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Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000Dodge, Right Stuff, Side Step, Stunty, Titchy 0 20,000
Total: 0 0 0 0 0 0 720,000
Skills
Total Induced Players: 0 / 4Permanent
Re-Rolls: 3 x 70,000 = 210,000Fan Factor: 2 x 10,000 = 20,000
Assistant Coaches: 0 x 10,000 = 0Cheerleaders: 0 x 10,000 = 0
Apothecary: 1 x 50,000 = 50,000Treasury: 0
Team Value: 1,000,000Induced Value: 0
Match Value: 1,000,000
T5
Page 12
Allowed Improvements Improvements
Normal Double Number Skill 1 Skill 2 Skill 3 Skill 4 Skill 5S G A P 0S G A P 0S G A P 0S G A P 0
A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0
Normal Skill
T5
Page 13
Extraordinary Skills
Skill 6 Injuries Skill Text Value123456789
10111213141516
ABCDEF
AE5
Enter Injury texts, separated by comma. Example: MA-, AG-, Nig, Nig Note: Stat decreases will be automatically deducted from the stat display if you use format shown in the example.
AF5
Text to be added to player's skill list for gained extraordinary skills, for example mutation for Chaos Cup or Fan Favorite from Spike!
AG5
Combined value to be added for the extraordinary skills gained.
T5
Page 14
Position Key Value of ImprovementsOgre2 0 0 0 0 0 0Ogre2 0 0 0 0 0 0Ogre2 0 0 0 0 0 0Ogre2 0 0 0 0 0 0
Bloodweiser Babes (0-2): 0 x 50,000Bribes (0-3): 0 x 50,000
Extra Training (0-4): 0 x 100,000Halfling Master Chef (0-1): 0 x 300,000
Wandering Apothecaries (0-2): 0 x 100,000Wizard (0-1): 0 x 150,000
Igor (0-1): 0 x 100,000Budget for cards: 0
Total for Induced Stars and Mercenaries: 0
Inducements (next game only)
T6
Page 18
Crooked Moon Shysters Coach:
Skills, Permanent Injuries Status CP TD IN CS VP SP Value Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000Dodge, Stunty, Right Stuff 0 40,000
0 110,000
Dodge, Leap, Stunty, Very Long Legs 0 70,000Bombardier, Dodge, Secret Weapon, Stunty 0 40,000Chainsaw, Secret Weapon, Stunty 0 40,000Ball & Chain, No Hands, Secret Weapon, Stunty 0 70,000
Total: 0 0 0 0 0 0 690,000
Skills
Total Induced Players: 0 / 2Permanent
Re-Rolls: 4 x 60,000 = 240,000Fan Factor: 2 x 10,000 = 20,000
Assistant Coaches: 0 x 10,000 = 0Cheerleaders: 0 x 10,000 = 0
Normal Double Number Skill 1 Skill 2 Skill 3 Skill 4 Skill 5A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0A G S P 0S G A P 0
A G S P 0A G S P 0A G S P 0S G A P 0
Normal Skill
T6
Page 20
Extraordinary Skills
Skill 6 Injuries Skill Text Value123456789
10111213141516
ABCDEF
AE5
Enter Injury texts, separated by comma. Example: MA-, AG-, Nig, Nig Note: Stat decreases will be automatically deducted from the stat display if you use format shown in the example.
AF5
Text to be added to player's skill list for gained extraordinary skills, for example mutation for Chaos Cup or Fan Favorite from Spike!
AG5
Combined value to be added for the extraordinary skills gained.
Number of available permanent players: 14 Number of Journeymen:
List Stars/MeKey#N/A Goblin10#N/A Goblin9#N/A Goblin8#N/A Goblin7
T6
Page 22
Bomber DribGoblin6Fungus the Goblin5Morg 'n' ThoGoblin4Nobbla Blac Goblin3Ripper Goblin2
List Position Scrappa Sor Goblin1Goblin Goblin Merc Goblin1Bombardier Bombardier Goblin2Looney Looney MercGoblin3Fanatic Fanatic Mer Goblin4Pogoer Pogoer MercGoblin5Troll Troll MercenGoblin6
unmod. stats for comparison (conditional formating)
T7
Page 24
Race: Dark Elf Team Name: Har Ganeth HarbingersNr. Name Position max MA ST AG AV1 Runner 1/2 7 3 4 72 Runner 2/2 7 3 4 73 Blitzer 1/4 7 3 4 84 Blitzer 2/4 7 3 4 856 Assassin 1/2 6 3 4 778910 Lineelf 1/16 6 3 4 811 Lineelf 2/16 6 3 4 812 Lineelf 3/16 6 3 4 813 Lineelf 4/16 6 3 4 814 Lineelf 5/16 6 3 4 815 Lineelf 6/16 6 3 4 816
Total Players (next game): 11/16
Induced Stars and Mercenaries max MA ST AG AV
Bloodweiser Babes (0-2): 0 x 50,000Bribes (0-3): 0 x 100,000
Extra Training (0-4): 0 x 100,000Halfling Master Chef (0-1): 0 x 300,000
Wandering Apothecaries (0-2): 0 x 100,000Wizard (0-1): 0 x 150,000
Igor (0-1): 0 x 100,000Budget for cards: 0
Total for Induced Stars and Mercenaries: 0
Inducements (next game only)
T7
Page 25
Har Ganeth Harbingers Coach:
Skills, Permanent Injuries Status CP TD IN CS VP SP Value Dump Off 0 80,000Dump Off 0 80,000Block 0 100,000Block 0 100,000
Shadowing, Stab 0 90,000
0 70,0000 70,0000 70,0000 70,0000 70,0000 70,000
Total: 0 0 0 0 0 0 870,000
Skills
Total Induced Players: 0 / 5Permanent
Re-Rolls: 2 x 50,000 = 100,000Fan Factor: 3 x 10,000 = 30,000
Assistant Coaches: 0 x 10,000 = 0Cheerleaders: 0 x 10,000 = 0
Apothecary: 0 x 50,000 = 0Treasury: 0
Team Value: 1,000,000Induced Value: 0
Match Value: 1,000,000
T7
Page 26
Allowed Improvements Improvements
Normal Double Number Skill 1 Skill 2 Skill 3 Skill 4 Skill 5G A P S 0G A P S 0G A S P 0G A S P 0
G A S P 0
G A S P 0G A S P 0G A S P 0G A S P 0G A S P 0G A S P 0
Normal Skill
T7
Page 27
Extraordinary Skills
Skill 6 Injuries Skill Text Value123456789
10111213141516
ABCDEF
AE5
Enter Injury texts, separated by comma. Example: MA-, AG-, Nig, Nig Note: Stat decreases will be automatically deducted from the stat display if you use format shown in the example.
AF5
Text to be added to player's skill list for gained extraordinary skills, for example mutation for Chaos Cup or Fan Favorite from Spike!
AG5
Combined value to be added for the extraordinary skills gained.
List Position Morg 'n' ThoDark Elf1Lineelf Lineelf Merc Dark Elf1Runner Runner MercDark Elf2Assassin Assassin Me Dark Elf3Blitzer Blitzer Merc Dark Elf4Witch Elf Witch Elf MeDark Elf5
#N/A #N/A Dark Elf6#N/A #N/A Dark Elf7#N/A #N/A Dark Elf8#N/A #N/A Dark Elf9#N/A #N/A Dark Elf10
Number of Positions: 5Number of Stars/Mercs: 6
T7
Page 30
MNGs of Pos. MA ST AG AV0 7 3 4 70 7 3 4 70 7 3 4 80 7 3 4 8
Re-Rolls: 4 x 60,000 = 240,000Fan Factor: 4 x 10,000 = 40,000
Assistant Coaches: 0 x 10,000 = 0Cheerleaders: 0 x 10,000 = 0
Apothecary: 0 x 50,000 = 0Treasury: 0
Team Value: 1,030,000Induced Value: 0
Match Value: 1,030,000
T8
Page 33
Allowed Improvements Improvements
Normal Double Number Skill 1 Skill 2 Skill 3 Skill 4 Skill 5G S A P 0G S A P 0G S A P 0
G S A P 0G S A P 0
G A S P 0G A S P 0G A S P 0G A S P 0G A S P 0G A S P 0G A S P 0
Normal Skill
T8
Page 34
Extraordinary Skills
Skill 6 Injuries Skill Text Value123456789
10111213141516
ABCDEF
AE5
Enter Injury texts, separated by comma. Example: MA-, AG-, Nig, Nig Note: Stat decreases will be automatically deducted from the stat display if you use format shown in the example.
AF5
Text to be added to player's skill list for gained extraordinary skills, for example mutation for Chaos Cup or Fan Favorite from Spike!
AG5
Combined value to be added for the extraordinary skills gained.
T8
Page 35
Position Key Value of ImprovementsOrc4 0 0 0 0 0 0Orc4 0 0 0 0 0 0Orc4 0 0 0 0 0 0
unmod. stats for comparison (conditional formating)
Race: Team Name: Coach:
Nr. Name Position max MA ST AG AV Skills, Permanent Injuries Status CP TD IN CS VP SP Value 12345678910111213141516
Total Players (next game): 0/16 0 / 11 allowed Journeymen used Total: 0 0 0 0 0 0 0
Induced Stars and Mercenaries max MA ST AG AV Skills
Total Induced Players: 0 / 16Permanent
Bloodweiser Babes (0-2): 0 x 50,000 Re-Rolls: 0 x 0 = 0Bribes (0-3): 0 x 100,000 Fan Factor: 0 x 10,000 = 0
Extra Training (0-4): 0 x 100,000 Assistant Coaches: 0 x 10,000 = 0Halfling Master Chef (0-1): 0 x 300,000 Cheerleaders: 0 x 10,000 = 0
Wandering Apothecaries (0-2): 0 x 100,000 Apothecary: 0 x 50,000 = 0Wizard (0-1): 0 x 150,000 Treasury: 0
Igor (0-1): 0 x 100,000 Team Value: 0Budget for cards: 0 Induced Value: 0
Total for Induced Stars and Mercenaries: 0 Match Value: 0
Inducements (next game only)
Hall of Fame
Date Status Comment Team Nr. Name Position MA ST
Hall of Fame
AG AV Skills, Traits, Racial Characteristics Inj. CP TD IN CS VP SP
Features:- Manages a complete league of Blood Bowl teams with league ranking, top 25 team and player statistics for several categories.- Manages all team sheets, calculating SPP, team value and monitoring player position maximums, skill progression and inducements.- Complete database of all positional players for all races and all star players according to LRB 5 or LRB 6 (as of rules review 2009).- Helps you to plan your next match with full support of all possible inducements as well as Journeymen.Current Ruleset selected: LRB 6 <- you can change the ruleset between LRB5 and LRB6 in the sheet "database" (see below)How to use this Excel workbook:- Use sheets T1 to T4 for your teams in consecutive order. DO NOT enter data into the sheet named 'Team Template'- When building a team, start with selecting a race. RR cost will be determined and available player positions can be selected by drop down box. Everything else will be entered and calculated automatically, you just have to change the fields with the yellow font, do not touch the ones with white font.- A team name is required, player names are optional, but very useful for the Top25 stats.- If you need more than 4 team sheets, copy the sheet 'Team Template' to a new sheet named 'Tx' with x being the next consecutive team number. To do this, rightclick on the sheet 'Team Template' and select Move/Copy, then flag 'Make a Copy' and press OK. To rename the new sheet, doubleclick on the sheet register.- If a player gains a skill, select the skill from the dropdown in the green 'Improvements' area. The skill will be added into column K and you don't have to overwrite the formula there. Profile upgrades and downgrades (ST+, MA-, etc.) will now be automatically calculated into the players profile. Just select upgrades in the skill boxes and write downgrades into the 'Injuries' box at the end of the green 'Improvements' area, seperated by comma (for example: MA-, ST-, Nig, Nig)- You can easily retire a player to the HallofFame, by placing the selection on the player's row in the teamsheet (Tx) and calling the RetirePlayer macro by pressing CTRL+SHIFT+R (if this does not work, please check your macro security settings).- To plan the inducements for next game, you can select Star Players and Mercenaries using the dropdown lists, as well as other inducements by entering the number purchased. If you play with cards, you can also state an amount reserved for card purchases.- The sheet will tell you when you are able to use Journeymen. To add a Journeyman, add a lineman position in an empty slot of your roster and select 'Journeyman' from the dropdown in the status field (column P).- Try not to delete formulas and NEVER DELETE A COMPLETE ROW OR COLUMN. This may delete important formulas in hidden cells. The sheets are protected to avoid this happening accidentially. However, the sheets are not password protected, so if you want, you can mess around with everything.- All race, position and star player data is stored in a hidden sheet called "Database" (Format -> Sheet -> Unhide). In that sheet you'll also find the Ruleset switch to select LRB 5 or 6 rules, the point scheme for league ranking and several other customizing options. Please be careful when editing that sheet.- If your sheet does not update properly, it's Excel's fault. I found out it's a little lazy sometimes ... save it and press F9 to recalulate, this will fix it. - I've tested this sheet as well as possible, based on Excel 2003 SP3. It should run on older and newer versions of Excel, as well as Open Office. However, i take no responsibility if this sheet stops working and i can not guarantee any kind of support. If you edit the structure of the sheet and the formulas in it, please make sure that you know what you are doing and backup you data. I can not repair broken sheets.
Maximum league size Current league sizemax. 25 teams 0 teamsmax. 500 players 0 playersmax. 500 matches 0 matchesmax. 100 HallOfFamers 0 players
This sheet is completely unofficial and in no way endorsed by Games Workshop Limited.
- Manages a complete league of Blood Bowl teams with league ranking, top 25 team and player statistics for several categories.- Manages all team sheets, calculating SPP, team value and monitoring player position maximums, skill progression and inducements.- Complete database of all positional players for all races and all star players according to LRB 5 or LRB 6 (as of rules review 2009).- Helps you to plan your next match with full support of all possible inducements as well as Journeymen.
<- you can change the ruleset between LRB5 and LRB6 in the sheet "database" (see below)
- Use sheets T1 to T4 for your teams in consecutive order. DO NOT enter data into the sheet named 'Team Template'- When building a team, start with selecting a race. RR cost will be determined and available player positions can be selected by drop down box. Everything else will be entered and calculated automatically, you just have to change the fields with the yellow font, do not touch the ones with white font.- A team name is required, player names are optional, but very useful for the Top25 stats.- If you need more than 4 team sheets, copy the sheet 'Team Template' to a new sheet named 'Tx' with x being the next consecutive team number. To do this, rightclick on the sheet 'Team Template' and select Move/Copy, then flag 'Make a Copy' and press OK. To rename the new sheet,
- If a player gains a skill, select the skill from the dropdown in the green 'Improvements' area. The skill will be added into column K and you don't have to overwrite the formula there. Profile upgrades and downgrades (ST+, MA-, etc.) will now be automatically calculated into the players profile. Just select upgrades in the skill boxes and write downgrades into the 'Injuries' box at the end of the green 'Improvements' area, seperated by comma (for example: MA-, ST-, Nig, Nig)- You can easily retire a player to the HallofFame, by placing the selection on the player's row in the teamsheet (Tx) and calling the RetirePlayer macro by pressing CTRL+SHIFT+R (if this does not work, please check your macro security settings).- To plan the inducements for next game, you can select Star Players and Mercenaries using the dropdown lists, as well as other inducements by entering the number purchased. If you play with cards, you can also state an amount reserved for card purchases.- The sheet will tell you when you are able to use Journeymen. To add a Journeyman, add a lineman position in an empty slot of your roster and select
- Try not to delete formulas and NEVER DELETE A COMPLETE ROW OR COLUMN. This may delete important formulas in hidden cells. The sheets are protected to avoid this happening accidentially. However, the sheets are not password protected, so if you want, you can mess around with everything.- All race, position and star player data is stored in a hidden sheet called "Database" (Format -> Sheet -> Unhide). In that sheet you'll also find the Ruleset switch to select LRB 5 or 6 rules, the point scheme for league ranking and several other customizing options. Please be careful when editing that sheet.- If your sheet does not update properly, it's Excel's fault. I found out it's a little lazy sometimes ... save it and press F9 to recalulate, this will fix it. - I've tested this sheet as well as possible, based on Excel 2003 SP3. It should run on older and newer versions of Excel, as well as Open Office. However, i take no responsibility if this sheet stops working and i can not guarantee any kind of support. If you edit the structure of the sheet and the formulas in it, please make sure that you know what you are doing and backup you data. I can not repair broken sheets.
Contact:
The Halfling Scribe's League Management Excel Workbook V4.02 is made by Tim Ibe in Nov 2009.This workbook is offered to the Blood Bowl community free of charge.This work is build on intellectual property of Games Workshop and acknowledges this. This sheet is made to be used with a boxed set of Games Workshop's BloodBowl game and can not replace it.You can put this sheet filled with league data on a webpage of a Blood Bowl league. Please do not host the blank sheet without my permission. Please make sure you put up the correct disclaimers regarding GW's IP.
Everything else will be entered and calculated automatically, you just have to change the fields with the yellow font, do not touch the ones with white font.
upgrades in the skill boxes and write downgrades into the 'Injuries' box at the end of the green 'Improvements' area, seperated by comma (for example: MA-, ST-, Nig, Nig)
- All race, position and star player data is stored in a hidden sheet called "Database" (Format -> Sheet -> Unhide). In that sheet you'll also find the Ruleset switch
However, i take no responsibility if this sheet stops working and i can not guarantee any kind of support. If you edit the structure of the sheet and the formulas
Ruleset: LRB 6 (red formating indicates value dependent on ruleset)
The fat frames indicate a named area and the fat descriptions are the name this area has! Modify this data by inserting cells (not complete rows!) into the relevant area (fat frame) and check the name reference (same as fat font description) afterwards.
The fat frames indicate a named area and the fat descriptions are the name this area has! Modify this data by inserting cells (not complete rows!) into the relevant area (fat frame) and check the name reference (same as fat font description) afterwards.
AV Skills Normal7 Dodge G7 Dodge, Pass G P 7 Dodge, Catch G A7 Dodge, Block G S8 Horns G S M9 G S M8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S M 7 G9 Block, Tackle, Thick Skull G S9 Sprint, Sure Feet, Thick Skull G S8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S8 G S P M7 Animosity, Dodge, Stunty, Right Stuff A M7 Animosity G M8 Animosity G A M9 Loner, Mighty Blow, Regeneration, Really Stupid, Always Hungry, Throw Teammate S9 Loner, Mighty Blow, Thick Skull, Bonehead, Throw Teammate S8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S8 G A7 Dump Off G A P7 Shadowing, Stab G A8 Block G A7 Frenzy, Dodge, Jump Up G A9 Block, Tackle, Thick Skull G S8 Sure Hands, Thick Skull G P 9 Block, Thick Skull G S8 Block, Dauntless, Frenzy, Thick Skull G S
10 Loner, Break Tackle, Dirty Player, Juggernaut, Mighty Blow, No Hands, Secret Weapon, Stand S7 G A7 Pass G A P7 Catch, Nerves of Steel G A8 Block, Sidestep G A7 Dodge, Stunty, Right Stuff A7 Bombardier, Dodge, Secret Weapon, Stunty A7 Chainsaw, Secret Weapon, Stunty A7 Ball & Chain, No Hands, Secret Weapon, Stunty S7 Dodge, Leap, Stunty, Very Long Legs A9 Loner, Mighty Blow, Regeneration, Really Stupid, Always Hungry, Throw Teammate S6 Dodge, Stunty, Right Stuff A
10 Mighty Blow, Strong Arm, Stand Firm, Thick Skull, Take Root, Throw Teammate S8 G A8 Pass, Safe Throw G A P7 Catch G A8 Block G A8 G7 Catch, Dodge G A8 Pass, Sure Hands G P 8 Block G S
9 Loner, Mighty Blow, Thick Skull, Bonehead, Throw Teammate S7 Regeneration, Thick Skull G7 Sure Hands, Pass, Regeneration G P8 Block, Regeneration G S9 Decay, Regeneration S7 Dodge, Stunty A9 G S9 Loner, Mighty Blow, Thick Skull, Prehensile Tail, Bonehead S8 Regeneration G7 Dodge G A8 Block, Regeneration G S9 Standfirm, Thick Skull, Regeneration G S8 Frenzy, Claws, Regeneration G A7 Block G7 Block, Pass G P 7 Block, Dauntless G A7 Block, Frenzy, Jump Up G S8 Frenzy G S8 Loner, Claws, Disturbing Presence, Frenzy, Wild Animal S8 Decay, Nurgle’s Rot G M8 Horns, Nurgle’s Rot, Regeneration G S M9 Disturbing Presence, Foul Appearance, Nurgle’s Rot, Regeneration G S M9 Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle’s Rot, Really Stupid, RegenS5 Dodge, Right Stuff, Side Step, Stunty, Titchy A9 Mighty Blow, Thick Skull, Bonehead, Throw Teammate S9 G7 Dodge, Stunty, Right Stuff A8 Pass, Sure Hands G P 9 G S9 Block G S9 Loner, Mighty Blow, Regeneration, Really Stupid, Always Hungry, Throw Teammate S7 G7 Pass, Sure Hands G P7 Dodge G A8 Block G S8 Loner, Mighty Blow, Frenzy, Prehensile Tail,Wild Animal S8 Leap, Very Long Legs G7 Diving Catch, Leap, Very Long Legs G A 8 Diving Tackle, Jump Up, Leap, Very Long Legs G A S9 Loner, Mighty Blow, Thick Skull, Prehensile Tail, Bonehead S7 Regeneration, Thick Skull G8 Regeneration G7 Dodge G A8 Block, Regeneration G S9 Mighty Blow, Regeneration S7 Dodge, Stunty, Right Stuff A M 7 Animosity G M7 Animosity, Pass, Sure Hands G P M8 Animosity, Block G S M9 Loner, Mighty Blow, Regeneration, Really Stupid, Always Hungry, Throw Teammate S M 7 G8 Blood Blust, Hypnotic Gaze, Regeneration G A S7 G A7 Catch, Dodge, Sprint G A
7 Pass G A P7 Block, Dodge, Leap G A
10 Loner, Mighty Blow, Stand Firm, Thick Skull, Strong Arm, Take Root, Throw Teammate S
The fat frames indicate a named area and the fat descriptions are the name this area has! Modify this data by inserting cells (not complete rows!) into the relevant area (fat frame) and check the name reference (same as fat font description) afterwards.
DBTeamsStarsDouble Cost Race StarA S P 50000 Amazon6 Willow RosebarkA S 70000 Amazon5 Roxanna DarknailS P 70000 Amazon4 Bertha BigfistA P 90000 Amazon3 Helmut WulffA P 60000 Amazon2 Morg 'n' Thorg BrickA P 100000 Amazon1 Zara the SlayerG A P 150000 Chaos6 Brick Far'th (+Grotty)A S P 40000 Chaos5 Grashnak BlackhoofA P M 70000 Chaos4 Lord Borak the DespoilerA P 130000 Chaos3 Max SpleenripperG A P M 150000 Chaos2 Morg 'n' ThorgA 50000 Chaos1 Lewdgrip WhiparmG S P 40000 Chaos Dwarf6 Grashnak BlackhoofA S P 50000 Chaos Dwarf5 Hthark the UnstoppableS P 70000 Chaos Dwarf4 Morg 'n' ThorgG A P M 110000 Chaos Dwarf3 Nobbla BlackwartG A P M 140000 Chaos Dwarf2 Rashnak BackstabberG A P M 150000 Chaos Dwarf1 Zzharg Madeye GrottyS P 70000 Chaos Pact6 Crazy IgorS 80000 Chaos Pact5 Lewdgrip WhiparmS P 90000 Chaos Pact4 Bomber DribblesnotS P 100000 Chaos Pact3 Morg 'n' ThorgS P 110000 Chaos Pact2 Ugroth BolgrotA P 70000 Chaos Pact1 Zzharg MadeyeA S 80000 Dark Elf6 Ithaca BenoinA P 80000 Dark Elf5 Roxanna DarknailA P 90000 Dark Elf4 Eldril SidewinderG A P 160000 Dark Elf3 Hubris RakarthS P 60000 Dark Elf2 Horkon HeartripperS 70000 Dark Elf1 Morg 'n' ThorgS P 100000 Dwarf6 Barik FarblastS P 110000 Dwarf5 Boomer EziassonG S P 40000 Dwarf4 Flint ChurnbladeG S P 40000 Dwarf3 Grim IronjawG S P 40000 Dwarf2 Morg 'n' ThorgG A P 70000 Dwarf1 Zara the SlayerG S P 70000 Elf6 Dolfar LongstrideG A P 110000 Elf5 Eldril SidewinderG S P 30000 Elf4 Hubris RakarthG A P 120000 Elf3 Jordell FreshbreezeS P 70000 Elf2 Morg 'n' ThorgS 90000 Elf1 Prince MoranionS P 90000 Goblin6 Bomber DribblesnotS P 100000 Goblin5 Fungus the LoonA S P 50000 Goblin4 Morg 'n' ThorgS P 70000 Goblin3 Nobbla BlackwartA S 70000 Goblin2 RipperA P 90000 Goblin1 Scrappa Sorehead
S10
Brick and Grotty need names to be identified in the Star player section for their special rules.
G A P 140000 Halfling6 Bertha BigfistA S P 40000 Halfling5 Willow RosebarkA S 70000 Halfling4 Zara the SlayerA P 90000 Halfling3 Deeproot StrongbranchG A P 100000 Halfling2 Morg 'n' ThorgG S P 60000 Halfling1 Puggy BaconbreathA P 80000 High Elf6 Dolfar LongstrideG A P 140000 High Elf5 Soaren HightowerA S P 40000 High Elf4 Zara the SlayerS P 70000 High Elf3 Eldril SidewinderA P 90000 High Elf2 Morg 'n' ThorgA P 110000 High Elf1 Prince MoranionS P 120000 Human6 Griff OberwaldA S P 50000 Human5 Helmut WulffA S 70000 Human4 Mighty ZugS P 90000 Human3 Morg 'n' ThorgA P 90000 Human2 Puggy BaconbreathA P 110000 Human1 Zara the SlayerG A P 140000 Khemri6 SinnedbadA S P 40000 Khemri5 Humerus CarpalA P 80000 Khemri4 Ithaca BenoinA P 110000 Khemri3 Hack EnslashG A P M 140000 Khemri2 Ramtut IIIG S P 20000 Khemri1 SetekhG A P 140000 Lizardmen6 LottabottolA S P 50000 Lizardmen5 Quetzal Leap G S P 40000 Lizardmen4 Helmut WulffA S 70000 Lizardmen3 HemlockA P 80000 Lizardmen2 Morg 'n' ThorgA P 80000 Lizardmen1 SlibliG A P 110000 Necromantic6 J EarliceA S P M 50000 Necromantic5 Count Luthor von DrakenborgA S M 70000 Necromantic4 Hack EnslashS P M 80000 Necromantic3 Ramtut IIIA P M 90000 Necromantic2 SetekhG A P M 150000 Necromantic1 Wilhelm ChaneyA S P 60000 Norse6 Boomer EziassonS P 80000 Norse5 Helmut WulffP 110000 Norse4 Icepelt HammerblowG A P 140000 Norse3 Morg 'n' ThorgA S P 40000 Norse2 Wilhelm ChaneyA S P 40000 Norse1 Zara the SlayerS P 70000 Nurgle6 Brick Far'th (+Grotty)A P 90000 Nurgle5 Grashnak BlackhoofG A P 120000 Nurgle4 Lord Borak the DespoilerG S P 40000 Nurgle3 Max SpleenripperA S P 50000 Nurgle2 Morg 'n' ThorgA S 70000 Nurgle1 Lewdgrip WhiparmA P 90000 Ogre6 Bertha BigfistG A P 110000 Ogre5 Bomber DribblesnotA S P 40000 Ogre4 Brick Far'th (+Grotty)P 110000 Ogre3 Morg 'n' ThorgS P 70000 Ogre2 Nobbla BlackwartS P 90000 Ogre1 Scrappa Sorehead
S 90000 Orc6 Bomber DribblesnotS P 120000 Orc5 Morg 'n' ThorgG A P 120000 Orc4 Ripper
0=TD and CAS points are determined independed (logical OR to exceed threshold) 1=both thresholds on TD and CASmust be exceeded to claim points (logical AND to exceed threshold)
AC21
1= Points will be divided by the number of games 0 = Points will not be divided
TextsT_MA MAT_ST STT_AG AGT_AV AVT_Error ErrorT_Error1 Unknown player/position for this raceT_Error2 Positional limit exceededT_Error3 Maximum number of players (16) exceededT_Error4 Star Player can only be hired once T_Error5 Maximum number of Star Players (2) exceededT_Error6 Error when adding Grotty, check Grotty for more informationT_Error7 This position is not available as JourneymanT_Error8 Maximum number of allowed Journeymen exceededT_Merc MercenaryT_Loner LonerT_AllowedJourney allowed Journeymen usedT_NoName NamelessT_retired retiredT_empty emptyT_missing missingT_MS New Skill
StatusDropdowmT_MNG MNGT_Journey Journeyman
GameTypesSeasonOld SeasonPlayoffsTraining
RetireTypesdeaddead and raisedretired
AF21
This name is used for nameless players in the player statistics .
AF22
This text is used to mark players from the Hall of Fame in the statistics sheet if no status is maintained in the HallofFame sheet.
AF23
This name is used for nameless players in the player statistics .
AF24
This text is used to mark players from the Hall of Fame in the statistics sheet if no status is maintained in the HallofFame sheet.
AF25
Text for missing skills in the skill list of a player
AF28
Text that indicates a player is missing next game
AF31
If you want to store data for several old seasons (only recommended for small leagues), you can add more old seasons for the dropdown in the Results sheet here.
AF37
Used in the HallofFame sheet
Race: Team Name: Coach: Allowed Improvements Improvements Extraordinary Skills
Nr. Name Position max MA ST AG AV Skills, Permanent Injuries Status CP TD IN CS VP SP Value Normal Double Number Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Injuries Skill Text Value MNGs of Pos.1 ###2 ###3 ###4 ###5 ###6 ###7 ###8 ###9 ###10 ###11 ###12 ###13 ###14 ###15 ###16 ###
Total Players (next game): 0/16 0 / 11 allowed Journeymen used Total: 0 0 0 0 0 0 0 Number of Journeymen:
Induced Stars and Mercenaries max MA ST AG AV Skills Normal Skill
Total Induced Players: 0 / 16Permanent
Bloodweiser Babes (0-2): 0 x 50,000 Re-Rolls: 0 x 0 = 0Bribes (0-3): 0 x 100,000 Fan Factor: 0 x 10,000 = 0
Extra Training (0-4): 0 x 100,000 Assistant Coaches: 0 x 10,000 = 0Halfling Master Chef (0-1): 0 x 300,000 Cheerleaders: 0 x 10,000 = 0
Wandering Apothecaries (0-2): 0 x 100,000 Apothecary: 0 x 50,000 = 0Wizard (0-1): 0 x 150,000 Treasury: 0
Igor (0-1): 0 x 100,000 Team Value: 0Budget for cards: 0 Induced Value: 0
Total for Induced Stars and Mercenaries: 0 Match Value: 0
unmod. stats for comparison (conditional formating)
Inducements (next game only)
AE5
Enter Injury texts, separated by comma. Example: MA-, AG-, Nig, Nig Note: Stat decreases will be automatically deducted from the stat display if you use format shown in the example.
AF5
Text to be added to player's skill list for gained extraordinary skills, for example mutation for Chaos Cup or Fan Favorite from Spike!
AG5
Combined value to be added for the extraordinary skills gained.