Weird Forge Current Version: Beta 7 Thanks to Shannon Greene, James Fassler, and the others who have worked o which I have blatantly ripped off the character sheet form. Thanks also to Paul Page for his conversions of New Weapons Chart Thanks to the DLCG project for the Edges and Hindrances from their backen This spreadsheet is a work in progress, so please feel free to comment an WeirdForge <at> TheHarem.net Version History b 7 Fixed some Data/Variable issues b 6 Added Blessed Miracles & Gifts Added Brawling Moves b 5 Added Chi' Powers and KungFu Moves Added Hucksters - Arcane Ability Revamped the Apptitudes Section Cleaned up name definitions from the old HeroForge b 4 Added Splash, Credits, and Instructions Added Specific gauges to shotgun names and specific caliber to d Added Edges & Hindrances Added Kung-fu Melee Weapons b 3 Added some sheet protection so items on the Stats & Skills sheet
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Transcript
Weird Forge
Current Version: Beta 7
Thanks to Shannon Greene, James Fassler, and the others who have worked on one version or another of the HeroForge character generator, from
which I have blatantly ripped off the character sheet form.
Thanks also to Paul Page for his conversions of New Weapons Chart
Thanks to the DLCG project for the Edges and Hindrances from their backend MS-Access db; that's really cutting down on the typing
This spreadsheet is a work in progress, so please feel free to comment and report bugs to:
WeirdForge <at> TheHarem.net
Version History
b 7 Fixed some Data/Variable issues
b 6 Added Blessed Miracles & Gifts
Added Brawling Moves
b 5 Added Chi' Powers and KungFu Moves
Added Hucksters - Arcane Ability
Revamped the Apptitudes Section
Cleaned up name definitions from the old HeroForge
b 4 Added Splash, Credits, and Instructions
Added Specific gauges to shotgun names and specific caliber to duplicate pistols
Added Edges & Hindrances
Added Kung-fu Melee Weapons
b 3 Added some sheet protection so items on the Stats & Skills sheets so cells can't be inadvertently altered.
Changed text of the Skills page to be a bit more clear of my intent.
Changed of the Headers of some of my tables to be white on black, was a bit easier to read.
b 2 Added the Attack sheet that allows you to choose your weapons.
The drop downs do have macros that reset items previously by the same weapon type.
Changed the Stat Sheets to use input validation drop downs (Thanks BigDaddyTR and TheOne).
Deadlands, Weird West, The Great Rail Wars, the Deadlands Weird
Thanks to Shannon Greene, James Fassler, and the others who have worked on one version or another of the HeroForge character generator, from
Thanks to the DLCG project for the Edges and Hindrances from their backend MS-Access db; that's really cutting down on the typing
This spreadsheet is a work in progress, so please feel free to comment and report bugs to:
Added Specific gauges to shotgun names and specific caliber to duplicate pistols
Added some sheet protection so items on the Stats & Skills sheets so cells can't be inadvertently altered.
Changed of the Headers of some of my tables to be white on black, was a bit easier to read.
The drop downs do have macros that reset items previously by the same weapon type.
Changed the Stat Sheets to use input validation drop downs (Thanks BigDaddyTR and TheOne).
Deadlands, Weird West, The Great Rail Wars, the Deadlands Weird
1
1 Sample
● 0 0
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Click the box below
3
Your name here:DarcyA verb here:run
Darcy can run.
4
Traits - Put in your Name and your Occupation. Also enter in the Level and Die type of each your Traits. These will auto-populate the necessary fields throughout the sheet
This sheet mostly uses the listbox gadget to make choices.
The sheet is also using validation boxes. When you click a coloured box you my get a small drop down
Cells that appear in light blue or light yellow are places where you should type something in:
Character creation involves the use of the following sheets, listed here in the order you'll probably want to visit them:
Apptitudes - These are your Skills. Place your "Creation Points" in the collums youwish to start out your life with. Later as you convert fate chips to bounty points use the "Bounty Points" Collum
Edges - Choose your Edges here
Hindrences - Choose your Hindrences here
Attack - Choose your Range Weapons and Melee Weapons
Char-Front - This is the front page of the character sheet generated for your character.
Char-Back - And this is the back of your character sheet.
Arcane Ability - This is going to be a spell sheet
Weapon Chart - An nicely sorted weapons chart with stats
Weapons Chart Notes - Notes for coresponding weapons in Weapons chart
Blessed Miracles - A list of Blessed's Miracles; temp holder to be flushed out
Blessed Gifts - A list of Blessed's Gifts; temp holder to be flushed out
Ch'I Powers - A list of Ch'I Powers; temp holder to be flushed out
Put in your Name and your Occupation. Also enter in the Level and Die type of each your Traits. These will auto-populate the necessary fields
These are your Skills. Place your "Creation Points" in the collums youwish to start out your life with. Later as you convert fate chips to bounty points use the "Bounty Points" Collum
Choose your Range Weapons and Melee Weapons
This is the front page of the character sheet generated for your character.
And this is the back of your character sheet.
An nicely sorted weapons chart with stats
Notes for coresponding weapons in Weapons chart
A list of Blessed's Miracles; temp holder to be flushed out
A list of Blessed's Gifts; temp holder to be flushed out
A list of Ch'I Powers; temp holder to be flushed out
Selection 1Selection 2Selection 3
<Name> Name
<Occupation> Occupation
Trait Die Type Level AbbrevCOGNITION CogDEFTNESS DeftKNOWLEDGE KnowMIEN MienNIMBLENESS NimbleQUICKNESS QuickSMARTS SmartsSPIRIT SpiritSTRENGTH StrVIGOR Vigor
Releated SkillsShow Skillname Source Apptitude
1 Academia* Deadlands Player's Guide p. 38 Know0 Academia: History Deadlands Player's Guide p. 38 Know0 Academia: Occult Deadlands Player's Guide p. 38 Know0 Academia: Philosophy Deadlands Player's Guide p. 38 Know1 Animal Wrangling* Deadlands Player's Guide p. 38 Mien0 Animal Wrangling: Bronco Busting Deadlands Player's Guide p. 38 Mien0 Animal Wrangling: Dog Training Deadlands Player's Guide p. 38 Mien0 Area Knowledge* Deadlands Player's Guide p. 39 Know0 Area Knowledge: County Deadlands Player's Guide p. 39 Know1 Area Knowledge: Home County Deadlands Player's Guide p. 39 Know0 Area Knowledge: Hunting Grounds Ghost Dancers p. Know0 Area Knowledge: Region Deadlands Player's Guide p. 39 Know0 Area Knowledge: State Deadlands Player's Guide p. 39 Know0 Area Knowledge: Town Deadlands Player's Guide p. 39 Know1 Artillery* Deadlands Player's Guide p. 39 Cog0 Artillery: Cannon Deadlands Player's Guide p. 39 Cog0 Artillery: Gatling Guns Deadlands Player's Guide p. 39 Cog0 Artillery: Rockets Deadlands Player's Guide p. 39 Cog1 Arts* Deadlands Player's Guide p. 39 Cog0 Arts: Painting Deadlands Player's Guide p. 39 Cog0 Arts: Sculpting Deadlands Player's Guide p. 39 Cog0 Arts: Sketching Deadlands Player's Guide p. 39 Cog0 Blood Magic The Black Circle: Unholy Alliance Know1 Bluff Deadlands Player's Guide p. 39 Smarts0 Bow Deadlands Player's Guide p. 40 Deft0 Ch'i Hexarcana p. 58 Spirit1 Climbing Deadlands Player's Guide p. 40 Nimble0 Conjuring Hexarcana p. 96 Special0 Cryptology (Decryption) The Agency: Men in Black Dusters p. 72 Smarts0 Cryptology (Encryption) The Agency: Men in Black Dusters p. 72 Know1 Demolition Deadlands Player's Guide p. 40 Know1 Disguise Deadlands Player's Guide p. 40 Know1 Dodge Deadlands Player's Guide p. 40 Nimble1 Driving* Deadlands Player's Guide p. 40 Nimble0 Driving: Ornithopter Deadlands Player's Guide p. 40 Nimble0 Driving: Steam Boat Deadlands Player's Guide p. 40 Nimble0 Driving: Steam Wagon Deadlands Player's Guide p. 40 Nimble1 Faith* Deadlands Player's Guide p. 41 Spirit0 Faith: Anahuac LA Spirit0 Faith: Buddhist Tibetan Fire & Brimstone p. 22 Spirit0 Faith: Buddhist Zen Fire & Brimstone p. 21 Spirit0 Faith: Christian Baptist Fire & Brimstone p. 14 Spirit0 Faith: Christian Catholic Fire & Brimstone p. 12 Spirit0 Faith: Christian Confederate Chaplain Spirit0 Faith: Christian Episcopalian Fire & Brimstone p. 14 Spirit0 Faith: Christian Georgian Spirit0 Faith: Christian Lutheran Fire & Brimstone p. 15 Spirit0 Faith: Christian Methodist Fire & Brimstone p. 15 Spirit
0 Faith: Christian Mormon Fire & Brimstone p. 15 Spirit0 Faith: Christian Orthodox Fire & Brimstone p. 13 Spirit0 Faith: Christian Other Spirit0 Faith: Church of Lost Angels LA Spirit0 Faith: Islam Shiite Fire & Brimstone p. 20 Spirit0 Faith: Islam Sufi Fire & Brimstone p. 20 Spirit0 Faith: Islam Sunni Fire & Brimstone p. 20 Spirit0 Faith: Jewish Cabalist Fire & Brimstone p. 18 Spirit0 Faith: Jewish Orthodox Fire & Brimstone p. 18 Spirit0 Faith: Jewish Reform Fire & Brimstone p. 18 Spirit0 Faith: Other Fire & Brimstone p. 24 Spirit0 Faith: Taoist Follower Fire & Brimstone p. 23 Spirit0 Faith: Taoist Philosopher Fire & Brimstone p. 23 Spirit0 Faith: Voodoo Hexarcana p. 97 Spirit0 Fasting Fire & Brimstone p. 26 Spirit1 Fighting* Deadlands Player's Guide p. 41 Nimble0 Fighting: Ax Nimble0 Fighting: Boxing Nimble1 Fighting: Brawling Deadlands Player's Guide p. 41 Nimble0 Fighting: Butterfly Knife Hexarcana p. 59 Nimble0 Fighting: Club Nimble0 Fighting: Fencing Nimble0 Fighting: Flying Claw Hexarcana p. 59 Nimble0 Fighting: Flying Crescent Hexarcana p. 59 Nimble0 Fighting: Knife Deadlands Player's Guide p. 41 Nimble0 Fighting: Lariat Deadlands Player's Guide p. 41 Nimble0 Fighting: MA - Drunken Style Hexarcana p. 57 Nimble0 Fighting: MA - Eagle Claw Hexarcana p. 57 Nimble0 Fighting: MA - Mantis Hexarcana p. 57 Nimble0 Fighting: MA - Monkey Hexarcana p. 57 Nimble0 Fighting: MA - Shaolin Temple Hexarcana p. 57 Nimble0 Fighting: MA - Shuai Chiao Hexarcana p. 57 Nimble0 Fighting: MA - Tai Chi Hexarcana p. 57 Nimble0 Fighting: MA - Tan Tui Hexarcana p. 57 Nimble0 Fighting: MA - Wing Chun Hexarcana p. 57 Nimble0 Fighting: Sword Deadlands Player's Guide p. 41 Nimble0 Fighting: Three Sectional Staff Hexarcana p. 59 Nimble0 Fighting: Whip Deadlands Player's Guide p. 41 Nimble0 Fighting: Wrestling Deadlands Player's Guide p. 41 Nimble1 Filchin' Deadlands Player's Guide p. 41 Deft1 Gambling Deadlands Player's Guide p. 41 Smarts0 Gunplay Law Dogs Deft1 Guts Deadlands Player's Guide p. 41 Spirit0 Hexslinging Deadlands Player's Guide p. 42 Special1 Horse Riding Deadlands Player's Guide p. 42 Nimble0 Jumping Accumulated Rulings Nimble1 Language* Deadlands Player's Guide p. 42 Know0 Language: Algonkian Ghost Dancers Know0 Language: Apache Deadlands Player's Guide p. 42 Know0 Language: Athabaskan Ghost Dancers Know0 Language: Caddoan Ghost Dancers Know
You may learn one move for each 2 levels of Brawling or Wrassling aptitude (1 creation point).Learning after Character creation costs 2 bounty points and you must find someone who can teach you.
Name Occupation
<Name> <Occupation>
Aptitudes1 1Aptitude Name KEY TRAIT Skill Modifiers
DIE Trait Name Level 1 Academia* Know 0 d 0 = -82 2
d 0 STR 0 2 Animal Wrangling* Mien 0 d 0 = -8STRENGTH
3 Area Knowledge: Home CountyKnow 1 d 0 = 3 3
d 0 DEFT 0 4 Artillery* Cog 0 d 0 = -8DEFTNESS
5 Arts* Cog 0 d 0 = -84 4
d 0 COG 0 6 Bluff Smarts 0 d 0 = -8COGNITION
7 Climbing Nimble 1 d 0 = 5 5
d 0 SMARTS 0 8 Demolition Know 0 d 0 = -8SMARTS
9 Disguise Know 0 d 0 = -86 6
d 0 KNOW 0 10 Dodge Nimble 1 d 0 = KNOWLEDGE
11 Driving* Nimble 0 d 0 = -8
d 0 MIEN 0 Pace 0 12 Faith* Spirit 0 d 0 = -8MIEN NIMBLE
13 Fighting* Nimble 0 d 0 = -8
d 0 SPIRIT 0 Size 6 14 Fighting: Brawling Nimble 0 d 0 = -8SPIRIT SIZE
15 Filchin' Deft 0 d 0 = -81 1
d 0 QUICK 0 Wind 0 16 Gambling Smarts 0 d 0 = -8QUICKNESS VIG + SPIRIT
17 Guts Spirit 0 d 0 = -82 2
d 0 NIMBLE 0 Grit 0 18 Horse Riding Nimble 0 d 0 = -8NUMBLENESS Adds to guts checks
19 Language* Know 0 d 0 = -83 3
d 0 VIGOR 0 Armor 20 Leadership Mien 0 d 0 = -8VIGOR Rating
21 Lockpickin' Deft 0 d 0 = -84 4
22 Mad Science Know 0 d 0 = -8
23 Medicine* Know 0 d 0 = -85 5
24 Overawe Mien 0 d 0 = -8
25 Performing* Mien 0 d 0 = -86 6
26 Professional* Know 0 d 0 = -8
27 Quick Draw* Quick 0 d 0 = -8
Range Weapons 28 Ridicule Smarts 0 d 0 = -8Weapon Shots ROF QD Con Range Damage
29 Science* Know 0 d 0 = -8
30 Scroungin' Smarts 0 d 0 = -8Weapon Shots ROF QD Con Range Damage
31 Scrutinize Cog 0 d 0 = -81 1
32 Search Cog 1 d 0 = 0Weapon Shots ROF QD Con Range Damage
33 Shooting* Deft 0 d 0 = -82 2
34 Sleight o' Hand Deft 0 d 0 = -8Weapon Shots ROF QD Con Range Damage
B&B: This gun may use buck and ball ammunition.C&B: Cap-and-ball ammunition is used by this gun.DA: Double-action.E: Evans, a type of ammunition manufactured by the Evans Co.
MCR: Maynard cap ribbon propellant is used by this gun.N/A: Not applicable.R: Russian, a type of ammunition manufactured by Smith & Wesson.SA: Single-actionSG: Shotgun, damage decreases by one die per range increment.
A rifle or carbine may be converted into a long-barrelled pistol, doing so costs at least 3x the cost of the weapon, halves the range increment, reduces the damage by one die type & count, adds a -2 to hit and the concealability drops 1 point. The rifle o
Cap-and-ball weapons get their name from the way they’re fired. The bullet (ball) and gunpowder are loaded by hand into the gun’s chamber, and a small percussion cap containing mercury fulminate is fitted onto a nipple on the outside of the chamber. When
Also, the person doing the reloading needs to be standing up. With a revolver, it’s usually easier simply to pop out the empty cylinder and replace it with a fully-loaded spare. This takes two actions. Cap-and-ball weapons have a Reliability of 19. Conver
Cap and Ball - Minor Malfunction: A spent cap drops off into the firing mechanism, jamming the gun. It can be cleared by spending a single action. If the weapon is a rifle, the shooter receives a burn from the hot barrel instead and he takes a light wound
Cap and Ball - Major Malfunction: A spent cap drops into the mechanism and is crushed. Removing it requires a Fair (5) tinkerin’, trade: gunsmithin’, or shootin’/Knowledge roll. This takes 1 round. If the weapon is a rifle, the nipple clogs with percussio
Cap and Ball - Catastrophe: The last shot touches off the other chambers, and the weapon explodes. Treat this as an explosion which harms only the firer and does 1d6 damage per unfired chamber. If the weapon is a rifle, a cookoff occurs. A cookoff does 2d
LA: Lever-action. Guns with a lever action require two hands to use, but can use the rifle-spin maneuver (even if they’re not rifles) and can be fanned.