Hacettepe University, Computer Education and Instructional
Technology2015 Annual Meeting, "Toward Justice: Culture, Language,
and Heritage in Education Research and Praxis April 16-20, 2015,
Chicago
Prof. Dr. Yasemin KOAK USLUELRes. Asst. Hatice IRALIHow Do
Students Utilize Technology? Students Views versus Log
RecordsHacettepe University, Computer Education and Instructional
Technology12015 Annual Meeting, "Toward Justice: Culture, Language,
and Heritage in Education Research and Praxis April 16-20, 2015,
Chicago
2
Students assume roles such asinformation seeker,
viewer,producer, etc.while using technology, but utilize technology
for production purposes the least.1. Purposes2. Theoretical
Framework3. Methods4. Results5. Scholarly SignificanceUsluel, Y.K.
& ral, H. Hacettepe University, Computer Education and
Instructional TechnologyAERA 2015
3
Studies have shown that self-reports differ from log data and
dont completely represent actual usage patterns
1. Purposes2. Theoretical Framework3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
4In this study, new generation learners were asked to create
digital stories by using mobile learning technologies.
Accordingly, the utilization of technologies for productive
purposes was observed and
1. Purposes2. Theoretical Framework3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
5How do students utilize technology when given a specific task
to perform but without introducing any restrictions?
What do the log records show regarding this question?
What do the students think regarding this question?1. Purposes2.
Theoretical Framework3. Methods4. Results5. Scholarly
SignificanceUsluel, Y.K. & ral, H. Hacettepe University,
Computer Education and Instructional TechnologyAERA 2015
6Digital Learners
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceDigital NativesGeneration M/ZNet
GenerationUsluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
New generation learners differ from previous generations in
their multitasking, parallel processing, peer-to-peer learning,
technical confidence, collaboration, enthusiasm and affinity for
ICT, etc.capabilities and their style of utilizing technology
(Green & Hannon, 2007; Kolikant, 2012; Prensky, 2001; Pedr,
2006; Tapscott, 2008).
7Whether the new generation learners are better learners must be
discussed (Kolikant, 2010).
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
8On the other handStudents utilize technology without even being
aware of their potential and skills.
It is important to take new generation learners qualities into
consideration, and to make them producers in the education and
teaching process.
Various teaching techniques are employed using mobile
applications and software towards various goals (Gudanescu,
2010).
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
9Digital Storytelling (DST) is the integration of multi-media
and storytelling for various purposes, across different
disciplines.
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
103.1. Research Groupconsists of 29 primary school second grade
students14 girls and 15 boys
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
113.2. Implementation process Training was administered for a
period of thirteen weeks, one day a week.
Each training session lasted 90 min.
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
12DST implementation process Students wrote their stories on My
World or Here is My Life themes.
Visuals to support the stories were prepared by hand or on the
tablets.
3. The students voices were recorded using Audacity.
4. The digital stories were created by combining images and
sound using Microsoft Photo Story and Movie Maker softwares.
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
133.3. Data Sources
the App Usage Tracker for Androidsemi-structured interviews 1.
Purposes2. Theoretical Framework 3. Methods4. Results5. Scholarly
SignificanceUsluel, Y.K. & ral, H. Hacettepe University,
Computer Education and Instructional TechnologyAERA 2015
14Row NumberApplicationFrequency (F)TypeUsage dataAverage time
(seconds)Frequency of accessTotal time (seconds)1Gallery1171View
35.70117141,9092KidsDoodle 869Drawing App140.70869122,3523Camera
708Photo 55.0070838,9844Video Player 453Imaging
59.8043025,7385Rainbow Doodle 443Drawing App117.4044352,0166Google
421Internet 43.8042118,4637Animated Paint 386Drawing App
97.8038637,7698Google Play Store 267System 25.382676,7789Settings
256System 51.0725613,07610Bubbles 241Game 75.3324118,15611Internet
233Internet134.8123331,41112Subway Surf 230Game475.90230109,45813Dr
Driving 173Game243.0017342,20614Photo Editor 162Photo
66.0016210,71515Music Player 151View 42.271516,38416Football
Shooter 112Game 58.731126,57817Weather Widget Main 107Tool
27.951072,99118Note 97Text Entry200.989719,49619Minion Rush
93Game483.189344,93620Guide 87Tool 22.59871,966Table 1. Log data of
applications used by the students on the tablets15Row
NumberApplicationFrequency (F)TypeUsage dataAverage time
(seconds)Frequency of accessTotal time (seconds)1Gallery1171View
35.70117141,9092KidsDoodle 869Drawing App140.70869122,3523Camera
708Photo 55.0070838,9844Video Player 453Imaging
59.8043025,7385Rainbow Doodle 443Drawing App117.4044352,0166Google
421Internet 43.8042118,4637Animated Paint 386Drawing App
97.8038637,7698Google Play Store 267System 25.382676,7789Settings
256System 51.0725613,07610Bubbles 241Game 75.3324118,15611Internet
233Internet134.8123331,41112Subway Surf 230Game475.90230109,45813Dr
Driving 173Game243.0017342,20614Photo Editor 162Photo
66.0016210,71515Music Player 151View 42.271516,38416Football
Shooter 112Game 58.731126,57817Weather Widget Main 107Tool
27.951072,99118Note 97Text Entry200.989719,49619Minion Rush
93Game483.189344,93620Guide 87Tool 22.59871,966Table 1. Log data of
applications used by the students on the tablets16Row
NumberApplicationFrequency (F)TypeUsage dataAverage time
(seconds)Frequency of accessTotal time (seconds)1Gallery1171View
35.70117141,9092KidsDoodle 869Drawing App140.70869122,3523Camera
708Photo 55.0070838,9844Video Player 453Imaging
59.8043025,7385Rainbow Doodle 443Drawing App117.4044352,0166Google
421Internet 43.8042118,4637Animated Paint 386Drawing App
97.8038637,7698Google Play Store 267System 25.382676,7789Settings
256System 51.0725613,07610Bubbles 241Game 75.3324118,15611Internet
233Internet134.8123331,41112Subway Surf 230Game475.90230109,45813Dr
Driving 173Game243.0017342,20614Photo Editor 162Photo
66.0016210,71515Music Player 151View 42.271516,38416Football
Shooter 112Game 58.731126,57817Weather Widget Main 107Tool
27.951072,99118Note 97Text Entry200.989719,49619Minion Rush
93Game483.189344,93620Guide 87Tool 22.59871,966Table 1. Log data of
applications used by the students on the tablets17Row
NumberApplicationFrequency (F)TypeUsage dataAverage time
(seconds)Frequency of accessTotal time (seconds)1Gallery1171View
35.70117141,9092KidsDoodle 869Drawing App140.70869122,3523Camera
708Photo 55.0070838,9844Video Player 453Imaging
59.8043025,7385Rainbow Doodle 443Drawing App117.4044352,0166Google
421Internet 43.8042118,4637Animated Paint 386Drawing App
97.8038637,7698Google Play Store 267System 25.382676,7789Settings
256System 51.0725613,07610Bubbles 241Game 75.3324118,15611Internet
233Internet134.8123331,41112Subway Surf 230Game475.90230109,45813Dr
Driving 173Game243.0017342,20614Photo Editor 162Photo
66.0016210,71515Music Player 151View 42.271516,38416Football
Shooter 112Game 58.731126,57817Weather Widget Main 107Tool
27.951072,99118Note 97Text Entry200.989719,49619Minion Rush
93Game483.189344,93620Guide 87Tool 22.59871,966Table 1. Log data of
applications used by the students on the tablets18AnswersThe number
of respondents (N)I played games.14I drew pictures.9I took
photos.5I wrote.1I surfed the internet.1I recorded my voice.1Table
2. The students views on the applications they used on the
tablets
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
19AnswersThe number of respondents (N)I played games.14I drew
pictures.9I took photos.5I wrote.1I surfed the internet.1I recorded
my voice.1Table 2. The students views on the applications they used
on the tablets
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
20AnswersThe number of respondents (N)I played games.14I drew
pictures.9I took photos.5I wrote.1I surfed the internet.1I recorded
my voice.1Table 2. The students views on the applications they used
on the tablets
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
21AnswersThe number of respondents (N)I played games.14I drew
pictures.9I took photos.5I wrote.1I surfed the internet.1I recorded
my voice.1Table 2. The students views on the applications they used
on the tablets
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
22Table 3. The students reflections on the DST preparation
process
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
AnswersThe number of respondentsWhich of the following did you
like doing the most?Which of the following did you dislike
doing?Writing my story176Drawing pictures on paper1411Drawing
pictures on the tablet231Taking photos with the tablet231Recording
my voice139Choosing music for my digital story17723Table 3. The
students reflections on the DST formation process
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
AnswersThe number of respondentsWhich of the following did you
like doing the most?Which of the following did you dislike
doing?Writing my story176Drawing pictures on paper1411Drawing
pictures on the tablet231Taking photos with the tablet231Recording
my voice139Choosing music for my digital story17724Log data versus
interview recordsit is noticed that the logs indicate that the DST
applications were used the most,
although students stated that they mostly played games.
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
25In conclusion the students were able to primarily perform the
given tasks, despite their young age, and express themselves via
digital stories in this study.
it is shown that technology is utilized in accordance with
intended goals when learners are provided with adequate
opportunities and activities.
1. Purposes2. Theoretical Framework 3. Methods4. Results5.
Scholarly SignificanceUsluel, Y.K. & ral, H. Hacettepe
University, Computer Education and Instructional TechnologyAERA
2015
26it is important to design activities for students where
technology may be utilized for productive purposes,
The process should be considered as a whole with learners
needs,
When implementing new applications, students should be guided
accordingly. 1. Purposes2. Theoretical Framework 3. Methods4.
Results5. Scholarly SignificanceUsluel, Y.K. & ral, H.
Hacettepe University, Computer Education and Instructional
TechnologyAERA 2015
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Y.K. & ral, H. Hacettepe University, Computer Education and
Instructional TechnologyAERA 2015
[email protected]@hacettepe.edu.tr
Usluel, Y.K. & ral, H. Hacettepe University, Computer
Education and Instructional TechnologyAERA 2015
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