Top Banner
Haptic Interfaces for Virtual Reality and Teleoperation
17
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Haptic Interfaces for Virtual Reality and Teleoperation.

Haptic Interfaces for Virtual Reality and

Teleoperation

Page 2: Haptic Interfaces for Virtual Reality and Teleoperation.

Haptics

‘The sensibility of the world adjacent to the body by use of

the body’

(Gibson, 1966)

Page 3: Haptic Interfaces for Virtual Reality and Teleoperation.

Terminology

Proprioceptive Relating to sensory information about the state of the body (including cutaneous,kinesthetic and vestibular sensations).

Vestibular Pertaining to the perception of head position, acceleration and deceleration.Kinesthetic The feeling of motion. Relating to sensations originating in muscles, tendons and

joints.Cutaneous Pertaining to the skin itself as a sense organ. Includes sensations of pressure,

temperature and pain.Force Feedback The mechanical production of information sensed by the human kinesthetic

system.

Page 4: Haptic Interfaces for Virtual Reality and Teleoperation.

Kinesthetic Feedback

• Golgi tendon organs (force)

• Muscle Spindles (position and velocity)

• Experimental data ambiguous

• Bandwidth estimates 20-30 Hz. (Brooks, 1990)

Page 5: Haptic Interfaces for Virtual Reality and Teleoperation.

The Cutaneous Sense

Receptor Type Field

Diameter(mm)

Frequency at which

most easily

excited(Hz)

Amplitude

Threshold (m)

Probable Sensed

Correlate

RAI 3-4 8-64 30 Tickle, Vibration,

Tap

SAI 3-4 2-32 15 Pressure

RAII >20 >64 1 Vibration, Tickle

SAII >10 <8 60 Stretch, Tension

Page 6: Haptic Interfaces for Virtual Reality and Teleoperation.

Haptic Interfaces

• Constrained Motion Devices

• Tactile Displays

Page 7: Haptic Interfaces for Virtual Reality and Teleoperation.

Constrained Motion Devices

• Force Feedback

• DOF constrained to portray contract.

•‘Virtual free space’

• ‘Virtual constraint’

Page 8: Haptic Interfaces for Virtual Reality and Teleoperation.

Device Limitations

• Sampling Period

• Device Dynamics

• Power Limitations

Page 9: Haptic Interfaces for Virtual Reality and Teleoperation.

Ideal Equivalent Performance

|Z|, dBVirtual Constraint

Virtual Free Space

Max Impedance for Free Space

Min. Impedance For Hard Contact

FORBIDDEN REGION

Freq.

Page 10: Haptic Interfaces for Virtual Reality and Teleoperation.

Low Inherent Impedance

• Nominally displays Virtual free space.

• Position feedback increases impedance.

• High gain servos constrain motion.

• Limitations:

• Stability & power

Page 11: Haptic Interfaces for Virtual Reality and Teleoperation.

The PHANToM

Page 12: Haptic Interfaces for Virtual Reality and Teleoperation.

High Inherent Impedance

• Nominally displays Virtual Constraint.

• Impedance reduced by force feedback.

• Framework conveys stiffness.

• Limitations:

• Dynamics & Stability

Page 13: Haptic Interfaces for Virtual Reality and Teleoperation.

The HapticMASTER

Page 14: Haptic Interfaces for Virtual Reality and Teleoperation.

TextureShape

High FrequencyLow Frequency

Region of Ambiguity

Bandwidth & The Haptic Spectrum

Page 15: Haptic Interfaces for Virtual Reality and Teleoperation.

Temporal & Spatial Relationships

t = s v

• t = Temporal frequency (Hz.)• s = Spatial Frequency (Cycles/m.)• v = Exploration velocity (m/s).

Page 16: Haptic Interfaces for Virtual Reality and Teleoperation.

Vibrotactile Display

Bonded Neodymium Magnets, Radially Polarised Magnetic Field

LVDT

Spring

Retaining Plate

200 Turns of 0.6mm Diameter Copper Wire

37mm

20mm

110mm

15mm

Page 17: Haptic Interfaces for Virtual Reality and Teleoperation.

Multi Modal Interaction

• HCI Occurs Using:

• Haptic

• Visual

• Auditory

• Smell ?!?

• Overcome limitations using other modes.