Titolo presentazione sottotitolo Milano, XX mese 20XX Haptic Virtual Reality Training Simulator for Sacral Neuromodulation Surgery: a Feasibility Study Advisor: Prof.ssa Elena De Momi Co-Advisor: Prof. Cristian Luciano, University of Illinois Candidate: Leonardo Crespi
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Titolo presentazione
sottotitolo
Milano, XX mese 20XX
Haptic Virtual Reality Training Simulator for Sacral Neuromodulation Surgery:
a Feasibility Study
Advisor: Prof.ssa Elena De Momi
Co-Advisor: Prof. Cristian Luciano,
University of Illinois
Candidate:
Leonardo Crespi
Leonardo Crespi
Index
2
Background
State of the Art
Approach
Implementation
Test
ResultsAnd
discussion
Conclusions
SacralNeuromodulation
Surgical training
Proposedsolution
Hardware And
Software
Leonardo Crespi
• Urological condition defined by urinary
urgency with or without incontinence, urinary
frequency and/or nocturia
• >200M people affected worldwide, mainly
older people
• Not life threatening, mainly affects quality of
life
• Three levels of therapy:
1. Behavioral therapy
2. Drug therapy
3. Sacral Neuromodulation
Overactive Bladder
3
N. Eapen at al, 2016, “Review of the epidemiology of overactive bladder” https://www.sciencepicture.com/
Leonardo Crespi
• Surgical procedure, ≈3%
people affected by OAB are
treated with SNM
• Electrical pulses on the sacral
nerve through an implanted
device
• High costs (≈20000€ per
patient after 5 years)
• Better overall results than other
therapies
Sacral Neuromodulation (1/2)
https://www.xvivo.net/
4
Arlandis et al, 2011,“Cost-Effectiveness of Sacral Neuromodulation Compared to Botulinum Neurotoxin A or Continued Medical Management in Refractory Overactive Bladder”
defined polynomial function 𝑃 𝑡 ) to create the shape, updated each graphic frame
▪ 4 control points set according to the proxy position
▪ Tension parameter (f) set to .5
Equation between two point 𝑃𝑖−1 and 𝑃𝑖
𝑃 𝑡 = 1 𝑡 𝑡2 𝑡3
0 1 0 0−𝑓 0 𝑓 02𝑓 𝑓 − 3 3 − 2𝑓 −𝑓−𝑓 2 − 𝑓 𝑓 − 2 𝑓
𝑃𝑖−2𝑃𝑖−1𝑃𝑖𝑃𝑖+1
𝑃𝑖−2
𝑃𝑖−1
𝑃𝑖
𝑃𝑖+1
𝑃(𝑡)
15
Leonardo Crespi
Haptic effects (1/2)
Shape related
▪ Stiffness, viscosityand popthrough
▪ Range 0 – 1 in QuickHaptics API
▪ Tuned with the help of urologists
Stiffness Viscosity Popthrough
Spine 1 0 Not defined
Skin 0.4 0.5 0.3
Liver 0.2 0.3 Not defined
Lungs 0.15 0.1 Not defined
Kidneys 0.35 0.2 Not defined
Values assigned to the anatomical models
16
Force (F) computed when an object is touched
𝐹 = 𝑠𝑡𝑖𝑓𝑓𝑛𝑒𝑠𝑠 ∗ Δ𝐷 + 𝑣𝑖𝑠𝑐𝑜𝑠𝑖𝑡𝑦 ∗ 𝑣
Δ𝐷: depth of penetration inside the object, computed as the difference between the proxy position and its projection on the surface of the object;v: proxy velocity
Leonardo Crespi
Haptic effects (2/2)
17
Event Related Fulcrum effectTriggered when the skin is entered with the needle to simulate a puncture
Line effectTriggered when the electrodeis inserted in the guide, to simulate the constraint and drive it to the correct spot
Preliminary test to understand how a novice might get along with the application
• 15 Biomedical Engineering Master students
• 2 repetitions for each subject
• Quantitative data: measured by the application in terms of total time, fluoroscopy time, distance from the target and interactions with the periosteum; Wilcoxon signed rank test (α=0.05) for paired data to evaluate statistical significance of differences between the repetitions
• Qualitative data through the System Usability Scale, a ten item Likertattitude test that gives a score in range 0-100, to assess how welldesigned the system is from the user’s point of view
Test
18
Leonardo Crespi
Quantitative data
Results and Discussion (1/2)
First observation Second observation
P-value 0.01
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P-value 0.02
P-value 0.99 P-value 0.91
Leonardo Crespi
Qualitative data
Results and Discussion (2/2)
𝑆𝑈𝑆𝑠𝑐𝑜𝑟𝑒 = 2.5
𝑖=1
5
[ 𝑄2𝑖−1 − 1 + 5 − 𝑄2𝑖 ]
• Each item has a score which statesthe level of agreement with the sentence, ranging from 1 (minimum) to 5 (maximum)
• 𝑄𝑖 is the score for the 𝑖𝑡ℎ item• The final SUS score is the average
of the subjects𝐹𝑖𝑛𝑎𝑙 𝑆𝑈𝑆𝑠𝑐𝑜𝑟𝑒 = 𝟔𝟎. 𝟔𝟕 ± 𝟏𝟓. 𝟑𝟓
Not at all33%
Somewhat40%
Fairly27%
Very0%
I thought there was too muchinconsistency in this system
Not at all0%
Somewhat27%
Fairly7%
Very33%
Extremely33%
I think i would need the support of a technical personto be able to use this system
20
Not at all0%
Somewhat13%
Fairly34%Very
40%
Extremely13%
I found the various functions in this system were well
intergrated
Not at all
Somewhat
Fairly
Very
Extremely
Leonardo Crespi
Solution features with the
respect to the requirements
Conclusions
• Anatomical accuracy• Realism• Safety • Measurability of the
performance• Commercial viability and
relevance
• User friendliness
• Adaptability
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▪ Create a library of virtual patients▪ More extensive tests, involving
medical experts and directlycomparing this system with others available
▪ Information about the angle that the needle should be keept at during the percutaneus access given the anatomy
▪ Replacing the 3D monitor with an head mounted display