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Green Seas and Grey Skies
DP3-04 Month, Year Version 0.1
by Heather Walz Kenneth Walz
A Roman shipwreck off the shores of Crete raises more questions
than questions. The Seekers of Emet and the Lightbringers seek
the Witch Hunters' assistance defending this mysterious
discovery.
Ask, and it will be given you; seek, and you will find; knock,
and it will be opened to you. For everyone who asks receives, and
he who seeks finds, and to him who knocks it will be opened. --
Matthew 7:7-8
Witch Hunter and Dark Providence are trademarks of Paradigm
Concepts, Inc. Adventure content is 2009 by Paradigm Concepts, Inc.
All rights reserved.
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Green Seas and Black Skies DP 3-04 Page 2 of 18
Credits
Author(s): Heather & KenWalz Editor(s): E
Background and History
At the Current Time With the fall of Temple to the Romans, a lot
of the Jewish relics where sacked and lost to the advisory, a group
of Seekers of Emet has uncovered a letter that states one of the
ships that left the area after the sacking of the temple was
shipwrecked with all crew lost just North of Kassos, on the island
of Makronisi Nisida. There are no reports of recovered shipwrecks
on that island. So the Seekers of emet and the lightbringers are
funding an expedition to see what if anything can be recovered from
the island. The Seekers of Emet do have a writ from the Sultan to
do work on the island. The cover story is actually the truth; they
are seeking items from Temple sacked by the Romans. Once on the
island, the players will have a week on the island before anything
'fun' starts to happen. There is no freshwater supply on this small
island, so the players are asked to go to the island of Kassos and
set up a purchase of extra food and water. They will run into an
ottoman official that will be very nosey to see what a group of
Europeans is doing in this area. This gives the players time to set
up watches and get a routine going on. Early in the second week an
ottoman official comes from the Kassos. He was bribed by some of
the local pirates to see how the area is protected, after all if a
couple more Europeans die by pirates he will not really care. Over
the next couple of days there is a storm that the pirates come in
during sunset and raid the encampment making off with several
crates of items found to date. The pirate ship will be hit by a
couple of lightning bolts during its escape. The pirates also will
seek to damage the players boat with grenades. Once the storm
breaks with the sunrise the players can limp their ship over to
Kassos, and find out with gossip that there are two cities on Crete
that the pirate ship could get fixed at either Iraklio, which is in
the middle of being besieged by the ottomans, or Chania. Going to
Chania first off the official in Kassos will not let any boat leave
the harbor till daybreak and then will try to delay the ships
departure. So the pirates will have at least a 12-hour head start.
Once in Chania, the players can find the ship but it is already
being worked on, they will have
to investigate the island to find the fences that are trying to
sell the items already. Once they get the items back, and return to
Kassos the players get to decide to give the items to either the
Lightbringers or the seekers for holding and examination.
Introduction
Adventure Summary
Scene one: The party is summoned together by the council to help
with a dig being funded by the Seekers of Emet and the
Lightbringers. They need to all accept the ride to the site and be
prepared for anything. This is also where the crusaders inviolate
their secret orders, as the captain of the vessel is a crusader.
Scene two: This is the long journey to the islands and then a
chance to stop and shop at a market town before starting the
journey. You can also let them get hints with gossip checks about
the fact that there are pirates in the area. Scene three: Arrival
at the dig site and introduction to those in charge namely Rabbi
Yosef (first steps), and Abigail Cooper. Explanations as to why
they need the extra help and how both groups are cooperating for
the good of all. Scene four: This is the time for group
participation and where the group can decide to talk with whichever
character they wish. (Please keep in mind the Jewish contingent
will try to stick to kosher as much as possible.) Also this is
where watches and working at the dig site is encouraged. Scene
five: The visit of an ottoman official while not planned is
accepted as the permit says the dig has to submit to inspection.
The official is very much a pompous overbearing man. He will ignore
questions from women and all polish players, and lots of hostility
towards the latter. He is really in the pay of the pirates and is
here scouting out security and what has been found so far. In the
end he leaves giving everyone a false sense of security. Scene six:
The storm sweeps in. The party is called upon to help batten down
the hatches of the camp. Store treasures found and such. As the
storm starts to roll out the pirates attack. Scene seven: At this
point with the digs ship damaged by the storm and the pirates, the
party can limp to the nearest port for better repairs and supplies.
They are given the opportunity to get gossip for where the pirates
homeport is located.
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Green Seas and Black Skies DP 3-04 Page 3 of 18
Scene Eight: Crazy Ali the fence at this point on the pirates
island can Let them know where a few of the stolen treasures are as
well as how many to expect to fight at the pirate base. (Hes lying
of course and will run to sound the alarm to the pirates unless the
party bribes him and keeps him happy.) Scene nine: The final battle
with the pirates where they get back two of the more precious
objects gold and silver torah spindles and in the corner if they
look is the best copy of the torah found from the fall of the
second temple in a clay amphora.
In the conclusion Scene 1: The call to service
The invisible world just newly opened to your eyes has been
quiet or nearly so recently. For some of you the safe house of your
order is a pleasant respite. For others you dont know why but you
are drawn to the water and the bigger the body of water the better.
On this particular morning you wander down to the dock. It is early
spring and instead of the green smell you are used to, you smell
exotic spices and the smell of those to long in the sun working. On
the dock you see a young man running towards you pell mell. As he
nears you see the unmistakable hint of witch hunter.
Hey you sir/maam are you. ? The captains been watin for you.
Hurry now tides turning and she don wanna wait another day to get
goin.
He leads you to what amounts to a ship little bigger than a
personal yacht. Her name is the May Queen. The captain is Lucinda
McBride. She is an average size woman well muscled from working on
a ship. Capt. McBride will talk with you and tells you that once
out to sea she will tell you why you are here.
Once out to sea she summons the party to the wheelhouse.
Now the council has sent me to fetch you thinking I a good
little girl, but I give people choices. They have had a request
from the Lightbringers and the seeker of Emet to have help on their
dig. It is in the Aegean between Greece and the Ottoman Empire. Now
the heads of your respective houses put you up as candidates to
help. Apparently they want to give you a little experience and keep
those of you new to the struggle against of the adversary out of
trouble. So I put this to you do you wish to go if not I will
convey my regrets that I could not find you and drop you off at the
nearest friendly port.
NPCs the party can interact with: Capt. Lucinda McBride-stalwart
of st Christopher Q: What is it that we are being asked to do? A:
There is an archeological dig near Crete being sponsored by the
Seekers of Emmet and the Lightbringers. They need a few extra
hands. Q: How did you know how to find us? A: I didnt I trusted in
God and through his grace we found you.
First Mate Christopher Jones-Crusaders Inviolate (He will try to
get any other crusader aside to give them special orders. player
handout one) Q: Do you know anything about the area we are going
to? A: Yes, its an island northeast of Crete names Kassos. The area
seems to be having some territory issues with the ottomans and
Greeks. Trained Knowledge: Current events DC2 the ottomans recently
suffered a loss in trying to expand their borders into Europe DC3
the defeat was at the hands of the Polish Hussars. They drove the
ottomans out and reclaimed territory taken by the ottomans. Q: Are
there any other threats to the area then the Greek/ottoman war? A:
Yes! Pirates.
James the cabin boy-stalwart in training Q: Is the Capt a fair
master of the ship? A: Yes, she tries to protect everyone on or off
the ship. Q: How long have you been cabin boy? A: Only four years
ever since the Capt saved me from them barbree pirates the razed
our town. Q: Do you like serving on the ship? A: Yes I do the Capt.
lets me spend as much time as I want with the men and the cook.
Thats what I want to be when Im grown.
GM Note: If one of the players uses fortune telling or similar
talent to try and find out what is going to happen tell them this.
The world tilts as you hear the breaking of large timbers, the
snapping of a heavy chain, and the deafening roar of some unknown
beast. Before you you see two glowing green eyes.
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Scene 2: This shopping is Bazaar
After a week on board the May Queen you see the first bit of
land since you passed the Pillars of Hercules. The cabin boy James
tells you that this is the island of Crete in the city of Khania.
This is where they stop to take on supplies to be delivered to the
site. You will also be given a chance to go ashore and go shopping
in the bazaar.
Give them a chance to go ashore get little things like rope
fabric soap candles spyglasses nothing big like canvas or supplies
for a ship. However shovels and picks are acceptable. This is a
bargaining community if you dont bargain with them it is an insult.
So if the PCs dont bargain make them pay higher prices. If they at
least make the attempt you can go down to half the book price.
Npcs you could possibly meet: Fatima the cloth merchant typical
fare silks satins brocades and the like even a few fancy buttons
and lace. Anything you might find on a dress shirt or pants.
Stefano the pottery merchant (he is a Greek spy trying to get
intel on the movement of ottoman forces) if you dont use intimidate
on him he will become an ally to use later. He also has actual pots
some of them very old.
Fazid the spice merchant
Malik the Turkish rug salesman (empathy check will reveal
worry)
If you wish to gather gossip in the area as it is a mixture or
Greek and Turkish. Is a Pc actually has the language decrease the
difficulty by one. DC3 pirates are getting bolder in the waters
around Crete DC4 young girls are going missing feared sold into
ottoman harems
True faith check dc tier+2: You notice another ship in harbor
The blessed Sea you notice that the entire ship is crewed by witch
hunters also. If asked they are in town getting supplies to go
pirate hunting. And to see where the will of god takes them.
Scene 3: Were..here?
As you look over the starboard side of the May Queen, you see
what appears to be a beach in the middle of nowhere. The tallest
tree is the scrub closer to the center of the island. In the scrub
you see canvas tents, and people milling about. Most of them seem
to be working by digging or sifting the sands. A long table is set
up with people hovering around it. As you resign yourself to taking
a rowboat ashore you realize that the tide is high enough to dock
at the make shift pier. The May Queen docks at the rickety pier,
and you see two people standing at the end waiting either you or
the supplies you dont know which.
Those of you who have played first steps recognize Rabbi Yosef
and he you. GMs if they helped the rabbi in first steps this
meeting is friendly otherwise it is strained but not unfriendly as
the rabbi doesnt hold grudge against non-Jewish witch hunters. To
everyone else he is friendly and eager to meet the new
arrivals.)
Hello my friends and welcome. I am Rabbi Yosef and this young
lady beside me is Abigail Cooper. We are the representatives and
head of this dig. We are grateful the council has decided to send
us more help we need more hands. The Lightbringers and the seekers
of Emet thank you. Now if you will forgive us we need to get the
ship unloaded so that the digging can continue. The young woman
Abigail whistles, and heads pop up. They start heading towards you
and you realize that they also have the feel of witch hunters. The
young woman speaks then a harsh sound almost painful as if it hurts
her to speak. Now lets help the sailors unload and we will answer
the questions I see dancing in your eyes.
This is where you have the option to help or to loaf about on
the sand. Some of the boxes of supplies are light and only take a
dc1 to lift and carry them to shore. And yes you can assist, as
some of the boxes are large and awkward. They will direct you to a
spot near the camp to place the boxes in the care of Running Waters
a Native American in charge of supplies and messages. She is a
dreamwalker and has a twin brother named Eagles Song. After the
unloading is complete they will invite you to a
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community fire to have a cup of tea or other beverage not
alcoholic.
Now my dears, the Rabbi begins, what can, we tell you that you
do not know.
What are we doing here? We are here to dig up a site that has
historical value to both the Seekers of Emet and the Light
bringers. It is the site of a wrecked roman vessel that was
carrying treasures from the second temple. We found records talking
about a possible shipwreck location and have been digging here for
the last two months.
What have you found so far? It is a roman shipwreck, we found
some dreidel and coins from the time of the sacking of second
temple. We are open minded in our expectations of finding something
of importance.
Why are the two orders cooperating? We try to help all the
orders but not all wish to share and we two are agreed that as long
as it is not a religious artifact it should be stored and shared
with the world.
Why are all the workers here witch hunters? Two reasons. First
it is easier to use the power god gave us if those who fear us are
not here, and two I am afraid Abigail could not take being around
people like those who tested her during her stay at the
Vatican.
The larger island to our south is Kasos, the main city is called
Kassos, the sailors from there have been legendary fisherman and
sailors for thousands of years. They have a small harbor and dock
space, and a small market if we need any extra supplies or a night
in a real bed.
If they talk with Abigail directly she will answer but they will
get the hint quickly that it does pain her to talk. She does know
pantomime and does a kind of crochet with her fingers if the witch
hunters wish to tell her stories, she will listen.
Scene 4: A little bit of elbow grease never hurt anyone?
The next morning as the sun peaks over the horizon the group is
woken by one of the other people in the tent with them Hurry
breakfast is ready and Jeffery wants to speak with you. As you
reach the main fire you see a makeshift plank table with dishes on
it. And a youngish man with brown hair and blue eyes approaches
you. Hello, I am Jeff the site supervisor. Get some breakfast and
we will then give you the general tour. Then to work. So eat hearty
lunch is a long time away. He walks over and grabs a tin plate and
cup joining the line on one side of the table. You hear the
clucking of chickens and see a goat tethered near one of the tents
on the far side of the table. As you approach you see that
breakfast is a simple affair. Oatmeal, bread, roasted fish with
water, coffee and tea to drink. Those who look bleary eyed wander
in and begin to eat. One of the other members of the dig a young
woman explains that these were the night guards and that most of
the banging will wait till they have had at least a few hours of
sleep. As you near the end of your meal Jeff approaches again.
Beatrice if you will take their things we will give them the tour
and get back to our tasks. He smiles at her and instead of sounding
like an order it sounds like a request. Now to give you the hapenny
tour. This of course is the main gathering area for most of the
camp. We do all of the cooking cleaning and laundry here so if this
is what you want to help with this is where you will be. He starts
walking of to the north clearly expecting you to follow him. As you
walk different people come up to him with little problems he
quickly fixes the problem and sends the person on their way. As he
goes over the small dune you see a tent with the sides rolled up
and the supplies you off loaded last night being organized by a
Native American woman. This is our storage area which is run by the
mistress of organization herself Running Waters. He motions to her.
The young woman grins and walks over to your group. Her walk is
smooth and quiet as if she is still moving through the forest not
wanting to be heard. No Jeff dont give these people the wrong idea
I can write legibly and can use my brain thats all. Shes always
down playing her contribution, he adds. You get the feeling that he
is infatuated with
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Green Seas and Black Skies DP 3-04 Page 6 of 18
her. So now that we have seen this tent lets go next door.
Behind the open tent is a large 30 by 30 tent that has its sides
down but you hear sawing and hammering inside. As you go inside you
see men and women making crates and packing up what look to be
pottery shards and brass helmets. They look up as you enter. This
is where we keep the relics and artifacts we find. Though there is
none of the former yet. The artifacts get brought from the site to
Running Waters for cataloging and then here to be packed for
shipping. One last stop and then I will answer any questions you
have. You realize as he starts walking again that the sound of work
is just around the bend. As you get closer the noise level
increases. The beach unfolds in front of you and a large pit with
workers using shovels and picks to break up rocks along the shore
are working hard. Others have large hand sifters and are sifting
the dirt looking for pottery shards and spearheads. The pit is only
about waist height all the way across twelve feet. It looks like
even rabbi Yosef is getting in on the act. This as you can guess is
where the real work of the dig takes place. Everyone at one time or
another helps out even if it is just going through the dirt pile to
find left over bits of pottery.
GM note if any of the players at this point use awakening let
them see a patch of glowing ground to the left of the pit about the
size of a jar. If pointed out, it is a amphora that has been sealed
and has scribed on the outside in latin Torah
So if you have any questions let me know and then we will talk
about work assignments. One other thing. To help our Jewish
brothers and sisters all of the food here is kosher. If you decide
to help with the main camp I am sure the Jewish chefs will teach
you how to cook kosher. So what would you like to help with for the
next week or so?
Q: Why are we digging here? A: During the fall of the second
temple the Romans had the help of a demon and after looting decided
to take their loot home. There was a big storm and one of the ships
crashed here we think. Q: Why are the Lightbringers and Seekers
working together?
A: This way the seekers get the temple artifacts and the
lightbringers get the roman artifacts.
This is where the witch hunters get the chance to help out on
the dig. Options are They can stand watch on day shifts. Help find
artifacts by digging. Help Running waters with inventory including
the artifacts. Doing domestic chores like cooking, cleaning,
laundry etc.
GM NOTES: Give the players a chance to Roleplay with the
different NPCs in the group before making them make the rolls. NPCs
to role play with Rabbi Yosef Jovial, but always on guard, has seen
what happens when cracks appear in the seal, tells stories from
older days of Soloman (Torah Stories) at night around the campfire,
like to whittle dradles
Abigail Cooper Wary but accepting, doesnt talk much, ordeal
ruined her voice, if can get to talk about her past she will tell
you she was apprenticed for the Opera as a soprano. Was attacked
one night and that awakened her powers, likes to finger crochet has
taken up prayer as secondary casting due to in part to others.
Running Waters Ms. Running Waters, Native American, Dream
Walker, will perform Dream-Crafting at the end of this scene. Twin
Sister to Eagles Song, sweet and king, Is attracted to Jeffery.
Jeffery Lightbringer, photographic memory, great organizer,
account, one of his clients tried to sacrifice him for more wealth
to a demon. He fought back and that is how he awakened. He will die
in the pirate attack to a cannon ball hitting his tent.
For the watch this is over several days Dc1 weather is clear and
no sign of pirates. Dc 2 ships appear on the horizon and just as
quickly disappear. Dc3 or higher they notice that on particular
style of ship seem to appear on the horizon more than once.
Artifacts: Let each player roll at least once to get a grand
total. The DC is for the table total.
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Dc1 they find little stuff roman coins and sandal buckles as
well as spearheads Dc2 they find pottery shards that have Hebrew
writing on them and small scraps of papyrus Dc3 they find menorah
and candelabra with markings of the Hebrew church DC 4: The golem
See boxed text below DC 5 two Silver scroll spindles that are
untarnished DC 6 amphora still sealed and marked. (Rabbi Yosef is
actually giddy about this find and starts dancing with a few of the
other Jewish workers.) This is the same as the one that they had a
chance to find during the walk through, if found there, ignore this
result.
GM NOTE: The golem should be found no matter how bad the players
botch the roll, but let them find it.
You can hardly believe your eyes as you gaze upon a very human
like form crafted from clay that will once standing be over 6 feet
tall. Inscribed in gold on its forehead is the word Emet in Hebrew.
The entire creature is wrapped in silver chains that have runes
scribed into each link.
Sorcerous Tradition DC2 will let them know it is the chains
keeping the golem inactive.
Myth and lore Dc3 will give you the information that the golems
from the second temple were pretty powerful and if this one was
wrapped in chains then something was obviously wrong with it.
Abigail looks over the chains and golem and confers with Yosef.
They come to the understanding that the chains will remain in place
and the whole golem crated up and taken to a temple in London for
examination.
Inventory Nothing much here just making sure you dont write down
that you have 10 rolls of bath clothes when you only have 2 this is
a dc1 research to get it correct.
Chores: As long as you dont mind helping others this is just a
role-play experience not a roll.
Scene 5: His Royal Pompousness the Exchequer of Araby
On the sixth day you are on the island, you hear in the early
morning hours the blast of a horn from out to sea. Getting up and
sticking your head out you see the most preposterous looking
vessel. It is gilded and bedecked with numerous decorations, and
instead of being powered by wind you see oars sticking out the
side. From the top of the tallest deck you see a flag flying. From
over the side of the boat is lowered what looks to be nothing more
then a jeweled floating palanquin. Followed by large muscular men
and a rotund heavily dressed and turbaned man. The rabbi comes
hurrying forward and you see nothing of your other host.
To any women in the group the Rabbi will tell them to make
themselves scarce for a while and he will send a runner when Sheik
Rafiq el Barak ben Selim the exchequer of the ottoman empire
leaves, as he does not like women to be independent or of any
worth.
The floating barge lands and first off of it are the heavily
muscled men wearing harem style white pants with a blue sash, and
curved slippers. At their waists are long curved blades and
daggers. The menace they exude tell not only of their prowess but
the pain they are willing to inflict to protect their charge.
Strangely enough the next man off the boat is a scrawny man, with a
scuttling gait almost as if he fears getting hit or not being fed.
This man is carrying not a weapon but a sheaf of papers and
scrolls. He wears a loincloth and short vest but nothing else. The
largest enforcer steps up. In Persian he says, Presenting his
esteemed graciousness, beloved cousin of the emperor, one smiled
upon by Allah, and keeper of the royal taxes, levies, and treasures
Sheik Rafiq el Barak ben Selim. May his countenance be benevolent
upon you. At this point a very fat man waddles up with sweat
beginning to form on his brow. Ah Rabbi I see that this time you
have decided to meet me at the dock instead of making me wait like
last time with that servant girl of yours.
Empathy roll TN 1: He is referring to the lightbringer
representative Abigail.
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TN 2: Rabbi Yosef will slightly wince at the comment and keep a
good face.
Rabbi Josef bows to the man and speaks Your graciousness we are
honored by your presence to what do we owe the honor of your visit?
To bring you out early on your inspection tour of your cousins
lands almost makes me think you dont trust us. The rabbi is clearly
a little flustered and is babbling and waiting upon this man as if
he were a king. We must check the treasures found rabbi to make
sure you are not stealing any Persian treasures or taxes from my
cousin the emperor. Everything must be accounted for and how much
it is worth so the taxes and levies can be put in place before you
take them. This is delivered in so pompous a tone that even Rabbi
Yosef has difficulty containing his temper. He motion to the fat
man to come into his tent and says that refreshments will be served
shortly and a list of a treasures found will be provided Shortly
there after the small wiry man appears with a book that looks like
the one your group has been writing your finds down in and touring
the dig site writing stick in hand.
If one of the male players at the table is polish the sheik will
look at them and sniff loudly before pointedly ignoring the
person.
If you offer to help him he is grateful and does not sneer at
women helping him. In fact he likes running waters and compliments
her on her record keeping skills.
From the tent you can hear the Rabbi making small talk and the
sheik asking why the Rabbi keeps so many useless women about. As
they are only temptations and should be kept behind locked doors
and covered head to foot when not behind those doors. These women
in this camp are displaying themselves like nothing but cheap
houris. The rabbi calms him down and orders more tea. The
inspection takes most of the day and everything seems to be in
order. The sheik renews the dig permits for another month and
reminds the rabbi that there are pirates in these waters and if
attacked the emperor would take no action as the group is out here
on its own.
Gm note if the players really want to interact with the sheik
let them. He will of course ignore women and all polish players. He
will tell Persian folktales and bits of court gossip. He is very
pompous and aggravating. If asked questions directly he will be
very vague and non-committal. However make it fun and
frustrating.
The sheik leaves and as the sun begins to set in orange and
yellow glory on the horizon you see the building of a massive
summer storm.
Scene 6: Walking against the wind . Hey what was that?
The winds that evening start picking up and the whole camp
starts to tie down canvas tarps and anchor down the sides wit boxes
full of rocks from the shoreline. The tents are hooked together and
the ends are covered with sand to stop the flapping of the sides.
Just as the first drops of rain fall wet and heavy from the sky
BOOM! the first crack of thunder splits the air as the sky lights
up with lightening. Your group realizes that there really isnt
anything to do at this point but hunker down and ride out the
storm. Hoping that it wont do much damage to the ship just off the
coast. Hours pass and the storm seems to be lessening you hear
another loud booming noise. This one however is coming from off
just off shore and that whistling sound sounds like a cannonball
about to hit. As it hits the tents you hear the screams of the
wounded and Abigail and the rabbi trying to rally the forces.
Emerging from your tent you see a black ship firing at you from off
shore flying the skull and cross bones. On shore you see men in
loose fitting clothing swarming the camp.
There are # of PCs mobs of four at TL2/3 for each player there
is also two sergeants dressed in better clothing carrying broad
swords. If a player wishes to look around they will see the rabbi
and Abigail fighting off TL5 minions with skills and two
lieutenants.
After the players finish their fight read the following.
Suddenly up in the air is an arrow; its tip alight and arcing
through the gloom of the ending storm
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Green Seas and Black Skies DP 3-04 Page 9 of 18
of night. This seems to signal the pirates you are facing to
flee. They leave as they came this time seeming to be the ebbing of
the tide back out to sea. With one final wild swipe at your group
those facing you join their compatriots. After the noise of battles
the groans and screams of the dying and injured seem both deafening
and muted. A hard gusty breeze seems to almost blow you down. The
storm that had been going out to sea picks up steam once more. The
wind whips your hair and clothes with its force. As the pirates all
get on board and start to pull away from the island a dazzlingly
bright light splits the even sky. Twin lightning bolts hit the
pirate vessel and the sonic boom from the blasts almost knocks you
off your feet as the island itself shakes as if in fury at this
attack. When your eyes clear you see that the main mast of the
vessel is gone while the other mast is not only damaged but also
burning. Still they manage to limp away from you and the shore.
If they have any prisoners, Rabbi Yosef will make sure that they
are guarded and restrained until local authorities can come and get
them.
Scene 7: Row Row Row Your Boat
As the battle ends and you see to the dead and wounded you
realize that you have forgotten to check on the ship that bought
you here the May Queen. Though just barely floating with shattered
masts and torn sails you begin to understand that the trip to the
nearest port for repair is not going to be pleasant.
Let the party heal up and start to help others.
Rabbi Yosef has his arm in a sling and Abigail has her head
bandaged and is unconscious. My friends the villainous thieves took
off with most of our treasures and damaged the only vessel we have.
Can you get the ship to Kossas to repair it and go after to
thieves? You are our only hope. I will wait here and help with the
clean up and the wounded. Please be careful and dont forget about
us.
DC3 construct to find the materials to either repair the mast to
a point to use sail power, or to make oars to row with.
DC 4 Charm to convince Rabbi Yosef that you need more people to
help you sail the vessel to port Dc2 Reason to remember which of
those at the dig are sailors from the crew that brought you here as
the Capt. is among to severely injured.
Sailing to nearest port Dc1 navigation to head in the right
direction Dc0 if you have a map and compass
Finding the shipwright in port to repair the vessel Dc2Notice
with a successful gossip check of one
Getting passage on ship bound for Pirate Island 5lb if not a
sailor 2lb if willing to serve as crew on the short voyage
Gossip or Charm DC 1: Other spots to repair a ship around here,
the best would be over on Crete either Khanti or in Heraklion DC 2:
I would not go near Heraklion right now, the Ottoman Empire is
laying siege to it.
Scene 8: Ive got low low prices just call me crazy
As you near the port you recognize the place where you took on
supplies. This is a bustling port full of trade and wares.
DC2 Gossip to find out that the pirate ship has already been
unloaded and is under repair.
As you wander about town asking questions about fencing stolen
goods, everyone seems to be sending you to the same man Ali al
Queeq the antiquities dealer. As he has some shady associates and
not all of his merchandise is strictly legal. He does however have
some pretty powerful friends in the government who give him permits
to sell anything but the country it self. Ali is a thin man with
oily think black hair, with a fez perched on top. A loose fitting
tan shirt with various stains with a gold and red vest on top of
that. He carried no visible weapons, but doesnt seem threatened by
that fact. His loose trousers are the everyday fashion and his
sandals just cover his feet. When you go into his shop a little
bell tinkles over head and Ali looks up smiling.
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Green Seas and Black Skies DP 3-04 Page 10 of 18
Well Hello my friends what can I do for you today. Perhaps a
vase rumored to have been in the palace of the last Egyptian Queen
or a statue of the goddess Isis said to bring the blood flowing to
any man veins. Eh eh. He says in a jovial voice, just short of
annoying.
If you question him bout the pirates directly he will hotly deny
that they sell him any merchandise. If the party is smart they will
question him indirectly about roman and Jewish artifacts. He will
readily talk about using his contacts in the field to try and find
some for the party.
From out side the shop you hear screaming and the smashing of
heavy objects with resulting concussive waves through the ground at
your feet. Alis eyes start to dart back to the door and then to the
back room.
Ali is terrified. If you offer to see what is happening and keep
him safe he will be grateful unless you have beat him up. Then he
will encourage the party to go get themselves killed.
Outside as you get to the end of the block you see not only the
stream of running people, but a large stone man holding a donkey
over his head getting ready to throw it into the crowd. They are
panic stricken and running not paying any attention to the party or
to the creature other than trying o get away.
A Kabbalist has fewer penalties than other witch hunters when
acting against the golem. Two to be precise. The rest of the witch
hunters recognize it as one of the relics they found and need to
make a Dc2 reason heck to remember what rabbi yosef said about it.
This is also a myth and lore check of 4
The party at this point has two options they can beat it to
death or they can try to deactivate it. To deactivate it is only
possible with a kabbalist
Scene 9: The end
As you defeat the golem Ali comes out of his store as all is
quiet. He sees your group and thanks you. Please take all of these
cursed items from my shop who knows what curses they will bring
down on my head. Next time I tell them to go find a gin in
stead. The rest of the market is empty of everyone but your
group. So you trudge back to the dock to look for a ride back to
the dig. As you do six women come blazing up the street daggers
drawn and ready to fight they bear the mark of witch hunters at
their brow. When they see you bedraggled and bloody they put away
their weapons. See Fanny I told you wed be too late to this party.
So Ladies and Gents can we offer to take you somewhere?
If you asked they say they had just docked from the last trip
out fighting pirates when the Ships mage, a Kabblahist had a vision
of a golem rampaging through town and they came to see if they
could lend a hand.
Once back on the island Rabbi Yosef thanks you for the return of
the treasures and understands about the golem. The crew of The
Blessed Sea offers assistance to the camp And Rabbi Yosef says that
you are no longer needed. Could you please escort these priceless
treasures to London for safe storage with the seekers and
Lightbringers. He and a few others will wait for the May Queen to
return and then they too will be headed back.
Conclusion The Blessed Sea seems almost peaceful after the
events of the last few weeks. The only surprise you have had is
that Running Waters is going to accompany the treasures you have
recovered back to London. Again it seems the adversary is heating
up the game of life. Just over the horizon you are sure that he
will strike again.
The End
Up to 5 SP may be awarded. 2 for Playing the event 1 for Role
playing 1 for participating at the dig site doing any job 1 for
stopping the golem.
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Green Seas and Black Skies DP 3-04 Page 11 of 18
A maximum of 4 hero points can be awarded for this adventure.
Adventure Codes:
Circle ___ for helping to unload the ship Circle ___ for using
your skills around camp Circle ____ for fixing the ship to get to
Kassos Circle ____ for deactivating the golem Circle___ for being
friendly to Abigail Cooper Gain non-magical yarn belt Circle ___
for being friendly to Rabbi Yosef Gain non-magical wooden dreidle.
Circle ___ for being friendly to Ali the Fence
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Appendix A Combat sheet for Encounter 6 (Tier 1)
Init: Init: Init: Init: Init: Init: Init: Init: Init: Init:
Init:
Vicious Pirate Fear Rating 2 Initiative Base 7d Melee Pool:
Cutlass 9d cutlass dm3 Ranged Pool: 7d pistol Dm3 Defense Pool: 3d
plus number of players Health Toughness: 5 Regeneration 2:
(Vulnerability fire) Impose Emotion 3: (Prey exclusion: Ladies of
honor) i.e. nuns actual ladies no urchins or prostitutes True
Faith: 0 Damnation: 8 Hero Points: 0
Healthy Light Mod Heavy Dying 0000000000 0000000 00000 00000
00
Healthy Light Mod Heavy Dying 0000000000 0000000 00000 00000
00
Pirates (Mortal) Attack Dice/2 Minions, TR 2 Skills Hand-to-Hand
2 Weapon: Cutlass DM +2 Group 1 Group 2 Group 3 Group 4 Group 5
Group 6 Group 7
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Appendix B Combat sheet for Encounter 6 (Tier 2)
Init: Init: Init: Init: Init: Init: Init: Init: Init: Init:
Init:
Vicious Pirate Fear Rating 3 Initiative Base 9d Melee Pool:
Cutlass 9d DM3 Ranged 8d Pistol DM3 Defense Pool: 5d plus num.
player Toughness 5 Powers Regeneration 3: (Vulnerability -fire)
Impose Emotion 3: (Prey exclusion-ladies of honor) True Faith: 0
Damnation: 9 Hero Points: 0
Healthy Light Mod Heavy Dying 0000000000 0000000 00000 00000
00
Healthy Light Mod Heavy Dying 0000000000 0000000 00000 00000
00
Pirates (Mortal) Attack Dice/3 Minions, TR 3 Skills Hand-to-Hand
3 Weapon: Cutlass DM +2 Group 1 Group 2 Group 3 Group 4 Group 5
Group 6 Group 7
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Appendix C Combat sheet for Encounter 8 (Tier 1)
Init: Init: Init: Init: Init: Init: Init: Init: Init: Init:
Lesser Golem
Fear Rating 2 Initiative Base 5d Melee Pool: Fist Base 11d(Dm 3)
Ranged: 7d- thrown object 5d(Dm3) Extras 3d Defense Pool: 3d Basic
Talents: Attack focus Fist, Awakened, Pugilist
Greater Talents: Attack Specialist- Fist, Fearless, Great fist,
Heave, Iron fisted, Slam, Sweep, Tough
Heroic Talents: Brutal Charge, Incredible Strength, Shattering
Attack
Powers( Prices): Iron body 2( Focus bound-kill all non Jews)
Durability 3 (Obvious appearance) Rampage 2 (Weak spot forehead)
True Faith3 Damnation 6
GM NOTE: If the players are having a hard time getting past the
Iron body, remind them of reckless attack option, they give up the
bonus die for being the 2nd or more attacker, but if any get past
the defense, they get to add two success to the total.
Durable Healthy Light Mod Heavy Dying 0000000000000000
00000000000 000000000 000000000 000000 0000
-
Appendix D Combat sheet for Encounter 8 (Tier 2)
Init: Init: Init: Init: Init: Init: Init: Init: Init: Init:
Greater Golem
Fear Rating 3 Initiative Pool 2d Melee Pool: base 11d fist 13d+2
Dm5 Ranged Pool: Base 9d Thrown object 8d Dm3 Defenses: 5d Basic
Talents: Attack focus- fist, Awakened, Pugilist
Greater Talents: Attack Specialist- Fist, Fearless, Great Fist,
Heave, Iron Fisted, Slam, Sweep, Tough
Heroic Talents: Brutal charge, Hulking Body, Giant Body,
Incredible Strength, Shattering Attack, Veteran Warrior
Powers (Prices): Iron body 3(Focus bound- Destroy all who
threaten violence), Invulnerability 2(Ultimate Master), Durability
2(Obvious appearance), Monstrous form 2(Obvious to touch)
Grapple 5(13) Endurance 4(10)
True faith 3 Damnation 7
GM NOTE: If the players are having a hard time
getting past the Iron body, remind them of reckless attack
option, they give up the bonus die for being
the 2nd or more attacker, but if any get past the
defense, they get to add two success to the total.
Durable Healthy Light Mod Heavy Dying 00000000000000000
00000000000000000 00000000000000000 00000000000000000 000000000
00000
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MAP OF THE AGEAN SEA
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MAP OF THE ISLAND DIG SITE IN RELATION TO KASSOS