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Green Club: Yes, we ‘can’! Contributors: Anna Pastwa | Gyan Prakash | Nichlas Kvist Jørgensen Simon Overgaard | Victoria Vic [Group 4]
16

Green Club: Yes, we ‘can’!

Dec 30, 2015

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Green Club: Yes, we ‘can’!. Contributors: Anna Pastwa | Gyan Prakash | Nichlas Kvist Jørgensen Simon Overgaard | Victoria Vic [Group 4]. Challenges. Keep high level of performance Lack of incentives Near zero brand identity. Problem Statement. - PowerPoint PPT Presentation
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Page 1: Green Club: Yes, we ‘can’!

Green Club: Yes, we ‘can’!

Contributors:

Anna Pastwa | Gyan Prakash | Nichlas Kvist Jørgensen

Simon Overgaard | Victoria Vic

[Group 4]

Page 2: Green Club: Yes, we ‘can’!

Keep high level of performance

Lack of incentives

Near zero brand identity

Challenges

Page 3: Green Club: Yes, we ‘can’!

Problem Statement

Despite the high performance level of

Dansk Retursystem, it is lacking brand

awareness and user engagement which

are key trends in the future for modern

companies.

Page 4: Green Club: Yes, we ‘can’!

Trends

Gamification

Smartphone interaction

“Buying into something”

Page 5: Green Club: Yes, we ‘can’!

Solution

Gamified loyalty program

Creation of a ‘nudge’

Benefits to loyal recyclers

Page 6: Green Club: Yes, we ‘can’!

Download app and sign up 

Start recycling

Scan receipt and obtain pointsUse points for benefits

STEP 1 STEP 2

STEP 3

Green Club: Working Mechanism

STEP 4

Page 7: Green Club: Yes, we ‘can’!

Customer Feedback

A smart, cool and easy idea to inculcate in everyday life

Get money as well as additional benefits

Motivation to recycle more

Prices, offers and discounts should be attractive for viability

0 0.2 0.4 0.6 0.8 1

Reasons for using the app

Interest in the app

90

10Males

100

Females

Page 8: Green Club: Yes, we ‘can’!

MarketingTV Commercials Sponsorships

Social media Pant-machines

Page 9: Green Club: Yes, we ‘can’!

ImplementationOctober 2014 2014 2015

1. 1-2 m        

2. 1 m        

3. 3 m    

4.  

4.1

4.3 4.2

1 y

4.4

 

5.     1y 2 m  

1 – Market Research, 2 – App Development, 3 – Hiring, 4 – Execution of Marketing Strategy, 5 – Partnering with companies; 4.1 Pant Machine, 4.2 Sponsorship, 4.3 Social Media, 4.4 Television6. Launch

*y = year, m = month

6.

Page 10: Green Club: Yes, we ‘can’!

Financials

Costs Courtesy DKK

App Development Pikuseru 500.000

Team 3 hires 1.500.000

Social Media Ads Facebook ads 12.000

Pant Machine Ads Posters (vistaprint) 67.500

Sponsorships Free coffee event 40.000

Television ads TV2 Primetime, Oct & Nov

280.000

Total 2.249.500

Page 11: Green Club: Yes, we ‘can’!

Appendix

Page 12: Green Club: Yes, we ‘can’!

Segments15-30 years old Youth are critical

and more demanding for innovative solutions. They don’t have a specific solution for them

PROBLEM

30-60 years old They already have been introduced to the new Pantstation which is convenient for them.

NO PROBLEM

60-90 years old They want simple solutions they are used to and is convenient. The shops works fine for them.

NO PROBLEM

Page 13: Green Club: Yes, we ‘can’!

Partnership USPs

A broad youth segment as sales channel.

A green profile/CSR

Potentiel to sell more products when consumers engage with partner.

Page 14: Green Club: Yes, we ‘can’!

Example of point-system

Page 15: Green Club: Yes, we ‘can’!

Gamification“Gamification can help get stakeholders

passionately and deliberately involved with your organization.”

“Game-style engagement can bring an element of enjoyment to otherwise dull or

challenging tasks.”

“Gamification can be used to nudge people” - Deloitte Review

Page 16: Green Club: Yes, we ‘can’!