P R O T O C O LP R O T O C O L
A protocol is a set of rules that governs the
communications between computers on a network.
These rules include guidelines that regulate the
following characteristics of a network. The most
common protocols are:
o Ethernet o Local Talk o Token Ring o FDDI o ATM
ETHERNET
Ethernet protocol is by far the most widely used.
Ethernet uses an access method called CSMA/CD (Carrier
Sense Multiple Access/Collision Detection).
This is a system where each computer listens to the cable
before sending anything through the network. If the network
is clear, the computer will transmit. If some other node is
already transmitting on the cable, the computer will wait and
try again when the line is clear.
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ETHERNET
If two computers attempt to transmit at the same instant, a collision will occurs. Each computer then backs off and waits a random amount of time before attempting to retransmit.
However, the delay caused by collisions and retransmitting is very small and does not normally affect the speed of trans -mission on the network.
The Ethernet protocol supports for bus, star, or tree topologies.
Data can be transmitted over wireless access points, twisted pair, coaxial, or fiber optic cable at a speed of 10 Mbps up to 1000 Mbps.
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FAST ETHERNET
It allow for an increased speed of transmission.
The Ethernet protocol has developed a new standard that
supports 100 Mbps. This is commonly called Fast Ethernet.
Fast Ethernet requires the use of different, more expensive
network concentrators/hubs and network interface cards.
Fast Ethernet requires category 5 twisted pair or fiber optic
cable is necessary. Fast Ethernet is becoming common in
LAN.
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GIGABIT ETHERNET
The most recent development in the Ethernet standard is a protocol that has a transmission speed of 1 Gbps.
Gigabit Ethernet is primarily used for backbones on a network at this time.
In the future, it will probably be used for workstation and server
It can be used with both fiber optic cabling and copper.
The 1000BaseTX, the copper cable used for Gigabit Ethernet.
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LOCALTALK
LOCALTALK is a network protocol that was developed by
Apple Computer, Inc. for Macintosh computers.
The method used by LOCALTALK is called CSMA/CA (Carrier
Sense Multiple Access with Collision Avoidance).
It is similar to CSMA/CD except that a computer signals its
intent to transmit before it actually does so.
LOCALTALK adapters and special twisted pair cable can be
used to connect a series of computers through the serial port.
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LOCALTALK
The Macintosh operating system allows the establishment of a peer-to-peer network without the need for additional software.
In the addition of the server version of AppleShare software, a client/server network can be established.
The LOCALTALK protocol support for linear bus, star, or tree topologies using twisted pair cable.
A primary disadvantage of LOCALTALK is speed. Its speed of transmission is only 230 Kbps.
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P R O T O C O L
TOKEN RING
The Token Ring protocol was developed by IBM in the mid-1980s. The access method used involves token passing.
In Token Ring, the computers are connected so that the signal travels around the network from one computer to another in a logical ring.
A single electronic token moves around the ring from one computer to the next.
P R O T O C O LTOKEN RING
If a computer does not have information to transmit, it simply passes the token on to the next workstation. If a computer wishes to transmit and receives an empty token, it attaches data to the token.
The token then proceeds around the ring until it comes to the computer for which the data is meant. At this point, the data is captured by the receiving computer.
The Token Ring protocol requires a star-wired ring using twisted pair or fiber optic cable.
It can operate at transmission speeds of 4 Mbps or 16 Mbps. Due to the increasing popularity of Ethernet, the use of Token Ring in LAN environments has decreased.
F D D I - FIBER DISTRIBUTED DATA INTERFACE
Ω Fiber Distributed Data Interface (FDDI) is a network protocol that is used primarily to interconnect two or more local area networks, often over large distances.
Ω The access method used by FDDI involves token-passing. FDDI uses a dual ring physical topology.
Ω Transmission normally occurs on one of the rings; however, if a break occurs, the system keeps information moving by automatically using portions of the second ring to create a new complete ring.
Ω A major advantage of FDDI is speed. It operates over fiber optic cable at 100 Mbps.
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ATM - ATM - Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a network protocol that transmits data at a speed of 155 Mbps and higher.
ATM works by transmitting all data in small packets of a fixed size; whereas, other protocols transfer variable length packets.
ATM supports a variety of media such as video, CD-quality audio, and imaging.
ATM supports a star topology, which can work with fiber optic as well as twisted pair cable.
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ATM - ATM - Asynchronous Transfer Mode
ATM is most often used to interconnect two or more local
area networks.
It is also frequently used by Internet Service Providers to
utilize high-speed access to the Internet for their clients.
ATM technology becomes more cost-effective, it will provide
another solution for constructing faster local area networks.
P R O T O C O L
PROTOCOLPROTOCOL CABLECABLE SPEEDSPEED TOPOLOGYTOPOLOGY
EthernetEthernet Twisted Pair, Twisted Pair, Coaxial, FiberCoaxial, Fiber 10 Mbps10 Mbps Linear Bus, Linear Bus,
Star, TreeStar, Tree
Fast Fast EthernetEthernet
Twisted Pair, Twisted Pair, Fiber OpticFiber Optic 100 Mbps100 Mbps StarStar
LocalTalkLocalTalk Twisted PairTwisted Pair 0.23 Mbps0.23 Mbps Linear Bus or Linear Bus or StarStar
Token Token RingRing Twisted PairTwisted Pair 4 Mbps – 4 Mbps –
16 Mbps16 MbpsStar-Wired Star-Wired
RingRing
FDDIFDDI FiberFiber 100 Mbps100 Mbps Dual ringDual ring
ATMATM Twisted Pair, Twisted Pair, Fiber OpticFiber Optic
155 155 MbpsMbps - -2488 Mbps2488 Mbps
Linear Bus, Linear Bus, Star, TreeStar, Tree
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NETBEUI
NetBEUI stands for NetBIOS Extended User Interface and can be used only in small networks.
It requires no address configuration and provides faster data transfer than TCP/IP.
Each Windows computer in a NetBEUI network is configured only with a computer and workgroup name.
NetBEUI’s cross-platform support is limited to Windows and other Microsoft OS.
NetBEUI is not routable and not robust in unstable networks.
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IPX, SPX
♦ IPX/SPX stands for internet work Packet Exchange /
Sequented Packet Exchange.
♦ It is designed specifically for use with the Novell NetWare
Operating System.
♦ It is routable and otherwise similar to TCP/IP, except that
it has limited cross-platform support and cannot be used on
the internet.
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R I P
The Routing Information Protocol (RIP) was one of the
most commonly used interior gateway protocol (IGP) routing
protocols on internal networks which helps routers dynamically
adapt to changes of network connections by communicating
information about which networks each router can reach and
how far away those networks are.
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P R O T O C O LFTP
The File Transfer Protocol (FTP) is a network protocol
used to transfer data from one computer to another through
a network, such as the Internet.
FTP is a file transfer protocol for exchanging and mani
-pulating files over any TCP-based computer network.
A FTP client may connect to a FTP server to manipulate
files on that server. FTP is a popular choice for exchanging
files independent of the operating systems involved.
HTTP
Hypertext Transfer Protocol (HTTP) is a communications protocol for the transfer of information on the intranet and the World Wide Web.
Its original purpose was to provide a way to publish and retrieve hypertext pages over the Internet.
HTTP is a request/response standard between a client and a server. A client is the end-user, the server is the web site. The client making an HTTP request - using a web browser, or other end-user tool is referred to as the user agent.
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TELNET
TELNET (TELecommunication NETwork) is a network protocol used on the Internet or local area network (LAN) connections. It was developed in 1969 beginning with RFC 15 and standardized as IETF STD 8, one of the first Internet standards.
The term telnet also refers to software which implements the client part of the protocol.
TELNET clients have been available on most Unix systems for many years and are available for virtually all platforms.
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P R O T O C O LS M T P
Simple Mail Transfer Protocol (SMTP) is the de facto standard for e-mail transmissions across the Internet. SMTP is defined in RFC 821 (STD 10) as amended by RFC 1123 (STD 3).
The protocol used today is also known as ESMTP and defined in RFC 2821.
It is very common for email software to use SMTP to send mail and POP3 to receive it, but SMTP can be used to receive mail.
P R O T O C O LS M T P
Simple Mail Transfer Protocol (SMTP) is the de facto standard for e-mail transmissions across the Internet. SMTP is defined in RFC 821 (STD 10) as amended by RFC 1123 (STD 3).
The protocol used today is also known as ESMTP and defined in RFC 2821.
It is very common for email software to use SMTP to send mail and POP3 to receive it, but SMTP can be used to receive mail.
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POP3POP3
The Post Office Protocol version 3 (POP3) is intended to
permit a workstation to dynamically access a mail drop on
a server host.
It is usually used to allow a workstation to retrieve mail that
the server is holding for it.
POP3 transmissions appear as data messages between
stations. The messages are either command or reply
messages.
P R O T O C O LDHCP
Dynamic Host Configuration Protocol (DHCP) is a
protocol used by networked devices (clients) to obtain
the parameters necessary for operation in an Internet
Protocol network.
This protocol reduces system administration workload,
allowing devices to be added to the network with little or
no manual configurations.
P R O T O C O LNTP
The Network Time Protocol (NTP) is a time synchronization system for computer clocks through the Internet network. It provides the mechanisms to synchronize time and coordi -nate time distribution in a large, diverse internet operating at rates from mundane to light wave.
It uses a returnable time design in which a distributed sub network of time servers, operating in a self-organizing, hierarchical master-slave configuration; synchronize logical clocks within the sub network and to national time standards via wire or radio.
P R O T O C O LPPP
Point-to-Point Protocol, or PPP, is a data link protocol commonly used to establish a direct connection between two nodes over serial cable, phone line, trunk line, cellular telephone, specialized radio links, or fiber optic links.
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