Page 1 FPS networkingNikolai ChtcherbinePage 2 SingleplayerPage 3 Split/shared screenPage 4 Peer to peerPage 5 Listen serverPage 6 Dedicated serverPage 7 Master serverPage 8 LAGPage 9 Measured 2ms for TN5ms for IPS 17 ms 10ms 200ms 16.6ms 60fpsPage 10 ExtrapolationPage 11 InterpolationPage 12 Server side lag compensationPage 13 HFU 60hzPage 14 VRPage 15 valve game protocol design @drapgame gafferongames.com github.com/Wintch https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization http://gafferongames.com/ https://github.com/Wintch/Page 16 Gracias!