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An Incremental Multimodal BML Realizer for Behavior Co- Articulation and Coordination Herwin van Welbergen Dennis Reidsma Stefan Kopp
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Herwin van Welbergen Dennis Reidsma Stefan Kopp. Beyond turn taking interaction ◦ Continuous perception and behavior generation Interpersonal coordination.

Dec 16, 2015

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Page 1: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

An Incremental Multimodal BML Realizer for Behavior Co-Articulation and Coordination

Herwin van WelbergenDennis Reidsma

Stefan Kopp

Page 2: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Beyond turn taking interaction◦ Continuous perception and behavior generation

Interpersonal coordination◦ Tight coordination of the (ongoing) behavior of

the agent with other (virtual) humans

Goal: Fluent interaction with virtual humans (and robots)

Page 3: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Acknowledge reception, understanding, attitude while listening

Respond to turn taking signals◦ Graceful interruption

Elicit backchannel feedback (and wait for it) Establish joint attention Exercise together with the interlocutor

◦ Synchronized movement Construct utterances incrementally, on the

fly◦ No long upfront planning

Fluent behavior: some examples

Page 4: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Between the retraction of one gesture and the preparation of the next◦ Retraction of the first gesture is skipped

Co-articulation (or lack thereof) can have a communicative function (Kendon 1980)◦ E.g. marking information boundaries

Has to be established on the fly

Gesture co-articulation

Page 5: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Allow last minute changes to ongoing behavior◦ Top down (through BML) ◦ Bottom up emergent behavior

But don’t break BML constraints Real-time, incremental, fluently connect BML

increments Under-specification handling

◦ The realizer should be smart enough to figure out unconstrained timing, generate co-articulation, ..

◦ This should happen ‘on the fly’◦ As late as possible

Behavior realizer requirements

Page 6: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

A BML block specifies some constraints in shape and timing on its behaviors

BML blocks are generally underspecified◦ The BML Realizer has certain realization freedom◦ Used to achieve natural looking motor behavior

BML

Page 7: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

BML

Page 8: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Example

Page 9: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Offers specification for multimodal synchronization, but:◦ No specification mechanisms for inter-personal

synchronization◦ Limited specification capabilities for

incrementality◦ No specification for co-articulation

BML

Page 10: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

SmartBody (Thiebeax et al 2008) EMBR (Heloir and Kipp 2010) Greta (Mancini et al 2008) RealActor (Čerecović and Pandžić 2010) Special focus on incrementality/interactional

coordination◦ Elckerlyc (van Welbergen et al. 2010)◦ ACE (Kopp and Wachsmut 2004)

BML Realizers

Page 11: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Realizing BML the traditional way

Page 12: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Flexible behavior plan representation (Reidsma et al. 2011)◦ retains BML constraints

Modified in top-down fashion

Specification mechanisms for interactional coordination

Elckerlyc

Page 13: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Incremental behavior planning

Specification mechanism for chunk composition

Emergent gesture co-articulation through bottom-up plan modifications

ACE

Page 14: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.
Page 15: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Co-articulation can have a communicative function

The Behavior Planner should be able to specify whether or not co-articulation may occur

Results: gesture co-articulation

Page 16: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

<bml id="bml2" composition="append-after(bml1)"> <speech id="speech1"> <text> At <sync id="s1"/> 6 pm you have another appointment. </text> </speech> <gesture id="gesture1" lexeme="BEAT" stroke="speech1:s1"/></bml>

Specifying composition

<bml id="bml2" composition="chunk-after(bml1)"> <speech id="speech1"> <text> At <sync id="s1"/>6 pm you have another appointment. </text> </speech> <gesture id="gesture1" lexeme="BEAT" stroke="speech1:s1"/></bml>

Page 17: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Start a new BML block when a previous block is ‘retracting’◦ All behaviors have a retraction phase◦ A BML block is ‘retracting’

If all its behaviors are either finished or retracting◦ If needed, fluently overtake the retraction phase

of a gesture in the previous block

Implementing gesture co-articulation

Page 18: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

No co-articulation

Page 19: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Co-articulation

Page 20: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Initial plan

Page 21: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Top down replanning step

Page 22: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Bottom-up adaptation step

Page 23: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Gracious interruption depends on◦ Behavior state (e.g. not started, retracting)◦ Resting posture/state◦ Current position of e.g. the hand

This information is available in the AnimationEngine◦ Smart retraction using the AnimationEngine

Replace a interrupted gesture by a new one◦ Co-articulation

Results: gracious interruption

Page 24: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Interruption

Page 25: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Top down specification that a pointing gesture/gaze should remain on target until an interlocutor event◦ Joint attention◦ Feedback elicitation

Bottom up emergent insertion/deletion of ‘hold’ motions

Usage scenario: interactional coordination

Page 26: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

AsapRealizer combines state of the art features of ACE and Elckerlyc

Fusion provides new capabilities:◦ Interactional coordination + automatic hold phase

construction◦ Top down interrupt with bottom-up automatic

graciousness + co-articulation Top down+bottom up adaptation

capabilities are essential for fluent interaction

Summary

Page 27: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Questions?

http://asap-project.org

Thanks for your attention

Page 28: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

SAIBA

Page 29: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Behavior/block state machine

Page 30: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Internal timing predictions of one or more modalities might be unpredictable◦ E.g. for robot behavior◦ Bottom up adjustments can be used to

Adjust the behavior itself (e.g. speed up to meet a time constraint)

Move the time constraints that cannot be met, automatically adjusting the timing on other modalities linked to these constraints

Usage scenario: robotics

Page 31: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Interruption in Elckerlyc

Results: Interruption

(a) Interrupting all behavior in bml1.<bml id="yieldturn"><bmlt:interrupt id="i1" target="bml1"/></bml>(b) Interrupt all behavior in bml1 excluding gesture1.<bml id="yieldturn"><bmlt:interrupt id="i1" target="bml1" exclude="gesture1"/></bml>(c) Interrupt all behavior in bml1. Insert a behavior (relaxArm) that gracefully moves the gesturing arm back to its rest position.<bml id="yieldturn"><bmlt:interrupt id="i1" target="bml1"/><bmlt:controller id="relaxArm" class="CompoundController" name="leftarmhang"/></bml>

Page 32: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Gesture is specified in a TimedMotionUnit◦ TimedMotionUnit specification:

State Priority Set of controlled joints

◦ TimedMotionUnit execution: Set a joint rotation on the skeleton Add a physical controller Set a RestingTimedMotionUnit

AsapAnimationEngine

Page 33: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

RestingTimedMotionUnit◦ Manages motion related to the resting state of the

virtual human Possible implementations:

Static posture (as in ACE) Lower body physical balance controller …

◦ Is always executed with the lowest priority◦ Can create transition TMUs to the resting state

Slerp Drop the arm controller …

AsapAnimationEngine

Page 34: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

The priority of a TMU drops in its SUBSIDING state

AsapAnimationEngine executes TMUs in order of priority

If a TMU needs to execute motion on joints that are already in use by a higher priority TMU, drop the TMU

Automatically create a cleanup TMU that moves other joints back to the resting state

Gesture Coarticulation in the AsapAnimationEngine

Page 35: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Gesture changes during execution:◦ start position of the hand◦ hand position at the start and end of the stroke ◦ posture state at the end of the gesture

Adaptive timing and shape for gesture preparation and retraction phase◦ Using Fitts’ law◦ Only update if no other constraints act on e.g.

both start and stroke-start timing

TimedMotionUnit bottom up adaptations

Page 36: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

BML specification mechanisms for:◦ Interpersonal coordination

Gracious interruption [but verbose and top-down only]

Flexible plan representation◦ Allows adaptation of the ongoing plan◦ While maintaining BML constraints◦ So far such plan modifications were mainly

managed top-down (e.g. by new BML blocks)◦ So far no combined shape and timing adaption

mechanisms

Elckerlyc

Page 37: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

MURML specification for multimodal coordination

Incrementality◦ Gesture co-articulation

Bottom up adaptation of ongoing behavior

ACE

Page 38: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Top-down specification of a parameter change◦ Increase the amplitude of an ongoing gesture

Bottom up adaptations:◦ Update retraction and/or preparation timing and

shape accordingly◦ Might adjust unconstrained shape and timing

parameters to retain biological plausibility

Usage scenario: parameter change

Page 39: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Gesture-speech alignment

Page 40: Herwin van Welbergen Dennis Reidsma Stefan Kopp.  Beyond turn taking interaction ◦ Continuous perception and behavior generation  Interpersonal coordination.

Real-time multimodal behavior generation for robots and virtual humans◦ Incremental construction of behavior

Fluent connection of increments (e.g. behavior co-articulation)

◦ Allowing last minute changes of ongoing behavior◦ Multimodal synchronization

Builds upon ACE, Elckerlyc BML

◦ BML 1.0 compliant (tested by RealizerTester)

AsapRealizer