Observe (PvP only) Target Item ` 1/! 2/ 3/# 4/$ 5/% F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 6 7 8 9 0 - = Backspace \ ] [ P O I U Y T R E Q Tab Esc Caps Lock A S D F G H J K L ; ‘ Enter Shift / . , M N B V C X Z Shift Control Alt Space Bar Alt Control W @ Strafe Left Strafe Right Skills & Attribs. Show Others Show Targets Run Autorun Turn Left Turn Right Back Up Reverse Direction Skill 1/ All Chat Skill 2/ Guild Chat Skill 3/ Party Chat Skill 4/ Trade Chat Skill 5/ Alliance Chat Skill 6 Skill 7 Skill 8 Chat Inventory Open Bag 1 Open Bag 2 Open Bag 3 Open Bag 4 Open All Bags Target Next/ Previous Default Action Guild Mission Map World Map Party Target NPC Target Closest Faction & Titles Called Target Close Dialog/ Cancel Skill Weapon Slot 1 Weapon Slot 2 Weapon Slot 3 Weapon Slot 4 Options Log Out Reply Chat Window Target Closest Target Next Target Previous Target Self Quest Log Target Self Friends Look Behind Language Toggle Score Chart Run Turn Left Turn Right Back Up Hold to Move Camera Move/ Attack/ Talk Zoom Camera Menu Items & Windows Targeting Movement Combat ATTACK CHANT ECHO ECHANTMENT SPELL GLYPH FORM SIGNET SPELL NATURE RITUAL HEX SPELL PREPARATION TRAP SHOUT STANCE SPIRIT An enhanced melee or projectile attack. A Chant bestows a benefit (or “buff”) on allies within its area of effect who meet its requirements. An Echo adds an additional effect to a Chant or Shout, usually when that Chant or Shout ends. A spell that causes a positive effect for a period of time (e.g., speed, increased armor, increased Energy). A Form is a powerful long-lasting effect that changes the appearance of your character; you can only use one at a time. A skill that enhances the next spell you cast. A spell that causes a negative effect for a period of time (e.g., movement/attack speed reduction, Health or Energy degeneration). Creates a spirit that emits an environmental effect, affecting both friends and foes. A skill that enhances your attacks for the next few seconds. A motivational phrase that benefits you and nearby allies, or hinders nearby enemies. A skill that costs no Energy to use. A skill that results in a one-time effect, such as damage, healing, Energy loss or gain. A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities. Creates a trap that you set and leave for your enemy to trigger. A skill that creates a temporary spectral incarnation that casts a temporary effect on surrounding enemies and allies. Head to www.guildwars.com for the latest strategy updates, informative gameplay articles, the Guild Ladder, tournament news, and answers to frequently asked questions. You can also contact the support staff with any additional Guild Wars Nightfall TM inquiries. /afk /age /agree /attention /beckon /beg /boo /bored /bow /bowhead /catchbreath /cheer /clap /congrats /cough /dance /deaths /doh /doubletake /drums /excited /fame /fistshake /flex /flute /goteam /guitar /health /help /highfive /jump /kneel /laugh /moan /namepet /no /paper /petname /pickme /point /ponder /pout /ready /roar /rock /roll /salute /scissors /scratch /shoo /sigh /sit /sorry /stand /taunt /voilin /wave /yawn /yes Bleeding causes long-lasting but minor Health degeneration. When Blinded, your attacks have a high chance to miss. Burning causes short-term but rapid Health degeneration. When Crippled, your movement is slowed. When Dazed, your casting speed is slowed and your spells are easily interrupted. A Deep Wound reduces your maximum Health and the effectiveness of healing you receive. Disease causes minor Health degeneration and spreads easily to nearby creatures. Poison causes medium-strength Health degeneration. When Poisoned, your Health bar turns green. Weakness reduces the base damage of your physical attacks. BLEEDING BLINDNESS BURNING CRIPPLED DAZED DEEP WOUND DISEASE POISON WEAKNESS