundary lines up 4 yards from thesideline. The Wide Receiver to the wide side of the field always aligns 2 yardsoutside the hash mark. If the ball is in the middle of the field, the Wide

Receivers line up at the top of the numbers.

Tight Ends: The Tight End follows the same rules as the linemen. If the Tight End iscovered by a defender, he should widen his split one foot, making his split fourfeet.

Offensive Line: The O-Line sets up in a 2-point stance and should align as far off the ball as therules allow. The base split is 2 ½ feet, but there are two split adjustmentrules.

1.) If the Offensive Linemen is covered, he should widen his split

one step (as long as he can block his inside gap). Guards will only widen if they are covered head up or by an outside shade.

2.) If the Offensive Linemen is uncovered, he should shorten hissplit one step. Guards will shorten when uncovered or covered byan inside shade.

Rule Exception: During Zone run plays (400 Series) the O-Line will take 2-Footsplits and will not adjust.

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Orange 630 / 631  VariationsOrange 630/631 Crack 

F

© $ M W R C

∇ T T E

Y O O ⊗ O O X 

ZB Q A

Y ⇒⇒⇒⇒ Arc block the Strike backer.

LT ⇒⇒⇒⇒ Combo block with LG on the 3 Technique, look to chip to the Strike backer.

LG ⇒⇒⇒⇒ Combo block with LT on the 3 Technique, look to chip to the Mike backer.

C ⇒⇒⇒⇒ Combo block with RG on the 2i Technique, look to chip to the Mike backer.

RG ⇒⇒⇒⇒ Combo block with C on the 2i Technique, look to chip to the Will backer.

RT ⇒⇒⇒⇒ Base block the 5 Technique.

X ⇒⇒⇒⇒ Cutoff the Free Safety.

Z ⇒⇒⇒⇒ Reach and stalk block the Rover.

B ⇒⇒⇒⇒ Take a direct path through the inside leg of the center.

A ⇒⇒⇒⇒ Quick jab step opposite play side, come back through the heels of the B back andbecome the pitchman. Keep proper pitch relationship (5x2).

Q ⇒⇒⇒⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on thedive back. If so, accelerate to the perimeter and attack the pitch key.

∇∇∇∇  Handoff Key

© Pitch Key

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Orange 437 / 436 

F

C $ M W ® C

E T T ∇ 

Y O O ⊗ O O X Z

A Q B

Y ⇒⇒⇒⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒⇒⇒⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒⇒⇒⇒ Step play side and Combo block with C on the 3 Technique.

C ⇒⇒⇒⇒ Step play side and Combo block with LG on the 3 Technique. Pick up Mike backer if 

blitzes A gap.

RG ⇒⇒⇒⇒ Step play side and Combo block with RT on the 2i Technique. Look to chip to the 2nd level.

RT ⇒⇒⇒⇒ Step play side and Combo block with RG on the 2i Technique.

X ⇒⇒⇒⇒ Stalk block the Corner.

Z ⇒⇒⇒⇒ Crack Down on the Will backer.

B ⇒⇒⇒⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of the lineof scrimmage. Find a seam and cut up inside.

A ⇒⇒⇒⇒ Quick jab step opposite play side, come back through the heels of the B back andbecome the pitchman. Keep proper pitch relationship (5x2).

Q ⇒⇒⇒⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on thedive back. If so, accelerate to the perimeter and attack the pitch key.

∇∇∇∇  Handoff Key

® Pitch Key

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630 / 631 Rea d  Variations630/631 Read Crack 

F

C  R W M $ C

E T T ∇ 

X O O ⊗ O O Y 

W ZQ B

Y ⇒⇒⇒⇒ Arc block the Strike backer.

LT ⇒⇒⇒⇒ Get to the 2nd level and reach the Will backer.

LG ⇒⇒⇒⇒ Combo block with C on the 2 Technique.

C ⇒⇒⇒⇒ Combo block with LG on the 2 Technique, look to chip to the Will backer.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique, look to chip to the Mike backer.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique, look to chip to the Mike backer if scraping.

X ⇒⇒⇒⇒ Base block the 6 technique.

Z ⇒⇒⇒⇒ Reach and stalk block the Corner.

W ⇒⇒⇒⇒ Reach and stalk block the Corner.

B ⇒⇒⇒⇒ Take a direct path through the inside leg of the center.

Q ⇒⇒⇒⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on thedive back. If so, accelerate to the perimeter and become a north/south runner.

∇∇∇∇  Handoff Key

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Orange 630 / 631 Flip VariationsOrange 630/631 Flip Crack 

F

© $ M W R C

∇ T T E

Y O O ⊗ O O X A F

Q  B

Y ⇒⇒⇒⇒ Cutoff Free Safety.

LT ⇒⇒⇒⇒ Arc block the Strike backer.

LG ⇒⇒⇒⇒ Combo block with C on the 2 Technique, look to chip to the Mike backer.

C⇒⇒⇒⇒

Combo block with RG on the 2 Technique, look to chip to the Mike or Will backer.RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique, look to chip to the Will backer.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique.

F ⇒⇒⇒⇒ Reach block the End.

X ⇒⇒⇒⇒ Stalk block the Corner.

A ⇒⇒⇒⇒ Liz motion to halfback depth then take a direct path through the inside leg of thecenter.

B ⇒⇒⇒⇒ Quick jab step opposite play side, come back through the heels of the A back andbecome the pitchman. Keep proper pitch relationship (5x2).

Q ⇒⇒⇒⇒ Mesh with the A back, will give ball unless the hand off key comes down hard on thedive back. If so, accelerate to the perimeter and attack the pitch key.

∇∇∇∇  Handoff Key

© Pitch Key

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618 / 619 VariationsRed 618/619 Load

F

C  $ M W C

E T T E ® 

Y O O ⊗ O O X W Z

Q  A

Y ⇒⇒⇒⇒ Base/Reach block the End.

LT ⇒⇒⇒⇒ Combo block with LG on the 2i Technique, look to chip to the Strike backer.

LG ⇒⇒⇒⇒ Combo block with LT on the 2i Technique.

C ⇒⇒⇒⇒ Combo block with RG on the 3 Technique, look to chip to the Mike backer.

RG ⇒⇒⇒⇒ Combo block with C on the 3 Technique.

RT ⇒⇒⇒⇒ Combo block with X on the 6i Technique, chip to Will backer if shows blitz.

X ⇒⇒⇒⇒ Combo block with RT on the 6i Technique, chip to Will backer.

W ⇒⇒⇒⇒ Crackdown on the Safety.

Z ⇒⇒⇒⇒ Stalk block the Corner.

A ⇒⇒⇒⇒ Drop step, get proper pitch relationship with QB. (5x2 Yards)

Q ⇒⇒⇒⇒ Sprint to the perimeter of the LOS and attack the pitch key’s inside shoulder. If heshows you his far shoulder pitch the ball to the A back. If he widens tuck it and get upfield.

® Pitch Key

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447 /446Read  VariationsRed 447/446 Read

F

C R W M $ C

E T T ∇ 

Y O O ⊗ O O X 

W  Z Q A

Y ⇒⇒⇒⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒⇒⇒⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒⇒⇒⇒ Step play side and Combo block with C on the 2 Technique.

C ⇒⇒⇒⇒ Step play side and Combo block with LG on the 2 Technique. Pick up Will backer if blitzesA gap.

RG ⇒⇒⇒⇒ Step play side and Combo block with RT on the 2 Technique. Look to chip to Mike backer.

RT ⇒⇒⇒⇒ Step play side and Combo block with RG on the 2 Technique.

X ⇒⇒⇒⇒ Arc Block the Strike Backer.

W ⇒⇒⇒⇒ Crack Down on the Rover.

Z ⇒⇒⇒⇒ Stalk Block the Corner.

A ⇒⇒⇒⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of the lineof scrimmage. Find a seam and cut up inside.

Q ⇒⇒⇒⇒ Mesh with the A back, will give ball unless the hand off key comes down hard on thedive back. If so, accelerate to the perimeter and become a north/south runner.

∇∇∇∇ Handoff Key 

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447 /446 VariationsRed 447/446

F

C  R W M $ CE T T E 

X O O ⊗ O O Y 

W ZQ A

Y ⇒⇒⇒⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒⇒⇒⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒⇒⇒⇒ Step play side and Combo block with C on the 2 Technique.

C ⇒⇒⇒⇒ Step play side and Combo block with LG on the 2 Technique. Pick up Will backer if blitzesA gap.

RG ⇒⇒⇒⇒ Step play side and Combo block with RT on the 2 Technique. Look to chip to Mike backer.

RT ⇒⇒⇒⇒ Step play side and Combo block with RG on the 2 Technique.

X ⇒⇒⇒⇒ Base/Reach block DE.

W ⇒⇒⇒⇒ Crack down on the Rover backer.

Z ⇒⇒⇒⇒ Get down field and cutoff free safety.

A ⇒⇒⇒⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of theline of scrimmage. Find a seam and cut up inside.

Q ⇒⇒⇒⇒ Mesh with the A back then carry out as if running Read.

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Brown  510 /511  Keep 

F

C  R W M $ CE T T E 

X O O ⊗ O O Y Z A

Q B

Y ⇒⇒⇒⇒ Step play side block the 7 Technique (DE). Pick up Strike backer if blitzing B/C gap andleave the DE.

LT ⇒⇒⇒⇒ Base block the 5 Technique (DE).

LG ⇒⇒⇒⇒ Combo block with C on the 2i Technique.

C⇒⇒⇒⇒

Combo block with LG on the 2i Technique, look to chip to the Mike backer.

RG ⇒⇒⇒⇒ Base block the 3 technique.

RT ⇒⇒⇒⇒ Pull and lead up through the 0/1 Hole.

A ⇒⇒⇒⇒ Get to the 2nd level and block the Will backer.

Z ⇒⇒⇒⇒ Cutoff the Free Safety.

X ⇒⇒⇒⇒ Reach and stalk block the Corner.

B ⇒⇒⇒⇒ Take a direct path through the outside leg of the Tackle. Carry out fake.

Q ⇒⇒⇒⇒ Quick fake to the B back, accelerate up the hole and become a north/south runner.

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Black  316 /317  Keep VariationsBlue 316/317 Keep

F

C  R W M $ CE T T E 

X O O ⊗ O O Y Z A

Q B

Y ⇒⇒⇒⇒ Bump the 7 technique (DE), then work to the 2nd level and block the Strike backer.

LT ⇒⇒⇒⇒ Base block the 5 Technique (DE).

LG ⇒⇒⇒⇒ Pull and kick out play side End.

C ⇒⇒⇒⇒ Step opposite play side and down block on the 2i Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 3 Technique, look to chip to the Mike backer.

RT ⇒⇒⇒⇒ Combo block with RG on the 3 Technique.

A ⇒⇒⇒⇒ Get to the 2nd level and block the Will backer.

Z ⇒⇒⇒⇒ Cutoff the Free Safety.

X ⇒⇒⇒⇒ Reach and stalk block the Corner.

B⇒⇒⇒⇒

Take a direct path through the inside leg of the center. Carry out fake then look to blockdownfield.

Q ⇒⇒⇒⇒ Quick fake to the B back, accelerate up the hole and become a north/south runner.

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Red  545 /544 VariationsBlack 544/545 G

F

C  $ M W R CE T T E

Y O O ⊗ O O X 

ZB Q A

Y ⇒⇒⇒⇒ Base block the 7 Technique (DE).

LT ⇒⇒⇒⇒ Combo block with LG on the 3 Technique, look to chip to the Mike backer or FreeSafety filling.

LG ⇒⇒⇒⇒ Combo block with LT on the 3 Technique.

C ⇒⇒⇒⇒ Get to the 2nd level and reach the Mike backer.

RG ⇒⇒⇒⇒ Step play side and base block the 2i Technique.

RT ⇒⇒⇒⇒ Base block the 5 Technique.

X ⇒⇒⇒⇒ Cutoff the Free Safety.

Z ⇒⇒⇒⇒ Reach and stalk block the Rover.

B⇒⇒⇒⇒

Go through hole and block the Strike backer.

A ⇒⇒⇒⇒ Take a direct path through the outside leg of the Tackle.

Q  ⇒  Mesh with the A back then carry out as if running Read.

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Black  547  /546Power  

F

C  $ M W R CE T T E

Y O O ⊗ O O X Z

B Q A

Y ⇒⇒⇒⇒ Get to the 2nd level and block the Strike backer.

LT ⇒⇒⇒⇒ Combo block with LG on the 3 Technique.

LG ⇒⇒⇒⇒ Combo block with LT on the 3 Technique, pick of Mike backer if blitzing.

C ⇒⇒⇒⇒ Step away play side and block the 2i Technique.

RG ⇒⇒⇒⇒ Pull and lead up through hole.

RT ⇒⇒⇒⇒ Base block the 5 Technique.

X ⇒⇒⇒⇒ Cutoff the Free Safety.

Z ⇒⇒⇒⇒ Reach and stalk block the Rover.

B ⇒⇒⇒⇒ Kick out the DE.

A ⇒⇒⇒⇒ Take a direct path through the outside leg of the Tackle.

Q  ⇒  Mesh with the A back then carry out as if running Read.

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Black  548 /549 VariationsGrey 548/549

F

C  $ M W R CE T T E

Y O O ⊗ O O X 

HA Q B

Y ⇒⇒⇒⇒ Base block the 7 Technique (DE).

LT ⇒⇒⇒⇒ Quickly come down on the 3 technique, chop if necessary.

LG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows.

C ⇒⇒⇒⇒ Step play side and combo block with the RG on 2i Technique. Chip to Mike backer.

RG ⇒⇒⇒⇒ Combo block with C on 2i technique.

RT ⇒⇒⇒⇒ Bump the DE then get to the 2nd level and block the Will backer.

H ⇒⇒⇒⇒ Down block on the DE.

X ⇒⇒⇒⇒ Stalk block the Corner.

B ⇒⇒⇒⇒ Lead around the perimeter and block first defender that shows.

A ⇒⇒⇒⇒ Take a direct path through the outside leg of the Tackle.

Q  ⇒  Mesh with the A back then carry out as if running Read.

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Black 341 / 340 VariationsBlack 340/341 Fan

F

C  R W M $ CE T T E 

X O O ⊗ O O Y 

W ZA  Q

Y ⇒⇒⇒⇒ Bump the DE then take an inside relaease to the 2nd level and block the Strike backer.

LT ⇒⇒⇒⇒ Get to the 2nd level and black the Rover backer.

LG ⇒⇒⇒⇒ Pull and Trap the 2 Technique.

C ⇒⇒⇒⇒ Step hard and down block on the 2 Technique.

RG ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

RT ⇒⇒⇒⇒ Get to the 2nd level and down block the Will backer.

X ⇒⇒⇒⇒ Base block the 6 Technique (DE).

W ⇒⇒⇒⇒ Reach and stalk block the Corner.

Z ⇒⇒⇒⇒ Get down field and cutoff free safety.

A ⇒⇒⇒⇒ Take a direct path through the inside leg of the Center. Read Blocks.

Q ⇒⇒⇒⇒ Mesh with the A back then carry out as if running Read.

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Black 311 / 310 VariationsBlack 310/311 Fan

F

C  R W M $ CE T T E 

X O O ⊗ O O Y 

W ZA  Q

Y ⇒⇒⇒⇒ Bump the DE then take an inside relaease to the 2nd level and block the Strike backer.

LT ⇒⇒⇒⇒ Get to the 2nd level and black the Rover backer.

LG ⇒⇒⇒⇒ Pull and Trap the 2 Technique.

C ⇒⇒⇒⇒ Step hard and down block on the 2 Technique.

RG ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

RT ⇒⇒⇒⇒ Get to the 2nd level and down block the Will backer.

X ⇒⇒⇒⇒ Base block the 6 Technique (DE).

W ⇒⇒⇒⇒ Reach and stalk block the Corner.

Z ⇒⇒⇒⇒ Get down field and cutoff free safety.

A ⇒⇒⇒⇒ Lead up through the hole and block first defender that shows.

Q ⇒⇒⇒⇒ Take a direct path through the playside leg of the Center.

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Brown 511 /510 Blast VariationsRed 510/511 Blast

F

C  $ M W R CE T T E

Y O O ⊗ O O X 

HA Q B

Y ⇒⇒⇒⇒ Base block the 7 Technique (DE).

LT ⇒⇒⇒⇒ Pull and lead up through the 0/1 Hole.

LG ⇒⇒⇒⇒ Base block the 3 Technique.

C ⇒⇒⇒⇒ Combo block with RG on 2i technique.

RG ⇒⇒⇒⇒ Combo block with C on 2i technique.

RT ⇒⇒⇒⇒ Base block the 4 Technique (DE).

H ⇒⇒⇒⇒ Lead through hole and block first backer that shows.

X ⇒⇒⇒⇒ Stalk block the Corner.

B ⇒⇒⇒⇒ Go through the 4 hole and block the first backer that shows.

A ⇒⇒⇒⇒ Fill for the pulling tackle. If no defender shows get to the 2nd level and block first backerthat shows.

Q  ⇒  Take the snap and accelerate through the hole. Cut back through the 4 hole behind theB back if initial hole is not there.

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Green  511 /510 

F

C  $ M W R CE T T E

Y O O ⊗ O O X W Z

Q A

Y ⇒⇒⇒⇒ Run off down field and block the safety.

LT ⇒⇒⇒⇒ Pass set and block the 7 Technique (DE). If the DE comes hard up field give a quickpunch then release to the 2nd level.

LG ⇒⇒⇒⇒ Quick pass set then base block the 3 Technique.

C ⇒⇒⇒⇒ Quick pass set then combo block with the RG on the 2i Technique. Chip to the Mikebacker.

RG ⇒⇒⇒⇒ Quick pass set then combo block with the C on the 2i Technique.

RT ⇒⇒⇒⇒ Pass set and block the 5 Technique (DE). If the DE comes hard up field give a quickpunch then release to the 2nd level.

X ⇒⇒⇒⇒ Run off down field then stalk block the corner.

Z ⇒⇒⇒⇒ Run off down field then stalk block the Rover backer.

W ⇒⇒⇒⇒ Run off down field then stalk block the corner.

A ⇒⇒⇒⇒ Run a Swing route then release and block downfield.

Q  ⇒  Quick 1 step drop, take a look at the A back then accelerate up through the hole.

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Black 346 / 347 Counter Cross 

FC  R W M $ C

E T T E 

X O O ⊗ O O Y Z A

Q B

Y ⇒⇒⇒⇒ Get to the 2nd level and block the Strike backer.

LT ⇒⇒⇒⇒ Base block the 5 Technique (DE).

LG ⇒⇒⇒⇒ Pull and kick out play side End.

C ⇒⇒⇒⇒ Step opposite play side and down block on the 2i Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 3 Technique, look to chip to the Mike backer.

RT ⇒⇒⇒⇒ Combo block with RG on the 3 Technique.

Z ⇒⇒⇒⇒ Cutoff the Free Safety.

X ⇒⇒⇒⇒ Reach and stalk block the Corner.

B ⇒⇒⇒⇒ Receive handoff from QB then give an inside handoff to the A back.

A ⇒⇒⇒⇒ Take one step up field, comeback and run parallel to the LOS taking an inside handoff from the B back. Read the pulling guard’s kick-out block.

Q ⇒⇒⇒⇒ Mesh with the B back then carry out as if running Read. Take a deeper path parallel tothe LOS to freeze and widen out the Strike backer.

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Pass Game Concept Structure 1 Step Passing (700 Series)

Protections:

Green: Indicates 1 Step Big on Big Stack Responsibility Protection.Yellow: Indicates Max Protection. (Tight Ends, Running Backs, and Wingbacks stay in toprotect unless tagged with a route.

Route Organization:

A 1 step pass is called with a 700 number. 7 meaning 1 step pass. The 2nd digit is the routethe widest Receiver’s on the field will do. If there is a 3rd digit that is other than a zero, itdesignates the inside Receiver’s route.

Example: Green 715  7= 1 Step Pass 1= Outside Receivers run Hitch’s 5= Inside Receivers run Turn’s

3 Step Passing

Protections:

Gold: Indicates 3 Step Big on Big Stack Responsibility Protection.Yellow: Indicates Max Protection. (Tight Ends, Running Backs, and Wingbacks stay in to

protect unless tagged with a route).

Route Organization:

Designated routes go from left to right (1st digit= Receiver widest left…Last digit= Receiver widestright). The letter “L” designates that that Receiver in the sequence stays in and blocks. An “L” willonly be designated to a Tight End or Wingback. If a Receiver is tagged with a route then the digitsequence skips that Receiver. The Fullback/Halfback never has a designated route unless tagged.

Sprint Out Passing

Protections:

Silver: Indicates Zone (Slide) Pass Protection

Silver Max: Indicates Max Zone (Slide) Protection. (Play side Tight End or Wingback stays in toprotect).

Razor: Tells the Linemen to slide protect right and for the Quarterback to Sprint Out right.Lightning: Tells the Linemen to slide protect left and for the Quarterback to Sprint Out left.

Route Organization:

Same as 3 Step Passing

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 Yellow 710 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 1 (Hitch). Must make route look like fade.

Z ⇒⇒⇒⇒ Run a 1 (Hitch). Must make route look like fade.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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Green 715 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 5 (Turn).

Y ⇒⇒⇒⇒ Run a 5 (Turn).

W ⇒⇒⇒⇒ Run a 1 (Hitch). Must make route look like fade.

Z ⇒⇒⇒⇒ Run a 1 (Hitch). Must make route look like fade.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 710 Go X Post 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Run a 7 (Post). Work for depth, occupy Free Safety.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a Hitch & Go pattern. Must make route look like Hitch by planting the outside footand turning back to the QB. Whip back outside pivoting off the inside foot.

Z ⇒⇒⇒⇒ Run a Hitch & Go pattern. Must make route look like Hitch by planting the outside footand turning back to the QB. Whip back outside pivoting off the inside foot.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and pump fake toward the Hitch root. Bounce and throw to a spotdownfield.

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59

 Yellow 720 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Z ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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Green 723 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 3 (Slide). Cross the face of the flat defender.

Y ⇒⇒⇒⇒ Run a 3 (Slide). Cross the face of the flat defender.

W ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Z ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 720 Z Wheel  

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 720 Go A Swing 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a Slant & Go. Must make it look like a Slant, then cut up field into the Seam.

Z ⇒⇒⇒⇒ Run a Slant & Go. Must make it look like a Slant, then cut up field into the Seam.

A ⇒⇒⇒⇒ Run Swing route, make sure to be in front of the QB when ball is thrown.

QB ⇒⇒⇒⇒ Take a 1 step drop and pump fake toward the Slant root. Read the Free Safety and hitthe open receiver.

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 Yellow 722 A Slide 

CC $ M W R F

E T T E 

Y O O ⊗ O O X A Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 2 (Slant). Cross the face of the defender.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 2 (Slant). Cross the face of the defender.

A ⇒⇒⇒⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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65

 Yellow 730 

F

C R W M $ CE T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

Z ⇒⇒⇒⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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66

Green 737  

F

C R W M $ CE T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 7 (Corner).

Y ⇒⇒⇒⇒ Run a 7 (Corner).

W ⇒⇒⇒⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

Z ⇒⇒⇒⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 730 Go Y Out 

F

C R W M $ CE T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Run a Slide.

W ⇒⇒⇒⇒ Run an Out & Go. Must make it look like an Out, then cut up down the sideline.

Z ⇒⇒⇒⇒ Run an Out & Go. Must make it look like an Out, then cut up down the sideline.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒⇒⇒⇒ Take a 1 step drop and pump fake toward the Out root. Bounce and throw to a spotdownfield.

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 Yellow 740 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane.

Z ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 742 

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane over the original position of the Z receiver.

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a 2 (Slant). Beat the man over you. Get into the open lane.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 745 A Slide 

CC $ M W R F

E T T E 

Y O O ⊗ O O X A Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 4 (Ine). Cross the face of the defender.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 5 (Comeback). Make route look like fade. Keep separation from the X.

A ⇒⇒⇒⇒ Run a Slide. Get right out to the flat.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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 Yellow 740 Z Wheel  

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane over the original position of the Z receiver.

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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72

 Yellow 750 

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

Z ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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73

 Yellow 751 

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a 1 (Hitch).

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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74

 Yellow 750 Z Whip 

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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76

Green 757  

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 7 (Corner). Get behind the Corner.

Y ⇒⇒⇒⇒ Run a 7 (Corner). Get behind the Corner.

W ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

Z ⇒⇒⇒⇒ Run a 5 (Comeback). Must make route look like fade.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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77

 Y ellow 790 

F

C R W M $ CE T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a 9 (Fade). Should be converted into a Hitch Vs. 3 Cover.

Z ⇒⇒⇒⇒ Run a 9 (Fade). Should be converted into a Hitch Vs. 3 Cover.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Throw to a spot downfield where only the receiver canmake a play.

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78

 Yellow 793 

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man)

X ⇒⇒⇒⇒ Run a 9 (Fade).

Y ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Z ⇒⇒⇒⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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79

 Yellow 700 Whips 

F

C R W M $ CE T T E 

X O O ⊗ O O Y W Z

Q A

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒⇒⇒⇒ Max protection, Combo with LT on Stack.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

W ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant.

Z ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant.

A ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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80

 Yellow 751 W Slide 

FC $ M W R C

E T T E 

Y O O ⊗ O O X W Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 1 (Hitch).

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 5 (Comeback). Make it look like a Fade.

W ⇒⇒⇒⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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81

 Yellow 721 W Whip 

FC $ M W R C

E T T E 

Y O O ⊗ O O X W Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 1 (Hitch).

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 2 (Slant). Cut underneath the X. Get into the open lane.

W ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant. Cut underneath the X & Z.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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82

 Yellow 742 W Wheel  

FC $ M W R C

E T T E 

Y O O ⊗ O O X W Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane over the original position of the X receiver.

W ⇒⇒⇒⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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83

 Yellow 745 W Whip 

FC $ M W R C

E T T E 

Y O O ⊗ O O X W Z

B  Q

O Line ⇒⇒⇒⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 5 (Comeback). Make route look like fade.

Y ⇒⇒⇒⇒ Max protection, Man blocking on DE.

Z ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane over the original position of the X receiver.

W ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant. Cut underneath the Z.

B ⇒⇒⇒⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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84

Green 700 Delta  

C F$ M W R CE T T E 

Y O O ⊗ O O X W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 4 (In). Get into the open lane.

Y ⇒⇒⇒⇒ Run a 1 (Hitch). Make route look like fade.

Z ⇒⇒⇒⇒ Run a 1 (Hitch).

W ⇒⇒⇒⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

A ⇒⇒⇒⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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85

Green 700 Viper  

C F$ M W R CE T T E 

Y O O ⊗ O O X W Z

Q A

O Line ⇒⇒⇒⇒ Execute Green protection rules. (Man on Man Stack Responsibility).

X ⇒⇒⇒⇒ Run a 5 (Comeback). Make route look like fade. Get separation from the Z.

Y ⇒⇒⇒⇒ Run a 1 (Hitch). Make route look like fade.

Z ⇒⇒⇒⇒ Run a Whip. Make route look like a Slant.

W ⇒⇒⇒⇒ Run a 2 (Slant). Get into the open lane.

A ⇒⇒⇒⇒ Run a 1 (Hitch). Replace the X.

QB ⇒⇒⇒⇒ Take a 1 step drop and release. Follow read rules.

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86

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88

Gator Spread  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XH H

A  Q B A Q B

Gold 636 Gold 636 A Slide

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XH H

A  Q B A Q B

Gold 535 Gold 864 B Slide 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XH H

A  Q B A Q B

Gold 48 H Alley Gold 437 A Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XH H

A  Q B A Q B

Gold 968 B Slide Gold 458 B Swing

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89

Doubles 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold L386 Gold L36 W Wheel

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 8L6 W Whip Gold 2L68 B Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 8L74 Gold 528 Z Dig

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold L365 Gold 2575 

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90

 Ace 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Gold 6336 Gold 6384

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Gold 5335 Gold 63L6 B Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Gold 578 X Dig Gold 8534

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Gold 7594 Gold Verticals

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91

Slot 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Gold 236 Gold 286 B Swing

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Gold 235 Gold 834 B Swing

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Gold 894 Gold 458 B Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Gold 728 A Swing Gold 784 A Out 

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92

Twins 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 236 Gold 26 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 584 A Swing Gold 876 B Swing

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 25 Z Whip Gold 865 B Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 694 B Out Gold 87 X Dig

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93

 Virginia  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 636 A Slide Gold 46 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 84 Z Wheel Gold 876 B Swing

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 85 Z Whip Gold 465 B Swing 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Gold 894 B Out Gold 87 X Dig

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94

Trips 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

B  Q B Q

Gold L36 Z Wheel Gold 286 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

B  Q B Q

Gold 285 A Alley Gold 8376

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

B  Q B Q

Gold 5874 B Swing Gold 859 A Alley 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

B  Q B Q

Gold 288 Z Wheel Gold 287 X Dig 

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95

Jets 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X A Z A Z

B  Q B Q

Gold 836 Z Wheel Gold 486 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X A Z A Z

B  Q B Q

Gold 8376 Gold 985 A Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X A Z A Z

B  Q B Q

Gold 859 A Alley Gold 6274 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X A Z A Z

B  Q B Q

Gold 837 X Dig Gold 776 Z Drag 

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96

Eagle 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 236 Gold 8265

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 5285 Gold 786 Z Drag

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 684 Z Wheel Gold 8584 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 8L51 Z Wheel Gold 985 X Dig 

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97

Bunch  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold L386 Gold 854 W Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 276 W Whip Gold 745 Y Seam

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold 2785 Gold 869 X Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Gold L874 B Slide Gold 586 Z Drag 

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98

Empty  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X W A Z W A Z

Q Q

Gold 6336 Z Wheel Gold 5486 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X W A Z W A Z

Q Q

Gold 48376 Gold 4857 A Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X W A Z W A Z

Q Q

Gold 7368 Y Dig Gold 6274 W Wheel 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O X W A Z W A Z

Q Q

Gold 8637 X Dig Gold 9485 Z Seam 

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99

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100

Tight 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 4755 Silver Razor 8275

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 4235 Silver Razor 82L5

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 4836 Silver Razor 827 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 8237 Silver Razor 4857 

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102

Doubles 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 236 W Wheel Silver Razor 8365

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 855 W Whip Silver Razor 2L57 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 8575 Silver Razor 857 W Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q BSilver Razor 8558 Silver Razor 2368 

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103

 Ace 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Silver Razor 8255 Silver Razor 836 Y Drag

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Silver Razor 8275 Silver Razor 825 F Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA F A F

Q B Q B

Silver Razor 827 X Whip Silver Razor 837 Y Drag

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104

Slot 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Silver Razor 255 Silver Razor 236

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Silver Razor 275 Silver Razor 85 F Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XF F

A  Q B A Q B

Silver Razor 27 X Whip Silver Razor 237  

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105

Twins 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 25 Z Whip Silver Razor 236

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 256 Silver Razor 27 X Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 275 Silver Razor 27 Z Whip 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 834 Silver Razor 258

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106

 Virginia  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 836 Gold 85 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 56 Y Drag Silver Razor 47 X Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 875 Silver Razor 87 Z Whip 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XZ Z

A  Q B A Q B

Silver Razor 874 Silver Razor 458

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107

Tri  ps 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 236 W Wheel Silver Razor 836 A Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 8365 Silver Razor 855 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 276 Z Whip Silver Razor 8374

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 8558 Silver Razor 8336 

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108

Jets 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 836 W Wheel Silver Razor 836 A Alley

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 365 Y Drag Silver Razor 855 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B Q B

Silver Razor 876 Z Whip Silver Razor 8374

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XA Z A Z

Q B B Q

Silver Razor 8558 Silver Lightning 528 X Drag 

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109

Eagle 

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 826 W Whip Silver Razor 8265

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B Q B

Silver Razor 856 W Drag Silver Razor 826 Z Wheel

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

Q B B Q

Silver Razor 876 W Drag Silver Lightning 558 X Drag

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW Z W Z

B Q B Q

Silver Lightning 638 X Drag Silver Lightning 748 W Whip 

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110

Empty  

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW A Z W A Z

Q Q

Silver Razor 84L6 Z Wheel Silver Razor 845 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW A Z W A Z

Q Q

Silver Razor 8L75 W Drag Silver Razor 847 Z Whip

Y O O ⊗⊗⊗⊗ O O X Y O O ⊗⊗⊗⊗  O O XW A Z W A Z

Q Q

Silver Razor 84L7 X Whip Silver Razor 857 W Drag 

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111

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112

Colorado 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 3 (Slide).

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 6 (Curl). Find the window.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 3 (Slide).

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FINDAN OPENING IN THE MIDDLE OF THE FIELD. WHEN THE 2 ND RECEIVER PLAYSIDE IS A W OR Z RECEIVERTHEY WILL RUN A WHIP.

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113

Kansas 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 7 (Corner). Get behind the Cornerback.

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 7 (Corner). Get behind the Cornerback.

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB. If no one showsrelease into the backside flats.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FINDAN OPENING IN THE MIDDLE OF THE FIELD.

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115

Portland  

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run an 8 (Post). Get in the Seam between the Safety and Cornerback.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 5 (Comeback). If a Wing find the vacant area. If W/Z sell the fade then break hard tothe sideline.

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 5 (Comeback). Find the vacant area.

1st Receiver Backside ⇒⇒⇒⇒ Run an 8 (Post). Get in the Seam between the Safety and Cornerback.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 5 (Comeback). If a Wing find the vacant area. If W/Z sell the fade then break hard tothe sideline.

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB. If no one showsrelease and replace the middle linebacker.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A SEAM PATTERN.

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116

Seattle 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a Slant & Go. Get into the Seam.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 3 (Slide).

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 5 (Comeback).

1st Receiver Backside ⇒⇒⇒⇒ Run a Slant & Go. Get into the Seam.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 3 (Slide).

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FINDAN OPENING IN THE MIDDLE OF THE FIELD. WHEN THE 2 ND RECEIVER PLAYSIDE IS A W OR Z RECEIVERTHEY WILL RUN A WHIP.

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117

 West 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 9 (Wheel).

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 6 (Curl). Find the window.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 9 (Wheel).

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FINDAN OPENING IN THE MIDDLE OF THE FIELD.

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118

Dallas 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a Dig. Cut underneath the Safety.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 3 (Slide). Covert to a Wheel if Cornerback goes with the X.

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 7 (Skinny Post).

2nd Receiver Backside ⇒⇒⇒⇒ Run a 7 (Post). Occupy the Safety to clear out for the Dig.

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A SEAM. WHEN THE 2ND RECEIVERPLAYSIDE IS A W OR Z RECEIVER THEY WILL RUN A WHEEL.

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119

Houston 

FC

C $ M W RE T T E 

Y O O ⊗ O O X Z

B  Q A

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 2 (Drag). Find the opening behind the Linebackers.

A ⇒⇒⇒⇒ Run a 3 (Slide). Look quick.

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

NOTE: WHEN THERE IS AN H-BACK IN THE BACKFIELD HE WILL RUN THE SLIDE AND THE A WILL HELPWITH PROTECTION.

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120

South 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Play side ⇒⇒⇒⇒ Run a 5 (Comeback). Find the vacant area.

3rd Receiver Play side* ⇒⇒⇒⇒ Run a 6 (curl) to the middle of the field and find the vacant area.

1st Receiver Backside ⇒⇒⇒⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Backside ⇒⇒⇒⇒ Run a 5 (Comeback). Find the vacant area.

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 2ND RECEIVER PLAYSIDE / BACKSIDE IS A W OR Z RECEIVER THEY WILL RUN A CURL.

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121

North 

FC C

R W M $E T T E 

Y O O ⊗ O O X A F

Q B

O Line ⇒⇒⇒⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒⇒⇒⇒ Run a 9 (Fade).

2nd Receiver Play side ⇒⇒⇒⇒ Run a 9 (Seam).

3rd Receiver Play side* ⇒⇒⇒⇒ Run an 8 (Post).

1st Receiver Backside ⇒⇒⇒⇒ Run a 9 (Fade).

2nd Receiver Backside ⇒⇒⇒⇒ Run a 9 (Seam).

B ⇒⇒⇒⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.

NOTE: WHEN THE 2ND RECEIVER PLAYSIDE / BACKSIDE IS A W OR Z RECEIVER THEY WILL RUN A SKINNY POST. INTRIPS THE TIGHT END WILL RUN A 7 (CORNER).

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123

 Yellow 900 Z Rocket VariationsYellow 900 W LaserYellow 900 X RocketYellow 900 Y Laser

F

C CR W M $

E T T E 

X O O ⊗ O O Y W Z

Q A

Y ⇒⇒⇒⇒ Release immediately downfield and kick out the Corner.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Release immediately downfield and block the Mike backer.

RT ⇒⇒⇒⇒ Release immediately downfield and block the Strike backer.

X ⇒⇒⇒⇒ Release immediately downfield and block the Rover backer.

W ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Step up and engage any Defensive Lineman that shows play side.

Z ⇒⇒⇒⇒ Execute screen pattern. Take one burst step up field then fold up behind the kick out block.

Q ⇒⇒⇒⇒ Quick 1 step drop. Hit receiver on stride.

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124

 Yellow 900 A B ubble Right 

CC $ M W R F

E T T E 

Y O O ⊗ O O X A Z

B  Q

Y ⇒⇒⇒⇒ Run off the Corner.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒⇒⇒⇒ Pass set and step play side blocking the 2 Technique for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set and step play side blocking the DE for a two count then release to the 2nd levelpicking up first defender that shows.

RT ⇒⇒⇒⇒ Release immediately downfield and block the Rover backer.

X ⇒⇒⇒⇒ Stalk block the Corner.

Z ⇒⇒⇒⇒ Stalk block the Safety or Defender that is over you. If uncovered down block on the

backer.

B ⇒⇒⇒⇒ Step up and fill for the C and RG sliding play side.

A ⇒⇒⇒⇒ Execute screen pattern. Get up field working to get around the corner.

Q ⇒⇒⇒⇒ Quick 3 step drop looking downfield. Turn, find the A back and release.

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125

 Yellow 900 Bait Bubble B Left 

CC $ M W R F

E T T E 

Y O O ⊗ O O X A Z

B  Q

Y ⇒⇒⇒⇒ Run off the Corner.

LT ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level blocking the Strike Backer.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒⇒⇒⇒ Pass set and cut the DE.

X ⇒⇒⇒⇒ Stalk block the Corner.

Z ⇒⇒⇒⇒ Stalk block the Safety or Defender that is over you. If uncovered down block on thebacker.

A ⇒⇒⇒⇒ Execute the Swing pattern.

B ⇒⇒⇒⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Get upfield working to get around the corner.

Q ⇒⇒⇒⇒ Quick 3 step drop. Pump fake to the A back, turn and hit the B back in stride.

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126

 Yellow 900Read  

FC C

R W M $E T T E 

X O O ⊗ O O Y W Z

Q A

Y ⇒⇒⇒⇒ Release immediately downfield and block the Striker backer.

LT ⇒⇒⇒⇒ Release immediately downfield and block the Rover backer.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒⇒⇒⇒ Pass set and protect for the duration of the play.

RG ⇒⇒⇒⇒ Pass set and protect for the duration of the play.

RT ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

X ⇒⇒⇒⇒ Release immediately downfield and kick out the Corner.

Z ⇒⇒⇒⇒ Run off the Corner.

W ⇒⇒⇒⇒ Execute screen pattern. Take one burst step up field then fold up behind the kick out block.

A ⇒⇒⇒⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Get upfield working to get around the corner.

Q ⇒⇒⇒⇒ Quick 1 step drop. First look at the W Receiver. If isn’t open reset your feet and hit the ABack on the Swing.

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127

 Yellow 936 F Wall  VariationsYellow 936 A Wall

F

CC $ M W R

E T T E 

Y O O ⊗ O O X 

FB  Q A

Y ⇒⇒⇒⇒ Release immediately downfield and block the Corner.

LT ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release downfield blocking the Safety.

RT ⇒⇒⇒⇒ Pass set and cut the DE.

X ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Step up and engage any Defensive Lineman that shows.

B ⇒⇒⇒⇒ Execute run play action fake then protect backside.

A ⇒⇒⇒⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Once tothe perimeter become a north/south runner.

Q ⇒⇒⇒⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Find F Backrunning along the LOS.

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Green 900  A R ight VariationsGreen 900 B Right/Left

F

C CR W M $

E T T E 

X O O ⊗ O O Y W Z

Q A

Y ⇒⇒⇒⇒ Release immediately downfield and block the Safety.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set and protect for the duration of the play.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

X ⇒⇒⇒⇒ Release immediately and run off downfield.

W ⇒⇒⇒⇒ Run off the Corner.

Z ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Pass block the DE for a count, plant off outside foot and turn towards the QB. Follow leadblockers.

Q ⇒⇒⇒⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the A back.

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Green 900  A  Middle VariationsGreen 900 B Middle

F

C CR W M $

E T T E 

X O O ⊗ O O Y W Z

Q A

Y ⇒⇒⇒⇒ Release immediately and run a 3 (Slide) to run off the Strike backer.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and RG.Block first defender that shows.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the LG and RG.Block first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and LG.Block first defender that shows.

RT ⇒⇒⇒⇒ Pass set and cut the DE.

X ⇒⇒⇒⇒ Release immediately and run a 3 (Slide) to run off the Rover backer.

W ⇒⇒⇒⇒ Run off the Corner.

Z ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Pass block off the edge for a count, work to where the ball was snapped and turn. Getbehind the wedge and find the seam.

Q ⇒⇒⇒⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the A back.

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Green 900F Middle VariationsGreen 900 H MiddleGreen 900 A Middle

F

C CR W M $

E T T E 

X O O⊗

O O Y A FQ B

Y ⇒⇒⇒⇒ Run off the Corner.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and RG.Block first defender that shows.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the LG and RG.Block first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and LG.Block first defender that shows.

RT ⇒⇒⇒⇒ Pass set and cut the DE.

X ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Release immediately and run a 3 (Slide) to run off the Strike backer.

B ⇒⇒⇒⇒ Run a Swing pattern to run off the Rover backer.

F ⇒⇒⇒⇒ Step up and pass protect for a count. Work to where the ball was snapped and turn. Getbehind the wedge and find a seam.

Q ⇒⇒⇒⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the F back.

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Green 930 BR ight VariationsGreen 940 A Right/Left

F

C CR W M $

E T T E 

X O O ⊗ O O Y W Z

B  Q

Y ⇒⇒⇒⇒ Release immediately downfield and block the Safety.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set and protect for the duration of the play.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

X ⇒⇒⇒⇒ Release immediately and run off downfield.

W ⇒⇒⇒⇒ Run off the Corner.

Z ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Execute play action run fake then pass block the DE for a count. Plant off outside foot andturn towards the QB. Follow lead blockers.

Q ⇒⇒⇒⇒ Execute run play action. Work to 7 yards depth looking downfield then find the B back.

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Green 900  Y R ight VariationsGreen 900 X Right/Left

F

C CR W M $

E T T E 

X O O ⊗ O O Y W Z

Q B

Y ⇒⇒⇒⇒ Pass block DE for a two count, plant off outside foot and turn toward the QB. Follow thelead blockers.

LT ⇒⇒⇒⇒ Pass set and cut the DE.

LG ⇒⇒⇒⇒ Pass set and protect for the duration of the play.

C ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒⇒⇒⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒⇒⇒⇒ Pass set for a one count then release to the 2nd level picking up first defender that shows.

X ⇒⇒⇒⇒ Release immediately and run off downfield.

W ⇒⇒⇒⇒ Run off the Corner.

Z ⇒⇒⇒⇒ Run off the Corner.

B ⇒⇒⇒⇒ Run a Swing pattern to run off the Strike backer.

Q ⇒⇒⇒⇒ Take 3 step drop. Look downfield, find the Y then release.

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Silver Razor 900 B Left 

FC C

R W M $E T T E 

X O O ⊗ O O Y A F

B Q

Y ⇒⇒⇒⇒ Run off the Corner and execute a Comeback.

LT ⇒⇒⇒⇒ Slide protect (Zone) for a two count then release downfield. Block first defender thatshows.

LG ⇒⇒⇒⇒ Slide protect (Zone) for a two count then release downfield. Block first defender thatshows.

C ⇒⇒⇒⇒ Slide protect (Zone) for a two count then release to the 2nd level. Block first defender thatshows.

RG ⇒⇒⇒⇒ Slide protect (Zone) for the duration of the play.

RT ⇒⇒⇒⇒ Slide protect (Zone) for the duration of the play.

X ⇒⇒⇒⇒ Run off the Corner and execute a Post looking to block the Safety.

A ⇒⇒⇒⇒ Release immediately looking like on a pass route. Down block on the Will backer.

F ⇒⇒⇒⇒ Run a Slide.

B ⇒⇒⇒⇒ Pass block on the DE for a count, plant off outside foot and turn towards the QB. Followthe lead blockers.

Q ⇒⇒⇒⇒ Sprint out, look downfield. Stop, set your feet and find the B Back.

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Silver Razor 935 Z Bubble 

FC C

$ M W RE T T E 

X O O ⊗ O O Y A Z

Q  B

Y ⇒⇒⇒⇒ Stalk block the Corner.

LT ⇒⇒⇒⇒ Slide protect (Zone) for the duration of the play.

LG ⇒⇒⇒⇒ Slide protect (Zone) for the duration of the play.

C ⇒⇒⇒⇒ Slide protect (Zone) for the duration of the play.

RG ⇒⇒⇒⇒ Slide protect (Zone) for a two count then release to the 2nd level. Block first defender thatshows.

RT ⇒⇒⇒⇒ Release immediately downfield and block the first defender that shows.

X ⇒⇒⇒⇒ Run off the Corner.

A ⇒⇒⇒⇒ Release immediately downfield and block the first Rover backer.

B ⇒⇒⇒⇒ Execute play action run fake then pass block the backside DE.

Z ⇒⇒⇒⇒ Execute screen pattern. Once with ball get upfield immediately. Follow blocks.

Q ⇒⇒⇒⇒ Execute run play action then immediately get the ball out to the Z.

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Scramble System   At certain times throughout a game, situations will develop where the Quarterback finds himself “on the run”. When this happens we need everyone on the same page.If we follow a few simple rules we have a chance for a BIG PLAY!

O-Line: Stay with your blocks until the whistle blows. Never give up! If you here a“GO” call, block the nearest defender up field. Keep from being called for a“dumb” penalty.

Receivers: The play side Receiver that is deep, should come back to the Quarterback and get into the QB’s vision. The play side receiver that is intermediate,should stay intermediate and get into the QB’s vision. The play sideReceiver that is short should break deep. Backside Receivers should stay attheir depth but work towards the middle of the field.

X O O ⊗ O O Y A F

B Q

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Formations 

Y O O ⊗⊗⊗⊗ O O X  Y O O ⊗⊗⊗⊗ O O XA4  Q1  F2  Q1 

B3  A4  B3  F2 

Falcon T

X O ⊗⊗⊗⊗ O O O Y  Y O O O ⊗⊗⊗⊗ O XA4  Q1  F2  A4  Q1  F2 

B3  B3 

King Right King Left

Player Alignment 

Quarterback:   The quarterback sets up under the Center.

Fullback:   The Fullback sets up in a 3-point stance, 3 yards directly behindthe center.

 Wingbacks:   The Wingbacks set up in a 2-point stance turned in 45° toward the QB.

Halfbacks:  In the T Formation the Halfbacks will set up in a 3-Point stance, 3 yardsdirectly behind the inside shoulder of the Offensive Tackle.

 Tight Ends:   The Tight Ends will align themselves with the linemen and take 6 inch splits.

Offensive Line:  The O-Line should have a base split of 6 inches. The splits may change to toe-to-toe depending on the situation. The O-Line may get into a 4 point stance if the situation calls for it. 

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Motion Diagram

Rip Liz

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O O OO O

Rocket Laser

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O O OO O

Ram Lion

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O O OO O

Rip Liz

O O O ⊗⊗⊗⊗ O O O O O O ⊗⊗⊗⊗ O O OO O O OO O

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Black 331/330 Trap 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Base block the 6 Technique.

LT ⇒⇒⇒⇒ Get to the 2nd level and down block the Will backer.

LG ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Pull and trap the 2 Technique.

RT ⇒⇒⇒⇒ Get to the 2nd level and block the Strike backer.

X ⇒⇒⇒⇒ Release immediately downfield and block the Safety.

A ⇒⇒⇒⇒ Get to the 2nd level and block the Rover backer.

F ⇒⇒⇒⇒ Liz Motion, carry out Buck Sweep action.

B ⇒⇒⇒⇒ Take 45°°°° step forward away from play side and take handoff from QB. Bend back play sidefollowing the Guards trap block.

Q ⇒⇒⇒⇒ Reverse pivot, give handoff to the B Back. Carry out Buck Sweep action, boot awayfrom play.

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Black  548/529 Buck  

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Reach the 6 Technique.

LT ⇒⇒⇒⇒ Cut-off the 2 Technique.

LG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒⇒⇒⇒ Cut-off the 2 Technique.

RG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒⇒⇒⇒ Take guard trap steps. Carry out fake through the line and either get tackled or blocknearest defender.

A ⇒⇒⇒⇒ Rip Motion to Halfback depth, receive hand-off from QB and get to the perimeter.

Q ⇒⇒⇒⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the Aback. Continue boot action away.

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Black  548/529 Load  

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Reach the 6 Technique.

LT ⇒⇒⇒⇒ Cut-off the 2 Technique.

LG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒⇒⇒⇒ Cut-off the 2 Technique.

RG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒⇒⇒⇒ Lead around the perimeter and block first defender that shows.

A ⇒⇒⇒⇒ Rip Motion to Halfback depth, receive hand-off from QB and get to the perimeter.

Q ⇒⇒⇒⇒ Reverse pivot and handoff to the A back. Continue boot action away.

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Grey 548/529Toss VariationsBlack 548/529 Toss

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Reach the 6 Technique.

LT ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

LG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Base block the 2 Technique.

RT ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒⇒⇒⇒ Lead around the perimeter and block first defender that shows.

A ⇒⇒⇒⇒ One step Rip Motion, look the pitch all the way into hands. Get to the perimeter.

Q ⇒⇒⇒⇒ Open up to the A Back and pitch the ball aiming for his hands. Pivot around and leadaround the corner picking up the first defender that shows.

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548/529 Jet 

F

C R W M $ CE T T E 

XOO⊗OOY A Q F

B

Y ⇒⇒⇒⇒ Arc block the Strike backer.

LT ⇒⇒⇒⇒ Cut-off the 2 Technique.

LG ⇒⇒⇒⇒ Get to the second level and block the Will backer.

C ⇒⇒⇒⇒ Cut-off the 2 Technique.

RG ⇒⇒⇒⇒ Get to the second level and block the Mike backer.

RT ⇒⇒⇒⇒ Reach and cut-off the 6 Technique.

X ⇒⇒⇒⇒ Get to the second level and block the Rover backer.

F ⇒⇒⇒⇒ Get to the 2nd level and block the Corner. First option is to seal Corner to the inside.

B ⇒⇒⇒⇒ Take a side step away from play side and carry out play fake from QB, then block the DE.

A ⇒⇒⇒⇒ Rambo Motion, take hand-off from QB and continue down the LOS. Get to the perimeterand become a North/South runner.

Q ⇒⇒⇒⇒ As soon as the snap is received open up to the A back and hand-off the ball. Continue witha play fake to the B Back.

NOTE: O-LINE SPLITS MAY BE REDUCED TO TOE-TO-TOE DEPENDING ON THE SITUATION.

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Black  544/525 Power  

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Base block the 6 Technique.

LT ⇒⇒⇒⇒ Get to the 2nd level and down block the Will backer.

LG ⇒⇒⇒⇒ Pull and lead up the 4 hole. Block first defender that shows.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique, look to chip to the Mike backer.

X ⇒⇒⇒⇒ Base block the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer.

B ⇒⇒⇒⇒ Lead through hole and block the first backer that shows.

A ⇒⇒⇒⇒ Rip Motion to Halfback depth, receive hand-off from QB and sprint through thehole. Take a direct path through the outside leg of the RG.

Q ⇒⇒⇒⇒ Reverse pivot and handoff to the A back. Continue boot action away.

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Grey 544/525 Pitch  VariationsBlack 544/525 Pitch

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

LT ⇒⇒⇒⇒ Pull and log up the 4 hole. Block first defender that shows.

LG ⇒⇒⇒⇒ Pull and lead up the 4 hole. Look to block the Strike backer.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique, look to chip to the Will backer.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer.

B ⇒⇒⇒⇒ Kick out the DE.

A ⇒⇒⇒⇒ Rip Motion, look the pitch all the way into hands. Cut up through the 4 hole. Follow yourblocks.

Q ⇒⇒⇒⇒ Open up to the A Back and pitch the ball aiming for his hands. Continue boot action away.

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Black  548/529 Wing Toss 

F

C R W M $ CE T T E 

X O ⊗ O O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer.

LG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒⇒⇒⇒ Block down on the 1 Technique.

RG ⇒⇒⇒⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒⇒⇒⇒ Combo block with XT on the 2 Technique.

XT ⇒⇒⇒⇒ Combo block with RT on the 2 Technique, look to chip to the Will backer.

X ⇒⇒⇒⇒ Reach the DE.

F ⇒⇒⇒⇒ Down block on the DE.

B ⇒⇒⇒⇒ Lead around the perimeter and block first defender that shows.

A ⇒⇒⇒⇒ On the snap take a direct path through the heels of the B Back. Look the pitch all the wayinto hands. Get to the perimeter.

Q ⇒⇒⇒⇒ Open up to the A Back and pitch the ball aiming for his hands. Boot away and block anydefender coming off the backside edge.

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Grey 344/325 Counter  VariationsBlack 544/525 Counter

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if overpursues the play.

LT ⇒⇒⇒⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒⇒⇒⇒ Pull and kick out the DE.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Liz motion, make a good play fake as if running Toss.

B ⇒⇒⇒⇒ Carry out fake through the line and fill backside for pulling Linemen. Continue downfield

if there is no penetration.

A ⇒⇒⇒⇒ Take one step up field, comeback slightly bellying away from the LOS to avoid anypenetration. Take an inside handoff from the QB back. Read the pulling guard’s kick-outblock.

Q ⇒⇒⇒⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the Aback. Continue boot action away.

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Grey 344/325 Halfback Counter  VariationsBlack 544/525 Halfback Counter

F

C R W M $ CE T T E 

X O O ⊗ O O Y Q

A B F

Y ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if overpursues the play.

LT ⇒⇒⇒⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒⇒⇒⇒ Pull and kick out the DE.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Belly around, make a good play fake as if running Toss.

B ⇒⇒⇒⇒ Carry out fake through the line and fill backside for pulling Linemen. Continue downfield

if there is no penetration.

A ⇒⇒⇒⇒ Take one step away from play side, comeback and take a direct path through the outsideleg of the RG. Take an inside handoff from the QB back. Read the pulling guard’s kick-outblock.

Q ⇒⇒⇒⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the Aback. Continue boot action away.

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Grey 348/329 Cross 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if overpursues the play.

LT ⇒⇒⇒⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒⇒⇒⇒ Pull and kick out the DE.

C ⇒⇒⇒⇒ Step away play side and down block the 2 Technique.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

X ⇒⇒⇒⇒ Reach the 6 Technique.

F ⇒⇒⇒⇒ Liz motion, take handoff from the QB then give the A back an inside handoff as hecounters back.

B ⇒⇒⇒⇒ Fill backside for pulling Linemen. Continue downfield if there is no penetration.

A ⇒⇒⇒⇒ Take one step up field, counter back along the LOS and take an inside handoff from the FBack. Read the pulling guard’s kick-out block.

Q ⇒⇒⇒⇒ Open up to the F Back, give handoff and boot away blocking any defender off the edge. If no defender shows continue around the kick out block and block downfield.

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Red 534/535 Belly  VariationsRed 534/535 Belly Fold

F

C R W M $ CE T T E 

X O O ⊗ O O Y 

A Q FB

Y ⇒⇒⇒⇒ Base block the 6 Technique.

LT ⇒⇒⇒⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG⇒⇒⇒⇒

Combo block with LT on the 2 Technique.

C ⇒⇒⇒⇒ Get to the 2nd level and block the Will backer.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique. Look to chip to the Mike backer.

X ⇒⇒⇒⇒ Base block the 6 Technique.

A ⇒⇒⇒⇒ Get to the 2nd level and block the Rover backer.

F ⇒⇒⇒⇒ Liz Motion, lead up through the hole and block the Strike backer.

B ⇒⇒⇒⇒ Take a direct path through the outside leg of the RG.

Q ⇒⇒⇒⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

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Black 536/537 Belly Down  

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒⇒⇒⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG ⇒⇒⇒⇒ Combo block with LT on the 2 Technique.

C ⇒⇒⇒⇒ Step play side stopping any penetration by the 2 Technique then get to the 2nd level andblock the Will backer.

RG ⇒⇒⇒⇒ Pull and kick out the DE.

RT ⇒⇒⇒⇒ Down block on the 2 Technique.

X ⇒⇒⇒⇒ Base block the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer.

A ⇒⇒⇒⇒ Rip Motion, come around faking option.

B ⇒⇒⇒⇒ Take a direct path through the inside leg of the RT.

Q ⇒⇒⇒⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

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Grey 518/519 Belly Keep VariationsBlack 518/519 Belly Keep

F

C R W M $ CE T T E 

X O O ⊗ O O Y 

A Q FB

Y ⇒⇒⇒⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒⇒⇒⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG⇒⇒⇒⇒

Combo block with LT on the 2 Technique.

C ⇒⇒⇒⇒ Cut-off the 2 Technique.

RG ⇒⇒⇒⇒ Pull and log around the perimeter.

RT ⇒⇒⇒⇒ Pull and lead around the perimeter.

X ⇒⇒⇒⇒ Base block the 6 Technique.

F ⇒⇒⇒⇒ Down block on the DE.

A⇒⇒⇒⇒

Rocket Motion. Lead around the perimeter.

B ⇒⇒⇒⇒ Make a good playfake, fill for pulling Linemen.

Q ⇒⇒⇒⇒ Open play side, give a good play fake to the B Back. Sprint around the perimeter. Followblocks.

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Orange 634/635 Triple VariationsOrange 634/635 Triple Arc

F

C R W M $ C

E T T ∇∇∇∇ 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒⇒⇒⇒ Combo block with LG on the 2 Technique. Chip to the Rover backer.

LG ⇒⇒⇒⇒ Combo block with LT on the 2 Technique.

C ⇒⇒⇒⇒ Get to the 2nd level and block the Will backer.

RG ⇒⇒⇒⇒ Combo block with RT on the 2 Technique.

RT ⇒⇒⇒⇒ Combo block with RG on the 2 Technique.

X ⇒⇒⇒⇒ Base block the 6 Technique.

F ⇒⇒⇒⇒ Get to the 2nd level and down block the Strike backer.

A ⇒⇒⇒⇒ Rip motion, belly around. Keep pitch relationship (5 x 2).

B ⇒⇒⇒⇒ Take a direct path through the outside leg of the RG.

Q ⇒⇒⇒⇒ Ride the B Back. Give the ball unless the hand off key comes down. If so, accelerate aroundthe perimeter and attack the pitch.

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530/531   Wedge 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B

Y ⇒⇒⇒⇒ Step to hole, get hip to hip with RT. Don’t allow penetration.

LT ⇒⇒⇒⇒ Step to hole, get hip to hip with LG and X. Don’t allow penetration.

LG ⇒⇒⇒⇒ Step to hole, get hip to hip with C and LT. Don’t allow penetration.

C ⇒⇒⇒⇒ Fire out of stance, get hip to hip with LG and RG. Don’t allow penetration.

RG ⇒⇒⇒⇒ Step to hole, get hip to hip with C and RT. Don’t allow penetration.

RT ⇒⇒⇒⇒ Step to hole, get hip to hip with RG and Y. Don’t allow penetration.

X ⇒⇒⇒⇒ Step to hole, get hip to hip with LT. Don’t allow penetration.

F ⇒⇒⇒⇒ Attach to end of wedge. Get hip to hip with Y. Don’t allow penetration.

A ⇒⇒⇒⇒ Attach to end of wedge. Get hip to hip with X. Don’t allow penetration.

B ⇒⇒⇒⇒ Take a direct path through the play side leg of the C. Follow wedge until you see a seam to

run through.

Q ⇒⇒⇒⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

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 White 548/529 Waggle 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

LT ⇒⇒⇒⇒ Step hard play side (away from call), initiate contact with the 2 Technique for two steps,sink on 3rd.

LG ⇒⇒⇒⇒ Pull play side (away from call), seal the perimeter.

C ⇒⇒⇒⇒ Step hard play side (away from call), initiate contact with the 2 Technique for two steps,sink on 3rd.

RG ⇒⇒⇒⇒ Pull play side (away from call), seal the perimeter.

RT ⇒⇒⇒⇒ Step hard play side (away from call), initiate contact with the 6 Technique for twosteps, sink on 3rd.

F ⇒⇒⇒⇒ Liz Motion, carry out fake. Block backside End.

X ⇒⇒⇒⇒ Take inside release and run a 2 (Drag).

Y ⇒⇒⇒⇒ Take an outside release and run a 7 (Corner)

B ⇒⇒⇒⇒ Take guard trap steps. Carry out fake through the line and run a 3 (Out).

Q ⇒⇒⇒⇒ Reverse pivot, give a good play fake to the B Back then finish rotation and give a play faketo the F Back. Sprint to the perimeter. You have a Run/Pass option.

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Green 534/535Belly Pass 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

LT ⇒⇒⇒⇒ Step hard away from play side, initiate contact with the 6 Technique for two steps,sink on 3rd.

LG ⇒⇒⇒⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

C ⇒⇒⇒⇒ Step play side, initiate contact with the 2 Technique, pick up any linebackers blitzing AGap.

RG ⇒⇒⇒⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

RT ⇒⇒⇒⇒ Step hard play side, initiate contact with the 6 Technique for two steps, sink on 3rd.

A ⇒⇒⇒⇒ Rocket Motion, belly around and block off the play side edge.

B ⇒⇒⇒⇒ Take Belly play fake. Help with inside protection.

F⇒⇒⇒⇒

Run a 3 (Slide). Look quickly.Y ⇒⇒⇒⇒ Take an outside release and run a 7 (Corner)

X ⇒⇒⇒⇒ Take inside release and run a 2 (Drag).

Q ⇒⇒⇒⇒ Open play side, give a good play fake to the B Back. Take a quick three step drop andrelease. Follow read rules.

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159

Green  634/635Triple Pass 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

LT ⇒⇒⇒⇒ Step hard away from play side, initiate contact with the 6 Technique for two steps,sink on 3rd.

LG ⇒⇒⇒⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

C ⇒⇒⇒⇒ Step play side, initiate contact with the 2 Technique, pick up any linebackers blitzing AGap.

RG ⇒⇒⇒⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

RT ⇒⇒⇒⇒ Step hard play side, initiate contact with the 6 Technique for two steps, sink on 3rd.

A ⇒⇒⇒⇒ Rip Motion, belly around and block off the play side edge.

B ⇒⇒⇒⇒ Take Belly play fake. Help with inside protection.

F⇒⇒⇒⇒

Run a 7 (Corner).Y ⇒⇒⇒⇒ Take an outside release and run a 3 (Slide)

X ⇒⇒⇒⇒ Take inside release and run an 8 (Post).

Q ⇒⇒⇒⇒ Open play side. Give a good play fake to the B Back, take 2 steps as if running option thentake a quick three step drop and release. Follow read rules.

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Silver Razor  L837  

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

O-Line ⇒⇒⇒⇒ Slide Protection play side.

F ⇒⇒⇒⇒ Run a 7 (Corner).

Y⇒⇒⇒⇒

Take an outside release and run a 3 (Slide)X ⇒⇒⇒⇒ Take inside release and run an 8 (Post).

B ⇒⇒⇒⇒ Sprint to the end of the LOS and block off the edge.

A ⇒⇒⇒⇒ Rocket Motion, sprint to the perimeter and block first defender that shows. Leaddownfield if QB decides to run.

Q ⇒⇒⇒⇒ Take one step back to clear way for the B Back. Sprint out. Follow read rules. Youhave a Run/Pass option.

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161

Silver Razor  L839 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

O-Line ⇒⇒⇒⇒ Slide Protection play side.

F ⇒⇒⇒⇒ Run a 9 (Wheel).

Y⇒⇒⇒⇒

Take an outside release and run a 3 (Slide)X ⇒⇒⇒⇒ Take inside release and run an 8 (Post).

B ⇒⇒⇒⇒ Sprint to the end of the LOS and block off the edge.

A ⇒⇒⇒⇒ Rocket Motion, sprint to the perimeter and block first defender that shows. Leaddownfield if QB decides to run.

Q ⇒⇒⇒⇒ Take one step back to clear way for the B Back. Sprint out. Follow read rules. Youhave a Run/Pass option.

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162

Si  lver Razor  548/529HB Pass 

F

C R W M $ CE T T E 

X O O ⊗ O O Y A Q F

B  

O-Line ⇒⇒⇒⇒ Zone run blocking to sell play. Do Not go downfield.

A ⇒⇒⇒⇒ Rip Motion, receive pitch from QB. Must make play look like Toss. Pull up, followread rules.

B ⇒⇒⇒⇒ Sprint to the end of the LOS and block off the edge.

F ⇒⇒⇒⇒ Run a 7 (Corner).

Y ⇒⇒⇒⇒ Take an outside release and run a 3 (Slide)

X ⇒⇒⇒⇒ Take inside release and run an 8 (Post).

Q ⇒⇒⇒⇒ Open up to the A Back and pitch the ball aiming for his hands. Block off the edgebackside.

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Situation Offense Situation offense will be broken down into three respective parts.

1) Field Position: Backed Up, Base, 4 Downs, Red Zone, Goal-Line.

2) Time/Quarter/Score: 2 Minute, Possession Offense, End of Half/Game.

3) Personnel Packages:  Base/ Hawk/ Panther/ Jumbo. 

Field Position Offense:

Backed Up: Coming out from our own goal line to the 5 yards line.

Utilize QB Slam and Blast out of our base offense. Interior runs, quick developingplays out of our Goal-Line package. Quick 1 step passes with “Max” protection. Don’tget sacked, intentional ground, or hold the ball in your own end zone, or it will coast usa safety.

Base: Own 5 yard line to the opponent’s 40 yard line.

Think field position until we cross our own 20 yard line. Past our 20 yard line, run ourgame plan from any formation.

4 Downs: Inside the opponent’s 35 yard line.

With more downs we can take more chances on short yardage plays on 1st and 2nd down to create a manageable 3rd or 4th down conversion. We can also run play actionpass on any down.

Red Zone: Inside the opponent’s 20 yard line.

As the field shortens, defenses will tighten and usually play man coverage and blitzwith less field to defend. We need high percentage of scoring once we get into the RedZone. Play Action passes will be highly considered on 1

stand 2

nddown. NO

TURNOVER / NO PENALTIES.

Goal Line: Inside the opponent’s 5 yard line.

Inside the 5 yard line we can still run our base offense, but straight ahead plays such asCrunch, Blast, Slam and Power will be the running plays of choice. Play Action passeswill be considered on 1

stand 2

nddown. We also can utilize our Goal-Line Offense and

run quick hitting plays.

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Time/Quarter/Score:

2-Minute: When we are behind and there is less than 2 minutes remaining in the game.

Since our base offense is spread and out of the shotgun we are in a good position to runthe 2-minute offense. Since we need to score quickly, 3 step drop pass plays will beprimarily used, but 1 step passes and screens will also be considered. Our Option plays,

QB Draw, and Trick Plays will also be used to keep the defense off balance andguessing. GET OUT OF BOUNDS AS OFTEN AS POSSIBLE.

Possession: When we are winning in the 4th quarter.

We will primarily stay in our base offense and run our game plan, but no high risk plays will be used. Play Action and 1 step passes will be used sparingly. DO NOTFORCE THE BALL, IF NO ONE IS OPEN THROW IT AWAY OR TAKE THESACK. KEEP THE CLOCK RUNNING. NO TURNOVERS!

End of half: The last couple plays of the first half.

We need to first decide if we want to try to score before the end of the half or if wewant to run the clock out. If we are inside our own 30 yard line and the probability of us scoring is very little then we will call safe running plays to run the clock out ormaybe get lucky and break a big play. If we are over our own 30 yard line and think wehave a possibility of scoring then we will throw the ball downfield and utilize out 2-Minute offense. If we are over the 50 yard line and our Quarterback can reach the endzone then we will throw a Hail Mary on our last play of the half.

End of game: The last couple plays of the game

If we are winning with less than a minute remaining in the game then we will simplykneel on the football. If our opponent has timeouts remaining we will run ourpossession offense. If we are behind with less than a minute remaining then we will useour 2-Minute offense to try to score and win the game. Pass plays toward the sidelinewill have to be used to save time on the clock. If we have timeouts remaining we canuse the middle of the field if the defense is giving it to us. If we are out of range for aHail Mary on the last play of the game we will run a short pass or screen and perform aseries of laterals in an attempt to score. If our Quarterback can reach the end zone thenwe will throw a Hail Mary on the last play of the game.

Personnel Packages:

Base: Our base offense.

Our base personnel will be comprised of our best 11 offensive players, since thispersonnel package will be used the majority of the time.

Hawk: Our base offense with the A Back being the lone back in the backfield.

Our Hawk package will be comprised of our Base personnel with the A Back being thelone back in our single back sets in place of the B Back.

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Panther: Our receiver/speed heavy offense.

In certain situations we want to create mismatches with our opponents personnel. Inour Panther package we want to use our fastest and best pass receivers in the game andget them into space. Speed is this packages main priority.

Jumbo: Our short yardage offense.

In our short yardage/goal line package we want to get our biggest and strongest playersinto the game to over power and create a surge into the defense. In this situation sizeand power takes priority over speed.

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Special / Trick Plays  Within our offense we will have trick plays that will be in our game play from week to week. These plays might not be consistant with our normal offense. By utilizing trick plays we can keep defenses off balance and hopefully make a BIG

PLAY.

Possibilities:

Reverse / Fake Reverse

HB Option Pass

Reverse Pass

Flea-Flicker

Hook n’ Ladder

Hitch n’ Throw