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halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th , CHI 2003 *while at xerox parc, now parc in
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Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

Mar 29, 2015

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Page 1: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

halo

patrick baudisch, microsoft research, LDUX*

& ruth rosenholtz, parc, ASD

april 10th, CHI 2003

*while at xerox parc, now parc inc.

Page 2: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

+

the problem

Page 3: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

halo <demo>

Page 4: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

contents

halo is not a focus plus context technique(related work)

halo is a lamp shining onto the street(designing halo)

halo is 16-33% faster than arrow-based visualization techniques (user study)

build interactive halo applications! (conclusions, lessons learned)

Page 5: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

related work

driving directionsvs. route planning aids

overview-plus-detail focus-plus-context

pointing into off-screen space

Page 6: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

halo design

Page 7: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

cinematography

1. entry and exit points

2. point of viewarrow-based techniques

3. partially out of the frame halo

rings are familiar, graceful degradation

Page 8: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

streetlamps

aura visible from distance aura is round overlapping auras aggregate fading of aura indicates distance

what we changed smooth transition sharp edge disks rings dark background light background

Page 9: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

intrusion border

handle

space for arcs…

and for corner arcs

reserve space for content

Page 10: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

arc length = distance

Page 11: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

handling many objects

find best (restaurant): relevance cut-off

see all (dangers): merge arcs

Page 12: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

app designers can use

color texture arc thickness

Page 13: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

user study

Page 14: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

interfacesarc/arrow fading offscale 110-300m/cmmap as backdropreadability oksame selectable

size

hypothesis:

halo faster

halo ring distance from display border

legend

Page 15: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

pre-study to define tasks

8 participants (6 GPS users, 2 PDA users) informal interviews 10-40 minutes

4 tasks to be used in study

Page 16: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

1. locate task

click at expected location of off-screen targets

had tosimulate on PC

Page 17: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

2. closest task

click arrow/arc or off-screen location closest to car

Page 18: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

3. traverse task

click all five targets so as to form shortest path

Page 19: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

4. avoid task

click on hospital farthest away from traffic jams

Page 20: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

procedure

12 participants within subject design, counterbalanced four training maps per interface/task,

then eight timed maps questionnaire

Page 21: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

task completion time

Task Arrow interface Halo interface

Locate 20.1 (7.3) 16.8 (6.7)

Closest 9.9 (10.1) 6.6 (5.3)

Traverse 20.6 (14.1) 16.8 (8.7)

Avoid 9.2 (4.7) 7.7 (5.8)

0

5

10

15

20

25

Locate Closest Traverse Avoid

Arrow interface

Halo interface

33%

16%

Page 22: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

error rateTask Arrow interface Halo interface

Locate 23.5 pixels (21.6) 28.4 pixels (33.8)

Closest 22% (42%) 21% (41%)

Traverse 97.4 pixels (94.7) 81.0 pixels (96.7)

Avoid 15% (35%) 14% (34%)

0

5

10

15

20

25

30

Locate Closest Traverse Avoid

Arrow interface

Halo interface

participants underestimated distances by 26% participants saw ovals (gestalt laws?) we can compensate for that: width += 35%

Page 23: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

0

1

2

3

4

5

6

7

8

9

Locate Closest Traverse Avoid

Arrow interface

Halo interface

subjective preference

Page 24: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

conclusions

halo 16%-33% faster than arrows– no split attention– distortion-free space– scale independent– no need to annotate distance– perceive all rings at once

[treisman & gormican] limitation: max number or rings

future work: applications where peripheral objects move and change

Page 25: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

Thanks!

try halo: http://www.patrickbaudisch.com/projects/halo

polle zellweger, jock mackinlay,lance good, and mark stefik( “citylights” short paper talk)

scott minneman and allison woodruff

Page 26: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

end

Page 27: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

Extra

Page 28: Halo patrick baudisch, microsoft research, LDUX* & ruth rosenholtz, parc, ASD april 10 th, CHI 2003 *while at xerox parc, now parc inc.

(a) locate (b) closest

(d) avoid(c) traverse