8/12/2019 Heavy Nate
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CHARACTERNAME_____________________________________PLAYERNAME_________________________________
REGIMENT_____________________________________________ SPECIALITY____________________________________
DEMEANOUR________________________________________________ DESCRIPTION_______________________________________
_______________________________________________________________________________________________________________________
CHARACTERISTICS
WEAPONSKILL
(WS)
BALLISTICSKILL
(BS)
STRENGTH
(S)
TOUGHNESS
(T)
AGILITY
(AG)
INTELLIGENCE
(INT)
PERCEPTION
(PER)
WILLPOWER
(WP)
FELLOWSHIP
(FEL)
Permission granted to photocopy for personal use. Games Workshop Ltd 2012.
Character sheet also available for download at www.FantasyFlightGames.com
WOUNDS:
TOTAL
CURRENTFATIGUE
CRITICALDAMAGE________________________
______________________________________
INSANITY: POINTS
MOVEMENT:
HALF
FULL
CHARGERUN
SKILLS
Acrobatics (Ag) o o o o
Athletics (S) o o o o
Awareness (Per) o o o o
Charm (Fel) o o o oCommand (Fel) o o o o
Commerce (Int) o o o o
Common Lore(Int) o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
Deceive (Fel) o o o o
Dodge (Ag) o o o o
Forbidden Lore(Int) o o o o
_______________________ o o o o
_______________________ o o o o_______________________ o o o o
_______________________ o o o o
Inquiry (Fel) o o o o
Interrogation (WP) o o o o
Intimidate (S) o o o o
Linguistics(Int) o o o o
_______________________ o o o o
_______________________ o o o o
Logic (Int) o o o o
Medicae (Int) o o o o
Navigate (Surface) (Int) o o o o
Navigate (Stellar) (Int) o o o o
Navigate (Warp) (Int) o o o oOperate (Aeronautica) (Ag) o o o o
Operate (Surface) (Ag) o o o o
Operate (Voidship) (Ag) o o o o
Parry (WS) o o o o
Psyniscience (Per) o o o o
Scholastic Lore(Int) o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
Scrutiny (Per) o o o oSecurity (Int) o o o o
Sleight of Hand (Ag) o o o o
Stealth (Ag) o o o o
Survival (Per) o o o o
Tech-Use (Int) o o o o
Trade(Int) o o o o
_______________________ o o o o
_______________________ o o o o
_______________________ o o o o
Trained
+10
+20
+30
Trained
+10
+20
+30
denotes Skill Group
TALENTS & TRAITS
____________________________
____________________________
____________________________
____________________________
____________________________
________________________________________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
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____________________________
____________________________
MENTALDISORDERS______________________
______________________________________
______________________________________
MALIGNANCIES___________________________
______________________________________
______________________________________
MUTATIONS_____________________________
______________________________________
______________________________________
CORRUPTION: POINTS
FATE POINTS:
TOTAL CURRENT
TM
Pfc Carno Sigismund Nate
Catachan 18th ''Drakebats'' Heavy Weapons
Psycho
33 33 41 33 32 33 34 30 28
Imperial Guard
WeaponTraining(Las, Low-Tech,
Heavy, Solid Projectile)
Sprint(Add Agility bonus to Full
Move Actions. When taking the
run action you may double your
movement. If you use this talenttwo turns in a row you gain 1
level of fatigue)
Iron Jaw(Pass a Toughness test
to ignore the effects of being
stunned
Fear Resistance (+10 on fear
rolls)
Light Sleeper(This character is
always considered awake in the
context of Awareness tests or
surprise)
Fluency(Do not start with Low
Gothic, still capable of speaking it
outside of skill checks)
Jungle Survivalist(Reroll failed
Survival and Navigate(Surface)
Skill tests whilst in jungle terrain)
Wary of Outsiders(-10 interaction
in formal surroundings and when
interacting with non-Catachans)
14
0
3
0
14
09
6 12
1 1
8/12/2019 Heavy Nate
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CHARACTERISTICS
WEAPONSKILL
(WS)
BALLISTICSKILL
(BS)
STRENGTH
(S)
TOUGHNESS
(T)
AGILITY
(AG)
INTELLIGENCE
(INT)
PERCEPTION
(PER)
WILLPOWER
(WP)
FELLOWSHIP
(FEL)
PSYCHIC POWERS
Psy Rating: _____
___________________________
______________________________________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
___________________________
ARMOUR HEAD(1-10)
Type:
BODY
(31-70)
Type:
LEFT ARM
(21-30)
Type:
RIGHT ARM
(11-20)
Type:
RIGHT LEG
(71-85)
Type:
LEFT LEG
(86-00)
Type:
GEAR
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____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
COMRADE
NAME______________________
STATUS_____________________
SPECIAL ABILITIES____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
EXPERIENCE:
___________
___________
XP TOSPENDTOTALXP SPENT
Permission granted to photocopy for personal use. Games Workshop Ltd 2012.
Character sheet also available for download at www.FantasyFlightGames.com
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
WEAPON
WEAPON
WEAPON
WEAPON
APTITUDES
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
____________________________ ____________________________
TM
33 33 41 33 32 33 34 30 28
2 FLas carbine
Basic 1d10+3 Energy 0
75m S/2/- 60 Half
Reliable(only jams on a roll of 100) 3 F
Best Quality Sword (+10 to hit, +1 damage)Melee 1d10 Rending 0
- - - -
Balanced(+10 to parry)
Missile Launcher
Heavy
300m
*
S/-/- 1
*
Full
*
Frag Missile
- 2d10+2 Munition
- -
2
--
Blast(5)
1 Las Carbine, 4 charge packs (60)
1 Best Craftsmanship sword
1 Knife
Flak vest and flak helmet
3 frag and 2 smoke grenades
Missile Launcher, 5 frag missiles
Uniform, Dogtags and Poor weather gear
Water Canteen and Mess Kit
Blanket and sleep bag
Rucksack
Basic Toolkit
Imperial Infantryman's Uplifting Primer
2 weeks' rations
Stummer (Personal audio stealth device)
Grapnel and line
Rechargeable Lamp pack
Notch
Active
Loader(Whilst in Cohesion with the
the Heavy gunner may use his Comrade's
Actions to aid in the reload of his weapon)
Combat Weight: 17kg
Utility Weight:4.5kg
Specialsit weight: 35kg +2.5kg
Agility
Ballistic Skill
Defense
Fellowship
Offence
Perception
Toughness