CSCE Final Report for CanGo 2014 Group B Course Project: CE Consulting Specialist Jacqueline Crane, Tamika Nnadi, Philip Tappin, Glenda Wallace, Tiffany Nazarchyk BUS 460 Professor Donald Butler DeVry University 1
CSCE Final Report for CanGo 2014
Group B Course Project: CE Consulting Specialist
Jacqueline Crane, Tamika Nnadi, Philip Tappin,
Glenda Wallace, Tiffany Nazarchyk
BUS 460
Professor Donald Butler
DeVry University
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CSCE Final Report for CanGo 2014
Executive Summary
By Philip Tappin
CanGo is an online company who sale and rent eBooks, music,
movies, and DVDs. They have experienced rapid success and are
interested in branching out in the online gaming industry. CanGo
has grown a successful, competitive company that’s done a great
job thus far at meeting the markets needs and maintaining
profits. There comes a time when new development is needed in
order to avoid being surpassed.
We are CE Consulting Specialists (CECS) and this report
details our findings and recommendations for CanGo to use in
their endeavors. This document contains research of CanGo’s
operations that was gathered using multiple analyses. This data
helped us to determine its current position in competitiveness,
their effectiveness in marketing opportunities, decide which
strategies are best suited, define the financial situation and
determine the profitability ratios as a barometer for the
company. Our recommendations were built upon a SWOT analysis.
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CSCE Final Report for CanGo 2014
We know that they have been fortunate to experience this
level of success with their lack of a defined mission and vision
statement as well as strategic planning. In order to become
serious contenders and solidify themselves in the business of
online gaming they will need to have a well-developed business
strategy that uses metrics to ensure the key indicators of a
business’s health are in place. It is the purpose of this report
to address CanGo’s senior staff and board members concerning
analysis made while reviewing your company.
Marketing Analysis for Can Go
By Jackie Crane
The state of online gaming has increases to 41.4 billion
dollar market from 7.4 since 2003 including estimate cost until
2015 (Statisia, 2014).We can see that the trend is always going
up. Online shopping has the same type of increase, from 167
billion in 2010 to 491 billion until 2018. (Statisia, 2014) Some
people do not like the mall, or have the time to search different
store for items to find the best price. During the holiday season
people are busy with family, parties, dinners, school functions
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CSCE Final Report for CanGo 2014
and do not have the time to do all their holiday shopping with
the quick, safety and easiness of online shopping is a great
help. With online shopping you can search an item, find the best
price, buy it there and have it shipped and in your home as
little as 24- 48 hours if needed. We at Can Go are right there
with our competitive pricing on books, E-Books, music and now
gaming.
With our new adventure to online gaming we are looking at
large demographic pool, ages include early teens up to and
including customers in their 40’s. This includes all genders, all
races, and nationalities across the world. With online gaming
you will be able to play your friends next door or meet someone
in another country and play against them in real time. You are
able to make friends that you can keep in touch with all time,
make gaming alliances, and breaking all stereotypes of nerds,
jocks, and any other labels society has come up with. Because of
this everyone is equal, except if you are better in one game or
another.
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CSCE Final Report for CanGo 2014
When looking into online gaming and shopping the search is
endless from A to Z and everything in between. We know what the
customer is looking for and better anticipate what they are
buying with the trends and there favorite artist or authors from
their shopping history and send them updates when their favorites
have new items.
SWOT Analysis
By Jackie Crane
I) Strengths
A. Diversified Products
1. Offer book, E-books, videos, online gaming
2. Able to get more the one product from same company
B. Growth of online gaming
1. People of all ages are playing more games online
2. Able to play with anyone, any time, and any where
II) Weakness.
A. Delay in Delivery during busy periods.
1. Out dates picking system
2. Buy or create a new picking system
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CSCE Final Report for CanGo 2014
B. Wrong Orders
1. Too many steps to pick the correct order.
2. Stream line the pick and pack stations, with double
check system.
III) Opportunities
A. Upgrading the ASRs
1. With a new ASRs increase customer satisfaction
surveys.
2. New ASRs mean quicker picking and fill orders with
fewer errors.
B. Increase growth of company
1. With now products comes new customers, new
technologies, and new office space
2. New products that we can supply all customers.
IV) Threat
A. More established Companies
1. Companies like Amazon, PlayStation, and Xbox have
been around for a long time and worked out the bugs.
2. Years of experience and customers versus no
experience with startup project.
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CSCE Final Report for CanGo 2014
B. Computer hackers and system crashes
1. People are able to hack the computers and crash the
system in order to cheat, stop players for playing
and steal customers information
2. The more safe guards in place to prevent hackers and
crashes
Competitive Analysis
By Tiffany Nazarchyk
Due to CanGo’s diversity in selling not only online games,
but books, music, and movies, they have two different markets
they must compete with, online gaming and online shopping. First,
the online gaming portion of the business brings in competitors
such as Kongregate, Addicting Games, and Pogo. The online
shopping sections bring in marketing giants such as Amazon,
ITunes, and Barnes & Noble. For this competitive analysis we are
concentrating on Amazon, ITunes, and Addicting Games.
CanGo vs. Amazon
Weaknesses
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CSCE Final Report for CanGo 2014
Diversity
When it comes to the online shopping market, Amazon has
quickly become a leading competitor. This is due to its diversity
of carrying a majority of products from clothing, electronics,
foods, and entertainment. Unfortunately, CanGo will not be able
to reach the type of diversity or the range of demographics that
Amazon currently does if they do not expand beyond their current
product line.
Pricing
According to Digital Book World (2014), the average price
for a best-selling eBook was $5.36 in January 2014. However, this
price can normally shift anywhere from $5.00 to $8.00. In a
private CanGo memo titled E-Book pricing, it was discussed that
CanGo could possible lower their prices to around $8.00 per eBook
to potentially reach 50,000 sales. If can go continues with the
average $8.00 per eBook price they will be at the top of today’s
pricing market.
Strengths
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CSCE Final Report for CanGo 2014
Vendor Size
CanGo does have the advantage of over Amazon by being more
specialized. This means that CanGo can have a closer relationship
with their vendors. According to Jay Greene (2014), Amazon has
more than 2 million third-party vendors. CanGo is able to monitor
their transactions closer due to their smaller size.
CanGo vs. ITunes
ITunes is another major competitor for CanGo because it of
its popularity and similarity in the products they sell. ITunes
specialize in music, TV, movies, and eBooks.
Weaknesses
Name Brand
ITunes has been a product of Apply Inc. since 2000 (Pepitone and
Goldman, 2013) and started off as just an MP3 player system.
However, it has since grown in products and popularity. Some of
the popularity is because of its software ability to run on both
Mac and Windows systems. CanGo is still a relatively new company
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CSCE Final Report for CanGo 2014
who hasn’t had the chance to grow in popularity and was only
conceived in 2006.
Strengths
Locally owned
CanGo has the advantage of being a locally owned company. By
being locally owned they are able to hold more personal
promotions such as the block party mentioned in “CanGo to Unveil
Online Gaming Venture” in August of 2010. Some customers may seek
to buy from locally owned companies.
CanGo vs. Addicting Games
AddictingGames.com is a purely online gaming company is the
largest online gaming site in the U.S. According to Gartner,
Inc., an information and technology research and advisory
company, the entire video game market is set to reach $111,000
billion by 2015 and PC Gaming makes up $21,601 billion of that
(Gartner, 2013).
Weaknesses
Staffing
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CSCE Final Report for CanGo 2014
Currently Addicting Games employs an entire community of
employees, third-party developers and professional gamers who
help create the online games found on their site. They are able
to launch at least 12 new games every week (Addicting Games,
2014). As it stands, CanGO has one online gaming developer,
Whitney.
Pricing
All of Addicting Games online games are free while CanGo
plans to offer their games in a subscription plan. This will
again place CanGo in the top pricing bracket of the market. Other
sites, such as Pogo also offer free online games and this
furthers hurts CanGo’s ability to remain price competitive.
Strengths
Potential for Hard Copy Games
Even though Addicting Games is the leading online gaming
site in the U.S, they miss out on a large market share by being
only an online gaming company. For hard copy DVD video game
rentals or purchasing a customer would have to go to a different
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CSCE Final Report for CanGo 2014
company or website. However, if CanGo utilizes both video games
in both online and DVD format they would be able to reach a wider
base of customers.
Customer
According to their website, Addicting Games is currently
experiencing 3-5 day wait time in regards to customer help
tickets. This is because Addicting Games only has an online email
portal for customer interaction. CanGo, on the other hand, has a
phone customer service line that customers can reach when they
have issues. The wait times for phone customer service vary from
3 -10 minutes.
Competitive Analysis Conclusion
In conclusion, CanGo has weaknesses when it comes to pricing
and the popularity of their name, but they do have some strength
they can build upon. If the company chooses to lower prices while
retaining their vendor size, quality of customer service, and
diversity the will be able to compete in both the online shopping
and online gaming markets.
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CSCE Final Report for CanGo 2014
Financial Analysis
By Glenda Wallace
CanGo’s current net sale as of December 2009 is $50 million.
They had a loss of 1% due to returns. This is an improvement from
2008 which was 3%. CanGo only has a profit of 11% or 11¢ per net
sale dollar, which is pretty good considering that the 89%
majority takes care of liabilities. The profit was calculated by
dividing the net income by the nest sales. Compared to Barnes &
Noble, CanGo is doing pretty well financially on their return on
assets. In October of 2009 Barnes & Noble ROA was at 2.11% and in
January of 2010 they were down to 1.99% (YCharts, n.d.). This is
the maximum ROA for Barnes & Noble in the past 6 years. In
December of 2009 CanGo seemed to be doing better than Barnes &
Noble with their ROA at 2.3%.
Current liabilities are $37,500,000 and current asset are at
$200,220,000 which shows us that they are able to take care of
their short-term bills. CanGo total assets are $235,900,000
compared to Redbox $1,222,799 in total assets (Coinstar, 2010).
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CSCE Final Report for CanGo 2014
In comparison and for such a young company Cango is doing rather
well.
CECS was against starting the online gaming until we looked
at the projected profit. If Cango sales 2 million units per month
at 15¢ it will cost them 12¢ per unit. At this level the CanGo’s
profit would be $60,000 per month which I $720,000 per year. CECS
would like to see them sale 1.7 million units per month at 17.5¢.
This will cost Cango 11.5¢ per unit. They would see a profit of
$102,000 per month; $1,224,000 per year.
Strategic Planning Recommendations
By Tamika Nnadi
CanGo has established itself as a viable business. Its
leadership has been recognized for its efforts by its peers and
governing body by awarding its CEO as a leader of the Hudson
Valley Professional Business Association. Beginning as a
grassroots startup, CanGo has grown into an established
corporation. This is evident by the success of its recent IPO
offering.
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CSCE Final Report for CanGo 2014
Although things are faring well, CanGo can still grow into a
giant in its industry. This all starts with strategic planning.
The area in which CanGo can expand is by focusing on its clients
and employees and making them top priority to daily business.
McNamara (1997) states that strategic planning decides "where an
organization is going over the next year or more”. Strategic
planning is defined as “a systematic process of envisioning a
desired future, and translating this vision into broadly
defined goals or objectives and a sequence of steps
to achieve them.”
We here at CEC are excited about CanGo’s new venture into
online gaming! We are making the following recommendations for
CanGo to strategically achieve long term success within the
online gaming platform while advancing sales in its online
shopping division.
First, CanGo must define its actionable market.
According to the “Entertainment Software Association”,
marketing research indicates that CanGo’s target demographic are
males (54%) and females (46%) in their 30s and younger. The data,
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CSCE Final Report for CanGo 2014
also, suggests that this demographic is primarily interested in
thinking/ puzzle games but there is also great interest in
action/ adventure games. Like all audiences, this group is
interested in game friendly interfacing and reliable networks.
Online shopping is slightly different in the sense of
shoppers in the market, but has similarities. Cooper Smith of
Business Insider suggests that both men and women shop online an
equal amount of the time; most purchases are made by 18-34 year
old shoppers, but seniors and baby boomer shoppers are
increasing. Shopify.com says that over 65% of customers “abandon”
their carts before checkout. A way to entice customers to shop
and complete orders can be achieved by integrating social media.
CanGo can target their demographics by trending topics and
suggestive sales based on those trends.
Next, CanGo needs to hire web and game developers and
programmers that can create the software that is desirable
to the demographic.
According to the Bureau of Labor Statistics, the median
salary for game developers is $93,000, annually. This will
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CSCE Final Report for CanGo 2014
require incorporation into the cost benefit analysis for CanGo’s
financials. However, attracting premium talent for development is
critical to the success of the business. Premium developers
should be able to create content that is specifically geared
toward the actionable market and maintain the networks,
databases, and content that keeps the audience interested.
CanGo should implement an updated ASRS system that will
enhance overall online shopping experiences by making them more
efficient and user friendly. This will help to reduce errors in
orders as well as gaming experiences.
We also need to be sure that CanGo is operating in a highly
ethical fashion that represents the interests of its
customers and employees.
Having a sense of morality and conduct is imperative to the
long-standing success and well-being of the business- and more
importantly- the client. CanGo should adequately convey their
goals to everyone within the company by organizing quarterly
meetings which will encourage dialog, comments, questions, and
suggestions. Allowing employees to engage their superiors
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CSCE Final Report for CanGo 2014
provides a sense of direction and gives the employee an
opportunity to be involved. Creating an ‘Ethics in the Workplace’
course and implementing corporate responsibility and philanthropy
standards will ensure that the company remains ethically sound
and conducive to legal work place policies. Associate Director of
corporate affairs and ethics at Affymetrix, Katie Tillman Buck,
is quoted as saying: “…not being thorough, getting embroiled in
something that just feels bad to people, would be bad for us and
would be bad for the technology's ability to address all those
markets we want to be in."
This is the foundation in which great companies and future
endeavors can be built on.
A few more recommendations for CanGo to become more successful
are to:
Develop a stronger evaluation system such as ones that
utilize 360 degree evaluation techniques.
Maintain a large variety of games while protecting underage
gamers from violent content
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CSCE Final Report for CanGo 2014
Create obtainable short & long term goals
Incorporate a cost benefit analysis for their financials
Keep average eBook price below $8.00 in order to remain
competitively priced.
Sell video game DVDs as well as continue on with online
video gaming
These adjustments to targeting actionable markets,
recruiting content developer talent, user interface improvements,
and moral standards should increase customer acquisition,
customer base, and revenue for the company. This will allow
growth of the company and employee growth within the company. A
defined path starts with a vision and creates the mission.
Communication lays a foundation that a strong business can stand
on.
Conclusion
By Philip Tappin
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CSCE Final Report for CanGo 2014
First, I would like to say that CanGo has had a history of
decision making on the fly, if CanGo wants to be successful in
their future ventures than these recommendations need to be
adhered to moving forward. However, I’m pleased to announce that
CE Consulting Specialists recommends moving forward with the
online gaming venture. By instituting our proposed strategic
management recommendations combined with our advice of following
a step by step process in decision making, CanGo will be
Exceptionally- well positioned in both their current market as
well as the online gaming arena, to experience continued growth
and success. After identifying the weaknesses and strengths
through our SWOT analysis, CanGo can now move forward with
certainty in their business decisions knowing exactly what the
current threats are while being positioned to capitalize on the
opportunities that lie in front of them. Installing the ASRS and
changing the ordering system will greatly increase efficiency,
save money and most importantly increase customer satisfaction.
Taking these steps will prepare their business for the next
chapter in CanGos’ story, while placing them on the cutting edge
of the industry.
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CSCE Final Report for CanGo 2014
While the beginning adjustments of a more defined mission &
vision statement, along with effective communication, and
providing a stable foundation are beneficial, the primary short
term strategic recommendations for CanGo include improving the
online gaming section with the aid of temporary employees. The
online department needs to concentrate first on creating a
sustainable platform for the diverse catalog of games that’s
needed to keep up with leading competitors. With the additional
help of an ASRS and a strong continued financial analysis, the
company should be able to improve the overall fundamentals of the
organization and create a strong public company that investors
will want to take part in, who wouldn’t want to take part in 34%
profit margins?
The marketing analysis shows that over the last 10 years the
industry share has tripled in total earnings and is on track to
increase in the double digit percentiles next year. With a wide
range of demographics in age and gender and the available
potential internationally you can expect big things in the future
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CSCE Final Report for CanGo 2014
from CanGo if they continue their plan and monitor their
decisions while tracking their progress.
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CSCE Final Report for CanGo 2014
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CSCE Final Report for CanGo 2014
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13 Actionable Marketing Tactics to Drive Sales (And Apps to
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