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Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com HERE BE DRAGONS Using Market Insights to Conquer Unknown Markets
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Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

Jan 19, 2017

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Page 1: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

HERE BE DRAGONSUsing Market Insights to Conquer

Unknown Markets

Page 2: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

2Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

MARKET-LEVEL DATA 50 CONTRIBUTING PUBLISHERS

4 KEY METRICS

500+ UNIQUE TITLES

48MM UNIQUE PAYING USERS TRANSACTION-LEVEL 6 GAMING SEGMENTS

12 YEARS OF DATA

Page 3: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

3Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

MARKET-LEVEL DATA 50 CONTRIBUTING PUBLISHERS

4 KEY METRICS

500+ UNIQUE TITLES

48MM UNIQUE PAYING USERS TRANSACTION-LEVEL 6 GAMING SEGMENTS

12 YEARS OF DATA

PLAYABLE MEDIA GAMING VIDEO CONTENTVIRTUAL REALITYESPORTS

Page 4: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

4Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

MARKET-LEVEL DATA 50 CONTRIBUTING PUBLISHERS

4 KEY METRICS

500+ UNIQUE TITLES

48MM UNIQUE PAYING USERS TRANSACTION-LEVEL 6 GAMING SEGMENTS

12 YEARS OF DATA

PLAYABLE MEDIA GAMING VIDEO CONTENTVIRTUAL REALITYESPORTS

SUPERDATA ARCADE THE WORLD'S ONLY CROSS-PLATFORM BUSINESS INTELLIGENCE TOOL ON WORLDWIDE DIGITAL GAMES

Page 5: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

| Playable media & games market research

5THE VIEW FROM BELOW | © 2015 SuperData Research | www.superdataresearch.com

STEPHANIE LLAMAS Director, Research and Insights @Stephinaners

Page 6: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

| Playable media & games market research

6THE VIEW FROM BELOW | © 2015 SuperData Research | www.superdataresearch.com

Page 7: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

MARKET TRENDS

OPPORTUNITIESCopyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 8: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

8

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Mobile $30.1B

Retail $13.1B

PC DLC $5.3B Social

$8.4B

Free-to-play $14.0BGaming video

content $3.8B

Digital console $6.4B

Pay-to-play $2.6BeSports $748M

$85.1B Global games market,

2015

VR $661M

Page 9: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

9

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

$7.1

$31.2

$32.8

GLOBAL DIGITAL GAMES MARKET, 2016E $BILLIONS

PC

CONSOLE

MOBILE

PLATFORM 2015 2016E YOY INCREASE

Mobile $30.1 $32.8 9.0%

PC $30.3 $31.2 3.0%

Console $6.4 $7.1 10.9%

Total $36.7 $38.3 4.4%

*PC includes pay-to-play MMOs, free-to-play MMOs, PC DLC and Social games

Page 10: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

10

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PLAYABLEDIGITALPHYSICAL

Total 2015 global revenues ($)

Late Early

Slowing

Accelerating

LIFECYCLE STAGES FOR KEY SEGMENTS IN INTERACTIVE ENTERTAINMENT, 2015

Mobile $30.1B

Retail $13.1B

PC DLC $5.3B

Social $8.4B Free-to-play

$14.0B

Gaming video content $3.8B

Digital console

$6.4B

Pay-to-play $2.6B

eSports $748M Virtual reality

$661M

INNOVATIVE MOM

ENTUM

LIFECYCLE

Page 11: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PLAYABLEDIGITALPHYSICAL

Total 2015 global revenues ($)

Late Early

Slowing

Accelerating

Retail $13.1B

Pay-to-play $2.6B

INNOVATIVE MOM

ENTUM

LIFECYCLE

LIFECYCLE STAGES FOR KEY SEGMENTS IN INTERACTIVE ENTERTAINMENT, 2015

Page 12: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

12

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PLAYABLEDIGITALPHYSICAL

Total 2015 global revenues ($)

Late Early

Slowing

Accelerating

Mobile $30.1B

Retail $13.1B

Social $8.4B

Pay-to-play $2.6B

INNOVATIVE MOM

ENTUM

LIFECYCLE

Free-to-play $14.0B

PC DLC $5.3B

Digital console

$6.4B

LIFECYCLE STAGES FOR KEY SEGMENTS IN INTERACTIVE ENTERTAINMENT, 2015

Page 13: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

13

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

In a place with a million and a half apps, tapping into

[something an audience loves] –

especially a long-running, beloved,

powerful IP – gives you access to an audience that would be very difficult to

get to otherwise.-Bill Mooney, EA Mobile Senior Vice President

Page 14: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

14

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 15: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

15

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

2014 2015 2016E 2017E 2018E

$10.3B$9.4B

$8.7B$7.9B

$6.1B

$8.7B China mobile games revenue, 2015E

29.%

11%8% 10%

Revenue change YoY

Page 16: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

$962.5M Asia’s emerging mobile games market, 2015

16

| Playable media & games market research

India

$415.8 million

Malaysia

$99.6 million

Indonesia

$258.1 million

Vietnam $63.9

million

Hong Kong

$83.6 million

Singapore $41.4

million

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 17: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

17

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PLAYABLEDIGITALPHYSICAL

Total 2015 global revenues ($)

Late Early

Slowing

Accelerating

Mobile $30.1B

Retail $13.1B

Social $8.4B

Pay-to-play $2.6B

INNOVATIVE MOM

ENTUM

LIFECYCLE

Free-to-play $14.0B

PC DLC $5.3B

Digital console

$6.4B

Gaming video content $3.8B

eSports $748M

LIFECYCLE STAGES FOR KEY SEGMENTS IN INTERACTIVE ENTERTAINMENT, 2015

Page 18: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

| Playable media & games market research

“It’s not a search for legitimacy anymore. It’s a search for growth.” -Kevin Lin, Twitch COO

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 19: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

5%2%

6%

43%36%

9%10%11%

53%

73%By viewing volumeBy revenue (advertising, donations and subscriptions)

GAMING VIDEO CONTENT GLOBAL MARKET SHARE, 2015E By platform

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Gaming video content takes on an important gate-keeper function.

But can live streaming solve discovery issues in digital games market?

Page 20: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

| Playable media & games market research

“eSports will rival the biggest traditional sports leagues in terms of future opportunities.”—Steve Bornstein, former CEO of ESPN and the NFL Network, current Chairman of Activision-Blizzard eSports Division

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 21: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

21

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

2%2%

4%

7%7%

eSports betting & fantasy sites $55.8M

Prize pools $53.8M

Amateur & micro- tournaments $27.7M

Merchandise $17.0M

Ticket sales $15.9M

eSports market size,

2015E

million

Sponsorships & advertising

$578.6M

$747.5

INDIRECT 77%

DIRECT 23%

Page 22: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

22

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PLAYABLEDIGITALPHYSICAL

Total 2015 global revenues ($)

Late Early

Slowing

Accelerating

Mobile $30.1B

Retail $13.1B

Social $8.4B

Pay-to-play $2.6B

INNOVATIVE MOM

ENTUM

LIFECYCLE

Free-to-play $14.0B

PC DLC $5.3B

Digital console

$6.4B

Gaming video content $3.8B

eSports $748M Virtual reality

$661M

LIFECYCLE STAGES FOR KEY SEGMENTS IN INTERACTIVE ENTERTAINMENT, 2015

Page 23: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

“Virtual reality is inevitable... It’s the real deal, and you need to give it a chance.” —Palmer Luckey, Founder of Oculus VR

Page 24: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

$3.2B Total worldwide market for the Virtual Reality gaming hardware, software and peripherals market, 2016E

North America $1.0B

Rest of World $0.2B

Europe $1.1B

Asia $0.8B

*Market size includes hardware, software and peripherals sales

VIRTUAL REALITY GAMING MARKET SIZE, 2016E BY REGION

Page 25: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

Playstation VR

Oculus Rift

Samsung Gear

Google Cardboard

HTC Vive

Other 13%

5%

7%

10%

13%

30%

VR DEVICE PURCHASE INTENT United States, September 2015

Page 26: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

Virtual Reality hardware install base worldwide, 2016E

| Playable media & games market research

*Hardware prices based on manufacturer announcements and estimates | 1Q: Which of the following VR or AR devices do you plan on purchasing?

26

LIGHT MOBILE VR

Notable devices Google Cardboard

($10-$120) Supporting hardware Smartphone ($350+)

Global 2016E user base

71% 27.1MCONSOLE

VR

Notable devices Playstation VR ($400-$600)

Supporting hardware Playstation 4 ($350)

Global 2016E user base

5% 1.9M

PC VR

Notable devices Oculus Rift, HTC Vive

($300-$700+) Supporting hardware Gaming PC ($1000+)

Global 2016E user base

6.6M17%PREMIUM

MOBILE VR

Notable devices Samsung Gear VR ($100)

Supporting hardware Samsung Galaxy

Smartphone ($500+) Global 2016E user base

2.5M7%

38.9MCopyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 27: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

2015 2016E 2017E 2018E 2019E

$11.1B

$7.6B

$5.1B

$3.2B

$0.7B

27

| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

$3.2B Total worldwide market for the Virtual Reality gaming hardware, software and peripherals market, 2016E

*Market size includes hardware, software and peripherals sales

2015 2016E 2017E 2018E 2019E

MobileConsolePC

VIRTUAL REALITY GAMING MARKET SIZE, 2016E BY PLATFORM

Page 28: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Mobile and PC are neck-and-neck for first place, hovering near $30B

Retail, subscriptions and social games are a combined 28% of the interactive entertainment market, and will keep losing market share

Mobile has consolidated, making it harder to break in but giving developers a unique opportunity with IP

Don’t go to China! Tap into South East Asia’s $1B mobile market instead

Find out where your players go to watch gaming video content, but remember they will see through overt marketing tactics

eSports is a small global market at just $750M, or less than 1% of the gaming and playable media market. It’s already dominated by the top players so don’t try to build an eSport - build a competitive fan community

Virtual Reality is not a new peripheral, it’s a new medium. Don’t just port your game to VR - make a game for VR and tap into this year’s $3.2B market early on.

KEY TAKEAWAYS

Page 29: Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas

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| Playable media & games market research

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

THANK YOU!

STEPHANIE LLAMAS DIRECTOR OF RESEARCH & INSIGHTS SUPERDATA RESEARCH

[email protected] @STEPHINANERS @_SUPERDATA

QUESTIONS?