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HAPTIC CINEMATOGRAPHY : AUTHORING HAPTIC FEEDBACK FOR MOVIES Creative Haptic Expression : Trends and Tools April 8 th , 2016 Fabien DANIEAU Technicolor R&I [email protected]
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HAPTIC CINEMATOGRAPHY : AUTHORING HAPTIC ...fdanieau.free.fr/pubs/hs16_small.pdf9Principles 1. Staging 2. Continuity 3. Realism 4. Perception 5. Anticipation 6. Exaggeration 7. Synchronism

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Page 1: HAPTIC CINEMATOGRAPHY : AUTHORING HAPTIC ...fdanieau.free.fr/pubs/hs16_small.pdf9Principles 1. Staging 2. Continuity 3. Realism 4. Perception 5. Anticipation 6. Exaggeration 7. Synchronism

HAPTIC CINEMATOGRAPHY :AUTHORING HAPTIC FEEDBACKFOR MOVIESCreative Haptic Expression : Trends and Tools

April 8th , 2016

Fabien DANIEAUTechnicolor R&[email protected]

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Content

1. Introduction

2. H-Studio

3. Haptic Cinematography

4. Principles for Haptic Cinematography

5. Conclusion

6. References

2

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INTRODUCTION

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Audiovisual Experience

◮ Evolution of the audiovisual experience◮ Improving the Quality of Experience◮ Focused on images and sound◮ Next step : sense of touch ? (Haptics)

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptics and Audiovisuals

◮ Haptics already used in VR◮ Early results on haptics for

AV◮ Haptics

may enrich AV experience[O’Modhrain and Oakley, 2003]

◮ New medium to expresscontent[Magnenat and Bonanni, 2006]

◮ New eld of study :Haptic-AudioVisuals[El Saddik et al., 2011]

Virtual Reality Setup [Cirio et al., 2011]

4D Cinema Setup

ChallengeHow to augment audiovisuals with haptic feedback ?

5

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptics and Audiovisuals

◮ Haptics already used in VR◮ Early results on haptics for

AV◮ Haptics

may enrich AV experience[O’Modhrain and Oakley, 2003]

◮ New medium to expresscontent[Magnenat and Bonanni, 2006]

◮ New eld of study :Haptic-AudioVisuals[El Saddik et al., 2011]

Virtual Reality Setup [Cirio et al., 2011]

4D Cinema Setup

ChallengeHow to augment audiovisuals with haptic feedback ?

5

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Work ow

◮ Based on architecture for video streaming◮ Three steps

◮ Production◮ Distribution◮ Rendering

Audiovisual

media

Haptic

effects

Capturing

Synthesizing

Automatic

extractionNetwork

Screen &

Speakers

Haptic

devices

Audiovisual

renderer

Haptic

renderer

Automatic

extraction

E

N

C

O

D

E

R

E

N

C

O

D

E

R

D

E

C

O

D

E

R

D

E

C

O

D

E

R

[Danieau et al., 2013]

6

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H-STUDIO

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Overview of the Authoring Tool

8

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Overview of the Authoring tool

◮ Edition of motion e ects◮ Capture of motion data◮ Manual edition thanks to force-feedback device◮ Automatic extraction of vibration e ects◮ Preview of haptic e ects

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Overview of the Authoring tool

◮ Edition of motion e ects◮ Capture of motion data◮ Manual edition thanks to force-feedback device◮ Automatic extraction of vibration e ects◮ Preview of haptic effects

9

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Acquisition

◮ Capture device◮ Camera◮ IMU : linear acceleration

◮ Content

10

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Preview of Haptic E ects

◮ Signal processing◮ Synchro with AV (haptic clap)◮ Low pass ltering◮ Gravity removal

◮ User feedback◮ Realistic movement

11

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

H-Studio 2

◮ Ported on Android device◮ Use embedded sensors

Edition with touchscreenFull body stimulationMultiple haptic e ects (vibration, temperature, motion, etc.)

[Mollet et al., 2015]

12

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

H-Studio 2

◮ Ported on Android device◮ Use embedded sensors◮ Edition with touchscreen

Full body stimulationMultiple haptic e ects (vibration, temperature, motion, etc.)

[Mollet et al., 2015] 12

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

H-Studio 2

◮ Ported on Android device◮ Use embedded sensors◮ Edition with touchscreen◮ Full body stimulation

Multiple haptic e ects (vibration, temperature, motion, etc.)

[Mollet et al., 2015] 12

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

H-Studio 2

◮ Ported on Android device◮ Use embedded sensors◮ Edition with touchscreen◮ Full body stimulation◮ Multiple haptic e ects (vibration, temperature, motion, etc.)

[Mollet et al., 2015] 12

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HAPTIC CINEMATOGRAPHY

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptic Cinematography

◮ How to associate haptic feedback to movies ?

Mainly used with action movies

Physical events : explosions, car chases, gun shots, etc.4D cinemas

Drama, comedy, romantic movies ?

Non-diegetic e ectsMove beyond enhancement of physical events only

14

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptic Cinematography

◮ How to associate haptic feedback to movies ?◮ Mainly used with action movies

◮ Physical events : explosions, car chases, gun shots, etc.◮ 4D cinemas

Drama, comedy, romantic movies ?

Non-diegetic e ectsMove beyond enhancement of physical events only

14

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptic Cinematography

◮ How to associate haptic feedback to movies ?◮ Mainly used with action movies

◮ Physical events : explosions, car chases, gun shots, etc.◮ 4D cinemas

◮ Drama, comedy, romantic movies ?

Non-diegetic e ectsMove beyond enhancement of physical events only

14

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Haptic Cinematography

◮ How to associate haptic feedback to movies ?◮ Mainly used with action movies

◮ Physical events : explosions, car chases, gun shots, etc.◮ 4D cinemas

◮ Drama, comedy, romantic movies ?

Non-diegetic e ectsMove beyond enhancement of physical events only

14

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Diegesis : de nition

◮ Non-diegetic e ect◮ E ect whose source is neither visible on the screen nor has

been implied to be present in the action◮ Example : non-diegetic sound

◮ Narrator’s commentary◮ Mood music

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Taxonomy of Haptic E ects

Haptic

Effects

Diegetic

Global

Local

Non-

Diegetic

Camera

Editing

Music

Context

[Danieau et al., 2014]

FocusStudy of cinematographic camera e ects

16

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Taxonomy of Haptic E ects

Haptic

Effects

Diegetic

Global

Local

Non-

Diegetic

Camera

Editing

Music

Context

[Danieau et al., 2014]

FocusStudy of cinematographic camera e ects

16

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Cinematographic Camera E ects

◮ Typical cameras e ects◮ Arcing◮ Traveling◮ Tilting◮ Zoom-in◮ Vertigo◮ Crane shot◮ Dutch angle

Two types of haptic feedback

Cinematic direct mappingSemantic haptic metaphor

Proof-of-Concept

7 video sequencesHapSeat

17

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Cinematographic Camera E ects

◮ Typical cameras e ects◮ Two types of haptic feedback

◮ Cinematic→direct mapping◮ Semantic→haptic metaphor

Proof-of-Concept

7 video sequencesHapSeat

17

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Cinematographic Camera E ects

◮ Typical cameras e ects

◮ Two types of haptic feedback◮ Cinematic→direct mapping◮ Semantic→haptic metaphor

◮ Proof-of-Concept

◮ 7 video sequences

◮ HapSeat

17

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Cinematic Model

◮ Follows camera movement◮ Example with Arcing, Tilting and Zoom-in

18

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Semantic Model

◮ Based on the semantic ofthe Camera E ect

◮ Crane shot→Flying away

◮ Dutch angle→Instability

◮ Arcing→Intensi cation

◮ Traveling→Crab walk

◮ Tilting→Inferiority

◮ Zoom-in→Walk forward

◮ Vertigo→Vertigo

◮ Designed with H-Studio19

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

User Study

◮ Objective : study of the in uence of the haptic e ects basedon camera motions on the QoE

◮ Hypothesis : New haptic e ects increases QoE◮ Variables

◮ 7 video sequences◮ 4 haptic conditions (cinematic, semantic, random, none)

◮ Measure◮ Pairwise comparison (78 couples)◮ Score computed for each model

◮ 38 participants (x̄ = 36.3, σx = 10.4)

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

User Study

◮ Haptic e ects enhance QoE

◮ Cinematic > Semantic≈ None > Random

◮ Semantic > None◮ Vertigo◮ Arcing◮ Tilting

◮ Discussion◮ Metaphors well

understood◮ Dynamics of haptic

feedback should besimilar to dynamics AVcontent

0

0,2

0,4

0,6

0,8

1

QoE for all sequences

Cinematic Random None Semantic

Score

Crane Shot Dutch Angle Traveling Zoom Vertigo Arcing Tilting0

0,2

0,4

0,6

0,8

1

QoE per sequence

Cinematic Semantic Random None

Sco

re

21

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Application

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PRINCIPLES FOR HAPTICCINEMATOGRAPHY

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Inspiration

◮ Guidelines for designing haptic e ects ?◮ Inspired from Disney’s 12 principles of animation

◮ realistic animations◮ law of physics, emotional timing, character appeal, etc.

[Thomas and Johnston, 1995] 24

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Principles for haptic cinematography ?

◮ Lot of tests, demonstrations, discussion with professionals◮ Work with student in cinematography◮ H-Studio◮ Blender Foundation Movies

9 Principles for the Haptic Cinematography [Guillotel et al., 2016]

25

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Principles for haptic cinematography ?

◮ Lot of tests, demonstrations, discussion with professionals◮ Work with student in cinematography◮ H-Studio◮ Blender Foundation Movies

9 Principles for the Haptic Cinematography [Guillotel et al., 2016]

25

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Principles for haptic cinematography ?

◮ Lot of tests, demonstrations, discussion with professionals◮ Work with student in cinematography◮ H-Studio◮ Blender Foundation Movies

9 Principles for the Haptic Cinematography [Guillotel et al., 2016]

25

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging

2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity

3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism

4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception

5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation

6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration

7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism

8. Kinetic Interpolation9. Diegesis

26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation

9. Diegesis26

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

9 Principles

1. Staging2. Continuity3. Realism4. Perception5. Anticipation6. Exaggeration7. Synchronism8. Kinetic Interpolation9. Diegesis

26

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CONCLUSION

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Conclusion

◮ Haptics→strong potential for enhancing AV◮ Authoring tool : H-Studio

◮ Capture◮ Manual edition◮ Preview with force-feedback device◮ Full body

◮ Haptic Cinematography◮ Taxonomy of haptic e ects◮ 9 principles

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

Thanks ! Questions ?

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REFERENCES

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

References I

Cirio, G., Marchal, M., Hillaire, S., and Lecuyer, A. (2011).Six degrees-of-freedom haptic interaction with uids.Visualization and Computer Graphics, IEEE Transactions on, 17(11) :1714–1727.Danieau, F., Fleureau, J., Guillotel, P., Mollet, N., Christie, M., and Lecuyer, A.(2014).Toward haptic cinematography : enhancing movie experiences with camera-basedhaptic e ects.MultiMedia, IEEE, 21(2) :11–21.Danieau, F., Lécuyer, A., Guillotel, P., Fleureau, J., Mollet, N., and Christie, M.(2013).Enhancing audiovisual experience with haptic feedback : a survey on HAV.volume 6, pages 193–205.El Saddik, A., Orozco, M., Eid, M., and Cha, J. (2011).Haptic technologies - bringing Touch to multimedia.Springer.Guillotel, P., Danieau, F., Fleureau, J., and Rouxel, I. (2016).Introducing basic principles of haptic cinematography editing.Eurographics Workshop on Intelligent Cinematography and Editing.

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Content Introduction H-Studio Haptic Cinematography Principles for Haptic Cinematography Conclusion References

References II

Magnenat, N. and Bonanni, U. (2006).Haptics in virtual reality and multimedia.IEEE Multimedia, 13(3) :6–11.Mollet, N., Dillon, T., Danieau, F., and Le Clerc, F. (2015).A work ow for next generation immersive content.IBC.O’Modhrain, S. and Oakley, I. (2003).Touch TV : adding feeling to broadcast media.In European Conference on Interactive Television : from Viewers to Actors.Thomas, F. and Johnston, O. (1995).The Illusion of Life : Disney Animation.Hyperion, Disney edition.

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