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A PRESENTATION ON HAPTICS Co-ordinator:- Presented By:- Prof.(Dr.) Sudhir Kr. Sharma Dheeraj Pathak Mr. Kalyan Acharjya Roll No- 8EC-28 Department of Electronics and Communication Engineering Jaipur National University, Jaipur 1
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Page 1: Haptics

A PRESENTATION ON

HAPTICS

Co-ordinator:- Presented By:-

Prof.(Dr.) Sudhir Kr. Sharma Dheeraj Pathak

Mr. Kalyan Acharjya Roll No- 8EC-28

Department of Electronics and Communication Engineering

Jaipur National University, Jaipur

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Page 2: Haptics

OUTLINE

Introduction

Architecture

Principle & Working

Application

Challenges

Conclusion

References 2

Page 3: Haptics

INTRODUCTION

Haptic Technology, or Haptics, is a tactile feedback technology that

takes advantage of a user’s sense of touch by applying forces, vibration

and motions to the user.

Derived from Greek word ‘Haptikos’ meaning “Sense of Touch”.

It has been described as “doing for the sense of touch what computer

graphics does for vision”.

When virtual objects are touched, they seem real.

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HAPTIC INTERACTION LOOP WITH USER AND

VIRTUAL ENVIRONMENT

Human hand Haptic Virtual

Device Environment

Fig1 : Interaction loop of Haptic4

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ARCHITECTURE

Fig. 2: Basic Block Diagram of Haptic Environment5

Human

Operator

Video and

Audio

Audio –visual

Rendering

Heptic

Devices

Heptic

Rendering

Simulation

Engine

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WORKING

6Fig.3: Basic System Configuration [3]

4

3

24 3

2

1

1

End effecter

Hand

Actuators

Muscles

Sensors

Virtual object

MachineHuman

Computer

hapticsSensors

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HAPTIC INFORMATION & RENDERING

Basically the information provide by the system is the

combination of Tactile and Kinesthetic information.

The actual process used by the software to perform its

calculations is called haptic rendering.

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Fig.4: Heptic Rendering Architecture[4]

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HAPTIC DEVICES

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PHANTOM[5]CYBER GRASP[6]

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APPLICATIONS OF HEPTIC TECHNOLOGY

Entertainment

Education

Medicine

Computer & mobiles

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CHALLENGES

The precision of touch requires a lot of advance design.

Large weight, size & high cost involved of haptic devices

(especially wearable ones).

Haptic interfaces can only exert forces with limited magnitude

and not equally well in all directions.

Haptics projects rely on fixed installations of equipment and are

not easily portable.

Haptic-rendering algorithms operate in discrete time whereas

users operate in continuous time. 10

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CONCLUSION

The next important step towards realistically simulated

environments that have been envisioned by science fiction

authors.

Haptic Technology enables users to simulate touch and

utilize a new input as well as output technology.

Still embryonic when compared to full fledged VR simulations.

Future generations of mobile devices and game console

accessories will implement more haptic feedback.

Holographic interaction, Military training, Medical & Textile

industry these are the future vision for the haptic technology.11

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REFERENCES

[1].http://en.wikipedia.org/wiki/haptic_technology

[2].http://www.sensable.com/documents/documents/Salisbury_Haptics95.pdf

[3].B. Divya Jyothi and Dr. R.V. Krishnaiah, “Haptic Technology- A sense of touch”,International Journal of Science and Research (IJSR), India online ISSN:2319-7064.

[4].Kenneth Salisbury, Francois Conti and Federico Barbagil, “Haptic Rendering:Introductory Concept,” IEEE Computer Graphics and Applications, vol. 1, IEEE CSPress, 2004, pp. 24-32.

[5]. http://www.dentsable.com/haptic-phantom-omni.htm

[6]. http://www.senztech.cc/showpros.aspx?proid=82

[7]. http://www.slideshere.net/haptics

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THANKYOU!!