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One Fateful School Day ...
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Grub Grabber Final presentation

Jul 20, 2015

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Design

Chenyu Si
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Page 1: Grub Grabber Final presentation

One Fateful School Day ...

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Grub GrabberTEAM SE7EN

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Last time, on Grub Grabber...

THE PROBLEM

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Last time, on Grub Grabber...

Interviews

❖ Each conducted 4~8

interviews

❖ Students from all

backgrounds

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- James Bond

Significant Quote about Something relevant to our research and makes a clear

point about our project

“The review is more important than the pictures.”

- 3rd Year Transfer

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- James Bond

Significant Quote about Something relevant to our research and makes a clear

point about our project

“I eat at places only near my classes.”

- 4th year off campus

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User Personas

John Muir

Environmental Studies Major

4th Year

Lives Off-campus

Has Car

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User PersonasBackground Goals/Needs Problem

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What we’ve done since then❖ Case Flow & Storyboard

❖ Wireframing & Design Choices

❖ Paper Prototype

❖ Paper Prototype Testing

❖ High Fidelity

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Visioning: Early StagesHome Screen: Log-In❖ Filters:

Budget, Location, Transportation

Randomizer Option

Next Screen:❖ Map❖ Eatery names❖ Directions based on transportation❖ Extra Filters: Time and ratings

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Visioning (Early Stages)

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Visioning: Final StageMap home screen

Filters ❖ Distance ❖ Location (on and/or off campus) ❖ Budget❖ Got rid of transportation❖ No randomizer

Balloons on map❖ Representing eatery locations based

on filters

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Change in emphasis❖ Filters Map

Facebook integration❖ Mandatory FB sign-in Optional FB sign-in

Sliders❖ Continuous slider Discrete steps

Design Changes

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Key Features

OUR SOLUTION

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Paper Prototype: V 1.0

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Paper Prototype: V 1.0

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Paper Prototype: V 1.0

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Paper Prototype: V 1.0

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Paper Prototype: V 1.1

PreviousV 1.0

UpdatedV 1.1

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Paper Prototype: V 1.1

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Paper Prototype: V 1.1

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Paper Prototype: V 1.1

PreviousV 1.0

UpdatedV 1.1

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Paper Prototype: V 1.1

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Paper Prototype: V 1.1

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Paper Prototype: V 1.1

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Paper Prototype Interviews

Limited Amount of Time

Test around PC ❖ UCSD student population

Walk us through & talk aloud

Still confused? → Scenario time!

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Paper Prototype Interviews

User Suggestions❖ “Open Now”❖ Personalize❖ Menu❖ Deals section❖ Randomizer❖ Iconography

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Collaboration with 121 Group

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Collaboration with 121 Group

❖ Created a low fidelity wireframe

❖ Began visioning with Tyler

❖ Discussed “What is possible?”

❖ Started working on a high fidelity wireframe

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Collaboration with 121 Group

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Future DirectionsMore Prototype Testing❖ What works? What doesn’t work? Does our application solve the

problem?

More Design Reiterations❖ Implement feedback from interviews & design changes, to test again

More Collaboration❖ Implement all features with 121 instead of prioritizing due to time

constraints

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Paper Prototype Feedback

Iconography❖ Is it intuitive?❖ Do users know what each icon

means?❖ More iconography testing

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Future Directions: Prototype Feedback

Randomize❖ Similar to Google’s “Feeling Lucky?” feature, for users who want to

explore new places

Directions❖ How do I get there? Walking? Bus? Car?

IOS vs. Android❖ Swiping to go backwards VS. pressing a button

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Future Directions: Prototype Feedback

Privacy Settings❖ Who can see my reviews? Whose reviews appear on my

feed?

Tutorial❖ Does our application require a lot of learnability?

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Future Directions: New Features

Fully Functional Facebook Integration❖ Personal recommendations to friends❖ Number of recommendations by friends❖ How to add a review❖ When does the Login prompt appear?

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Thanks for listening!