Haptic Education Adding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii
Mar 31, 2015
Haptic EducationHaptic EducationAdding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii
Adding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii
What are Haptics?What are Haptics?
“Haptics” are any device that provides a touch-based system of interaction with virtual environments.
“Haptics” are any device that provides a touch-based system of interaction with virtual environments.
Where are we going?Where are we going?
Theoretical Framework in Education
Novint FalconFunctionalityGamesProgrammingEducational UsesResearch
Brainstorming – Next Steps
Theoretical Framework in Education
Novint FalconFunctionalityGamesProgrammingEducational UsesResearch
Brainstorming – Next Steps
Wii Technology Physical
Education Simulation Other Uses
Wii Technology Physical
Education Simulation Other Uses
Experiential LearningExperiential Learning
Theoretical FrameworkTheoretical Framework
So What is the Falcon?So What is the Falcon?
Three arms that updates every 1/1000th of a second!
Interchangeable grip
Cons Only compatible with
Windows Has problems on some
Vista machines
Three arms that updates every 1/1000th of a second!
Interchangeable grip
Cons Only compatible with
Windows Has problems on some
Vista machines
So what can this thing do?
So what can this thing do?
Stops the haptic hand grip when it encounters a digital solid object. This could be anything from wall to a spherical ball.
Stops the haptic hand grip when it encounters a digital solid object. This could be anything from wall to a spherical ball.
So what can this thing do?So what can this thing do?
The active mode will pull and push the hand grip, adding resistance or assistance depending on the object encountered.
If a ball is thrown and you catch it with the haptic device, it may push the hand grip out simulating a catch. If you get to close to a magnetic surface, it may pull the hand grip in.
The active mode will pull and push the hand grip, adding resistance or assistance depending on the object encountered.
If a ball is thrown and you catch it with the haptic device, it may push the hand grip out simulating a catch. If you get to close to a magnetic surface, it may pull the hand grip in.
So what can this thing do?So what can this thing do?
This allows the simulation of liquids and specialized textures.
One can create bumpy surfaces that pull you into valleys and push the hand grip to hill tops.
One can also increase the resistance of the hand grip, but still allow passage through objects to simulate heavy liquids like molasses.
This allows the simulation of liquids and specialized textures.
One can create bumpy surfaces that pull you into valleys and push the hand grip to hill tops.
One can also increase the resistance of the hand grip, but still allow passage through objects to simulate heavy liquids like molasses.
So what can this thing do?So what can this thing do?
Mixed Resistance
Don’t bother me Mom… I’m learning
Don’t bother me Mom… I’m learning
MANY MANY Games… Novint.com:
Released:Haptics – Life 2
Exploration PhaseWorld of Warcraft DriversSecond Life Drivers
Outside ExplorationCroquet Virtual World
MANY MANY Games… Novint.com:
Released:Haptics – Life 2
Exploration PhaseWorld of Warcraft DriversSecond Life Drivers
Outside ExplorationCroquet Virtual World
Can I do more?Can I do more?
Downloadable SDK (Software Development Kit) written in C++All the.dll files needed to run the
Novint FalconAn extensive Programmer’s
guideBasic programming text written
for OpenGL, DX9, VC 6, VC 8 and 3D Game Studio
Downloadable SDK (Software Development Kit) written in C++All the.dll files needed to run the
Novint FalconAn extensive Programmer’s
guideBasic programming text written
for OpenGL, DX9, VC 6, VC 8 and 3D Game Studio
So How is this Useful…IN EDUCATION?
So How is this Useful…IN EDUCATION?
Think of something that would be educational for students to experience, but for whatever reason is not feasible in real life (cost, distance, existence, etc.)…
UsesUses
Proposed StudyProposed Study
Hypothesis:“A haptic-based model of virtual
dissection will be found to have significant results with regards to engagement and comprehension than a non-haptic based model, i.e., virtual or literal.”
Hypothesis:“A haptic-based model of virtual
dissection will be found to have significant results with regards to engagement and comprehension than a non-haptic based model, i.e., virtual or literal.”
Croquet ResearchCroquet Research
Questions?Questions?
WiiWii
Wildly successful seventh-generation platform, released in November of 2006
Different from competitors due to unique control system
Totally revitalized company, simply by adding a $2.50 part to previous-generation hardware
Wildly successful seventh-generation platform, released in November of 2006
Different from competitors due to unique control system
Totally revitalized company, simply by adding a $2.50 part to previous-generation hardware
TechnologyTechnology
Accelerometer + optical sensor allow for motion-based control; accurate up to 5m
No force feed-back, but vibration and sound capabilities
Numerous homebrew SDKs and application interfaces available to interact with the hardware itself – WiiRemoteJ, GlovePie, etc
Accelerometer + optical sensor allow for motion-based control; accurate up to 5m
No force feed-back, but vibration and sound capabilities
Numerous homebrew SDKs and application interfaces available to interact with the hardware itself – WiiRemoteJ, GlovePie, etc
Physical EducationPhysical Education
Wii Sports Tennis, Bowling, Golf, Baseball,
Boxing Actions mimic real-world
counterparts; simplified, yet similar
Games useful in educating on the basics
Alternative to prohibitively expensive/unfeasible activities
Encouragement
Wii Fit Activities design to improve
balance, strengthen muscles, burn calories
Wii Sports Tennis, Bowling, Golf, Baseball,
Boxing Actions mimic real-world
counterparts; simplified, yet similar
Games useful in educating on the basics
Alternative to prohibitively expensive/unfeasible activities
Encouragement
Wii Fit Activities design to improve
balance, strengthen muscles, burn calories
Simulation Simulation
Trauma Center Players presented
with various medical scenarios
Remote is implemented in various ways to manipulate surgical tools
Useful for training/educating in otherwise prohibited activities
Trauma Center Players presented
with various medical scenarios
Remote is implemented in various ways to manipulate surgical tools
Useful for training/educating in otherwise prohibited activities
Other UsesOther Uses
Johnny Chung Lee, Carnegie Mellon Ph.D. candidate, HCI Using the Wii
Remote in innovative ways: SmartBoard, Head-Mounted VR display unit, etc.
Johnny Chung Lee, Carnegie Mellon Ph.D. candidate, HCI Using the Wii
Remote in innovative ways: SmartBoard, Head-Mounted VR display unit, etc.
QuestionsQuestions
So How is this Useful…IN EDUCATION?
So How is this Useful…IN EDUCATION?
Think of something that would be educational for students to experience, but for whatever reason is not feasible in real life (cost, distance, existence, etc.)…
Some General Area’sSome General Area’s
CreditsCredits
SILS Human Interaction Course – Fall ’07Dr. Gary Marchionini Novint Falcon
Jeff VanDrimmelenCary GillenwaterBrian MoynihanAmit Kumarhttp://haptic.edutechie.com
WiiBert PurvisTim BaldwinHínár Polczer
SILS Human Interaction Course – Fall ’07Dr. Gary Marchionini Novint Falcon
Jeff VanDrimmelenCary GillenwaterBrian MoynihanAmit Kumarhttp://haptic.edutechie.com
WiiBert PurvisTim BaldwinHínár Polczer
Questions/ContactQuestions/Contact
Jeff VanDrimmelen – [email protected]
Cary Gillenwater - [email protected]
Bert Purvis – [email protected]
Jeff VanDrimmelen – [email protected]
Cary Gillenwater - [email protected]
Bert Purvis – [email protected]