HIGH MIDDLE AGES 1050-1350
Feb 13, 2016
HIGH MIDDLE AGES
1050-1350
Agricultural Revolution
New Technology iron plows horse harness
rather than oxen – quicker
windmill to grind grain
Expanding Production
peasants cleared forests, drained swamps, reclaimed waste land
led to population increase
Trade Revives
people began to desire more than what was produced on the manor peasants wanted
iron for tools nobles wanted fine
wool, furs, and spices from Asia
New Trade Routes
traders formed merchant caravans for safety
regular trade routes were set up
local goods (honey, furs, fine cloth, tin, lead) were exchanged for
imported goods (Chinese silks, Byzantine gold jewelry, Asian spices)
Constantinople to Venice to Flanders to England
Trade Fairs
located near navigable rivers and where trade routes met
people from nearby villages, towns, and castles attended
entertainment included jugglers, acrobats, and dancing bears
New Towns
merchants would wait out the winter near a castle or bishop’s palace
artisans came to live eventually populations
reached 10,000 most prosperous cities
were in northern Italy and Flanders – which were centers of the wool trade and prosperous textile industries
Charter
merchants would ask the local lord for a written document that set out the rights and privileges of the town
in return the merchants paid the lord a large sum of money, a yearly fee, or both
charters usually allowed townspeople to choose their own leaders and control their own affairs
most had a clause declaring any serf who lived in the town a year and a day to be free
Commercial Revolution
money reappeared merchants borrowed from moneylenders to buy
goods capital – money for investment new business practices partnerships – merchants pooled their funds to
finance a large-scale ventures insurance was created to compensate for lost or
destroyed merchandise bills of exchange used – deposit money in a bank
in one city and cash in the paper in another city (from Middle East)
social changes
use of money undermined serfdom lords needed
money to buy goods
peasants sold produce to townspeople and paid the lord’s rent with money rather than labor
by 1000 – middle class of merchants, traders, and artisans emerged between nobles and peasants
nobles resented middle class for being a disruptive influence
clergy felt the practice of usury (lending money at interest) was immoral
by 1300 – few serfs were left in Western Europe
Role of Guilds
guilds – associations of merchants and artisans that dominated life in medieval towns by passing laws, levying taxes, and deciding how to spend funds
each guild represented a different occupation in some towns there were riots between craft guilds and wealthier
merchant guilds guilds limited membership, monopolized labor, made rules to ensure
quality, regulated hours of labor, regulated prices, provided social services by opening schools and hospitals and aiding widows and children of guild members
apprentice (trainee) began to serve a guildmaster around age 7 and spent 7 years learning the trade and only received bed and board
most became journeymen (salaried workers), few became guildmasters women were in guilds some inherited shops some apprenticed as ribbonmakers, papermakers, and surgeons in some cities a third of all guildmembers were women
City Life
cities were surrounded by walls for protection narrow streets and tall houses larger cities had a great cathedral or a splendid guild
house hawkers sold stuff during the day unlit streets were deserted at night no garbage or sewage collection people yelled “gardy loo” as they flung their waste
out a window into the street filthy, smelly, noisy, crowded facilitated the spread of disease wooded buildings were a fire hazard
Major Changes
return of a money economy
trade brought new products, ideas, and technology
middle class changed the social structure
monarchs increased their power
increased contact with other cultures