Top Banner
256
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Great Book of Puzzles
Page 2: Great Book of Puzzles

@RT BOOM 01o

PETER GORDONMIKE SHENK

MAYME ALLENJANINE KELSCH

MARK DANNAJAMES RICHARD SUKACH

The DIAGRAM GROUP

fISterling Publishing Company, Inc.

New York

*0* 00 Se.g...... see..... .. see..... eeeeeeeo ,00S*@SO* 000000000000000

e0S00

0S0

P S

Page 3: Great Book of Puzzles

I******** 00000000000000000000000000000000000000000

0

000*

* 0•

• [.

* 10987654321

*• Published In 1999 by Sterling Publishing Company, Inc.387 Park Avenue South, New York, N.Y. 10016

•• Material in this collection was adapted fromSSolitaire Battleships

S © Peter Gordon and Mike Shenk

Little Giant Encyclopedia of mazesV ©The Diagram Group

* 101 Word Games© Mayme Allen and Janine Kelsch

* Word Search Puzzles for Kids* © Mark Danna* and* Challenging Whodunit Puzzles

• ©0 James Richard Sukach

* Distributed in Canada by Sterling Publishing5 c/o Canadian Manda Group

* One Atlantic Avenue, Suite 105 B

* Toronto, Ontario, Canada M6K 3E7• Distributed in Great Britain and Europe by Cassell PLC

* Wellington House, 125 Strand* London WC2R OBB, United Kingdom* Distibuted in Australia by Capricorn Link (Australia) Pty Ltd.* P.O. Box 6651, Baulkham Hills, Business Centre, •* NSW 2153, Australia

* Manufactured in the United States of America.* All rights reserved.

Sterling ISBN 0-8069-2675-9

00000000•00000000000000•0000000000•0000000000000000•oooooooo

Page 4: Great Book of Puzzles

*eSOOOeeOggOOOOe@OSOOeg@SOOee@SSOSOeOe@OOgOOOeOSE00000

* 0

* 0

TRIC KY T RIO S ............................................................ 5

LETTER PERFECT .............................. 13

SOLITAIRE BATTLESHIPS: SEAMAN ............................ 30

TRIC KY M AZES ........................................................... 49

W H O D U N ITS ............................................................. 67

WORD SEARCHES 1 ............................ 82

WORDWORKS .............................. 101

SOLITAIRE BATTLESHIPS: ENSIGN ............................. 114

M O RE M A ZES ............................................................. 125

W O RD SEARCH ES 2 ................................................... 137

GREAT BEGINNINGS .......................... 153

SAY IT AG A IN , SAM .................................................... 163

SOLITAIRE BATTLESHIPS: COMMODORE .................. 166:

CLEVER W HO DUNITS ............................................... 177

STORY BUILDERS ............................ 191

TA K E FIV E ................................................................... 196

SO LU T IO N S ............................................................... 207

IN D EX ......................................................................... 2 5 3

OOOOOOOOOOOOOOOOOOOOOOOOOOOOO@•@@@@@@@@@@OOO@•@@@@@OOOOOOO@

Page 5: Great Book of Puzzles

GENERAL INSTRUCTIONS

For the games that follow, list as many words as you can,using the designated letters in the sequence specified. Youcan use only one form of each word-for example, telegraphshouldn't also be listed as telegraphing. Words with differentmeanings, however, such as desertand desertion, can be used,even if they have the same root. No proper nouns allowed inthese games.

Solutions-Pages 207-209

S0SSS

5

S0S00

SSSSS

(i U_ 7A I

Page 6: Great Book of Puzzles

1 "EGR"

The letters "egr" appear in this sequence in at least 25 words-list as

many as you can.

2 "OXY"

The letters "oxy" appear in this sequence in at least 21 words-list as

many as you can.

00

3 'ADI"0

* 0* 0* The letters "adi" appear in this sequence in at least 90 words-list as 0* S

* many as you can. SS* 0* 0* 0* 0* 0* 0* 0* 00000 0000000000000 S0000050050050000SS05005055050050000500500

6

S0000000SS6S000S0S00000SS00S00S00S0000S600SS00000000SS0S0S0S000

S0000000000S000S0000000SSSSSS

Page 7: Great Book of Puzzles

00000S0S

0000000

00

0000000

00000000000000000000000000000000000000000000000000000000000

7

Page 8: Great Book of Puzzles

1550555555055555555 sesseess so s.o.s.. so... seossosoSSSSS

4 "ERT"

The letters "ert" appear in this sequence in at least 115 words-list asmany as you can.

S55555

55SS55S

ooo0ooooooo0o 00oo00000000see see see so e00000000o00

8

5SSSS5

555555555

Page 9: Great Book of Puzzles

00000*000000000Q000000000000000000000000000000004

00

5 "'AZi"f

The letters "azi" appear in this sequence in at

many as you can.

least 19 words-list as

0000000S005S

00005000005000000000050000

S 00000000000000 O@@@@@@@0see..... @@0*@00 so......0o00o000s 000

9

00000050

000S5550005000000050000000000000005SS500

Page 10: Great Book of Puzzles

The lemany

000006000 .. 0000000 0000000000600000000000000000000

6 "O0QU"

.tters "oqu" appear in this sequence in at least 1 6 words--list as•

as you can.

000000SS00000000000S000000

00S000

00000000000S06000

000S006

000000

0000000000000000000•000000000000000000000000000000000000000

10

7 dICOP"

The letters "ico" appear in this sequence in at least 95 words-list asmany as you can.

00600S0

Page 11: Great Book of Puzzles

*00000000000000000500500000550000000005000050005400000

0

0 00 0O 500055000050000005000005500000500000500 500000 0000000000 050 00

11

8 "LPH"

The letters "Iph" appear

many as you can.

in this sequence in at least 11 words-list as

SS000SS00000000S0S000S00000000

0S0000000000000S000000000SS000000000000000000000000S00000000000S0S00

0

Page 12: Great Book of Puzzles

*0000000 0000000000 ........ 0000000000000006006006

0S000

9 "EME"

The letters "eme" appear in this sequence in at least 63 words-list asmany as you can.

S00000S0000SS00000

000000000000000000000000000000000000000000000 000000

12

0S00S0S0

000S0SS00S0SS000S0

Page 13: Great Book of Puzzles

4--

4...-...I.. . .:,�,.

GENERAL INSTRUCTIONS

In the puzzles that follow, the definitions give clues to wordsthat begin and end with a designated letter. The last letter ofthe preceding word is also the first letter of the next word.Always work in the direction of the numbers. With thesepuzzles, it's okay to use proper nouns.

Solutions-Pages 209-210

* 0* 0*00000000 ...... e. .o...e.. see..... e.e.ee.e ego...... e..ee..ee

13

00S00

000

00

Page 14: Great Book of Puzzles

eoooo e ... ..oooooooooo0000.0006000Oe ... e.... eo00

0000

In this puzzle, the definitions give clues to words that begin and endwith 'IT."

1. Easily understood; obvious2. Substandard apartment building C

3. is fair play

4. Halloween custom5. Fruit-filled pastry

6. Firm belief in person or thing C

7. Unspoken; silent8. One of three

C C

9. Disposition; frame of mind10. One who goes to the other side C

11. In geometry, a nonintersecting line12. Surgical procedure

13. Small corner tower14. Temporary; passing with time15. Writing paper fastened at one end16. Absent without permission17. William Hurt film, "The Accidental "_ _

18. Multitalented individual, "triple " C

"19. Tense; not slack

20. Canvas shelter C

21. Fish at the end of the rainbow

C C

14

Page 15: Great Book of Puzzles

000000000000000000000000000000000000000000000000000000a

00000000

I I I I I I 1 1 12 1 1 I 1 13 1 1 I I I I I

1 119 1 1

4

00000000000

00000000000

*0000000000000000000000000000000000000000000000QOOOOOOOOQ000

15

00000000

w1

•0 1 1 17 1 6

Page 16: Great Book of Puzzles

OOe.O....OOeOeeeeeOOOeeeeee000O000 eOOOOOOOOeOOOO

00000

2

In this puzzle, the definitions give clues to words that begin and end

with "E."

1. Baked clay containers; dishes

2. Large, imposing building

3. Small group of musicians

4. Keep apart; remove

5. Cut or etch letters on object

6. Shaky natural disaster

7. Vivid, forceful speech or writing style

8. Steal

9. Count one by one; list

10. Something that proves an allegation

11. Walkway along shoreline

12. Drive out evil spirits

13. Treat as equal

14. Roof edge

15. Slip by; pass

16. Get away from; flee

17. Free from blame

18. Tasteful and dignified manner

19. One with discriminating taste in food or wine

20. Give hope or confidence

21. French sandal or shoe

22. Bubbles in beverages

23. Teach; train

24. Insert opinions in factual article

25. Explain in greater detail

0000S00

0S000S00

S 0000000000005006 @@@@@@@0@@00@@00@ e0g...... 000000000000000

16

000

Page 17: Great Book of Puzzles

000000

00000000000

17

I Ir I I I I 2 I II I 1 31 1 1L

1 1 I I 1 16 1

I I I 1 I 19 1 I I I 1 1

SI I I 1 1112? II 1 1 1 1

I L I 1 16 1 1 1 1 117 1 1 1 1

I I I 1 L 1 1 121 1 1 1 L L I 120 1 I _ 1

000

00

000000

7

8

13

15

4

5

10

11

18

19

00000000060

22

Page 18: Great Book of Puzzles

I......... O..OO.@O 006006006 e....... ee.ee.ee@eo@ee00006

* 3

In this puzzle, the definitions give clues to words that begin and end* with "L."

1. The Beatles' hometownS2. Garbage under layer of soil

* 3. Kind of evergreen shrub

• 4. Room deodorizer* 5. Slander* 6. In football, pass parallel to goal line* •7. Part of the pea family "• 8. Political term for reciprocal voting• 9. To classify as; identify* 10. Opposite of conservative* 11. Quiet; interval* 12. Exact; precise

* 13. Miss Langtry's nickname* 14. Faithful; true* 15. Mel Gibson movie hit "_Weapon"

* 16. Lounge about

* 17. Listless; languid* 18. Extension of jacket collar 0

• 19. Expressing feelings through song

* 20. Confined to a particular place* 21. Uses correct reasoning

* 0000••00000•000000000••0000 0•

18

Page 19: Great Book of Puzzles

21

20

19

1T

17 1 1~ o 11 1 1 I 115 1 1 1 114 13 1 1 1 1 121 1 iT

000000S0000000

19

0S000000000000

0000000000

1 1 18 1 1 1 1 1 197

000000000000000

10

Page 20: Great Book of Puzzles

00000

• ~4 - U

In this puzzle, the definitions give clues to words that begin and end

with "N."

I 1. Female version of pajamas

* 2. Head (slang) S

* 3. Has nine angles, nine sides

* 4. Women's stocking material

* 5. Male member of nobility

* 6. Wayne or fig

* 7. Colorless gas found in earth's atmosphere

8. Chemical element; component of all living things

9. Covers lap during meal

10. Famous blue-eyed thespian 0

* 11. Idea 0

* 12. Small ear of corn

* 13. Gary Cooper western "High "

* 14. One indivisible

* 15. 18+1 =

* 16. 37th U.S. president

* 17. French general and emperor 0

* 18. Strikeout king Ryan 0

* 19. Day-old baby

* 20. Sister Kate is one* 21. Country singer Willie _

* 22. Uncharged atom part

* 23. Five-cent movie theater* 24. Proton or neutron in atom's nucleus

20

Page 21: Great Book of Puzzles

see seseese. geese. see seesesese eeseeesee sesseege so65S05

0 5

C C5 5e e5 5e ee Ce S5 5S ee S5 55 5e 5eeCeCeCC5SCC5CCSS5CS5S55S5C55S55S5eCS555

00000500

000

0 0

0 C

0 00 e

5 50 C

5 0

00C 0C00 0 0 00 * 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0

21

Page 22: Great Book of Puzzles

*.eOe.e. 06060006 eeeOeOee O6000600 geese ego........00000

* 5

In this puzzle, the definitions give clues to words that begin and end* with "H."

1. Hip and upper thigh

• 2. Seasoning; plant of mustard family with pungent root* 3. Situated far above ground

* 4. Game involving moving from one compartment to another

* 5. Liquor; alcoholic beverage (slang)

* 6. Chopped mixture of cooked meat• 7. Refuse fed to farm animals; swill

* 8. Canopied seat for riding on elephant or camel

* 9. Plant of lily family distinguished by bell-shaped flowers

* 10. Exclamation of praise to God 0

* 11. Stone or brick floor of fireplace C

* 12. Very short distance

* 13. Turkish confection of seeds and nuts

* 14. Woody Allen character played by Mia Farrow 0

* 15. Make quiet or silent

* 16. Tahoe hotelier

* 17. Word with same spelling but different meaning and origin

* 18. From this moment on

* 19. Premonition; feeling about upcoming event

* 20. Cheer; shout of joy

* 21. "Leave It to Beaver" star Beaumont

* 22. Part of racetrack between last turn and finish line

* 23. Physical and mental well-being* 24. Fasten with hook or knot

* 25. Drug made of Indian hemp 0

• 26. Pen or coop for animals

* S•000•••••••••••••••••••0••••

22

Page 23: Great Book of Puzzles

5

00000000 oooo.o. ego goegee goggeog oo. @000000000000000000

0C00000000

00000000000

MI

MI

18

20

ZILLT

0000000000

00000000000000

00000000000000000000 O0000000 000000000000000000000000000

23

Page 24: Great Book of Puzzles

i.e.. e.e.e.o. e.g.... .e.e.e.e.@.@.*....0.eee@o.@.@6CSCC

6

In this puzzle, the definitions give clues to words that begin and endwith "R."

1. Person skilled at telling stories or anecdotes

2. Appointed to hold funds of others

3. Unconfirmed story; hearsay C

4. Male domestic fowl

5. Extreme harshness or severity C

6. Cattle thief

7. Natural stream of water

8. Water-filled device for radiating heat

9. Santa Claus' transportation team

10. Bring to maturity by educating, nourishing

11. Loud, deep, rumbling sound

12. Warden who patrols government forests

13. Savior

14. Pistol with cylinder containing several cartridges15. French painter

16. Tool of measurement

17. Continuing, bitter hate; ill will

18. Restaurant in style of German tavern19. Wood or metal hinged vertically at ship's stern

* 20. Clinging rose

21. CBS news anchorman

* 22. Slender two-edged sword

23. Occur again after an interval C

• 24. Reclaim or get back

25. Give or pay as due g

26. Used to indicate direction and distance of objectC 27. Characterized by conformity, order C

00000000000000000•0•00000000•0000000000000•00

24

Page 25: Great Book of Puzzles

* .. gggggo goggeogOg C *OO@OOOO ........ esesoogos go...0CC0

0

o 0

o 0* 0o 0* 0o 0

o 6o oo g

o 6g000gC000C0000000CC0U

00C0000000CC0000S0CC00CC

0

0

0000

000C00000

00

o 0

* 0

0 Co 0

o 0* 0* 0

0 0* 0

o 0

000*00000000*0000000*0000000000000000000000CCgg0oo ~....OOOCOO

25

Page 26: Great Book of Puzzles

* e sesesse egees see eseese 05000 esseesee see 5555555000

7

In this puzzle, the definitions give clues to words that begin and end

with "D."

1. No longer living

2. Small dog with long body and short legs

3. Second king of Israel

4. Neglected; broken down

5. Hardest known mineral

6. Gadget; bauble

7. Wood nymph in Greek mythology

8. Stretch out; expand

9. Completely without

10. Intense fear, apprehension

11. Slight; treat without due respect

12. Sum of money divided among stockholders

13. Cartoon character Bumstead

14. Automobile panel with instruments, gauges

15. The Magic Kingdom

16. Bomb that fails to explode

17. Without life

18. Misshapen

19. Country star Parton's theme park

20. Father

21. Move from higher to lower place

22. Document that states property transfer

23. Disagreement; clash

24. Mean, skulking coward

25. Member of Celtic religious order

26. Minor deity; partly divine0555S5

0005S5

000ee.....00essee00500000000000000000000ese0e....eee 0e000000000

26

000

0CC00CC0C655C65C050000505S000S000S

Page 27: Great Book of Puzzles

000000000000000000000000000000 eeeoeeoeeoI

0

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00000000000000000000000000000000000000000000

0000000000000000000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0

27

Page 28: Great Book of Puzzles

S@*6006 gegegge *@e ggg ego so.... s5se.s @sOe.eeeg @0555S

8

05S55S00

In this puzzle, the definitions give clues to words that begin and endwith "S."

1. Disrespectful to things held sacred

2. Moved by natural feeling or impulse

3. Small telescope

4. Greek tragic dramatist

5. Phonograph needle

6. Quell; put down by force

7. Excessive; more than needed

8. Absence of

9. Working steadily; diligent

10. Strain; pressure

11. Advantageous coexistence of two dissimilar organisms

12. Italian violin craftsman

13. Contest involving common fund

14. Fond of study; attentive

15. Air carrier in skull opening to nasal cavities

16. Shameful; shocking

17. Brief, general review; summary

18. Characterized by false, malicious statements

19. Native of Switzerland

20. Having no backbone

21. Clandestine; secret

* 6

* 5SSS.S.sss see..... sossessee sosessee so see...... esessosse 55555

28

50S555555S5550S5S

S55S056S005S50SS

Page 29: Great Book of Puzzles

*0000*0 0 00000 *00000 0000*0 0 g000000 0000000000000 *

I I I I I I I 1 1 2 1 1 1 1 1 1 1 1 1

6

F

1 1 119 1 1 1 1 1 1 1

1 1 116 1 ] I I I I I I

IIIII11 1131111111 111

29

C

CCC

C

CCg

C

CCg

3

4-I I 1 15 1 1 11

1~

15

14

I I I I I I 1 1 18 1

18

17

CCCC

gCCCC

12

CCC

CC

r2

9

Page 30: Great Book of Puzzles

0*0

* 0

* 0

* "" NTTL ,T I~i

* 0

GENERAL INSTRUCTIONS

•Battleships puzzles are a solitaire version of the classic paper-and- 0Special game of the same name. The object of each puzzle is to find

the locations of the 10 ships in the fleet hidden in a section of 0*ocean represented by the 10-by-10 grid. The fleet consists of one 0

battleship (four grid squares in length), two cruisers (each three 0Squares long), three destroyers (each two squares long), and four

• ~submarines (one square each).SThe ships may be oriented either horizontally or vertically in

•• the grid, but no two ships will occupy adjacent grid squares, even 0• ~diagonally. The digits along the side of and below the grid indicate

Sthe number of grid squares in the corresponding rows and columnsSthat are occupied by vessels.

•• The Fleet: Battleship•

•CruisersAFED•

•Destroyers~e0 FG6•Submarines If 17 • e

* 0* 0

• ~Solutions--Pages 211-212* 0

* 0

* 3

* 0* 0

* 0

* 30

Page 31: Great Book of Puzzles

00 060 06*0 0060 0 000000000000 0......0. 00060000 0.0 00 0 00 0 0060 0 01

00

0

*• In nearly all Battleships puzzles, the contents of a few of the squares have* been revealed to start you off. These "shots" come in four types:

* Water This square contains no ship.

* [Oi Submarine This square consists of a submarine, and thus must be sur-* rounded by water.

* [0 End of a ship This square can be oriented in any of four directions. It* indicates the end of either a destroyer, cruiser, or battleship. The square adja-* cent to the flat side must be occupied by a ship segment. All other surround- 0

* ing squares are filled with water.

* L~JMiddle of a ship This is either the middle segment of a cruiser, or one* of the two middle segments of the battleship. Either it has the squares to the*• left and right occupied by ship segments and the ones above and below it 0

* empty or the squares above and below are occupied by ship segments and* the ones to the left and right are empty. In both cases, the diagonally adjacent* squares are filled with water. In fact, any time a square is occupied, all of the* diagonally adjacent squares must have water in them, because ships can't* touch diagonally. 0

* The most basic strategy to Battleships solving has three parts: o

* 1. Fill in what you know in squares adjacent to given ship segments. 0

* 2. Fill in water in rows and columns that have all of the ship segments already* in place.* 3. Fill in ship segments in rows and columns that must have all of their remain-* ing empty spaces filled in order to equal the corresponding number.

* For the simplest Battleships, this is all that is needed to solve the puzzle. Take* a look at the puzzle in Figure 1.• Throughout this chapter, columns of the grid will be referred to with uppercase* letters A through J, while rows will be referred to with* letters K through T. In this way, any square in the grid Figure 1 0

c-n he referenrced with two Ittprs: AK mens th uinnPr A B C D E F G H I J -

* left square where column A crosses row K. In the ex- K*L* ample on the right, there are ship segments at CT, EM, M* and EQ, and water at IR. N

* To solve this puzzle, start with strategy 1: Fill in 0

* squares adjacent to the given ships. You know that the• flat side of an end of a ship must have a ship segment R

* next to it, so you can fill in DQ with a ship segment-it sSmulsct hb the nther onrl nf i rApctrnm r hkPricl th- rnw T

U

S

U

0o 0

5 01 0

2 0

24 0

1 0

3 0* , • •. .. ... •,•v. . .. . . . . .. .. 1 22 25 10 2 14 S* 0* 0* 00 0* 0* 0

31

Page 32: Great Book of Puzzles

......... O...... 0600000 OOOOSOOO O0000000 OOeeOOeOe00000

can only contain two ship segments. You can then fill inthe spaces surrounding the destroyer with water. The shipsegment at CT must be the middle part of a cruiser orone of the middle sections of the battleship. The shipmust be horizontal (if it were vertical, it would extendbelow the bottom edge of the grid), so the squares to theleft and right of CT (BT and DT) must have ship seg-ments in them. Since row T can only have a total of threeship segments in it, BT-CT-DT must be a cruiser. Thesquares surrounding it can be filled in with water. Thefilled-in square at EM is also the middle section of acruiser or one of the middle sections of the battleship.You don't know which yet, but you know that the foursquares that touch a ship segment diagonally must bewater, because ships never touch diagonally. Keep thisin mind at all times for easier solving. Your grid shouldnow look like Figure 2.

Now use strategy 2. Rows K, Q, and T, and col-umns D and G have all of their ship segments accountedfor, so you can fill all the blank squares in those rowsand columns with water. Your grid should now look likeFigure 3.

Now look at EM. It must be part of a ship that goesvertically because DM is water, and the ship can nolonger extend to the left. You could have figured this outusing strategy 3 instead, since column E has only threeblank spaces, all of which need to be filled with shipsegments to reach the five needed. Since four segmentsin a row in column E are filled, that must be the battle-ship. Row R also has to have all of its empty spaces filledwith ship segments. The left part, AR-BR must be a de-stroyer. The right part, HR and JR, must have ship seg-ments in them, too. Don't make the mistake of fillingthem in with submarines-although they may be sub-marines, each one could also be the top half of a de-stroyer. To indicate that it's filled in with an unidentifiedship segment, use a small dot in the middle of the square.Your grid should now look like Figure 4.

Whenever you fill in a ship segment, go back tostrategy 1. Here, you can put water in FM and FO, andIS, too, since it touches a ship segment diagonally. Andusing strategy 2, you can put water in what's left of col-umns A and B and rows L and N, to get Figure 5.

It's time to use strategy 3 again. Column F musthave a submarine in that empty space (it can't be some-

00000000000000000000000000 0W*00 000000000000000000000000 SOU

32

Figure 2

A B C D E F G H I J

1 2 2 2 5 1 0 2 1 A

Figure 3

A B C D E F G H I J

1 2 2 2 5 1 0 2 1 4

Figure 4

Figure 5

0000

0000

Page 33: Great Book of Puzzles

thing bigger because it's surrounded by water), and rowM must have all four of its empty spaces filled with shipsegments, making a submarine on the left and a cruiseron the right. This gives you Figure 6.

When you return to strategy 1 this time, you'll findit doesn't help, but strategy 2 does: You can fill in theblank spaces of columns C, H, and I and row S withwater, since they already contain the required numberof ship segments. Your grid now looks like Figure 7.

The dots in row R are surrounded by water, so theymust be submarines. And since you need two more shipsegments in column J and have two spaces available,you can finish off the puzzle by filling those spaces witha destroyer. A quick double check verifies that you haveall the required ships, so you're done (Figure 8).

The three basic strategies, though certainly impor-tant, will take you only so far. When you've reached apoint at which the basic strategies provide no further help,the simplest advanced strategy is to try placing the larg-est ship that hasn't yet been located. If you haven't foundwhere the battleship goes, try finding a spot for it. If thebattleship is already in place, then look for spots for thecruisers. Here's an example (Figure 9).

First, of course, you should fill in what you canusing the basic strategies. Your grid should now look likeFigure 10.

Now, consider where the battleship can go. It mustgo in a row or column that has a four or higher. Onlytwo qualify: row L and column E. It can't fit in row L,though-that row already contains a ship that can't bethe battleship since there's only room for it to be a cruiseror destroyer, and the battleship can't go in the right partof the row since then there would be more than four

Figure 9A B C D E F G H I J

0- 2

Figure 6

K

M

N

0

P

Q

R

S

T

Figure 7

KL

MN0P0RST

KL

N

RST

Figure 10A B C D E F G H I J

0 2 1 16 2 2 3 2 1

KL

MN0P0RST

K

MN0

Q

R

T

Figure 8ARBC D FCGH

A DEFG

1222510214

Figure 11

A B C D E F GH I J

0211622321

33

000000

01

5121

2

4

13

00000000000000000000000

00

KL

M

N

0

P

Q

R

S

T

5Z 5:

Page 34: Great Book of Puzzles

I geOSSOOgO eee...... egg.e.ee eeegeeeg 0O e.g...... es.

spaces filled by ships. So the battleship must go in col-umn E. But where in the column? Its top can be at eitherEN, EO, EP, or EQ. You don't know which, but if youlook at those four possibilities, you'll notice that in ev-ery case EQ is filled with a ship segment. So you can puta dot in EQ. Any time you put a dot in a square, you canimmediately put water in the diagonally adjacent squares(since ships never touch diagonally), so fill in FP and FRwith water. And look at row Q. It has its three ship seg-ments, so the rest of it must be water-fill them in (Figure11, page 33).

When you've filled in all the spaces surrounding asquare that contains a dot, you can convert the dot to itsproper ship segment. Here, square IQ must be the rightend of a destroyer. Whenever you make a change usingan advanced strategy, go back to you basic strategies tosee if you can use them. Row R has only one empty space,and it has a one at the end of it, so that empty squaremust be filled with a ship segment. Since you don't yetknow what type it is, put a dot in it. That dot gives youwater in FS. Your grid should now look like Figure 12.

Now you'll need to think. Consider the four placesthe battleship can go. The first is EN-EO-EP-EQ. That'snot possible because to put it there, ER would have tocontain water, but it doesn't. The next possibility is EO-EP-EQ-ER. It fits, but putting it there would require waterin EN and ES, leaving only one more blank space in col-umn E, and two are needed to bring the total number ofship segments to six. So that possibility is out, too. Thenext possibility, EP-EQ-ER-ES, has the same problem-EO and ET would need to be water, leaving only oneblank space (at EN), when two are needed to bring thetotal to six. So the last possibility, with the battleship atEQ-ER-ES-ET, must be correct; fill it in. That allows youto put water at EP and FT (Figure 13).

Now go back to the basic strategies. Fill in squareBP with a dot (remember not to assume it's a subma-rine-it could extend upward!), and EN-EO with a de-stroyer. This puts water at FM, FN, and FO (Figure 14).

Continue using the basic strategies. Column F mustcontain a destroyer at FK-FL, and water must go in GK,GL, and GM. Now look at row M. HM-IM-JM must be acruiser. This puts water in HL, IL, JL, GN, HN, IN, andJN. You can also fill in BN, IK, 10, IS, IT, JK, JO, JS, JT, BT,GT, and HT with water, giving you Figure 15.

geegg

34

Figure 12

A B C D E F G H I J

•L I1_L

T• • •_--T-021122317

2

4

31

21

3

22

1

Figure 13C D E F G H I J

1 1 6 2 2 3 2 1

B

2

Figure 14

Figure 15

e0ge

Page 35: Great Book of Puzzles

S@* @eeeeee e.g....a

You can complete the puzzle with the basic strate-gies. Finish rows K and L first, and then columns B, G,and H. When you're done, your solution should looklike Figure 16.

This example illustrates how a typical Battleshipspuzzle of medium difficulty can be solved. You start withthe three basic strategies, then use some logical thinkingto break through to the next step, and finish by againusing the basic strategies. More difficult puzzles requiremore of these thought steps (Figure 17).

Using the basic strategies, you can get to the pointshown in Figure 18.

Now try the advanced strategy of finding wherethe biggest remaining ship goes. In this case, the biggestship not yet placed is the battleship. It can only go incolumn I (the only row or column with a four or higher),at either IK-IL-IM-IN or IL-IM-IN-IO. In both cases, IL,IM, and IN have ship segments in them, so you can fillthose in. You can also put water in IT, since the battle-ship in the top of column I will use up all four allottedship segments (Figure 19).

As always, after using an advanced strategy, youshould reapply the basic strategies. You'll find you canput water in all the empty spaces of rows L and N, aswell as in HK, HM, HO, JK, JM, and JO since they'rediagonally adjacent to ship segments (Figure 20).

This is as far as you'll get with the basic strategies.It's time to try advanced strategy again. You know roughlywhere the battleship goes (somewhere at the top of col-umn I); consider now where the cruisers can go. Onlyrows and columns with a three or higher are possibili-ties. You can rule out column I (since the battleship ac-counts for all four segments there), row M (since, after

KL

MN0PGRST

Figure 19

A B C D E F G H I J

Figure 20

31

3

2

2

2

3

3

Figure 16

Figure 17

A B C D E F G H I J

2202222341

Figure 18

A B C D E F G H I J

2202222341

Figure 21

35

31

3

1223

3

3I

3

2

2

2

3

3

000S0S0a0000

C0a00C0S0S

aa6S0

SSaa0

0C00S0SC0

1.J-A

2 20 2 22 2 34A

Page 36: Great Book of Puzzles

meceecee seceesee essecee sesees. COSOOSSO S*OSO@S@OSO0CC0CC

the component of the battleship is taken into account, Figure 22f loro oro nr -1 -- rn-o ch;in camnfnte in thkt rrlA andFgne2

row Q (which already has its three ship segments). That* leaves column H, row K, and row T as possibilities. Two

of those three must contain cruisers. If a cruiser goes inrow K, it can only fit in the center section of four con-secutive white squares. No matter where a cruiser fits in

S* those four squares, square FK will have a ship segmentin it. Similarly, if a cruiser goes in row T, it can only fit in

* the center section of five consecutive white squares. No

- .-. ,-.++r k i+ fif+ n +kne f;,c n. - -r c e. -ra PT %A/ill

CCCCCCCS0

CCC

IP IlaLCI VVI c U 1 a I " M. , l . f .4 e* have a ship segment in it. Since column F already con- 0* tains one ship segment (FQ), the two cruisers can't go in Figure 23 0

bohrw n t h aetmo els coumCboth rows K and T at the same time, or else column F

would have one too many ship segments in it. So one ofthe cruisers must be located in column H (and the otherin either row K or row T). Column H can have only three

• ship segments in it, so the cruiser must be a part of what's

already there. Fill it in with the surrounding water (Fig-C ure 21, page 35).

Now back to the basic strategies. Fill in water in* the remaining spaces of row S; then it's clear that JT is a

C

SCCC0SCSC0C

*submarine (Figure 22). 0Bingo! You now know the cruiser can't go in row F

- T cinr'• thprp'.q 2irP~dv n •iihm~irinp in it. leavin• onlv Fiue2

C two remaining ship segments. So the cruiser must be in

row K. You don't know its exact location; there are twopossibilities, but in either case EK and FK must containship segments, and AK, BK, and IK must contain water,

• since all three ship segments in that row will be used up

by the cruiser (Figure 23).C Back to the basic strategies. The battleship loca-

tion has been determined in column I. You can fill the• •rmnt•i Cn2CpC in r-nhiimn• F nnd F with water, mikinQ

CCCCSC

C0CSCC

GO a submarine (Figure 24).0 Basic strategies still haven't finished off the puzzle. Figure 25

So again, look for a place for the largest remaining ship.* You need one more destroyer. Row K is out-it's reserved• for the cruiser. There are only two places left on the board• with two adjacent white spaces: AM-BM and AT-BT. If

the ship went in AM-BM, then AT and BT would containwater, leaving row T with at most two ship segments in

* it, which isn't enough. So the destroyer must instead beat AT-BT (Figure 25).

CCCCCCCCCCCCC

C C

5 0

CC C

C C

C C

000050CC OO@OCSO@C. CCCCC@CCCC CCCCCCCC COCCOCOC CCC CCC CCCCCCCCC

36

Page 37: Great Book of Puzzles

000000

And now, at last, you can finish the puzzle withthe basic strategies (Figure 26).

By now, you should know enough to get throughall but the toughest of Battleships puzzles. Further ad-vancement requires practice and more advanced strate-gies. Take a look at the next puzzle (Figure 27).

After using the basic strategies, the puzzle shouldlook like Figure 28.

The biggest ship not yet placed is the battleship.Where can it go? Plenty of places: It could fit in oneplace in row N, one place in column B, or in any of fourplaces in column J. You probably don't want to try thatmany possibilities. It's time for a different strategy: Lookaround the board for rows and columns that are almostdetermined. In particular, look for rows and columns inwhich the number of ship segments left to place is oneless than the number of empty spaces. In this puzzle,row N needs four ship segments and has only five emptyspaces. Row 0 needs three ship segments in the fourremaining empty spaces. You'll find a similar conditionin row Q, but for this puzzle you should concentrate onrows N and 0. Consider square CN. If it's filled with aship segment, then both BO and DO would have to con-tain water (since they're diagonally adjacent to CN). Butthat would leave only two empty spaces in row 0 forthree ship segments-an impossibility! So CN can't con-tain a ship segment; fill it in with water. After filling CNwith water, the basic strategies will take you a long way(Figure 29).

Now you go back to the first advanced strategy:Where can the biggest remaining ship go? In this case,you still need to place two destroyers. You can fit one ofthem in column C and the other in row K. They can't goanywhere else, so that'swhere they must be. The de-stroyer in row K must go at Figure 29FK-GK, so CK is water, leav-ing CS-CT for the other de-stroyer (Figure 30).

From here, you justneed to make the dot at CLa submarine and fill theblank squares with water,and you're done (Figure 31,page 38).

Figure 26

A B C D E F G H I J

Figure 27

A B C D E F G H IJ

0431122304

Figure 28

A B C D E F G H I J

0 A 3 1 1 2 2 3 0 4

Figure 30

A B C D E F G H I J

K 2L i 1MI

P 3Q 3

R 0

T 1H H0 4 3 1 1 2 2 3 0 A

000

00000000000000006000

37

21

2

4

3

3

3

0

00000

Page 38: Great Book of Puzzles

It's time for a toughie (Figure 32).By now, the basic strategies should be second na-

ture to you; applying them, your grid should look likeFigure 33.

Now you'll need some deep thought. Where canthe battleship go? Only in row M or row N. But you canbe even more specific than that. It can't go at BM-CM-DM-EM because then AN, BN, CN, DN, EN, and FNwould contain water, not leaving enough spaces for fourship segments in row N. Similarly, it can't go at BN-CN-DN-EN, because then row M would be impossible. Soeither the battleship goes at ABCD in one of these rows(M or N) with F and HIJ occupied in the other or it goesat CDEF in one of these rows with A and HIJ occupied inthe other. In either case, the one at the bottom of col-umn A is filled in row M or N, as is the one of column Dand the one of column I. So you can put water in all theempty spaces in columns A, D, and I other than those inrows M and N (Figure 34).

Back to the basic strategies-they'll bring you toFigure 35.

You already know the battleship and one of thecruisers will go somewhere in rows M and N. Wherewill the other cruiser go? The only possibility is columnB. Row Q and column E can be ruled out for obviousreasons. Columns C, H, and J are out because, as dis-cussed above, at least one square in each of those col-umns will be part of a horizontal ship in row M or N.The cruiser in column B will account for all three hits inthe column, so the battleship must go at CDEF of eitherrow M or N, and either AM or AN must be a submarine.You can now place the cruiser in column B. Since it mustinclude BP, its top is at BN, BO, or BP. If it were at BN or

KL

MN0PQRST

Figure 34A B C D E F G H I J

1331320313

Figure 35

0

4

4

2

3

22

K

MN0PQRST

Figure 31A B C D E F G H I J

K 2

L 1

M 2

N 40 3P 3

Q 3

R 0

sT1

04A3 11 22 304A

Figure 32

A 8 C D E F G H I J

I1 3 3 1 3 2 0 3 1 3

Figure 33A 8 C D E F G H I J

Figure 36

A B C D E F G H I J

m*

U

III

S

1 3 3 1 3 2 0 3 1 3

0000000000000000000000000000000000000000000000000000000

38

IOOO OOO OOOO OOO OOOO OOO OOOO OOO OOOO OOO OO 0

00000000000000000000000000

000000000000000000000

Page 39: Great Book of Puzzles

BO, then both AN and CN would contain water, makingrows M and N impossible to finish, so the top of thecruiser must be at BR Placing the cruiser at BP-BQ-BRand-of course-applying the basic startegies, yields Fig-ure 36 (page 38).

Now look at column C. Three of those four squaresmust have ship segments. The battleship fits horizontallyinto either row M or N, taking up one of those threespaces. If it went in row M, then CL and CN would bothcontain water, making column C impossible. So thebattleship goes at CN-DN-EN-FN. With basic strategies,you'll get Figure 37.

Check out the submarines-they've all been placed.That means the dot at JP can't be a submarine, so it mustbe part of a destroyer. And that gives you enough infor-mation to finish the puzzle (Figure 38).

One more puzzle (Figure 39) and then you're onyour own to discover new, more advanced strategies.

Basic strategies don't help much (Figure 40).Our advanced strategies don't help much either.

The battleship can go in a number of places, and noneof the rows or columns are within one of being filled.Sometimes solving the really hard puzzle requires trialand error.

The battleship can go in two places in column Gand in six places in column I. Try them until one works.As soon as one works you can stop, because all Battle-ships have unique answers. Try the first of two locationsin column G, namely GP-GQ-GR-GS. After surroundingthe battleship with water, and completing column G withwater, the next step is to complete column H with acruiser at HL-HM-HN and complete column F with aship segment at LF. But wait! Now row L has two ship

Figure 40A B C D E F G H I J

1 0 O12A

KL

MN0PQRST

K

N0P

RST

Figure 41A B C D E F G H I J

1 0 221 24A341

0

2

3

3

3

2

2

3

Figure 37

Figure 38

Figure 39

A B C D E F G H I J

0

10221 24341

Figure 42

A B C D E F G H I J

U1022124 34 1

39

S60S06

01

4A

1

23

22

SSSSSSSSSSSSSSSSSSSSSS

0

2

3

3

3

2

2

3

SSSSSSSSSSSSSSSSSSSSSS

Page 40: Great Book of Puzzles

segments (Figure 41, page 39), which is one too many,so the battleship doesn't go at GP-GQ-GR-GS.

Moving on, try the battleship at the bottom of col-umn G. Surround the ship with water and complete col-umn F with a ship segment at FL and complete columnG with water at GL. Now look at row L. Make the shipsegment a submarine and complete the row with water.Now complete column H with a cruiser at HM-HN-HOand surround it with water. This leaves column I withfour consecutive spaces that need to be filled, but thebattleship can't go there since it's already in column G(Figure 42, page 39).

You now know the battleship is in column I. Tryplacing it next to the top, at IL-IM-IN-lO. (It can't start atIK since row K has no ship segments.) Surround the shipwith water, and complete column I with water. Com-plete rows L, M, and N with water, and complete row 0with a destroyer at CO-DO. Fill in the water surround-ing the destroyer and complete row P with a submarineat AP and a destroyer at FP-GR Surround that destroyerwith water, and complete columns A and F with water.Now row Q must have a destroyer at CQ-DQ and a sub-marine at JQ. Surround the destroyer with water and com-plete columns C, D, and J with water. At last, there is animpossibility. Row R must have another destroyer in it,but there are none left. Also, columns G and H mustboth have cruisers in them adjacent to each other (Fig-ure 43).

Onward you go, to IM-IN-IO-IR Start by surround-ing the battleship with water and completing its columnwith water. Next, complete column H with a cruiser atHR-HS-HT and surround it with water. This makes col-umn G impossible (Figure 44).

Next up is IN-IO-IP-IQ. Start by surrounding thebattleship with water and completing its column withwater. Next, complete column H with a submarine atHL and a destroyer at HS-HT. Complete row L with wa-ter and surround the destroyer with water and column Gbecomes impossible (Figure 45).

Just three more possibilities. At this point you maystart worrying that none of these three will work and thatyou'll have to go back and redo everything you've doneso far to find your mistake. That's the wrong way to think.Have confidence! Keep working.

Figure 43

A B C D E F G H I J

1022124341

Figure 44A B C D E F G H I J

102212Fu 453

Figure 45A B C D E F G H I J

102 2 1

Figure 46

A B C D E F G H I J

00000

40

0SS0S

0

2333223

0

2333223

SSSSS

a

L 9ý

1 0 2 2 1 2 4 3 4 1

Page 41: Great Book of Puzzles

0OOeOee@OOgOOOgOSOgeeOSSOeOeOOSOgOggSOOeOOeOOeI

SS

Moving down one more spot yields IO-IP-IQ-IR.As usual, surround the battleship with water and com-plete its column with water. Then complete column Hwith a destroyer at HL-ML and a ship segment at HT.Complete rows L and M with water and fill in water atGS (since it's diagonally adjacent to HT). Complete col-umn G with a cruiser at GP-GQ-GR and a ship segmentat GT, and surround the cruiser with water. Row 0 canbe completed with a destroyer at CO-DO, and the watersurrounding it can be filled in. Now both AN and APmust have ship segments to complete rows N and P, butcolumn A can only have one ship segment in it, so it'syet another impossibility (Figure 46, page 40).

The next possibility is IP-IQ-IR-IS. This one doesn'tlast long at all. After surrounding the battleship with waterand completing its column, there's an impossibility inrow 0 (Figure 47).

So you are left with only one possibility, namelyIQ-IR-IS-IT. It had better work! Basic strategies don't takeyou too far (Figure 48).

Don't be discouraged, though. You've made it thisfar. You'll sink this fleet yet! Move on to advanced strat-egy. Where can the longest not-yet-placed ship go? Thecruisers can only go in column G, column H, or row P. Ifit went in row P though, row 0 would be impossible.Here's why: If the cruiser were at CP-DP-EP or at DP-EP-FP, then CO and DO would have to be water, leavingtoo few empty spaces in row 0. If the cruiser were at EP-FP-GP, then DO and HO would have to be water, againleaving too few empty spaces in row 0. Since those arethe only three places where the cruiser can go in row P,it must not go.there. That leaves you only two places forthe two cruisers, so they must go in those places:

Figure 50

K

0PQR

T

Figure 51

A B C D E F G H I J0

233322

3

Figure 47A B• C D E F G H I J

1 0 2 2 7-2 4 3 A 1

Figure 48ABC D E F GH J

10 2 2 1 24 34 1

Figure 52

SSSSS

SSSSS

41

0

23

3

3

223

0

2333223

0

23

33

223

A B .. ..F

1 0 22 1 2 4 3 4 1

Figure 49

A B C D E F GH I J

K

La J I I IA21 t 9ý9_9Wý0Lý2_1_1__.EýLQNW2

9A I I 1 01 02 2 1 2 43 A

Page 42: Great Book of Puzzles

P000000000 000000000060060000066000000000000000000

000000000000000000000000000000000000000000000000000000000000000000000000

columns G and H. You don't know exactly where, but you do know that GR mustcontain a ship segment, as well as both HM and HN (Figure 49, page 41).

Using basic strategies now, you get Figure 50 (page 41).Now, if GP were empty, then column G would need a battleship to fill it. But

you've already used the battleship, so GP must have a ship segment. Similarly, GTcan't be empty or else column G would need a battleship, so it too has a ship seg-ment (Figure 51, page 41).

From here you can use basic strategies (starting off with water in HO since it'sdiagonally adjacent to GP, which has a ship segment in it) to finish up (Figure 52,page 41).

So there you have it. There are plenty of other strategies to use, depend-ing on the puzzle. For example, if all the submarines are already in place,then every remaining ship segment must be a part of a longer ship, and ifthere's a column with a one that crosses a row with a one then it must containwater, since if it contained a ship, it would be a fifth submarine. Similarly, ifthree submarines are in place and there's a row with a two that has bothadjacent rows filled with water, then you know the row with the two has tobe a destroyer, not two submarines, since only one submarine is left to place.And then there's the case when ... well, you get the idea. Part of the fun isdiscovering new strategies.

And the best way to develop new strategies is to solve lots of puzzles.

000 00000000000000000000000000000000000000000000000000000000

42

000000000000000000000000000000000000000000000000000000000000000000000000000000

Page 43: Great Book of Puzzles

1 2

0

1

2

71

1

3

2

1

3 0 3 1 5 2 3 1 1 1

Battleship

Cruisers GU- GUSDestroyers A S•r S 7-

Submarines [o I--I [ [

2

2 1 3 0 4 4 2 2 1 1

11

0

3

4

4

41

1

1

0000000000000000000000000000

* 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 00

* 03

000

0000000000000000000000000000000000000000000

Page 44: Great Book of Puzzles

6* 300006

00S

0S

S0060S0

0S0000S0S0

0S

•D@1

6

2

6

0____ 1

30

02 1 2 2 2 3 1 3 1 3

Battleship

Cruisers a- • ]u

DestroyersSubmarines -0- 1 I --I

4 0

0

1

4

4

2

4

2

3

0

S000000S0000000000S00SSS0000S00S00000060000000006000

00000

0000

0

000

4 1 3 1 2 2 1 1 2 3* 0* S** 0

* 0* 0* 00000000000550550000050550000055500500005500*.S0005065000050

44

Page 45: Great Book of Puzzles

5 11

0

6

06

0

0

2 2 3 5 0 32 2 0 1

Battleship U EU SCruisers [H M

Destroyers I S SSubmarines I[0Fe- I

6

4 2 2 2 3 1 2 0 2 2

1

17

1

0

5

0

1

3

1

0S00S0000SSS00SSSSS0SSSSSSSSSSSS0SSS0SS0SS0SS0S

45

0000

00S00SS600600S6000S00000S0006S000000000

00S00SS00

Page 46: Great Book of Puzzles

*eoeeoeeeeeoeeeeeeeeeeeeOOSeOSSeeeeoeeeeeOeOOeeee

2

2

2

2

* 2

3

1

2

* 2- - -- - - --- 2

4 32 1

Battleship

Cruisers

Destroyers

Submarines

14 120 2

2

2

0

4

3

3

0

2

3

1 2 1 1 6 0 6 1 2 0

* U0 0*ggggooggoooeoog.oeSoe0So000S0S00S000000000000000000S0�0O00

46

7

0SSSS0SSSSS0SSSSSSSSSSSSSSSS0SSS00SSSS0SS0SS

000S00000S00S

14E01FGETB GEEB-A T IFGD- D

8

S00S0

0S00S0S

Page 47: Great Book of Puzzles

.. e gee eOeOc.. .•o..eOeOO eg...... eoegegee egegee.~

00000Se000S0S0000S0C00S000000S0SS000S0000006000000SSSCS00000S0000C0S0

9

432 2031 203

Battleship 100E7

Cruisers a]EE GEETDDestroyers~e 7D Fd P0UAfDP

Submarines oI oI oIFoI

10 * -a

ml. m•4 22 10 1 3 124 0

* O • @ Q O • •@ @ • 0 0 00 0 0 @ 0 0 • • 0 0 0 0 • 0 00

47

0

3

3

3

3

3

3

11

0

0C0S0S0S000SS000S0S0SS0S0S00000000S0000S0S000000S0S00000SS00S0SS

41

1

4

3

1

0

11

4

Page 48: Great Book of Puzzles

S S@S*O600 seeeee see eeeeeee@ Sees... sessesee S 5555550

11

1 1 2 1 3 2 6 2 11

Battleship GEE PCruisers 1-1- I-E

Destroyers T DU- I-] F -ASubmarines [ ]0 A ]10

12 a

U

- ---------

20 23 1 1 3 3 2 3

6000000S0C0S0006S000S05000006000SS06005SS0S00

* 500S0

*0 III 0 510 0IQ0 gge10see0Bsee...... seesss Oo ssSOS S 04800 50555

48

p

---- - � m

32

5

0

3

1

2

21

1

0S0600C000S000S0600SC00S0S0C0S0SS000S000000060

2

1

4

3

4

2

2

11

0

Page 49: Great Book of Puzzles

06000a

7 0*

0

*

0*

0

*

0

*

0

"GENERAL INSTRUCTIONS

Where no specific instructions are given, find the route from

* A to B. One way to solve them is to start at B and color in all 0

* the blind alleys until you have the clear route.

Solutions-Pages 220-224

A Find a route from A to B that* V passes no more than four dots. 0

0

*000000000000000000000000000000000

00000000000000000000000000000000000

* 0*

0•

0

*

0

*

0

*

0

*

0

*

0

*

0

49

Page 50: Great Book of Puzzles

* 0 O060eOO0 50500 see eeeee.ee e soegecee ceeceg **�* sees60550

• ~2

* 6

* 0

* '

000000C0C6005000S00500S005000000S000006000S0

00500000600050000006005000000000500000000000*

* 0

B* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 0060000000000000000000650 00000000000005000 OosOeeS. 50* 5550000

50

L

Page 51: Great Book of Puzzles

00SS0

* �1 0* 3 0* 0* 0* 0* S* 0* 0* 0

A00000000000S00000000000000000000SS00S00S0S0000

S00SS000000000000000000000000S00S0000000000000S

* S* 0* 0

* 0

* S00 1 0 o o o oo o o o o o o o o oo o o o o o ~ o o o

* 01

Page 52: Great Book of Puzzles

me...... .ee.ee.oe see...... .e...e.. ego...... egeeg.0

C

C

* Draw a continuous line from A to B that passes C

* through every one of the diamonds and none of theo circles. The line may pass through each diamond C

*once only.* Oo .

* 0o .

o C

C (o 03,o ,

oC• C• C

0

C000•0000•00000000000000000000

52

Page 53: Great Book of Puzzles

................ eeeeeOOeeeOeOOOeOeeOOOeOOO@e@OSeE00S0S

0 0* 0* 00 00 00 00 00 00 00000000000* A0000S000000000000000000000000000000000

000000000000000000B0000000000000000000000000000000

0 0* 0* 0* 0* 0* 0* 0* 0* 00 0* 0* 00 00 00000000000000000000 000000 0000000000000000000000..***********

53

Page 54: Great Book of Puzzles

0

60000000

Which of the entrances at the bottomleads to the exit at the top?

A

A A A A00SS00000SS

00*00000000000000000000000000000000000000000000000000000005

54

S0600S00000S

00000S060S0

O0 *0 *0 0 0 *0 0 00 0* 0* * 0 0 0 00 *0 *0 * * 0 0 00 *9 a0 0 0 a*

Page 55: Great Book of Puzzles

S000S

* 0* 1 0

* 0* 0* 0* 0* 0

A* w 0* V 0S

0000000000000000000000000000000000000000000

0000000000000000000000000000000000000000000

* V* B

* 0* 0

* o O 0 o ~ o o o o o o o o oo o o o o o o o o 0 0 0 0 o 0

55

Page 56: Great Book of Puzzles

*.Oo0e0e 00000000000000000060000000000000000000000000000U

* 0 0* 93 0* C* 0* 0* S* 0* S

* A* 6

* 00S0S0S0SS0S000S00S00S00SS00S00SS000SS0S0S0

* 0* 0* 0* 0* S* 0* 0* 0* 0* 5* 0* 0* 0* 0* 0* 0O 000 6 0 0s o o s g .... o 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0

56

060SS00S000SS0S0S0SS0C0S6SS0S0S0S06S0SS00S

Page 57: Great Book of Puzzles

ege...... ee geegeegee e.g...... e.g...... OgeCggeg 00

0egge

O dl eg go C

o eo C

o 0

g C

o go go 0

0 gC0g0g0gC0C00gCCC0CCCCCgCgC0C0gCgCgCgCCCCCCg0g

CCCgCC00000Cg00CCg0gC000g00CC00C0CC0C00C00C0C

0 -O 0

C 00 0

C C0 0

C CO 0

O 00 0

0 eC 0

O 0

0 0

0 0

0 0

0 0oegooooe. goeoeoeo. g.e.eeeg. eoe.ee.ee ooeoeoo0o eooooeoCo e.g..

57

Page 58: Great Book of Puzzles

P060060 00000000 00000000 eoeee.ee o ego...... 00066600

00000

* ejfl

U

000C0C0000C0CCCCCC0C000C0 A0C0060S0CC0C0CSCCC00C

C000000000B000000000C0C0C0C0C0C0C00CC0C00C000C0C

C 0* 0o 0* 0o Co C* 0o 0* Co 0* Co 0* 00 0C C000000000C000000000000000000000000CC@ 005 OCOOOOCCOC000000000

58

Page 59: Great Book of Puzzles

0

0000

* 'dl 0* U. 0* 0* 0* 0* 0* 0* 0* 0* 0a a

0000000000000000000000000000000000000000000000

0000000000000000000000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 0* 0000000000000000 000 0000000000 00000000000000000000000 000000

59

Page 60: Great Book of Puzzles

0

12SS0S

Find a route from A to Bthat avoids C and D.

000S0SS000S000

SS0S0SS0000SSS00

S00S0S00000S0

60

W%

Page 61: Great Book of Puzzles

*eeeeeeeeeeeeeoeeoeeeeeeeeeeeeeeeeoeeoeeeoeeeeeoi0SS00

• 13

00000000SS00000S00S00S000000000SS000SSS00SS000

0S0SS0SSS0S000S0SS0SS0S00000000SSSS000SS0000S0

* 0* 5* 0* 0* 0* 5* 0* 0* 0* 0* 5* S* 0* 00 00 0*0000005000000050050055005005000500000000000000000000000000

61

Page 62: Great Book of Puzzles

DOOoooooooOOOOOOOOOOOOOOOOOOOOOOO0OOOOOOOOOBOO000

S0Sa0

* 0* 0* 0* 0* S* S* 0

A S

0000000000S0000000000SS00000S000S00S0S00S0S0

000S0SS0S00SS00SS00000S0S000S0S0SS0SS0S00SS0

* S* 0* 0* 0* S* 0* 0* 0* S* 0* 0* 0* 0

* 0* S0 0OO O O O Q O OO O O O Q O O O I O OO O O ~ O qO~D Q

62

Page 63: Great Book of Puzzles

00000

• ~15°

• ~A°* 0

00000600000000000000000000000000000000000000

00000000000000000000000000000000000000000000

U U U

* VB

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

63

Page 64: Great Book of Puzzles

S00S0

* It 0* .�u S* 0* 0* 0* 0* 0* 0* S* 0* 0000000000

A0000000000000000000S00S000000000

0S00S00SS00SS0S00SS00S00SSS0S0SSSS0SSSSS0S000

* 5

* B* 0* 0* S* 0* 0* 0* 5* 5* 0* 0* S* S* SS S* S*S005000000005S055055505055005055 SOSOSO 055 SSS0000S0550S0505

64

Page 65: Great Book of Puzzles

ll l l ll0l l l l l l l l l l l l l l l l l l

0

w

17* 0* 0* 0* 0* 0* 0* 0

A0000000000000000000000000000000000000000000

000000000000000000000000000000000000000000000

B00 00 00 00 00 00 00 00 00 0* 00 00 00 00 000000000000000000000000000000000000000000000000000000000000

65

Page 66: Great Book of Puzzles

*00000000000000000000000*0000000000000

0000

18* 0* 0* 0* 0* 0* 0* 0* 0* 0S0000000000000000000000000* A0000000000000000000

00000000000000000000000000B0000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

66

Page 67: Great Book of Puzzles

0S000

000000000000000000000000000000000000000000000000000000000000000000000000

DR. J. L. QUICKSOLVE

Dr. Jeffrey Lynn Quicksolve, professor of criminology, retiredfrom the police force as a detective at a very young age. Nowhe works with various police agencies and private detectivesas a consultant when he isn't teaching at the university.

He certainly knows his business, solving crimes. Manypeople are amazed at how he solves so many crimes so quickly.He says, "The more you know about people and the worldwe live in, the easier it is to solve a problem."

His son, Junior, enjoys learning too, and he solves a fewmysteries himself.

Read, listen, think carefully, and you can solve thesecrimes too!

Solutions-Pages 228-229

0* 0* 00 000000000000000000000000000000000000000000000000000000000000

67

W4 O UN IT~

Page 68: Great Book of Puzzles

0000S

MURDER BETWEEN FRIENDS

The apartment building was an old house near the university. Ithad been divided into four apartments. The owner of the building,Gracious Host, lived in a large apartment downstairs. She rentedout the three apartments upstairs. Dr. J. L. Quicksolve had heardthe call over the police radio and arrived before the officers.

SS000006000000000

00000S00000000

Gracious described her tenants to Dr. Quicksolve. She saidTweeter Woofer was a young "hippie type" who sometimes playedher music too loudly. "I told her, one more complaint and shewould be out on the street." Baby Blossom was hearing impaired,but "she reads lips." Terry Cloth was dead.

*.e0000000000000005055000000000000005000000000005000000050500

68

000000SS0S000000

0000000S00S000

Page 69: Great Book of Puzzles

SS0

S0

Gracious said she was sure only her three tenants were in thebuilding when she heard the shots and discovered the body.

The hall was quiet when Dr. Quicksolve walked upstairs. Thewoman in the bathrobe lay against the wall, as if she were taking

* a nap. The three red stains told him the nap would last forever.* Dr. Quicksolve heard music in the back of the apartment and

smelled burning incense when Tweeter Woofer opened her apart-ment door to let him enter. Miss Woofer was shocked when heexplained what had happened. As they stood inside the door, shesaid, "This is so upsetting. Who would shoot Terry?" She said shedid not hear anything and did not see anything.

* Dr. Quicksolve knocked quietly on Baby Blossom's door. Sheand her dog, a yellow Labrador, came to the door. He explainedwhat happened. "I was a little afraid to open the door because Ithought I heard shots," she said. "I guess I was right."

When Dr. Quicksolve went back downstairs, the policemenhad arrived. "I have a good suspect," he told them.

Which woman did he suspect?

69

Page 70: Great Book of Puzzles

INHERITANCE

"A small turtle sundae, please," Dr. J. L. Quicksolve told the wait-ress. He was the last to order. His friend, Fred Fraudstop, had in-vited Dr. Quicksolve and his son, Junior, for an ice cream treat tocelebrate Fred's move into town. Fred ordered a chocolate-marsh-mallow sundae, and Junior ordered a "freight train"-two bananasplits in separate glass bowls pulled by a glass train engine. If youate the whole thing, you got to keep the glass engine. Junior hadfive of them at home.

S0000S00S60S0000000S00000S00

S600S0S000

"That reminds me of a railroad tycoon who died recently. Hewas an only child and a bachelor who kept to himself, though heloved to travel through the West when he was younger. Studying

* 5* 0S0000000550500055555000000055000000000500005500500500005000

70

000S0S000000S00SSS0000

S0000000000

Page 71: Great Book of Puzzles

0O O O O Q O O O O O O O O O Q O O O O O O O O O

0

the Old West was a hobby of his. We had to hunt for his next-of-kin," Fred said as Junior's ice cream was brought out by two wait-resses wearing conductor's caps and red bandannas.

* "Did you find anybody?" Junior asked, reaching for his spoon.* "They found us, " Fred said, "which wasn't surprising consid-

ering the money they stood to inherit. I've narrowed it down totwo people. The rest are obviously just pretending to be relatives,hoping to get the money."

"Who are they?" Junior asked."One is a niece from Chicago, and the other is a cousin from

* North Dakota. They're the only ones who don't have a previousrecord of fraud of some sort or another. I still have to check outtheir claims, though. Would you like to talk to them with me?" heasked Dr. Quicksolve.

"Sure; it sounds interesting," the detective answered. "Let'sstart with the one from North Dakota."

0*Why did Dr. Quicksolve want to talk to the relative from NorthDakota?

71

Page 72: Great Book of Puzzles

*eeOeeeeOeeOeeeeOeeOeeeeOeeOeOeeeeeOSeeeeeeegge

STRIKEOUT000S000000000S00000S0000SS00

0e0000

00000000000000S00000000000S00

00000SS

0 SS SS0000005000050050000500000005000000050000000505550005055000

72

Dr. J. L. Quicksolve and Junior were meeting Fred Fraudstop forlunch. Fred said he had to stop and question a man about a bur-glary at the Strikeout Sportscard Shop. Dr. Quicksolve decided togo with him because Junior was a baseball card collector andwould be interested in the shop, not to mention Quicksolve's cu-riosity about the burglary.

"We were broken into overnight," Homer Hitter, the shopowner, told them. "They took a bunch of cards, but mostly money,"he said, showing them the back door that had been jimmied openand the empty moneybox. "We close late, so I usually take themoney to the bank in the morning," he said.

00SSS0

Page 73: Great Book of Puzzles

S

0000* "Did you lock up last night?" Dr. Quicksolve asked him. Jun-S"Did you lock up last night?" Dr. Quicksolve asked him. Jun-

ior was looking at a display of Mickey Mantle cards. He showedhis dad the 1953 rookie card that had a price of $300 on it. "Saveyour money," Dr. Quicksolve said.

"No, my clerk, Art Dunn, closed up last night. He always closesup. He bolts the back door and goes out the front. I let him havehis own key. I don'tthink he would do anything like this." Then henoticed Junior looking at the cards. "You like Mickey Mantle?" heasked Junior. He reached below the counter and brought out acard that showed Mantle standing at the left side of the plate as ifhe were waiting for a pitch. "Without all those injuries he wouldhave been the Home Run King."

"What do you think of the Strikeout Sportscard Shop?" Fredasked Junior as they walked out onto the sidewalk.

* "I don't think I'd buy anything from that guy," Junior said,"and you probably should doubt what he tells you about the rob-bery."

* Why does Junior mistrust Homer?

* 0

* 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 00 0 0 0 0 0 • 0 0 00

73

Page 74: Great Book of Puzzles

CODDLED COED

Three college coeds rented the house next to Dr. J. L. Quicksolve.Brenda Broadcloth and Cherry Ripple, two of them, ran up to Dr.Quicksolve in front of his house just as he was saying goodbye toSergeant Rebekah Shurshot. Brenda said they had been robbed.

The three roommates had shopped together. They had boughttheir groceries, including cod for that night's dinner because HollyMackeral loved fish. Brenda chose asparagus for the vegetable,and Cherry chose vanilla ice cream for dessert.

0O0S0000S00000000000S0000000000

0

0 000000000000000000000000000000000000000000000000000000000000

74

00000000000S00000000000

000

Page 75: Great Book of Puzzles

o0

0000

"I had the money, but I put it back in the cookie jar when wegot home," Brenda said. "Then I went upstairs to call my boy-friend. That was about three o'clock."to gI fed the cat and went out to work in the backyard. I decidedto get bananas for the ice cream," Cherry said, "so I went to thecookie jar for the money around four-thirty. The money was gone.I guess someone came into the house and took it."

* Holly came walking up with their dog Furball on a leash.* Brenda told her about the robbery. Sergeant Shurshot asked Holly

what she did after they came back from shopping.* "I unwrapped the fish and put it on the counter to thaw a

little. Then I went to the basement to read. Shortly after four I putthe fish in the oven and took the dog for a walk. I didn't see any-body," she said.

* "Will you check the cookie jar for fingerprints?" Brenda askedSergeant Shurshot.

"I don't think that will be necessary. This was an inside job,"Sergeant Shurshot responded.

What did Sergeant Shurshot mean?

75

Page 76: Great Book of Puzzles

TELEPHONE RING

S0000S000S0000000S000

Dr. J. L. Quicksolve and Junior sat in the airport waiting for Cap-tain Reelumin's plane to arrive. Junior liked to watch the peoplegoing by. He liked to guess things about who they might be andwhere they were going.

Dr. Quicksolve watched people make phone calls at a roundtable filled with telephones, each with its tiny "booth," small di-viders that separated the phones. He noticed one man kept a phoneto his ear with one hand. He held a pencil with the other hand, asif he was getting instructions or directions, but he had not writtenanything down. A man in a jacket took the phone in the adjoiningbooth. He took a card out of his pocket that he looked at as hespoke into the telephone. The first man finally wrote somethingdown.

"See those two men?" Dr. Quicksolve asked his son.

0 00 000000000000000000000000000000000000000000000000000000000000

76

0000S00000000000

000000000000S0S000000000000

Page 77: Great Book of Puzzles

"Yes," Junior said, noticing that his father was staring at thetwo men by the phones. The one in the jacket walked away, andthe other man suddenly hung up his phone. Then he held it to hisear again and began making another call, talking into the phoneas he looked down at his notepad.

"Get that man," Dr. Quicksolve said quietly, pointing to theman in the jacket who had just walked by them. Dr. Quicksolvewalked up behind the man on the telephone and looked over hisshoulder.

What did he expect to see?

0S0000S0S

0

0S000SS0SSS00SS000S00S0S000000000SSOS.

77

S000S

0000 000 00000000000 000000000

000000000000000S00S00060S0000000000000000000S

Page 78: Great Book of Puzzles

SOeOOeOOeSOeOOeOeOeeOeeee@6000060000600000000606000

BEN BOINKT

0S00000

Dr. J. L. Quicksolve walked in the open door, passed a man lyingon the couch with an icepack on his head, and proceeded into thedining room, following the voices he heard.

"That's Ben Boinkt out there on the couch," Officer Longarmsaid to Dr. Quicksolve.

A woman sat at the table. She had so much makeup on, Dr.Quicksolve wondered what she really looked like. Then, throughthe doorway that led to the kitchen, he saw the body of a woman.

"Mrs. Boinkt is dead," Officer Longarm said, answering theunspoken question. "This is Miss Glenda Cheatenheart," he said,indicating the woman at the table. "She lives next door. She foundthe Boinkts lying on the floor in the kitchen."

0000S

*egeoeeeee ego...... ee@oeeoee see...... egegeeggo 00050000000

78

006000S00SS00000

0S00SS0S0S0C00S0C0S0*5

Page 79: Great Book of Puzzles

0

000

Dr. Quicksolve looked into the kitchen, where the body lay.The back door lock had been broken, and the door was open.

"I heard the crash of the door in the kitchen," Mr. Boinkt saidas he stood in the dining-room doorway holding the icepack tohis head. Then I heard my wife falling down when the thugs hither from behind. There were two of them. They never said a wordand they wore masks. I turned to run, but they caught me frombehind and knocked me out cold. They went upstairs to the wallsafe in our bedroom. They took my wife's jewels and about $200in cash."nex" 1 saw what happened in the kitchen through my windownext door," Glenda said. "I called the police right away and ranover here with my gun, but they were gone."

0*Dr. Quicksolve looked at Ben and Glenda. He walked up thestairs without saying a word. When he came down, he said, "Ithink Mr. Boinkt needs his head examined."

* What did he mean?

*• • • • • • • • • •• • • • • • • • • •0•• • • • • • • •

79

Page 80: Great Book of Puzzles

006060 000 00000000000000000000000000000000000000o

00000

00000000000000000000000000000000000000000000

0 Bobby Socks looked menacing sitting in Mr. Paddlebottom's of- •fice when Junior and Kimberly Kay walked into the principal'soffice. Bobby wore his jeans tucked into baseball socks just belowhis knees. Most kids thought it looked funny. That suited Bobbyfine because he used every excuse he could think of to start afight. He had beaten up almost every boy in school at one time oranother over some imagined insult. Junior was one of the few boysBobby would not mess with, though. Junior figured Bobby wasafraid to pick on the son of the famous Dr. J. L. Quicksolve. It wasas if he had something to hide and was afraid Junior would figureit out. He was right.

80

000000000000000000000000000000000000000

CKS000

Page 81: Great Book of Puzzles

00000.000000000 .0000000000000000000000000000.00

Kimberly's new skateboard had been stolen from her garageyesterday afternoon. She was sure she had seen Bobby in his base-ball uniform pushing her bike away. Mr. Paddlebottom wanted totalk to Kimberly and Bobby before he called Bobby's parents orthe police. Kimberly had asked Junior to go with her to the officefor moral support.

"It was seven o'clock," Kimberly said when the principal askedher the time she thought she saw Bobby taking her bike. "I waslooking out the front door for my girlfriend. Her dad was going totake us shopping," she said.

"I was playing baseball in the park at seven," Bobby said."We were playing those bums from Jackson. We were just gettingour last bats. We were ahead five to nothing when I hit my secondhome run of the game. Then I walked home with Michael Tho-mas. You can ask him."

""You can't believe Bobby's story, Mr. Paddlebottom," Juniorsaid to the principal.

Why doesn't Junior believe Bobby is telling the truth?

5CC0e00

6646666e0666oo4066960o4000000

81

eCeC0C0C0e

CCC50e0e0050505050C0C0050

0

Page 82: Great Book of Puzzles

00000

000000

00000S600000S0000S0060S0S0000S0000000000000S0000S0SS0S00S00

GENERAL INSTRUCTIONS

Welcome to the wonderful world of word searches. (Say thatthree times fast!) Sure, words are used primarily to communi-cate, but let's face it-they're a lot of fun to play with, too.And there are lots of ways to play with them.

A word search puzzle is like a game of hide-and-seek.We hide the words-you go seek them. If you've never solveda word search, no problem. We'll explain all the rules shortly.If you have done word searches, keep reading. You'll learnabout the twists we've added for some extra fun.

A word search puzzle is made up of two main parts: agrid and a word list. The usually rectangular-shaped grid isfilled with what looks to be a meaningless jumble of letters.Actually, that jumble hides all the words and phrases given in

the word list, which appears on the same page.Hidden words and phrases always go in a straight line,

but may run horizontally, vertically, or diagonally. Horizontalwords (words that go across) may run forward or backward.Vertical words may go down or up. Diagonal words (top leftto lower right, or top right to lower left) may run up or downalong their angle. So words may run in any of eight possibledirections. Also, be aware that the same letter may be usedmore than once when words cross it in two or more direc-tions. Furthermore, ignore all punctuation and spaces in theword list when searching in the grid. For example, "That's all,

Solutions-Pages 230-238

** 0* 0* 00 00 0********000000000000000000000000000000000000000000000000000

82

S00S00S000000SS0000000SS000S00a000S0000S0000S0000S00S0S0S0S00000000

Page 83: Great Book of Puzzles

00S0S

folks!" would appear in the grid, in some direction, as THATSALLFOLKS.If all that sounds confusing, don't worry-it won't be for long. All it

• takes is a little practice.*• You can tackle a word search in many ways. Some solvers start by* searching for the across words. Others look for the long words first or

words containing less common letters such as Q, Z, X, or J. Still others• begin at the top of the word list and methodically work their way to the

bottom. Whatever works for you is fine.The same holds true for marking the grid. You can loop the hidden

words, draw a straight line through them, or circle each individual let-ter. Whatever you choose, we recommend you cross off the words on

* the word list as you find them in the grid.* Each of these puzzles has a different theme and about the same• level of difficulty. All but three of the grids are in the shape of a rect-•* angle with 11 letters across and 15 letters down. (That's useful to know.• If a word or phrase is more than 11 letters long, it is too long to go• across or diagonally and so it must run vertically.) Each word list, ex-

cept one, has 20 words or phrases.Each puzzle contains a hidden message! After you've found all the

words in a grid, read the unused letters left to right, row by row, from 0

* top to bottom and you'll discover that they spell out a hidden message* relating to the puzzle's theme. (There's no punctuation, so you'll have* to figure that out, too.) Hidden messages contain silly sayings, puns,* riddles, amazing facts, quotations, definitions, or interesting observa- 0

* tions.* Another puzzle-within-a-puzzle may be the theme itself. Some-

times the puzzle's title will make the theme obvious. Other times, you'llneed to use a little imagination to see what the title means.

There are other added twists. A few grids have shapes related to* their themes. One contains numbers. And some puzzles, when com-* pleted, display specially designed loop patterns.* If you draw loops (and most solvers do), make sure the loop con-

tains only the letters in the word you've found and no other letters.,* Otherwise, you'll end up missing letters from the hidden message.

83

Page 84: Great Book of Puzzles

GETTING STARTED0000S0060600000000S0000

0S0606S000S0S0000S000S0SS000000S00

6S

000000

0

S

AUDITIONBE SEATED

DEALEMBARKENLIST

GET READY, GET UPGO HIDE

HIT THE ROADOPEN THE BOOK

0S00000000S6S

000SSSS0S0SS000SS0S0S0

0 5.000000000500000000000000500000000000000500050000 0006000000

84

D E C A R G Y A S T D

N R T Y 0I F V E A R

S O S H D A F D O K V

0 1 1 C E A 0 R E E W

P D L T NG E AGA E

E M N G I H E R R D I

N N E E T D T M T E S

T D B T E F U O R E EH P I U U P K A D P G

E H T P T R U I I B NB D E T A E S E B R G

0 M E B H K 0 U K E P

O T M A C I H P L A N

K E I I L N N G C T W

E A P H C T E K S H R

PACKPICK SIDES

PLANSAY G RACE

SKETCHTAKE A DEEP BREATH

TEE OFFTHINK

WAKE UPWARM UP

Page 85: Great Book of Puzzles

S@OSSOO* eegeOee@ 0600 egos geeseese s....e..s soses.. I550C0

CHECK THIS OUT

• I F B Y N G 0* D R A 0 B AWU P5

• ~L A E B M E T A M

•A N T B I S HO0P

• ~Y K I Y C T A K E•

• ~H T H F E S C S A

•L W I M•0 V E0 S L T A

•R C E N Y

•D E 0 C N

•U R A U I

• ~Q A L A C G H•

• E S B S N WH U TSK I N G N I L T S A C

BISHOP KING

• BLACK KNIGHT• BOARD MATE

• BOBBY FISCHER MOVE

• CASTLING PAWN• CHECK QUEEN• CLOCK RANK

DRAW TAKEAWGAMBIT WHITE

* 0 0 0 0 0 0 • 00 0 • 0 0 0 0 0 0 •0 • 0 • 0 0 0 0 0 00

85

Page 86: Great Book of Puzzles

000000**000006000 @*@@000000000000000006000006000000

FATHER'S DAY0

000000

0000

0

0

0000

0

0

0000060000000000

0000

0000

000000

0

00

0

0

O I W Y T

N G N P A

PUP P O

O R GO I

P E A P R

D D 0 1 0 L

R L O P L E

L E O S Y PU P H E D L

T I P T D D

T Y O C O P O P

0 P N P TT Y D D A

CRAWDADDADA

DADDY-LONGLEGSDOODAD

FATHER FIGUREFATHER TIMEFOREFATHERHOP ON POP

LOLLIPOPPOP ART

L A R

P E S D D F

D R A G U S

POPCORNPOPEYE

POPG U NPOPLARPOPPY

POPSICLEPOP-TARTPOP-TOP

SODA POPSUGAR DADDY

0 0.0000066000000000000000000000000000000000000000000000600000

86

0S00

0

0

0

0

R

P

0P

S

IC

D F 0 R E F A T H ET A P 0 P C 0 R N S

H T D E B R E A S G

T H P O P A R T D E

H E A O O W D P D L

F R M Y P D W 0 L GP F U I L A D P L N

0000

000600000000000

00

Page 87: Great Book of Puzzles

AT THE MALL

T R U O C D OO F T A

L L P A A E S W O R B

A U R L S R A W E A S

U

0000000000S00S00000S00S0000000S00000060000000S000000000000000000S06000

S P CL A 0

D GWS E S

R H D

L T L

T S A

T T N

I N S R R M E O A E O

G A L L A M R ST H J C P E N N

L L N O R D S T

ARCADE MBROWSE N

CARTS P,CLAIRE'SFILENE'S

FOOD COURTFOOT LOCKER

HANG OUT T.J.C. PENNEY

J. CREW T

PAD

E Y C

R OM

CDONALD'SORDSTROMPARKING LOT

SEARSSHOP

STARBUCKSSTORE

G.I. FRIDAY'STHE GAP

HE LIMITED

87

60000

000S0

S T A R B U C K

S R H A TWC A

Y N T E OO H E

A C F I L E N E

D T L T G I WA

I U O A N L M C

R O A T I S j I

F G S H K R H A

Page 88: Great Book of Puzzles

I .@O@Oe0e geg0egO0...0...e @.0..O..00600*0060000000

X MARKS THE SPOT0S0000S00000S000S0S0S00600

0S00S0S00SSSS00S00SSSS0S0SS0SS0600SS00SS0S0SS

AXLEBATTLE-AX

BOSTON RED SOXDEEP-SIXEXODUS

FAX MACHINEFOXHOLEGALAXY

HARPO MARXHEXAGON

LOUIS XIVMEXICOOXYGENPHOENIX

SANDBOXSPHINX

THE X-FILESXEROXX-RAY

XYLOPHONE

X 0 B D N A S A B H B0 1 0 X E R A P E U A

S T S E L I F X E H T

P T T P H E A L L M TH 1 0 X E G 0 0 E E L

I A N F O E K U N I E

N X R N T R D I O E A

X I E P X A H S H L X

E Y D N O C D X P O R

I X S C A M E 1 O H O

E A O M C R A V L X CY L X D 0 H E R Y 0 1

X A I X U N T G X F X

F G R H E S E I C E E

B O X X I N E O H P M

000000000000000000006000000000600600600000000000060000000600

88

000600000S00000S000SS00S00S0000000000S0S00S00S00S00000000000000000000000S0S00

Page 89: Great Book of Puzzles

0 THE SIMPSONSU

000000S000S000S0000000S0000000000000000S00000000S000000S000S00000000S00

BARNEYBART

DONUTEDNA KRABAPPEL

GRAMPAHOMERITCHYJIMBO

KRUSTYLISA

MAGGIEMARGE

MR. BURNSNED FLANDERS

NELSONOTTO

SCRATCHYSEYMOUR SKINNER

SMITHERSSPRINGFIELD

89

00S00S

S00000SS

D L E I F G N I R P S

T O D H E Q S P A A R

Y E N R A B B C P E E

B A A U L I E M N S N

W A K H T O A S I E N

H M R B U R N S D J IY 0 A T G W U F N P K

H O B N OM L C E C S

C A A S K A I I L A R

T O P N N R G A S R U

A R P D E G U 1 0 K 0R A E N A E L S N T M

C R L M G Y H C T I Y

S A N D O K OO D Y E

O S S R E H T I M S S0000SSS00000S00S00000S0S00SSS000

Page 90: Great Book of Puzzles

IeeSOOSSOS SOSSOSCO 006006606 S0000600 6 **0@@00*0 *@**

ee

eC

eeee

C

e

C

C

eeC

eeCee

e

e

e

e

CCe

See

eC

e

e

e

eee

C06Ce0C

BACKSTOPBALK

BASE HIT"BATTER UP!"

BUNTCATCHER

CHOKE UPCOACHCURVEERROR

FOULHOMER

NO-HITTERON DECKOUTFIELD

SLIDERSTRIKE

UMPIREWILD PITCH

WORLD SERIES

0 Ceeeeceeoeee eeeoee eee eec...... ee eeCeeoee ee e.e.c. eeeeeeee e see

90

CIRCLING THE BASES

B T C

A E H E A

S T R I K E T

E E Y I E V R U C

HO I U P N R E MOH

I G E R S M T M T A C J E

T T R O E P U R E T T A B K R

P N R E S OU T F I E L D L B

L UON D E C K P H E A G A U

B E E L I R D F O U L C B

WK R A L S E N A K G

E 0 I F S R I S F

WH T E R T E

H C A O C

N P R

eC

CeCe

ee0

eCeeeCCe

eSee

eeCCeeeeeeC

eeCeeCCeCC

eS

C0CCe

0eCCeCeeeeCeeeCC

Page 91: Great Book of Puzzles

*.OeO@O@ O.eOOee ...... O. 000066000 OSSOOSe 0060000000000000000S0000000000000000000000000000000000000000000S0000S000000SS00000000000S

ALARM CLOCKBIG BEN

BIG HANDCALENDAR

DIGITAL WATCHEGG TIMER

EONSFORTNIGHTHOURGLASS

"IN A SEC!"

LATERLIGHT-YEAR

MINUTEMONTH

"NOT NOW!"ON TIME

SOONSTO PWATC H

SUNDIALWEEK

91

"IT'S ABOUT TIME!"

T R A E Y T H G I L I

M OO E N E H I S T L

H N E G D O C S M O A

S T H G I N T R O F I

S I M T T V A N A O D

A M L I U D W H O A N

L E B M N L L E G W U

A T H E I U A N G I S

R A L R B M T A I N B

M A C A N I I E N S P

C OHOU R G L A S S

L E N N D T I B S K H

O R E T A L D E E Q P

C H R A H S T E C N U

K S S T O P W A T C H

0000000000000000000000S000000000000000S00000000000000S0000000000000000000

Page 92: Great Book of Puzzles

555555 SOSSOSS 05550555 OSOSSOSOS 50055555055 SOS COOS

SSSSSS0SSSSSSSSSSSSSSS00SSSSSS0SSS0SS0S0SSSSSS0SSSSSSS0SSSSSS0SSSS0SSSSSS

BALCONYCANDY

COMING SOONCONCESSION STAND

DOLBYLOBBY

LONG LINEMATINEE

ON A DATEPOP CORN

AT THE MOVIES

OA D P O P CO R N T

T N N T OH A E M E O

N V A S I E S D K Y O

E U T D B A L CON Y

E E S P A A I Y T S O

R S N M A T I N E E N

C I O T I N E T H O E

S T I C K Y F L OO R

P D S A H H H S R D AK R S W I T G O O H T

Y A E L O N G L I N E

B D C V I L B D O T D

B O N M I Y F O S T P

O R OA A E B U T S G

L C C N C G W T E R S

POSTERPREVIEW

RATED PGSCREEEN"SHHH!"

SODASOLD OUT

STICKY FLOORSTUB

TICKET

OS...... S OS...... SOSSOS OSSOSSSO SOSSSSSSS 5555000500 SSSS..SS.

92

SSSSSSSSSSSSSSSSSSSSSSSS0SSSSSSSSSSSSSSSSSSSSSSSSSSS0SSSSSSSSSSSSSSSSSS0SSSSSSS

Page 93: Great Book of Puzzles

SURFING THE WEB

S0000000000000000000000000000000000000000000

000000000000000000000000000000000

CHAIN LETTERCHAT ROOM

E-MAILINTERNET

JAVAJUNO

LOG ONMESSAGE BOARD

MODEMONLINE

PRODIGYPROFILE

SCREEN NAMESEARCH

SIM CLUBUPLOADU.R.L.'S

WEB SITEWORLD WIDE WEB

YAHOO

93

S MWH S E N I J A GR E T T E L N I A H C

I S A R L T R S V H B

E S N R E Y D U A S EY A A R C A N T E L W

E G N C T H R R ON E

I E I P R O F I L E D

T B C D OO M E S A I

W O E M O D E M O S W

E A N A G R E L T N D

B R I U H A P T O S L

S D L F J U E GM I R

I A N L E E O M A A O

T A N B U L C M I S WE M A N N E E R C S L

000SS00000000000000S0000S000000S000000S0

0S060000000S0SS00S00000000SS

00S

Page 94: Great Book of Puzzles

000000000SS0000000

0000000000000000000000000000S0000000000S00000000000000000SS000SSS000

00S

ANTSBARBECUEBLANKET

BUNSBURGER

CARROT STICKCATSUP

CHICKENCHIPS

COLE SLAW

S000000S000000S00000SS000S000

00000000000000000000000000000000000000000000000000000000000

94

LIFE'S A PICNIC

B A D O S P O A P D I

L U C T N U I I C A M

A E N A N S S R D L C

N A T S A T F E U A N

K E E G T A I G R S R

E I K OO C M R E O A

T B S C F D O U O T W

O D A F I T T B I A H

S L B R S H L O L T C

E E C T B D C S H O I

C H I P S E E O O P W

U C N P T L C L I N D

K G C OO R E U E A N

S Y I C T R A S E K A

P A P E R P L A T E S

COOKIECOOLER

HOT DOGPAPER PLATES

PICNIC BASKETPIES

POTATO SALADRADIO

SANDWICHSODA

Page 95: Great Book of Puzzles

0S0SS0S00000000000000000000000000000000S000000000000000000000000000S0000

000000

L S T P T A

I WA A A NS E U M T

M A C 0

T H B I S P

P A R M E SAN

SAUSAGE E

S Y T A S H P

I E E TON I ON

ANCHOVIESBROCCOLI

CRUSTEGGPLANT

FETAGARLIC

HAMBURGERMEATBALL

MUSHROOMOLIVE

PIECE A PIZZA

N OOOM A E F T

T T A N C H O V I E S

T E L A R A HO I W I T Y

O S U G A S L M I L N C E A

B U E M U S H R OO M I

R R T R Y E O U R R

O C L H E G A E

C I L R A G P

C V A E T PRO

OO B A E L D U M I

ONIONOREGANOPARMESANPEPPERONI

PESTOROMANO

SALTSAUCE

SAUSAGETOMATO

SS050000000050000050500000000000500000000000050500000000050:

95

0000SSS000000SSS0S0000SS000000SSS0SS00SSSS000SS0000SSSS0S0SSSS000SSSS00S

Page 96: Great Book of Puzzles

000000000000000000000000000000000000000S000000000000000000000000000000000

BANKERBOARDWALK

CHANCECOMMUNITY CHEST

DICEDO NOT PASS GO

GAMEHOTELHOUSE

JAIL

LUXURY TAXMONEY

PARK PLACEPROPERTYRAILROAD

RENTROLL

SHORT LINETOKEN

WATER WORKS

96

0S000000S000000000

MONOPOLY GAME

E T N E R M Y P O N B

O S K R O W R E T A W

S E U P OO L Y N P R

O H P O P E R K TO I

E C O E H N E K O T M

S Y R R O R A R E N K

L T X A T Y R U X U L

Y I A M E L A E D D A

A N A F L T I E I R W

S U T J R C L N C E D

E M T S H I R N E A R

R M T A L A O M N T A

D O N O T P A S S G O

I C L C C G D I T Y B

E C A L P K R A P N J0000000000000000000000000000000

Page 97: Great Book of Puzzles

A BAND WE'D LIKE TO HEAR000000000000S0000000000000000000000000

00S00SS0000000000000000S000SS0S00S

I M P E M A A M E N I

M KO I

S N G S0 S E P

P C N F D L S

E O S M A R I M B A T

N F F E L L L

I P G A B W E

HURDY-GURDYLUTELYRE

MARACASMARIMBA

PENNYWHISTLEPICCOLO

SOPRANO SAXTRIANGLETYMPANI

ACCORDIONBAGPIPES

BANJOBASS DRUM

CHIMESDULCIMER

FIFEFLUGELHORN

GONGHARP

97

00000

HORNC A 0 1

A I R T

D U N PE R S E

C I P N

L G U N

E U M Y

E A D W

R D Y H

B F LUG E L

M A R O U S I

S T N E L G N

B G X J M H E

I A A V OI R

A L S O L O C

L A O S C U N

L A N C D G T

C Y A O T R F

H U R D Y G U

0000S0600SSS000000000000000S00SS0S00S0000000000S000

60S00000SS000S0000000

Page 98: Great Book of Puzzles

S @60600600600006066000000000060000600000000006000

SS0

000

000000000000000000000S0SSSSS6060SS00006600S0000000000000000600000

AUGERBALL

BATONCENTRIFUGE

DANCERDERVISHDREIDEL

DRYERFRISBEE

PROPELLER

RECORDREVOLVING DOOR

ROTORSKATER

STUNT PLANETHE EARTH

TOPSWHEEL

WINDMILL ARMYOUR HEAD

98

THINGS THAT SPIN

H W E E R A D R E A ST P E D A E H R U O Y

R I B N R N C G I R N

A G S V OO E N P O N

E U I R O R C R A O W

E S R E N F O E T D A

H T F N E P S A R G G

T OO A E D B O R N E

M R A L L I M D N I W

V I L P E S L W D V L

S E I T D L K R L L E

R P I N I A Y A A O E

M J O U E E A B T V H

C E N T R I F U G EWM E S S D R O T O R R

00000000000S000S0000S00SS0SS000SS000000600000000060a000000000000S0SS06000000S06

Page 99: Great Book of Puzzles

* aOOOOOO 6OO0*0 e000 00 0 00 * 0 00000000*00000000000000000S00000000000000600S0000000000000S

000000000000000000000000000SS0000000000

R N A T R S E

I N N OO U ED S I N N E T

I T B A H E I

N A A M R N P

G R C E G A T

ARCHERYARTS AND CRAFTS

BUNKCABIN

COUNSELORFROGHIKE

HORESEBACK RIDING"LIGHTS OUT!"

MOSQUITO

S PATN I F H

L D T G

COS IF I R L

E M A N

NAMETAGPARENT'S DAY

RAINSAILING

SHORT-SHEETS'MORES

SWIMTAPS

TENNISTRUNK

99

CAMP SIGHTS

H Y A D S T N E R A P

O C R A M P K S O R N

R G S E A I S N D T S

S W I M H C H A G S R

E Y S O T C OO O A K

B C R S M O R E S N T

A l O Q E F T A U D U

C T R U N K S B S C O

K A R I N E H F U R S

0S00000000000S0000000000000000000000000000000000000000S0000000000S000000S

Page 100: Great Book of Puzzles

esseesee see...... eseesese e see...... esseesees se

HINKY PINKY

A Hinky Pinky is a two-word rhyming phrase in which each word hasthe same number of syllables. A simple example is DAN RAN. In thiscase, just one letter-the first-changes from word to word. We thinkthat more variety adds more fun, so in the list below, each word in thepair is spelled significantly different from the other.

C

SSSSC5

S5SC5SSSS

5

CCSSS55S5

C

5C5SS55SSS

CC5CC5SSS55

55S5

ANY PENNYBLUE SHOE

DRY TIEHIGH FLY

HOT YACHTINJURE GINGER

I SPYJERKY TURKEY

LOU GREWMEET PETE

NEAR PIEROCEAN MOTION

OWN CONESHAQ'S WAXSTORE DOOR

TOO FEWWEIGHED MAID

WHALE JAILWHO KNEWWISE THAIS

5

CCCC5SSS5

5C5

SS5

SS5SSSSC

SS5SSSS

5

5C5SS5SSS5

5CSS5S5SCC

SSS5

S SS SS SS S5.5555555 eeeeeeee esseesese esseeCeSe seeSeesee seseeseCe SsSCsS

100

Y E K R U T Y K R E I

S E I X H L I P E C S

K T OO F E WT S H SF N W H A L E J A I L

D O G R S P O Q Z N E

S I A H T E S I W J T

H T A E OWU E E U Y

W O E M A S R L O R N

E M T X D G N T B E N

N N H Y U E E G A G E

K A OO A R H R E I P

O E L C E C P G T N YH C K P N I H Y I G N

W 0 E A E W R T K E A

S T O R E D OO R R W

Page 101: Great Book of Puzzles

woI Fwou

GENERAL INSTRUCTIONS

In the games that follow, vocabulary fiends can find manyhidden words in the designated word for each game. Use onlywords of four or more letters and no proper nouns.

Solutions-Pages 239-243

00

00000000000000000000000000000000000000000000000000000000000

101

6000000

0000

Page 102: Great Book of Puzzles

1 "GAMESTER"

Find up to 82 words in the playful noun above. A score of 40 deservesa red ribbon; 50, a blue one; and 60, the dictionary hall of fame!

(4 letters) (5 letters) (6 letters)

0006000

0

00000000000000000000S00000SSS000000SSS0000S0000SS0

(7 letters)

* 0

*102

000000000000600000000000000000S00S00000S0006000

0000000000000000SS

Page 103: Great Book of Puzzles

* eee.eoeeo ......... gee..... O.eeeeOO see...... gee.00000

FAVORITE"* 6* Find at least 50 words in this shining example. Score 30 to be a tough* 0* contender; go for broke with 35; find 45, and you'll be favored in any* word race!* 0* 5* 5

�-t letters) (5 letters)IA 5

* 5* 5* 0* 5* 5* 5* 0* 0* 5* 0* 5* 0* 0* 0* 0* 0* 0* 0* S* S* 5* 5* 0* 0* 0* 6* 0* 0* 0* 0* 0* 0* 5* 5* 5* 0* 0* 0* 0* 0* 0* 0* S* 0* S* S* 5* S* 0* 0* 0** S* 0* 6* 0* 5* 0* 0* 5*5650650 eSeeSgeSO 5000500 Oseeseso s.o.s... sos...... e*es*ess**

103

Page 104: Great Book of Puzzles

I.e..... S@O 000006 SOSOOSOO eeeeeeee S@SSOSOO 000006

3 "BETROTHAL"

There are 114 words concealed here. Finding 70 means you're a realword lover; 80, you're totally committed; and 90 or more gets the brassring!

(4 letters) (5 letters) (6 letters)

C0S000S0S0000000000S00000S0660S0SS000000000

00000000C000000S0

0000SS000000000000000000000000SS0S0000000000000000000000000000

* 0000000 0000000000000000 S00 00000000 ..... 0e0g......0010

(7 letters)

Page 105: Great Book of Puzzles

ego...... egesoese g.....e..... 0000000000006000000100600C

4 "DEVELOPMENT"

* Seek out the 94 words concealed here. Get 60 words for a good foun-* dation; 70, and you've done the framework; 80 or more, and you're a

master wordsmith!

(4 letters) (5 letters)

00000000000000000000000000000000S000000000000000000000060000000000

(6 letters)

(8 letters)

(9 letters)

00000000000S00000000000000000000000000000000000000000000S000000S000000000

g000.000000000000000000000000000000000.00000000000000000000

105

(7 letters)

Page 106: Great Book of Puzzles

sesee so. ee..eo.es so...... @66006 OOseeeee .... OSOO Os0

0

5 "EXEMPLARY"

Search for the 68 words hidden here. Finding 40 is outstanding; 50makes you a truly superb player; 55, and you are a paragon of games-manship!

(4 letters) (5 letters) (6 letters)

CCC5C

SS

C5

C0S

05

6

C

SC

CC

C0S

C

C0

CC

C

CCC

CSCCC

C

SC

(7 letters)

C05

CC500000 C005C550C0C60 CCCCC5CCC �* COSCOOCCO COOsOOsO C�55�5C055

106

C

C

5CC

0SS0

CU

00CC

5

5CCC

C

CCC

Page 107: Great Book of Puzzles

0

0

0

0 ~6 "'POPULARITY"Find at least 100 words in this fun-fest. Come up with 75, and you'rehot; nail 85, and you're totally rad; 90 or more, and you're a partyanimal!

(4 letters) (5 letters)

0000000000S000SS00000SS000S0000S0000000000000000S00000

(6 letters)

(8 letters)

0S0000S00S0S000S0000SS000S

�00000005000000000 0000000000000006600000000000000606000

107

(7 letters)

6000S6600S060000S066000000000S0000S00000060000

SSSS0000S000S000000

Page 108: Great Book of Puzzles

7 "HISTORICAL"

Hidden in this stumper are at least 112 words. Locate 70, and you're ascholar; score 80, and be a professor; discover 90, and you've gottenure!

(4 letters) (5 letters)

00

000S

0000000000S0000S0000S0000000000000000S0S000S00000S00S0S00S00SS0

(6 letters)

S0000000000000006000000000000000S00

000000006S0

(8 letters)

00000000000000000000100000000000000000000000000000000000000

108

(7 letters)

Page 109: Great Book of Puzzles

*eeoeeoeeoeeoeeeoeeeeeoeeeoeeoeeeeeeeeoegeeeeeeeiSS000a

0• 8 "CONCENTRATION"

At least 150 words can be found in the word above, including one 11 -letter word! A total of 75 is good; 90 is excellent; and 110 means yourpowers of concentration are awesome!

(4 letters) (5 letters)

00S0000S0000S0000S6000000S00000060S060000S0000S0600600000SS0000600S000S0

(9 letters) (10 letters)

(6 letters)

(8 letters)

(11 letters)

109

(7 letters)

000600S0600S0000S00000000S0000000S600S0000S0S0S0000S00S000S00000000S000S0

Page 110: Great Book of Puzzles

S 00500055 eeeeeOe S 00005055 .. s... ... see...... see

9 "XYLOPHONE"

This noteworthy number will reveal at least 40 words. Find 25, andyou've made the band; 30 hands you the baton; 35, you're LionelHampton!

(4 letters) (5 letters)

000S0S05CSC000S000S

(6 letters)

110

S00000SS00S55

Page 111: Great Book of Puzzles

:O

6000a* 10 "NASTURTIUM"* 0* 0* 0* As you tiptoe through the hothouse, look for at least 84 new words.* 0

Uncover 55, and you've got a green thumb; find 65, you're president ofthe garden club; cultivate 75, and you are a wordiculturist!* 0* 0* 0* (4 letters) (5 letters) (6 letters)* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* (7 letters) (8 letters)* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 000000000000000000000000000000000000000000000000000000000000

111

Page 112: Great Book of Puzzles

11 "WHISPERING"

You are likely to discover at least 84 words hiding here. Find 50, you'rethe sly one; uncover 60, and you're quite the detective; 70 proves you

to be a master sleuth!

(4 letters) (5 letters)

SS00S0000S00SS00SSS00S0000000000SS000000S000S000S000S00SS000S00SSS000

(6 letters)

0S000S000S000SS00000000006S000000S0S0S00000SS0S0S000000000060S0

S00

00S

S0S

(9 letters)

*O*05000000000000000000000000000OO00O0OOO0O0O0OO0O0050000000

112

(7 letters)

Page 113: Great Book of Puzzles

* ***.*.*. * .. *....O *.**..@*** *.**e00e**.*****0*

• 12 "POLITICIAN"

The word above is concealing at least 86 words. A score of 40 is good;50, excellent; and 60 means you win by a landslide!

(4 letters) (5 letters) (6 letters)

000S00000000000006000000S000S

00000S000000S0S0

0000S0SS0SSSSSSS0SSSSS

(7 letters)

000o00500 000000000000000000000000000•000000060000000000000

113

S0000S0S0000SS00

0S00S00S00000SS000SSS00S0S

Page 114: Great Book of Puzzles

0 e......*00 009 000 ..... 0e.... @ 600 0*00*0 00 06 * 00 *0 *0a00

7oii IUTTLJIM H

--¶I NLI13 3

2

1

2

4

1

3

3

0

1

0S000

4 221 21 0 50

Battleship

Cruisers

Destroyers

Submarines

0

90

1 -11 011W F_ I Solutions-Pages 21 3-21 6

0

:

114

Page 115: Great Book of Puzzles

0000000000000000000000000000000000000000000000000000000000

00000000000

2 1 3 1 1 4 3 1 3 1

Battleship

Cruisers @*• U..Destroyers [- 6- 6-

Submarines -- A -- F -]

2

--- 1

1___ 6

1

__ 22

2

1-2

* 00 2122162112 0

* S

* 0

* 0

* 0* 0

* 0

0 0

*000000000 000 0000000000000000000000000000000000000000000000

115

14 2

1

2

3

S_ 3__ 3

2

2

U000000000000000000000000000000000000000000000000

00000000000000

15

Page 116: Great Book of Puzzles

S0000

16

17

a

221 2 31 4221

U

---------

2052 24 21

2

2

2

3

1

2

1

2

2

3

S00S0000600S00C06S000S00S000S00S000000S0

2

1

3

1

3

3

1

41

1

11

00000000000000000000000000.00000000000000000000000000.

116

0Q

000S00000S00S0000S00S0000000000000S0S00000S00S0000000000000000000000000

Battleship 14 107D

Cruisers aEI GETDestroyers -D] U -- W F--D

Submarines 0]F]A040

000S06S0606

Page 117: Great Book of Puzzles

0S000000S000S00SS000000S000S00S00S000S000

3 1 2 3

2

2

2

4

3

21

1

0

3

31

18

2

2

1

2

4

1

4

3

0

1

1 3 1 2 3 1

000000000000.00000000000000000000000.0000000000000.00000000

117

S00

S_ _

U

- --- -

4 1 2 3 3 1 1 1

S00000000SS00SS00SS0000000000000S000S0

0000

000S000S00S000000S0000000000

Battleship

Cruisers GUS GUSDestroyers -SGSF-

Submarines [0 0IF- 7-

19

U

- ---- - ----

S00S0

Page 118: Great Book of Puzzles

00000

20

U

--- -------

2 1 6 1

11

2

3

3

4

1

2

2

1

2 3 1 1 3 00

Battleship GEE SCruisers

Destroyers - S ]S

Submarines [O-] 1 F--][•]

21

- --------

1

2

2

1

5

51

1

1

1

a2 1 3 1 4 4 2 1 2 0*

* 0 0 0 0 0 0 0 0 00 0 0 O 0 0 0 0 0 00 0 0 0 0 0 0 0 00

118

000000000000000000000000000000000000000

Page 119: Great Book of Puzzles

U

U

- ---------

0 1 35 33

2

2

3

1

4

1

4

1

0

2

0302

22

1

m 32

_ 3

-�5

1

0

2

1 12 1 41 2 34 1

O00550055050500500000000000000000000000000050000Q0000000000

119

S0S

S00S0SSSS00SSS000SSS0S00S00S0S000000000S00S000000000S6000S000S600S00600SS

S0000

S000S0000SS

Battleship 14E01

Cruisers EDestroyers - PG-P[I ]

Submarines [--0-][•]A01

23

SSSS00S

Page 120: Great Book of Puzzles

.. 0*0 o* 0 0 0 0 0 0 0*0*0 6 @ 0 0*0 0 060 0 0 0 0 0 0

a -

------- - �

CCCCCCCCCCCCCCC0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC

2

2

0

1

5

2

1

51

1

60 1 2

24

31

3

1

2

1

5

1

3

0

411 3221141

120

CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC

22 204 1

Battleship ....Cruisers AM - GE-

Destroyers A NG 3-]Submarines [ -I

25I

I

U

Page 121: Great Book of Puzzles

26

0

1 2 1 2 4 4 2 2 1 1

Battleship

Cruisers GE P GUDestroyers F I - F- I

Submarines Fo- I-- IF- I

27

000000000000000000000000000000000S00000000000000

121

00 0 0 0 0 0 0 0 0 00 0 0 0 0 0 00 0 00 0 00

0

1

31

1

44

31

2

0

0

0 4 0 7 0 4 0 4 1 0

U

1

0

10

1

3

3

33

5

000000000

Page 122: Great Book of Puzzles

so see......see..... o.ego...... S0000600600000066060

28 1

3

4

1

6

2

11

1

0

605060600000e000000006660000600606006000

29

00006006660000000666660000006066060600000006000006

60

0

31

1

2

3

1

3

3

3

1 0 2 5 3 2 3 1 1 2

6600066006

122

1 2 2 1 5 1 2 2 2 2

Battleship IGMED

Cruisers 1 W A A T 0Destroyers I -S ]

Submarines IOF- I ]•]

Page 123: Great Book of Puzzles

30

0000000000000

0000000000000000000S0S0000S0600000000000006060000000

S0000000000

2 1 1 6 1 3 2 1 1 2

Battleship U EUCruisers SEP SEP

Destroyers SPEP [Submarines O 100

31

2 0 1 3 24 1 115

a

I I

1

6

21

1

1

2

2

1

3

00S00000

00000000000000000000000000000000000000000000000000000000000

123

0

12

1

61

1

2

5

a

0S0000000S000000000000000S0S00000000000

I

Page 124: Great Book of Puzzles

32 000006000S000SS0SSSS00000000

06S00S0000000600000000600000SSS0SS0S000S00000

Battleship

Cruisers UUDestroyers U-S - -

Submarines [ * - -

33

1 1 1 4 3 4 3 0 3 0

124

1

2

2

4

3

0

3

2

3

0

0 2 1 3 0 4 3 3 3 1

S

a0

2

2

1

31

1

3

2

1

4

060000S00S0000000000000006S00S000000000000000S000000000000000000000S00000000000

0

I

Page 125: Great Book of Puzzles

19

Solutions-Pages 224-227

0000

0 000000000000000000000000000000000000000000000000000000000000

125

000

0

0000

Page 126: Great Book of Puzzles

00000

* 00

000000000000000000000000000000000000000S00S00000000

00000000000000S000000000000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 000000 oooOoeooooooooeooeOooeoOeoeooOoooooeooOooo 000 000 000000

126

Page 127: Great Book of Puzzles

*OeeeOeeOOOOeeOeeOe@OeOOeeee@gOeOOeeOe@0000S0000400000a

• 21

* 0

000000000000000000000000000000000000000000* B000

0000000000000000000000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0000000000000000000000000000000000000000000000000000S00000

127

Page 128: Great Book of Puzzles

2

I. OO000000 e000000000000000 S..SO..O 0000000 00000e00

00S0a!2

Find a route from A to B that passes everyA one of the stars. The route may pass eachV star once only.

V

B

0000000001000000000000000000000000000000000000000000000000000

128

006S000000000

Page 129: Great Book of Puzzles

00000

:223* 0* 0* 0

• A* w

00000

000000000000000000000000000000000000000

00000000000000000000000000000000000000000000

* 5

* V* 0

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0

129

Page 130: Great Book of Puzzles

0S000

* S4

000* A00000000000000000000000000000000a00000000000

000000000000000000000000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 0* 0*0000000000000000000000000000000000000000000000000000000000

130

Page 131: Great Book of Puzzles

000000:252

0 ,

* V000000000000000000000000000000000000000000a

000a00000000000000000000000000000000000000a

* V

* 0

ooo* 0 o o o 0 o o o o 00 0 o o o 0 0 0 0 0 o o o o 0o

* B1

Page 132: Great Book of Puzzles

so sesessees geeseeeee essesese eseseese seesesses sees55555

• 26w5 55 5

Av"

555555SS5555SSSS5S5SSSSS5SS5S55SS55SS

S5SSS55S

555555SSSSSSSSSS5SSSS5SSSSSSSSSSSSSSSSSSSSSSS

• ~V5 5

5 55 55 55 55 55 55 55 5S S5 5S S5 55 5

132

Page 133: Great Book of Puzzles

*60066000600000000600660660660600e00066066000006400000a

0•27 0

* 0

000a0000000000000000000000000000000000000000

000a

0000000000000000000000000000000000000000

* w* V 0

* 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 00

* B3

Page 134: Great Book of Puzzles

00S0S

280

* 4')QA

* 0

00SS0SS0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

- U

* V S

"* 5

*0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 00B0 0 0 0 0 0 0 0 0

* 34

Page 135: Great Book of Puzzles

O0g00000600060000000000000000000000000000e000000004

S

• 29

00000000S0000000000S000000000S0000000000000000

* B0

A0000000000000000000000000000000000000000000000

* 0* 0* 0* 0

* 0* 0* 0* 0* 0* 0* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

135

Page 136: Great Book of Puzzles

Begin at the bottom of the pageand find the other end of line G.

A B CDE F

0 000000000000000000000000000000000000000000000000000000000000

136

300000000

00000000

0000

Page 137: Great Book of Puzzles

0000000000000000S0S0000000000S00S00000000000000S0000000000000SS0000

"Guess the Theme"GENERAL INSTRUCTIONS

To make things a bit trickier, the theme and the word list ofthree puzzles are a secret. It's up to you to figure out what the20 items hidden in the grid are and what they have in com-mon. To get you started, we'll tell you the first letter of eachword or phrase and give you the appropriate number of blanks.For example, if the item were APPLE TREE, the hint would beA

After you loop an item in the grid, fill in the appropriateblanks below the grid to help you with the word list. If youfind a word that doesn't fit in any of the blanks, ignore it: it'snot part of the list. You may also find that more than one wordwill fit a particular set of blanks. If it doesn't have somethingin common with all the other entries, ignore it, too. To helpyou, the clue list, when completed, will be in alphabeticalorder. There is just one correct overall puzzle solution.

When you're done looping, read the unused letters fromleft to right, row by row, from top to bottom. They will spellout a message that reveals the theme.

Solutions-Pages 230-238

* 0* 0* 50 00 00 0

137

S000

aS0SSS0SS00000000000SSS00SS000000000SSSS00S00000S000000S00000SS00000

Page 138: Great Book of Puzzles

00000000000100000000000000000000000000000000000.0

GUES THETHEM 10

For instructions on how to solve Guess the Theme puzzles, see page137. Hint: the grid itself resembles one of the hidden items. The wordlist is on page 230.

N

0T

E

B

0

0

K

P

A

P

E

R

T

N

T

L

S

W

S

S

E

R

CI

A

N

R

H

0

BI

R

D

H

0

U

S

E

0

S

IT

IE

C

R

C

T

E

K

C

0

P

N

U

B F LS A V

S E G

I L EH D B

E E H

L E E

U N 0D G

N N

T I H

GWA

S E W

O S E

B L N

U

E

A

E

E

C

G

D

I

R

R

EE

T E

R S

G E

O E

L H

F C

G S

R S

E I

E W

N S

T S

T I

T O

S S

B - - -B - -

B - - - - --_

B - - -_CD

F - - -GL

N - -

N - -N - -

P

P - - -_

S -S

SS - - _

S -

T - -

00000000000000 000000 000 000 000 000000000000 000000000000000000

138

00S00000000

00000000

00000000000000000000000000

000000000000000000000000000

Page 139: Great Book of Puzzles

0• THE LEGEND OF ARTHUR

A E R E V E N I U G A

U0000000000SS00000000000000000000000000000000000000000S0000060000S00000S

V L

A E

U K

T A

H L

E E

R H

R T

E S N Y W D 0 N R Q F

C G L D O U N C U T O

MO R G A N L E FAY

H O U F T H S L G E D

R O M R A T S O T E A

O R U H T R A T N E L

ARMORARTHURAVALON

CAMELOTCOURT

EXCALIBURGUINEVEREHOLY GRAIL

KINGKNIGHT

LADY OF THE LAKELANCELOT

LEGENDMERLIN

MORDREDMORGAN LE FAY

QUESTROUND TABLE

UTHERVISOR

139

00000a

00000000

R T X I H U RAM

DOS C N EWE A

E O S A A B R L L

R C A M E LOT L

D E T OI N I I P

R O U N D T A B L

O U L L K R T L UM K N I G H T A H

00000S00S0S0S0000000000S0000000

Page 140: Great Book of Puzzles

O s.....00 SS0 eee0OS ......... 0066060 000060 g Qeee 0600

FEELING LUCKY?CSCCCSCCSCCSCCSSS6CCSCSCCSSCCSSSCSC0SCCCCCCCSS0CSCCSCCSSCSCCSSCSS

CC6

E 0 E C G ST T G 0 U I

S I N N N R

R A B B I T

0O0O D T B

K WH 0 R S

BIG BREAKBINGO

CHANCECHARMCURSE

DICEEIGHT BALLHORSESHOE

JINXKNOCK ON WOOD

A H T I SH L B T R

0 B G I G

S F 0O T

L E U N CE S HO0E

CCCCCCCC0SS0SC0SCCS0SCC0CCSSCCS0SSS0SSSSCSSSCCS0SC0SS0CSCSC00SCSS0S00CC0CS6C

LOTTOOMEN

RABBIT'S FOOTRAINBOW

SEVENSTEP ON A CRACK

STREAKSUPERSTITION

THIRTEENWISHBONE

140

K N O C K O N W OO D

C F L L A B T H G I EA I N D E M S I C S N

R T H I R T E E N U GC A C A B K H E V P N

A A H D G S A U P E P

N C A E I N N E M R N

0 Y N W B I S O R S T

P H C J I N X R O T U

Page 141: Great Book of Puzzles

IT'S ELEMENTARY

SSS0S6S00066000S0S0000SS00000S0S0

000SS0S00S00S0S00000SS0000SS0000SS0000S060000

ATOMIC NUMBERCALCIUMCARBON

CHEMISTRYCOPPERGOLD

HYDROGENISOTOPE

LEADMETALS

NEONNOBLE GASES

OXYGENPERIODIC TABLEPHOSPHORUS

POTASSIUMSILVER

SODIUMURANIUM

ZINC

141

060S00SSS000

WP HO S P HO R U S

H E O C A L T D O Y O

U R N T U R A N I U M

G I E T A I F T R Y O

Z O Y R T S I M E H C

U D S W A L S L B M N

S I L V E R M I MO E

W C A L C I U M U U G

R T E A I C I N NMO

I A UMO S D Y C O R

D B U P X G O E I T D

N L P A Y T S T M L Y

S E S A G E L B O N H

R O O M E I C G T P A

C H E N N O B R A C E000SS0600600SSSSS000S0SSS00S00S0

Page 142: Great Book of Puzzles

GUESS THE THEME 2

0000SS00000S0000S

For instructions on how to solve Guess the Theme puzzles, see page137. Hint: the grid itself could be an item in the list. The word list is onpage 230.

U O F Y B OW T

E L G R E I D A

A P WO D N I W

M N A D S O A LT L T G H H 0 D

P A E R E L U R

I H M E E M E A

E E S E T N T C

C H S I C E S T

E R N C E A D S

R 0 U S R 0 L 0

P L L Y M E R P

0 C S I N N E T

T A N N G U L N

P 0 L E V N E R

BB

C

C - - -_D -__D

FF

- -_M_M

P --PP

R - - -_

R --S - - -_

S - - -_

T -T -- -W

* 0*@SS@S00050550505000555505050555055000055050500050550005555

142

000000SS0S

T H RC L N

0 E N

MWG

1 0 A

C T V

S H T

T C E

R A R

I E A

P B L

U F A

T R U

E 0 C

C A E

SSS00000SS0S0000000SS000S0

00SSSS0S0SS00S00SSSS00SSSSS

Page 143: Great Book of Puzzles

000000000000SS00000000000000000S000600000S0000000000000000S000000SSS00000000000

ASTROBENJI

BUDDYCHESHIRE CAT

EDDIEFELIX

GARFIELDHEATHCLIFF

LASSIEMARMADUKE

MURRAYODIE

OLD YELLERPUSS IN BOOTS

RIN TIN TINSNOOPY

SOCKSSYLVESTERTOP CATTRAMP

143

0000000000

DOG AND CAT SCAN

H E A T H C L I F F M

S W S H E N B E I U T

O L D Y E L L E R S R

C E A D L I L R N L Y

K P D P X V A P O J C

S I U M R Y E U I H I

E E N A G W E S E S N

B K O R T S A S T I G

A U Y T I T H I T E A

L D D S A I R N A Y R

I A N D R C I B P I F

NM S E Y T P OG C I

A R C S N T OO D I E

S A A I I N N T T D L

T M R D S E O S G S D

0000000000000000000000000000

Page 144: Great Book of Puzzles

STAR WARS000SSSSS0SSS000000S000SS0SSS00S00SS00SS0000SSSSS0S00SSSSSS000SSSSS00SSS

BEN KENOBIDARK SIDE

DARTH VADERDEATH STAR

DROIDENDOR

HAN SOLOHYPERDRIVE

JEDILANDO

T T H E E M P I R E H

T E D A R K S I D E F

H I L L N M J E S T S

E Y P U A S A E R C T

F E P K B T OI D L 0

GA L E H L L L I I R

R S W S R 0 A G G W M

C S T K G D H A R O T

E A S Y P T R O D O R

R 0 0 W S R L I F K G

O D N A L O L E V 1 0

A G B L F D S E B E P

B E N K E N G B I E E

R T A E R E WA R A R

S D A R T H V A D E R

0 00 0000000SSS000005000000000000000000000 000000000000 00000000500

144

060000U000000S000000000000000S0000000000000S000000SS0000S0S0S00S00SS00000S00S

LEIALIGHTSABER

LUKE SKYWALKERREBEL

STORMTROOPERTHE EMPIRETHE FORCE

TRILOGYWOOKIEE

YODA

Page 145: Great Book of Puzzles

eQg..... eoc segeegeeg S @00 geeeegee gee...... eOg..

"OH-OH!"

CCCCCCCeeeeeCeCC

E C D R O R L 0000

R B O• B OOOMC G

S E D O0 AD Y OMO V

BAZOOKABIGFOOT

BLOOPERSBOO-BOOCOCOON

COOKBOOKDROOL

FOOLPROOFFOOTLOOSE

GOODY-GOODY

N P O A D

H D A D V

IGLOOKAZOO

LAGOONLOOP-THE-LOOP

OOMPHPOOLROOM

SNOOZEVAMOOSEVOODOO

"YOO-HOO!"

e Co CC C0 Cggg gggggggg eeeeeeeee geeg gee ggggggg ggggggggg egeeeeee OCCCCCCO

145

S O F OO T L OO S E

M E E O O T H O E R B

B A Z OO K A D 0 1 0U A B 0 L L E 0 G R W

K O Y R O D P F S A DC 0 C 0 0 N 0 R R K G

B E C U OO S C O O K

L OO P T H E L OO P0 0 0 0 E T 0 D A B F

O T TO I S Y 0 0 K 0

P 0 S L A G OO N OO

U

eCCCCCC

eCCCCeCC0

e0eCCC0eCeeeeCg0eeCe

CCeCCe0CCCeCCeeCCe0eCCeCeCC0CC

Page 146: Great Book of Puzzles

0000000S00000000006S0000C00000000000S0000S0C0000000S000000000000S0000S

N U A TS 1 0 S

BIKINIBLANKET

BODY SURFBURNDIVE

DUNEFLOAT

LIFEGUARDLOW TIDE

RAFT

000000S0C0

S0

0CC0

0000000000000000000000000000000

* 00 00 0.0..0.00.0 000000000S**SS* 50000*SSO seoseos see...... so sees see

146

BEACHY-KEEN

S M I W S A N

C A D U N E SL. I N I K I B

L. B R E Q D U

L E R N R U B

A T R A H S R

B L U B E E T

Y G B S M N G

E S S S S U S

L A U D RW A

L T E R A R N

S T I UT D A E

T E V L.

E A K S

W B I N

0 E 0OO

T E C D

R K H I

E V I DDAN F

N T I A

U L O G OO A N F D D

I M N W V A A G T I A

E D I T WO LP L A S H N S

SANDALSSPLASH

SUNBLOCKSUNGLASSES

SWIMSUITTOWEL

UMBRELLAUNDERTOWVOLLEYBALL

WAVES

Page 147: Great Book of Puzzles

*..000000000000000000000000000000000 000000000000000000

GUESS THE THEME 3

*• For instructions on how to solve Guess the Theme puzzles, see page* 137. The word list is on page 230. 0

ST H T N A E G R E S W

E D G R B R I E D T A

SE I I S I F B I I L R

* L L E A L E R E G I T

SO D W I L T S H Z I S

P A T B I P E M N S CSR Q M B A R C O D E A

* E U T H R A C C 0 0 N

SB A T A D A T B A E D

R F L I B W A A Y E Y

SA R K L A W S S ORC R

SB E S F L F K S O E A

SR S O F L U R T E F N

SN H H A N A V A E E E

S T R K I P G E P R S

* A P -B B P 0

B B SR -* 0

SB S -* 0

B R---------* B S* B S

•C --- - --T ,-C T - --

* F - Z

147

Page 148: Great Book of Puzzles

*eeeeeee @6 SOS00000000600000000000 S 00000000 @000000

CASUAL DRESS000S00S0000S0000000S0S000

S06S0000000000SS0006006S000000000S00000000000

00S00000000S0000B T E W J

B A S E B

L L A H E

S N T R I

SO0U S T

E V R S E

R E T A E

D R L R T

N A E Q I

U L N I T

S L E U H

E S C A U

T E K C A

0 1 T H A

S L I P P

BASEBALL CAP

BELTBLOUSE

CULOTTESCUTOFFS

DENIM JACKETJEANS

JUMPSUITKHAKIS

MINISKIRT

S A R T E AA L L C A P

NEAT E T

B P R C I IR 0 H S K U

S T T S H S

W S F A E P

S F R T E M

OU T U S U

K OO A R J

L S M L E N

WA I C B LJ M I N E D

S T H G I T

E R S E S M

OVERALLSPAJAMASSHORTSSLACKS

SLIPPERSSUNDRESSSWEATERTIGHTST-SHIRT

TURTLENECK

0 00 0S0000000000000000050000000000000000000000000000050050000000

148

SS0S0SS0S0SS000S0SSS00S00S000

Page 149: Great Book of Puzzles

000S000

0000000S0

00000000000S6S0000S0S0S0000006000S000000000000S0000000000000

AGE OF REPTILESALLOSAURUS

BONECLAWSEGGS

EXTINCTFERNSFOSSILJAWS

JURASSIC

PALEONTOLOGYPLANT EATER

RAPTORSCALES

SKELETONSKULL

STEGOSAURUSTAIL

T. REXTRICERATOPS

149

THE LOST WORLD

N O J T T X E R T F A

A S L U L C 0 D 0I G

T U N O R T N S G G E

S R A L P A S I U R O

J U I A A I S S T S F

W A R C L A W S K X R

T S W E E R E E I H E

U O G S O R L E S C P

O L M E N E AW E R T

P L A N T E A T E R I

E A T OOH F E O L L

S I N Z L B E E L P E

S T E GO S A U R U S

O F A N G C K H I N C

K E E N Y S E L A C S.

0000000000000000000000000000000000000000000000000000000000000000000000000

Page 150: Great Book of Puzzles

WRITE ON!

S C R E E N P L A Y D

U R T L I N N G A S T

S O R C E I OO K H O

N C T I E T I I V C D

1 0 1 T S A T I R E O

B M T R I S P E R E L

I P I A Y G I H R P I

OO M E M L R T M S S

G S T N O W C E N R T

000S00000000S000S0S0000060600S000SSS000S0000000000

0

0

0

0S60000SS000SS0

BIOGRAPHYCOLUMN

COMPOSITIONESSAY

LETTERLYRICS

MAGAZINE ARTICLEMEMO

MESSAGENOTE

S0000000S0S000060S0S0

00000S0S000000S60

0S000060000

S000000SS00SS0000S000000

0

@0000000000000000oo0o0oeo0see...... s0e0000500000•000500001

150

R I I I T

A T O Z RP I L A A

H 0 E G S

Y N E A I

R WY M R

R S E M T O

S E V U I SS R P L T L

A P N O DW

L B R C R UI Y G H T T

NOVELPOEM

PRESCRIPTIONREPORTSATIRE

SCREENPLAYSKIT

SPEECHSTORY

TO-DO LIST

Page 151: Great Book of Puzzles

000SSS00000000

R T E S

BACKPACKBINDER

BLACKBOARDCALCULATOR

CHALKDESK

ERASERHIGHLIGHTERHOLE PUNCH

MAPS

0S00S0000000

0000000000SS000SS000SSS00S000

0 00 0Os...... 00000000000006000000000�000000006�000000060000S0000

151

SCHOOL SUPPLIES

S U S P P K L Y L C H

P A P E R C L I P I C

R D I R S O C A G S N

O T R P E N S H H S U

T C A A E T L A N C P

R M L P 0 1 N R A R E

A D N D G B E I E U L

C P O H F D K K O A O

T D T S N S R C T P H

0 E E I E A U A A S IR N B S M L G P A L C

E AO L K C A K U L B

L R O T A L U C L A C

U A K T O E R A S E R00S000000000S00000000SS00SS00000

T T U B E S R

MARKERPAPER CLIP

PENCILPENS

POINTERPROTRACTOR

RULERSCALES

SPIRAL NOTEBOOKTEST TUBES

Page 152: Great Book of Puzzles

BY THE NUMBERS

00S000000000S000SS

E C A R D E G G E L 3

T H 2 E E E 3 2 S P 2

3 D 50 T 9 I T E O 1

2 W O H G F 4 A B E S

S S A S B C T S A A A

E L L Y E D E 9 B 1 Y

S 1 S M B V 4 E Y E S

S E T E I U C O L B A

A U Y L 1 A L WOA E

L Y 9 K T T I B N C CG 4 H C L U B K 5 0 E

D T H U 2 S O 1 L N A

3 2 1 B L A S T O F F

2 B Y 20 E 4 1 N N G

7 4 4 1 7 5 E K A T 1

BABYLON 5CATCH-22COLT .45

EASY AS 1, 2, 349ER

4-EYES4-H CLUB

9 LIVES9 TO 51 -ON-1

00SSS0000S00000S0000S000SS

00000050000500000000500000500000000000000001000000000000050

152

S000S0

SS000S0S0S000SS00SS0000S000000S00

1, 2, BUCKLE MY SHOER2-D2TAKE 5

3-D GLASSES3-LEGGED RACE

3-PEAT3-2-1 BLASTOFF!

3-WAY BULB2-BY-4

2 IF BY SEA

Page 153: Great Book of Puzzles

GENERAL INSTRUCTIONS

With these games, use the definitions to help you identify thewords that begin with the specified letters.

Solutions-Pages 244-245

00000000

153

000

000S00

T ti '41 H H I H (

Page 154: Great Book of Puzzles

bee...... oo66o600 gee.... @000*060 geegeegeg 000000CCCCCCSSCC

1 "IN"

Using the definitions listed below, identifywith IN.

1. Stimulus; motive2. True identity concealed or disguised3. Reliable; never wrong4. Establishment providing food and

lodging

5. Itemized list of goods6. Unafraid; bold; fearless7. Person who meddles in others' affairs8. Abnormal inability to sleep9. To receive as an heir

10. Person confined to an institution orasylum

11. Feebleness; weakness12. Measure of length; equal to '/12 foot

13. To hurt or inflict physical harm

14. Inactive; without power to move15. To examine by formal questioning16. Very young child; baby17. To sit on and hatch, as in eggs18. Raging fire; hellish19. Deep violet-blue20. The Hoosier state21. Group of foot soldiers22. Legally charge with a crime23. Colored liquid used for writing

these words that begin

ININ

IN

IN

INININININ

IN

INININ

ININ

INININININ

INININ

CCCCCC

CCCCCCCC

eeoee ece00eeceoc0ee0c.....0se0ee00ee 0•SOCCCCCCC ec O154C

154

CC

Page 155: Great Book of Puzzles

000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0000

2 EX06 "X

Using the definitions listed below, identify twith EX.

1. To dismiss; to from school

2. The way out

3. Free from obligation; excused

4. "Bill and Ted's Adventure"

5. Overstate; make something better thanit is

6. More or better than normal

7. Test or quiz

8. Process to discover something unknown

9. Facial movement that reveals thoughts

10. Minimize; apologize

11. Second book of the Old Testament

12. Costly; high priced

13. Prolonged banishment

14. Precise; accurate

15. King Arthur's sword

16. E.T. is one; alien being

17. Enlarge; grow

18. Great fatigue or weariness

19. Highway for high-speed traffic

20. One who carries out death penalty

21. To send goods from one country toanother

22. Not an introvert

hese words that begin

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

EX

S00S000

00000S0

*o@0000000000000000000000000000000000000000000000050000000000

155

0000S

Page 156: Great Book of Puzzles

*555555555550505555505500505555550555550055555555

3 "QU"

Using the definitions listed below, identify these words that beginwith QU.

1. Wet, boggy ground QU

2. A group of four QU

3. Bedcover stitched in patterns QU

4. Sound a duck makes QU

5. Shake; tremble QU6. Not noisy; hushed QU

7. Angry dispute OU8. Wet, deep sand deposit QU

9. Most powerful chess piece QU10. State of uncertainty; dilemma QU

11. Society of Friends member QU12. Imposed isolation QU

13. Small game bird QU

14. Stone or slate is excavated from this QU

15. Nazi collaborator; traitor QU

16. Drink deeply and heartily QU

17. Peculiarity QU18. Question; inquiry QU

19. Line up QU

20. Pleasingly odd and old-fashioned QU

21. Subdue;allay QU

22. Malaria treatment QU

23. Yellowish apple-shaped fruit QU

24. Football team leader QU

25. Witty remark QU

000s0000000000000000000000000000000000000000000000000000000

156

S0000

00000000SS0

50000050

55000000

Page 157: Great Book of Puzzles

*0O00

4 "WA" 0000

Using the definitions listed below, identify these words that beginwith WA.

1. Erratic, eccentric, irrational (slang) WA

2. Thin, crisp cracker WA

3. Apple, celery, and walnut mixture WA

4. Carry or propel lightly WA

5. Female who serves restaurant patrons WA

6. Four-wheeled vehicle WA

7. Child without home or friends WA

8. Massive sea animal of the seal family WA

9. Small kangaroo WA

10. Roundish nut with two-lobed shell WA

11. Unchaste; lewd WA

12. Person looking on at a dance WA

13. Yellow substance secreted by bees WA

14. Fleshy flap of skin hanging from throat WA

15. Person's supply of clothes WA16. Frame with ridged metal used for

cleaning WA

17. Sing like a bird WA

18. Path taken by North American Indianson warlike expedition WA

19. First U.S. president WA

20. Sorcerer; wizard WA

21. Longing or urge to travel WA

22. Ballroom dance WAS0006S0S000

0000000000SO00OOOOOOOO00000000000000OOOO..OOOOOOOOOOOOOOOO0000O00O00000000

157

Page 158: Great Book of Puzzles

OOOO OOO OOOO OOO OOOO OOO OOOO OOO OOOO OOO OOO

000S0000S

5 "SH"

Using the definitions listed below, identify these words that beginwith SH.

1. Darkness cast upon a surface SH

2. Frozen watered fruit juice and sugar SH

3. English dramatist and poet; bard of Avon SH

4. Onionlike plant used for flavoring SH

5. Person who uses unethical or trickymethods SH

6. Fragment; broken piece SH

7. Cloth used to wrap corpse for burial SH

8. Neglect; evade an obligation SH

9. Shell fragments scattered by explosion SH

10. Fraud; imitation or counterfeit SH

11. Tomb of saint or revered person SH

12. British silver coin SH

13. Gesture indicating indifference SH

14. County's chief law enforcement officer SH

15. Plant; bush SH

16. Bunch of cut stalks of grain SH

17. Young pig SH

18. Used in baked goods SH

19. Sharp, piercing cry or scream SH

20. Small, long-tailed crustacean SH

21. Nagging, evil-tempered woman SH

22. Scrupulously avoid SH000000000000

000000000000

158

S0000

Page 159: Great Book of Puzzles

6 4PO"

Using the definitions listed below, identify these words that beginwith PO.

1. Written expression, usually rhyming PO

2. White, translucent, hard earthenware PO

3. Spirit; ghost PO

4. Device measuring pulse; lie detector PO

5. To cook unbroken egg in water PO

6. Hawaiian food made of mashed taro root PO

7. Pope or high priest PO

8. Flat portable case used for carrying PO

9. Yellow powderlike cells on flowerstamens PO

10. Animal covered with sharp spines PO

11. Painting of person, usually the face PO

12. Position of body parts PO

13. Popular card game PO

14. Nonsense (slang) PO

15. Hairdo; hair swept high off forehead PO

16. Fast dance using specific music PO

1 7. Body of men who assist sheriff PO

18. The North Star PO

19. Leading Communist Party committee PO20. Former mail delivery system using

horses PO

159

00000000000

00000

000000000000000

000000000000000

Page 160: Great Book of Puzzles

bOO 0000000 ... e..@ so see.... eee..sss... S.. 50555055.

C00SC

"7 "MA"0 0

Using the definitions listed below, identify these words that beginwith MA.

• 1. Authoritative order or command MA

* 2. Small South American monkey MA* 3. Short love poem that can be set to music MA C

* 4. Hard metamorphic limestone MA

* 5. Hypothetical inhabitant of Mars MA* 6. Man in charge of royal household MA* 7. One who chooses suffering rather than

compromising principles MA

* 8. Young Caroline Kennedy's pony MA

* 9. Fat Tuesday; carnival day in New* Orleans MA* 10. Manage or plan skillfully; scheme MA

* 11. Intricate network of pathways MA* 12. Disease caused by infectious mosquito 5

* bite MA

* 13. Tract of low, wet soft land MA* 14. Tragedy by Shakespeare MA* 15. Long distance or endurance contest MA* 16. Care of fingernails MA

* 17. Rhythmic ballroom dance MA* 18. Cocktail made of gin and dry vermouth MA

* 19. Purple and red mixture MA

160

Page 161: Great Book of Puzzles

000000000000000000000000000000000000000000000

8 "FO"

0*O0000S0000000000000000000S00000000S000S0S000000000000000000S

0S0S00000000S0000S

Using the definitions listed below, identify these words that beginwith FO.

1. Young horse FO

2. Lack of sense or rational conduct FO

3. One's strong point FO

4. Creamy sauce used for dipping FO

5. Imitate for purposes of fraud FO

6. Field team game played with pigskin FO

7. Enemy; opponent FO

8. Comment or reference at bottom of page FO

9. For eternity; always; endlessly FO

10. Bowl holding water in baptismalservices FO

11. Leaves, as of a plant or tree FO

12. Tract of land covered by trees FO

13. Small tongs or pincers for grasping,pulling FO

14. Weakness in character; frailty FO

15. Coarse food for cattle, horses FO

16. Chain attached to watch FO

17. To search for food or provisions FO

18. Child found after parental abandonment FO

19. Two weeks FO

20. Hardened remains of ancient life FO

21. Plant with small blue flowers FO

22. Prohibit; rule against FO

000000000000000000000000@O 000000000 0000000000 0000

0000SS0000

00

161

S000S

O0

Page 162: Great Book of Puzzles

*OSS@OeOOOO00e000000000e0O00O600000660000000eeo00e00000

9 "NO"

Using the definitions listed below, identify these words that begin

with NO.* 1. Flat, narrow strip of dough NO* 2. Longing for something long ago NO* 3. Eleventh month of calendar year NO

4. Cut in edge or surface NO* 5. In the Bible, patriarch commanded to

build an Ark NO 0* 6. Party's candidate in election NO* 7. Harmful to health NO 6

8. Casually indifferent; without concern NO 0

• 9. Clamor; din NO 0* 10. Special prayers and devotions NO* 11. Christmas expression of joy NO* 12. Swedish inventor of dynamite NO S

* 13. Loop formed in rope NO* 14. Small spout of hose NO* 15. Pen name; pseudonym NO 6

• 16. Official authorized to attest documents NO

* 17. Sugar and nut confection NO* 18. Brief written statement to aid memory NO* 19. Wanderer NO* 20. Functioning at night NO

* 21. Person new to activity; apprentice NO 0* 0

* 22. Northern end of earth's axis NO* 23. Small knot or rounded lump NO

* 0

* 0

162

41

Page 163: Great Book of Puzzles

GENERAL INSTRUCTIONS

In each of the following grids, five synonyms or words similarin meaning can be found. Following the example and usingthe clue letters provided in each puzzle, complete the words.

Solutions-Page 246

* 0* 0*.ee..000000e0000000000000000000000000000000000000000000000

163

000S0

0

000

S[tV j

Page 164: Great Book of Puzzles

I 000000000000000000000000 ......... 0...eoe 00000000S6000

EXAMPLE: IM

AGE

OD

FS

000S000000SS00C00000

R-

Ex

AMPLE

2UD

E D El

N

N

T

E

F

NI

L E

MIP IL IE]

A L

TT

P

DR III

DD�EDI

IRI

* 0* 0* 0* 0* 000000000000000000000000 soeso sees ego...... oseosgee ... OS..000

164

I D

1

I_CC

M

T

VE

D7

0S000000000000SC00000

ID

4

LA~C

Y

3

V

El

N

S

R

I PI I I IA

P

ID

Page 165: Great Book of Puzzles

5

LII

S

c

F7Z-

7

WR

S

6SIG

R

B

S

R

D

I1

E

J I

xC

D

8

II ND

TG

F

U

LI

9

C

C

G

T

N S I

S T

L

B

TE

O N

L

U

D

10

[B

LwI M L

N

T

Si

I

AP

L

00000

00000000000000000000000000000000000000000000000000000000000

165

0000

TL

]

M

ST

L L

00000

O0

OOOOOOOOa OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO&OOOOOOOOO 0 9 0 0 0 0 0

Y

R

H]

R R

Page 166: Great Book of Puzzles

IflTTL9M11(OfflMONSrT I

b 4

1

3

3

1

2

1

2

2

1

3 2 2 2 1 5 2 0 3 0

Battleship

Cruisers

Destroyers

SubmarinesSolutions-Pages 216-219

00

SS

* 0* S* 0*000000 00 500000 S0000000000000000000000000000000000000000000

166

34

I

Sq

Page 167: Great Book of Puzzles

*OOSOOO@0000000000000000000000000000S000000000004S0000

3500000000S000000000SS000SS000000000000000000S00S00SSSS0SSS0S0000000060S00S

36 0

* 0

167

4

11

1

2

2

2

12

4

2224

Ao •

94

3

1

4

2

2

2

0

3

1

2

4 2 1 1 1 1

Battleship GEE

Cruisers [ G -TEWEDestroyers U S GISDI

Submarines IF141-

1253 4 1 1 1 1 1

00000

U000000S00SSSSSSSSSSSS0000000000SSSSS0SS

Page 168: Great Book of Puzzles

* O.OOOO@O 0O @06000000000000006000000 .0600000000.0.

00S

3700000600000000S00000000000000000000000000000000000000000000S0000000000000

2

1

3

2

4

1

3

3

1

0

4 3 1

Battleship .400Cruisers IMP]E

Destroyers A PGDP-1 ]AFSubmarines F-00--1[0-]

38

U7

2

3

2

2

2

2

2

2

1

2

0508 00 0070

168

a

220 1 32 2

000S0000SS0SS0SS00SS0S0000000000000000S0000000006000000000000000000000S0000

Page 169: Great Book of Puzzles

39

2422

Battleship

Cruisers

Destroyers

Submarines

1 1 1 2 1 4

FG...A F. F...F

40

0

2 2 1 2 6 2 1 1 0 3000SSSS000

169

S00S0

1

2

4

2

4

3

1

2

0

1

000000SSSSSS00

0000S0000000000S000000000060060000S0U

0000S000000

3

2

3

2

1

2

1

2

2

2

Page 170: Great Book of Puzzles

0000S00S00000S000000S00000000S000000S000006SSSS00

000S0000S000S0SSS0000S

- --------

2 1 3 2 2 2 1 3 22

:0050000*0000000000000000000*00000000000*0500000000000000000000

170

41 3

0

7

1

2

2

1

21

2

1 0 5 0 1 1 4 6 1 1

Battleship U EU SCruisers GEE E

Destroyers [ S - [Submarines O 10FWO-

42

000000S000000SS0000600S0000000S0S00000SSSS00000SS000S

SSSS00060S000SS0000000S0S

22

2

2

0

6

0

2

2

2

Page 171: Great Book of Puzzles

0 _

- ----- - ---

1 1 3 2 2 3 3

Battleship 14U0

Cruisers GEE -E

Destroyers B- D -

Submarines A I A I --I

44

31

31 41221 321

171

S000

43 3

01

1

2

5

2

2

1

3

203S600S00S0000S00000SS0000S660S000S00000000S60S0S000

00000000

S0000

00000000000S0000000000000000000000000000000000600000000000

11

2

4

1

4

1

3

1

2

Page 172: Great Book of Puzzles

45

1 2 1 3 2 4 3 2 1 1

2

2

1

2

2

4

2

2

2

1

Battleship ....Cruisers CUP I U P

Destroyers PIF P14Submarines [0000 0

46

000000000000S000S00000S0000S00000000000000S000

00000006S00000000000S00

2

1

4

0

4

21

1

2

3

3 3 0 3 2 2 4 1 1 1* 0* S* 0* 0* 0* 6* 0*go@gOeee@@g@0005500500055005000050500000050000005000000500

172

0000S0S00S000

Page 173: Great Book of Puzzles

47

00000000000000000S00S0000000000000000000000SS00000000SSSSS000000000000

7031 321111

Battleship CUE BCruisers SEP -E-

Destroyers USSubmarines40 oIFo17

48

U-U-----------

20

2

3

2

4

1

4

0

2

31

2

3

1

61

1

1

1

"0 4313111132•

*• @ 0 @ 0 0 • 0 • 0• @ • @ @ • • 0 0 •@ @ •0•• • • • •

173

000000000000SSS0S00000000S0000000000SS000000000S000000000000S000

Page 174: Great Book of Puzzles

49

2 1 2 1 5 0 2 1 2 4

Battleship 40:0

Cruisers G [ EDestroyers - -u-m -

Submarines 1-0F-]I-WF]

50

aI

1 5 0 2 2 2 3 1 3 1

* 0* 00 0*og@0000000000000000000000000000000000000000500000000000000

174

4

4

0

1

1

1

0

4

4

000000000000000

2

61

1

41

2

2

0

00000S0000000S00000000000000000000S000006000000000S000000000S000000000000000

Page 175: Great Book of Puzzles

000000000000000000S000S00000000S0000S0SS000000

2202 34 2302

Battleship U U U SCruisers GUSGU

Destroyers CSUSubmarines[ ] - -

4032 0 4 0 313

0

0

1

4

4

4

4

3

0

0

0000000 *000 *000 0000000000 *0000000000000 *00000 0 00 &000 a0 00

175

51 _ _ 3

0

41

4

__ 2

___ 3

__ 0

_ 1-- m n i 2

52

00000

SS0S00S00000S0S0S000S000S000SSS0S00S0S0000000000S000S0000000S000SS

SS0SSS

Page 176: Great Book of Puzzles

53

- -- �--. -

-B------ -

2

0

4

1

2

2

2

0

4

3

000000000000S000006S0000000000SS0000000

54

S0000S000000S00000S00000

0000000000000

0000000000S0000

00000000

0

000

0000000

30

3

0

4

0

4

1

2

3

0 1 2 3 4 4 2 4 0 0

0 0

*0000000000500000000000000000000000000000000000000050000000

176

2 2 1 4 1 1 1 5 1 2

Battleship U U U PCruisers G- E

Destroyers -• PPSubmarines FO-] W

a

I

S00SSS

Page 177: Great Book of Puzzles

I,

*0O000S00S00S00S00S000000S00S00000S00S0000S00S00000S0000000000S00000S00S00000

Solutions-Page 229

THE REAL McCOY

The men were in the den sipping coffee or root beer. Dr.J. L. Quicksolve had invited several friends for dinner.Since Benjamin Clayborn Blowhard was making his neston Sergeant Rebekah Shurshot's couch for the week, hewas also invited. As usual, Blowhard was doing the talk-ing-this time about his ancestors.

"The men on my father's side were nomadic adven-turers like I am," he said. He had spoken of that side ofhis family before. According to him, his family spreadacross the globe, meeting and aiding, instructing, or en-couraging more famous people than are found in a seriesof John Jakes novels.

* 0* 0* S* 0* 0� 0000055000000@O@OO*

177

ODUHIT¶V

Page 178: Great Book of Puzzles

IgeOeOOeg*OegOegOegO6606000000060000000000S@gOOO.

0S00S

"ig"My mother's side was a little more stable," he went on, "liv-ing and prospering in the beautiful state of Virginia. Their namewas McCoy. In fact, the expression 'the real McCoy' came fromthe honesty and integrity of my great-grandfather McCoy, whowas once nominated for governor."

Dr. Quicksolve almost choked on his coffee. He sat next toJunior, who smiled and winked knowingly. Captain Reelumin, Lieu-tenant Rootumont, and Fred Fraudstop listened attentively. Fredwas hoping for the chance to talk about his ancestors. His chanceswere slim. Blowhard seemed to have an endless supply of air andcontinued talking without the usual necessity of taking a breath.

"Why don't you tell him, Dad?" Junior whispered to Dr.* Quicksolve.0

What does Junior think0

Dr. Quicksolve should say0000000000000000000000

0000000000000000000000000000

* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 0* 000000000000000000000000000000000000000000000 000000000 000 000

178

Page 179: Great Book of Puzzles

00000000000000

v�j hUE �Z.

"I come by it honestly," Blowhard replied. Dr. Quicksolvecringed at the thought of hearing more about Blowhard's forefa-thers. "My ancestors were rugged individuals. My great-great-grand-father was a sheriff back in the late 1 800s. One story my father

00000

000000

179

BEN AGAIN

Itwas Benjamin Clayborn Blowhard's last night in town. He wouldbe off to "the East" in the morning. For "government reasons" hecould not say exactly where he was going. Also "for governmentreasons" he could not say what he did for the government.

Sergeant Rebekah Shurshot had invited Blowhard and Dr.Quicksolve out to dinner. Dr. Quicksolve reluctantly accepted, toavoid hurting her feelings. As they listened to the end of another ofBlowhard's stories, Rebekah said, "You certainly are a man of ad-

\/ nfl rQ l!

00000

00000

Page 180: Great Book of Puzzles

used to tell about him was when he was almost killed standingover his mother's grave. He was alone at the small cemetery. Hetook off his hat and held it reverently over his heart. That is whatsaved him. A bullet, fired by a vengeful desperado my great-great-grandfather had arrested for murder years before, slammed intohis wristwatch. His wrist was bruised badly, but the watch savedhis life.

"He drew his Colt 45s and shot the gun out of the bad guy'shand. They both mounted their horses, and the chase began. Great-great-grandfather caught up with the killer and dove out of hissaddle, bringing the man down off his horse and to the ground.The fistfight lasted 20 minutes before that outlaw gave up becausehe just could not swing his arms any more. Both his eyes were soswollen from receiving punches that he could not see what hewas swinging at!"

Dr. Quicksolve excused himself from the table to avoid laugh-ing out loud.

What was wrong with Ben Blowhard's story this time?

*000 500*0000000000000000000000

0O000000S00S00S00S00S000S00S000SS000S0S00S06S0

SSSSS0SS0

SS055000055055055000050055050

180

0SSSS000SS0SS00S0SS00SS00S0SSS00SSS0S0S0

Page 181: Great Book of Puzzles

*.ee..eeoeeoeeo..ee.eee.ee.eoe.oee..e..ee..ee..ea000S0

JOKERS WILD

The snowing had just begun, but the bitter winter wind forced Dr.* J. L. Quicksolve to grab his hat with one hand and hold his collar

closed with the other as he got out of his VW Beetle and walkedpast the ice-frosted car in the driveway. He walked carefully upthe icy steps to the door of the house.

* Miss Forkton opened the door when he rang the bell. He in-troduced himself, and she invited him in. "It sure is cold out there,"he said.

0S00000S00000000000000000000000000000000000000

0000000000000000000000000000S00SS00000000000S

* 0* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

181

Page 182: Great Book of Puzzles

*eOeOegOOeOeeOeOOeeOeOSegeOOeeOOeOeeOSeOeeOeeOee00000

"Too cold for burglars, you would think," came her reply."Tell me about your robbery, Miss Forkton," Dr. Quicksolve

said as he took off his coat. Miss Forkton took his coat and laid iton top of her own fur coat on a chair next to the phone table.

"Well, I just got home a few minutes ago. When I came in thedoor and saw my safe open," she said, pointing to an open wallsafe, "I went straight to the phone and called you. I am glad youcould get here so fast."

"Yes, we may have a hot trail for such a cold night," Quicksolvemused.

"I had a fortune in jewels stolen, Dr. Quicksolve. I don't thinkthis is a good time for jokes!" she said.

"I agree with you one hundred percent. So why did you bringme out on such a cold night for this joke of yours, Miss Forkton?"the detective asked.

Why did he mistrust Miss Forkton?

0 0

* 000 0 0 0 0 0 00 0 0 0 0 0 0 0 0 00 0 e e o ~ o O e o

182

Page 183: Great Book of Puzzles

0 00000000

00

. .00.0.000.0.00.0.•0 00 0 * 0.00 e 0 00 0 00000000

THREAT

It was not the first time Dr. J. L. Quicksolve had received a threat-ening leter. This one, though, seemed a litle more menacing thanthe usual prank. It contained a small piece of plastic that was a bitof casing from a cylinder of dynamite.

Dr. Quicksolve had taken steps to protect himself. He left hisVW Beetle parked on the street as a temptation for the would-bebomber. He set up a video camera in his upstairs window to watchhis car through the night and keep a taped record.

Others were watching too. Sergeant Rebekah Shurshot drovethe unmarked police car through the dark neighborhood. OfficerLongarm sat beside her. They were going to drive by Dr.Quicksolve's house "just to see if anything looked suspicious."They knew about the threat and were worried about their friend.

0

0000

0 0**0•00 0 00000 0000000000 000 000000000 000*000000000 0 :

183

00000

0000

L • ••-•

Page 184: Great Book of Puzzles

S0000

* As they drove closer to the house, thet saw a large sedan about

half a block behind Dr. Quicksolve's VW. The car was dark. Theydid not realize it was occupied by two men until they were besideit. The small flame of a lighter flickered up to a cigarette on thepassenger's side.

* "Let's check this out," Sergeant Shurshot said, pulling up infront of the parked car.

* She approached the driver's door. Officer Longarm wentaround to the other side. The driver's window came down. The"smiling, mustached driver spoke. "Hi. We're lost, and we stoppedto look at our map," he said, holding a map up to prove his point."Could you help us out?"

"Sergeant Shurshot was not smiling when she said, "Please getout of the car slowly with your hands up."ddThe two men looked at the officers and their drawn guns anddid what they were told.

What tipped off the officers?

184

41

Page 185: Great Book of Puzzles

00006000000000000000000

Lieutenant Rootumout was talking with a man who playedwith his mustache nervously as he spoke. Another officer was kneel-ing over a body on the floor. Lieutenant Rootumout looked up atDr. Quicksolve and introduced him to Paul Plunger, the mustachedman. Indicating the body, Lieutenant Rootumout said, "Stan Snake."

185

PLUNGER AND SNAKE

Dr. J. L. Quicksolve got out of his car. He pulled his hat downtighter on his head to avoid losing it to the icy wind on anothersnowy winter morning. He walked between the two police cars tothe front door of Plunger and Snake's Plumbing Supplies. He pulledthe front door open and walked in.

00000S00000000000SS

00000000000S0S000

00S000000000000

000

Page 186: Great Book of Puzzles

OOOO OOO OOOO OOO OOOO OOO OOOO OOO OOOO OOO OOO

Dr. Quicksolve sat down and listened to Plunger's story.Plunger paused and rolled up his shirt sleeves. "Yes," he said, "Isaw Stan's body when I came in this morning, but I did not havetime to do anything. Someone had been hiding behind the doorand stuck a gun in my back. He made me lie facedown on thefloor. Then he left."

"Did he take anything?" Lieutenant Rootumout asked."I don't know. We don't keep any money here overnight, if

that is what you mean. Maybe that is why he killed Stan-becausehe could not give him any money. The killer would not know oursecretary, Miss Supplewrist, takes the day's earnings to the bankafter we close. She brings money for petty cash when she comesto work every morning. She has not come in yet today," Mr. Plungerexplained, giving his mustache a final tug.

"We'll talk to her when she arrives," Lieutenant Rootumoutsaid.

"We'll ask if she has any idea why you killed your partner,"Dr. Quicksolve added.

Why did Dr. Quicksolve suspect Plunger killed Snake?000000000000000000000000S000000000000

*0001000000000000000000000000000000000000000000000000000000

"186

0000000000000000000000000000000000000

Page 187: Great Book of Puzzles

OOOOOOOOOOOOOOOOOOOO OOO @0550 0 0 0 . 50 0 050 0506

SHORTSTOP'S BIKE

0000000000055000050SS00

Junior got off his bike and knocked on his friend Shortstop's frontdoor. Shortstop was usually sitting on his bike in the drivewaywhen Junior came by, and they would ride to school together eachmorning. "Where's your bike?" Junior asked when Shortstop cameto the door with his backpack in his hand and a sad look on hisface.

"Somebody stole it from our garage yesterday afternoon,"Shortstop said.

"Did you see anything?" Junior asked.

0000055550000000

* 000 s .00 0000000000000 0000000*0**00 *000*00*0000000000000000

187

000000000000000

0500000000000000

Page 188: Great Book of Puzzles

00000* 0

* "No," Shortstop answered, "but my sister did. She heard a

noise and looked out the window just in time to see a kid ridingoff on my bike. She doesn't know who it was, though. She onlysaw his back. She said he had on a denim jacket. It could havebeen anyone."

"We can check the bikes at school," Junior said as he pushedhis bike down the sidewalk beside Shortstop.

Prissy Powers, the cutest girl on the cheerleading squad, wasstanding by the long row of bikes behind the school. "Hi, Junior.

* Hi, Shortstop. How come you're walking?"* "My bike was stolen yesterday," Shortstop said.* "I think we'll find it," Junior said confidently as he walked

down the long row of bikes, stroking the crossbar of the first one ofmany that looked like Shortstop's.

* "But there are so many that are just alike, even yours," Prissysaid to Junior.

"That's good," Junior said, moving down the row to the nextbike like Shortstop's.

Why does Junior think it is good that so many bikes lookalike? What is he doing?

* 0OO l O O O O lO O O O O ~ O O ~ OO ~ O O O O O O O O

188

Page 189: Great Book of Puzzles

a0000

CLAUDE VICIOUSLY

"The ringmaster insisted Claude Viciously use that new lion in his

act because he was so big and aggressive-a crowd pleaser," Mrs.* Viciously told Dr. J. L. Quicksolve as they sat in her trailer discuss-

ing her husband's death. "The lion wasn't trained. Claude wasafraid of him. Claude hadn't been afraid in years, but this scaredhim. He sat right there, barely two hours ago at breakfast, anddecided he wouldn't go in with the new lion unless he had his gunloaded. He was always proud that he could work with the big catswithout even the blank pistol some

* trair0* Anii00000000000000000000000000000000000000000a

00000000000000000000000000000000000000000000a

* 0* 00 0* 00 0

189

Page 190: Great Book of Puzzles

SSS0S

kClaude's body lay in the center of the ring covered by a blan-ket. The lion had been put away, and Lieutenant Rootumout andtwo other men stood beside the body. One man, obviously theringmaster, wore a fancy suit with long tails. The other, a performer,wore black tights and a bright red sash.

"I should not have insisted he use that new lion," the ringmas-ter said, clearly shaken by the death.

* Lieutenant Rootumout held up a clear plastic bag as Dr.Quicksolve approached. It contained a large revolver. "It's empty,"he said to Dr. Quicksolve.

"I can't believe he forgot the bullets," Stretch Prettitight said.* "He was afraid of that lion."* Dr. Quicksolve bent down and lifted the edge of the blanket

to look at the body. "Looks like murder," he said.* "Lions can't be charged with murder," Stretch scoffed.* "You can," Dr. Quicklove replied.

Why does Dr. Quicksolve suspect Stretch?

* 1

* 09

Page 191: Great Book of Puzzles

*OOOOOeeeeeeOOeOOOOOOOOOeeeOOeOOeOgOOOOOOOOeOOeeSS

00

*

* .. 0O V U L .

U0S0SSSS0SS000S00SS

S* S1**0S*0

0000000000S00000S00

00SSSSS

* GENERAL INSTRUCTIONS

* For these games, add a letter to the underlined letter or lettersto complete the blank word that follows. Then, using the same

* letters, add still another letter to complete the next word, andso on. Letters may or may not appear in the same sequence 0

* each time, but each word will always contain the letters fromthe previous word in addition to the new letter you add.

Solutions-Page 247

:0000000000000000•00*000000•00•00000000•000000000000000000000

191

Page 192: Great Book of Puzzles

SS000

* 1 0w

THE REST IS UP TO YOU

S"_1 T really is a shame to T - - around and feel that life is over

because you had to retire," Mona admonished Jack. "In fact, it's the* ! Why not find a hobby, read a book, or plan some* ? Or maybe you should see our - - -- I'm* sure Father O'Malley can offer you some - - - - from

your sorrow over getting too much rest."

LEGND 2A LEGEND IN HIS OWN MIND

"I simply D 0 not understand why you think you're better thanS everyone else," Ben mused, slowly shaking his head in wonder as he

* studied Eugene. "Let's face it, you eat, sleep, drink, and walk on thesame that a common cur yet you've always

as someone superior. In my opinion, you'd make aperfect - - - - - -_ Eugene, and I - - - - thischaracter flaw the first time we met. The crown you were wearing wasa dead giveaway!"

0 3 00

WHAT YOU SEE IS WHAT YOU GET

* A T what point does a mediocre painting suddenly become a great* work of - - - ? Usually it happens when self-appointed critics start

to and rave about a work's redeeming value, focusing onfeatures that are invisible to most of us. In this way, they -- - ----

* us to doubt our own judgment, and - - - their power to

influence our tastes and buying habits.* Obviously it takes a - - - - amount of self-confi-

dence and strength to say, "My -------------- is as valid as* yours, Mr. Critic, and many of those 0

you're calling art aren't on a par with preschool finger painting!"

192

Page 193: Great Book of Puzzles

000000

* 4CHARLES DARWIN, PHONE HOME!

* "P A, you've known me a long time," grumbled Ma, "and by now it

* should be obvious that I'm not - - - to pay - - - - attention to

all your foolish notions. You constantly about scienceand evolution, neither of which you know very well, and I find it

very upsetting when you with theories like theone you mentioned yesterday: that man is the least intelligent

* of all!"

• ~5

WINNER TAKES ALL

* "To B E honest, Sam, you've disappointed me," Joey said. "You lost

the butyour is still outstanding. Now you expect •

me to stand here with breath while you -- - - ----the ethics of gambling. Well, you can just forget it, pal, I refuse to be

- ---------- for putting the squelch on a welch!"

CARER6CAREER ORIENTED

* "N 0 individual, not even a very bright , can give you a fool-* proof formula for success, Marsha," Mike said patiently, "but even a

• - - like yours truly can offer some pointers. That company

party we attended last night, for instance, makes me to* think you won't get the promotion you're after. It just doesn't look

good when you fall asleep on the shoulder of the -you're sitting beside at dinner, especially when it's your boss. And

• I'm sure someone in his position ------- the merit of

* promoting an employee who , 'I prefer that you

call me Marsha,' when he asks if he can call you a cab!"

193

Page 194: Great Book of Puzzles

00000

* 7 0w

WHO ARE WE TO JUDGE?

* "Hi, P A," the young man greeted his father. "I just ran into your old• , Judge Mann, and he was so I hardly recognized* him! I guess he saw me do a double-take, because he smiled and said,* 'I'm not sick, my boy, just tired. I've been hearing so many --- 0

* ___ lately, I sometimes find myself when key

* witnesses are testifying! I won't be surprised if a higher court- - a lot of my recent rulings.' Then he smiled wearily

and added, 'Perhaps we judges should have settled for being- .- Then we could just listen to the accused's

* confession, and leave the judgement to someone much more quali-

fied!"8

A HARD ONE TO FATHOM

A walk along this lonely beach is mystifying as the that

watches us in cryptic green silence. Here, where countless _

* have witnessed the and laughter of earlier generations,

* few remain of times that were. It is this great senseof aloneness, I think, that - - the mystique pertainingto oceans, and maintains a certain mysterious appeal -

-•___as the sea, herself.

* 9 0

FOOD FOR THOUGHT

* Some believe that knowledge, P E R se, has no value unless it is shared.• Only then, thay maintain, can humankind its benefits. Every

good seed of thought that is sown and cultivated in the beds of fertile* minds then becomes a of wisdom. Thinkers, in turn,

can its benefits with others, expand upon it, and* perhaps someday ------- it in new, exciting ways. Such* is the story of growth.

194

Page 195: Great Book of Puzzles

O0

0

*• 10 0

IN DEEP WATER

* "Like it 0 R not, Harold," Hazel said, "I've manned these oars long* enough. It's time for you to "__

Noticing how far they were to shore, he cagily replied, "Okay, but* mark my , tomorrow you'll regret not getting more exer-* cise."* 0

* "More? I'm already so tired that I'd if I suddenly* 0

• had to swim," Hazel snapped. "But your concern makes me* 0

Harold, wouldn't you be healthier if you occasionally exer-* 0

cised more than just your prerogative?"* "There you go," Harold hissed. "You always manage to turn* 0

our outings into total ,and now you're doing it

again!"* 0

* Matters only --------------- from that point, and their

canoe trip became just another paddle between the sexes.* 0* 0* 0* 0* 0* 0* 0* 0* 0

* 0* 0

* 0

* 0* 0* 0* 0

* 0* •* 0

* 0* 0* 0* 0

* 0* 0* 0* 0

* 0* 0* 0* 0

* 0•0O*O0OO OOOOOOOOOOOOOOOOO•OOO0

195

Page 196: Great Book of Puzzles

00000

GENERAL INSTRUCTIONS

In the grids that follow, fill in each box with an answer begin-ning with the letter above each of the five columns, and fittingthe caregory at the left of each row. Try to list one answer inevery box, although some boxes may have more than onecorrect answer.

Solutions-Pages 248-252

0000

00000000000000000000000000000000000000000000000000000000000

196

0000

M % a

TA I TIYI

Page 197: Great Book of Puzzles

#1

6w

C

197

000000000

z

ULC,,

z

z

0.LUI

LUJu

-l

0000S

-LJ

I-.

LLU

(A

I.W

0-. J0LA

S0S00

Page 198: Great Book of Puzzles

leo...... sesegeege e.g...... esee.... eeeeee.e e.g...6S

e

#2

ee

ee

e

eSe

S

C

C

eCS

SSS

LW.

ton

LU

< U:ý zLW -W- un

Wi- LU <LLz

U.,

Q

U

S

198

SS

S

CS

e

C

ee

S

S

e

S

Page 199: Great Book of Puzzles

S0000

#3* 0

* 0

* 0

000S0S0S0SSSSSSS00SSSSSSUSSSSS0SSSSSSSSSSSSSSSSSSSSSSSSSSSS

S

Z•o '

,.,,Cie

I0,I..

U.,z0

LI�

0�

OO O O O O O O O O OO O O O O O O O O OO O O5OO O O O O

*199

<,0

SSSSSSSSSSSSSSSSSSSSSSSSUSSS00SSSSSSSS000SS0SSSSSSSSSSSSSSS

S

Page 200: Great Book of Puzzles

I.e...... O000600 O0050600 S 060060000 Os...... soosee.0S0S0

O #4 -

S0

SSS0SCSSC

CC0SCC0CSSCSS

SSSC0C000SSSSSSSSS0SSSSS

SC0SSS00

SCCCCC0CCSCCCC0CSSSSSSSC

CCC0000CSS0

SSSC0CCC00CSSS0SSSS0SC0

O CO SO CO CO 0S SooooooooSooSoSSoSCCCCoSoCSoCSoSCoSoCOOSOOOOOSOOSCCOOSOOSCSS

200

Page 201: Great Book of Puzzles

0000000000000

-J

z0U, u_

LU

-j

0u-

#5

000u_

00000

201

0000

Ln.c-

z

z2

I-

U,-l

UU,0

Ci

0

U,

I-

00000

Page 202: Great Book of Puzzles

#6000000

0000

z

LUJ-jLiU

rj�

=I-LU-IC',

(j*2LU

6<6

000000000000

I-

U

LUJ

z8

LL.

0 -j

0000

00000000000000000000000000000000000000000000000000000000000

202

Page 203: Great Book of Puzzles

00000

#7

000000000000000000000000000000000000000000000000000000000000

000000000000000000000000000000000000000000000000000000000000

* 0* 0* 0* 0* 00 000000000000000000000000000000000000000000000000000000000000

203

Page 204: Great Book of Puzzles

000S0

#8* 0* S* 0* 0* 00000000000000000000000S0000000000000000S00000000000000000000

000000000000000000000000000000000000000S00000SS000000000000S

* 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 00

* SN

Page 205: Great Book of Puzzles

0000000000000

00

#9

z

6w

zLUU*jLU

I-

0�

0z

z

00000

U.,-J L.

LU

U.,Qz0U.,

0

205

Page 206: Great Book of Puzzles

1000000000000000000000000000000000000000000000000

00000

C #1�J 0

* 00 0o 0O 0O 00 0000000000000000000000000000000000000000000000000

(4w

(A

D-

z0

vi-

LU

Q

LL. CL0 U

* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

206

000000000000000000000000000000000000000000000000000000000000

S0S000S00000

Page 207: Great Book of Puzzles

9OLUT

1 "EGR"

A score of 15 is fine; 18, first-rate; 22, fantastic!

begrime, begrudge, biodegradable, degrade, degranulation, degree,degression, disintegrate, egregious, egress, egret, integrand, integrate,integrity, integrodifferential, legroom, megrim, negritude, peregrine,regress, regret, regroup, segregate, telegram, telegraph

2 "oxY",

Find 12, you're batting 1.000; 15, you're an all-star; 17, you're a hall offamer!

boxy, deoxycorticosterone, deoxygenate, deoxyribose, doxy,doxycycline, epoxy, foxy, hydroxyl, oxyacetylene, oxyacid, oxycephaly,oxygen, oxyhemoglobin, oxymoron, oxysulfide, oxytetracycline,oxytocic, oxytone, oxyuriasis, proxy

3 "ADI"

Finding 60 words is dandy; 70, fantastic; 80, phenomenal!

adiabetic, adieu, adios, adipose, adit, amantadine, anadiplosis,arcading, armadillo, badinage, barricading, beading, beheading,besteading, brigadier, brocading, butadiene, cadi, caladium,cannonading, cascading, circadian, contradict, contradistinguish,degrading, eradicate, escalading, evading, extradite, fading,freeloading, gladiator, gladiola, gliadin, goading, gradin, grading,granadilla, haggadist, heading, hexadic, invading, irradiate, irradicable,

207

00000

I TRICKY TRIOS ]

Page 208: Great Book of Puzzles

jading,nadir, npersuacradiumstadiumtriadic,

Finding

OOO000000000O000000000O00000000O0000000000000000

000000

kneading, lading, leading, loading, masquerading, monadic, muscadine, 0omadism, paladin, palladium, paradigm, parading, paradise, peccadillo,Jing, pleading, radial, radiant, radiator, radical, radio, radiology, radish,

radix, readily, reading, sadiron, sadist, shading, sporadic, spreading,•, steadily, threading, toadies, tornadic, trading, tradition, traditor, treading, 0wadi, wading

4 "ERT" 0

75 words is good; 90, excellent; 100, extraordinary!

advertise, alert, aperture, appertain, ascertain, assert, avert, berth, bertha, certes,certain, certificate, certify, certiorari, chert, concert, concertina, concertino,concertmaster, concerto, controvert, convert, convertible, convertiplane, covert,culvert, desert, desertion, dessert, disconcert, divert, diverticulitis, diverticulosis,diverticulum, divertimento, divertissement, entertain, evert, exert, expert,extrovert, fertile, fertilizer, filbert, gilbert, hypertension, hyperthermia,hyperthyroid, hypertonic, hypertrophy, inadvertent, inert, insert, intertexture,intertribal, intertropical, intertwine, introvert, invertase, libertarian, libertine,liberty, nerts, obvert, offertory, overt, overtake, overtax, overthrow, overtime,overtone, overtop, overtrain, overtrick, overtrump, overture, overturn, pert,pertain, pertinacious, pertinent, perturb, pertussis, pervert, poverty, property,puberty, revert, sertularian, stertor, subvert, summertime, supertanker, supertax,supertonic, tertial, tertian, tertiary, travertine, undertaker, underthings, undertone,undertrained, vert, vertebra, vertebrate, vertex, vertical, verticillate, vertiginous,vertigo, vertu, watertight, wert, wintertime

5 "AZI"

A score of 10 is terrific; 12, great; 15, tops!

amazing, azide, azimuth, azine, blazing, brazier, brazilwood, crazier, dazing,fazing, feazing, gazing, glazier, grazing, hazier, lazier, magazine, razing, triazine

6 "OQU"

A score of 8 is par; 10, a birdie; 14, an eagle!

baroque, coquette, coquille, coquina, coquito, croquet, croquette, croquinole,eloquent, hydroquinone, loquacious, loquat, moquette, roque, roquelaure, toque

7 uICO"

A score of 65 words is outstanding; 75, magnificent; 82 or better, pure genius!

alnico, anticoagulant, anticonvulsant, apricot, beccafico, bellicose, bicolor,biconcave, biconvex, bicorn, bicorporal, bicostate, calico, chalicosis,chalicothere, chico, chicory, corticoid, corticolous, corticospinal, dicotyledon,

00000000000000000000000000 o..00.o0oo000ee....00o.o o00•0000

208

0000S0000S0000

00000000000000000

Page 209: Great Book of Puzzles

*0000 000000000 ........ 0 .......... 000000000000000000000

*• epicotyl, helicoid, helicon, helicopter, icon, iconoclast, iconography, iconoscope,* iconostasis, lamellicorn, lexicology, lexicon, licorice, limicoline, longicorn,* lumbricoid, machicolate, magnifico, manicotti, manticore, maricolous, medico,* medicolegal, minicomputer, multicolored, nicotiana, nicotine, orthicon,* particolored, physicochemical, picogram, picoline, picornavirus, picosecond,* picot, picotee, politico, portico, ricochet, ricotta, rupicolous, saxicolous,* semicolon, semicomatose, semiconductor, semiconscious, silicon, silicone,* silicosis, stereopticon, technicolored, terricolous, torticollis, toxicogenic,* toxicology, toxicosis, tragicomedy, tricolor, tricorn, tricostate, tricot, tricotine,* unicolor, unicorn, unicostate, uricosuric, varicolored, varicose, varicotomy,* ventricose, versicolor, vidicon, vorticose, wicopy

* 8 "LPH"

* Locating 6 words is fantastic; 7, stupendous; 8, absolutely colossal!

* alpha, alphabet, alphanumeric, alphosis, delphinium, dolphin, phenolphthalein,* ralph, sulphur, sylph, telpher* 9 "EME"

* If you find 40, you're a sharpie; 48, you're brilliant; 55, you're a genius! 0

* bereavement, cemetery, cement, cementite, confinement, deme, demeanor,

* dementia, demerit, demesne, demeton, emend, emerald, emerge, emergency,* emeritus, emersion, emery, emetic, emeu, ephemeral, excrement, heme,* hemelytron, hemeralopia, increment, irremeable, irremediable, memento,* mincemeat, misdemeanor, nemertean, nemesis, pavement, phoneme, piecemeal,

* premedicate, premeditate, radioelement, rapprochement, redeemer, refinement,remedial, remedy, remember, retirement, scheme, seducement, seme, sememe,

* semester, siemens, spireme, statement, supplement, supreme, telemetry, temerity,* theme, tremendous, treponeme, trireme, vehement

000

1 01. Transparent, 2. Tenement, 3. Turnabout, 4. Treat, 5. Tart, 6. Tenet, 7. Tacit,

8. Triplet, 9. Temperament, 10. Turncoat, 11. Tangent, 12. Transplant, 13. Turret,14. Transient, 15. Tablet, 16. Truant, 17. Tourist, 18. Threat, 19. Taut, 20. Tent, 0

21 .Trout 0

2

1. Earthenware, 2. Edifice, 3. Ensemble, 4. Evacuate, 5. Engrave, 6. Earthquake,7. Eloquence, 8. Embezzle, 9. Enumerate, 10. Evidence, 11. Esplanade,

OOOOOOOOOO0•OO•OOOOOOOOOOOOOOOOOO•O•OOOOOO0

209

0000000000000000000000S0000

[ LETTER

Page 210: Great Book of Puzzles

0S

0

* 12. Exorcise, 13. Equate, 14. Eave, 15. Elapse, 16. Escape,17. Excuse, 18. Elegance,19. Epicure, 20. Encourage, 21. Espadrille, 22. Effervescence, 23. Educate,

* 24. Editorialize, 25. Elaborate S

0 ~30

* 1. Liverpool, 2. Landfill, 3. Laurel, 4. Lysol, 5. Libel, 6. Lateral, 7. Lentil, 8. Logroll, 0

* 9. Label, 10. Liberal, 11. Lull, 12. Literal, 13. Lil, 14. Loyal, 15. Lethal, 16. Loll,* 17. Lackadaisical, 18. Lapel, 19. Lyrical, 20. Local, 21. Logical

* 4 4

* 1. Nightgown, 2. Noggin, 3. Nonagon, 4. Nylon, 5. Nobleman, 6. Newton, 0

0 7. Neon, 8. Nitrogen, 9. Napkin, 10. Newman, 11. Notion, 12. Nubbin, 13. Noon,* 14. Nation, 15. Nineteen, 16. Nixon, 17. Napoleon, 18. Nolan, 19. Newborn,

20. Nun, 21. Nelson, 22. Neutron, 23. Nickelodeon, 24. Nucleon

0 ~50

* 1. Haunch, 2. Horseradish, 3. High, 4. Hopscotch, 5. Hooch, 6. Hash, 7. Hogwash,* 8. Howdah, 9. Hyacinth, 10. Hallelujah, 11. Hearth, 12. Hairsbreadth, 13. Halvah,* 14. Hannah, 15. Hush, 16. Harrah, 17. Homograph, 18. Henceforth, 19. Hunch,* 20. Hurrah, 21. Hugh, 22. Homestretch, 23. Health, 24. Hitch,* 25. Hashish, 26. Hutch

* ~60

1. Raconteur, 2. Receiver, 3. Rumor, 4. Rooster, 5. Rigor, 6. Rustler, 7. River,* 8. Radiator, 9. Reindeer, 10. Rear. 11. Roar, 12. Ranger, 13. Redeemer, 14. Revolver,

15. Renoir, 16. Ruler, 17. Rancor, 18. Rathskeller, 19. Rudder, 20. Rambler,* 21. Rather, 22. Rapier, 23. Recur, 24. Recover, 25. Render, 26. Radar, 27. Regular

* 7' 7

* 1. Deceased, 2. Dachshund, 3. David, 4. Dilapidated, 5. Diamond, 6. Doodad,* 7. Dryad, 8. Distend, 9. Devoid, 10. Dread, 11. Disregard, 12. Dividend,* 13. Dagwood, 14. Dashboard, 15. Disneyland, 16. Dud, 17. Dead, 18. Deformed,* 19. Dollywood, 20. Dad, 21. Descend, 22. Deed, 23. Discord, 24. Dastard,* 25. Druid, 26. Demigod0 8

* 1. Sacrilegious, 2. Spontaneous, 3. Spyglass, 4. Sophocles, 5. Stylus, 6. Suppress, 0

7. Superfluous, 8. Sans, 9. Sedulous, 10. Stress, 11. Symbiosis, 12. Stradivarius,* 13. Sweepstakes, 14. Studious, 15. Sinus, 16. Scandalous, 17. Synopsis,* 18. Slanderous, 19. Swiss, 20. Spineless, 21. Surreptitious

* 0•••O••OOO••••••OO•OOOOO•4•OOO

210

Page 211: Great Book of Puzzles

00000S00S00S000000000

00S00000SS0S00S00S00000S000000S00S6S000S600S00000S00SS0S0

1

U

3

*mlmD m* •

5

aOLD IUi i

III em um

211

0S00000S000000000S000000

2

4

GOiD

6

IdD

0

0

[ 13ATTLESHIPS ]

Page 212: Great Book of Puzzles

7

aooav 0

9

11

oll

U5 U

8

ana

ID ..urn 0

10

GOD~~ alid Ua

lidiIGNE

12

6 .GoU _D

IEmmDas• Uu

212

a

006S000

S000000000000

00S00S0

000S0000000000600S0000000

00000

Page 213: Great Book of Puzzles

13

17._ UU o

15D

GOO

14

GODU

a UI

16urn-

IV 0

U-.-

•U

GOD

18

a

U ___

0S

Ur.---

0000

213

000 0 0 0 0 0 * 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00

0000

0

00000

Page 214: Great Book of Puzzles

19

a o

aiI II 1 1 1

US•a

auaa3

'l'E U'U IlI

oUSi

000

214

20

_ U

22

24

AND IGD

--emm

GOD 0 a__J

U.u

S00000600000000000000000000000000000000

0

00

0S0

006000000000000000000000000

0S00000000000000000000000000

Page 215: Great Book of Puzzles

25

• emaA-U-

U

27

_ mm

29

- _ab -

Uo

1id

26

10III

ImmDD

GID

28

I IaF----T 1.

30

U.-*i _ilI

U

•amm

215

0S00000 0

0000S

00000

Page 216: Great Book of Puzzles

31

o* aUm_

33

U

* I

~~6immm

35

Slidi

---5---- 5

---.--lID.

32

aOm

nW Gini

34 • ma

o ,"Dis

S@ U

36

lIDD

-- i-si.---..La

00000

216

0

000000SS000000000000000600

00

000

Page 217: Great Book of Puzzles

0000000000000000000000

37 om

*11

• _Ia

__ O--In.-

39

~lid

-- ai•IIInn• _

---- I-o1 ~ ~ -

~~1~~~lID

00000

00000

000000*000*0000ee0 000000000@@O000000000000000000eee 000000000

217

0S00000

38

"a a

aiU ___

'aD

U 0

40

•_ a•CU

0000000S000000000000000

Page 218: Great Book of Puzzles

see...... ee.eeeeee eeeeeee see...... **...*.........

CCC

CCC0CCCCCCCCCC

CCCC

43

SID,

45

45

I* I

"I

U.07

;006IIII

Sa.i.

O* 0

CCC00

218

44

a

a u

46

U GOD

GOODID!o0

48

U 6ED00

m0

1 lem I

U_

C0CC

CCCCCCCCCSCC0C

CC0CCCCCC

CCCCC

Page 219: Great Book of Puzzles

49

IIIDI

*rnD.~~O

51

U-.U

53

U •qD~~~

em..DInmmlS

50

-I--

52

54

• ID-

• -mu--

219

0000000

S0000

00000

Page 220: Great Book of Puzzles

I0660000006066060006600000 ....... 0 0000000000000000

06000000

00

1 2WA

no

3 4A

02

0000000

I MAZES

Page 221: Great Book of Puzzles

*oe.o see eeee.eeee e.g... see.... see...... 000000000ISeCS

5 6

A

A

B

A AA A

7 8

A Av v

B1vCCeeS

eSSeCC

221

0

aC

0

Page 222: Great Book of Puzzles

0000 000 000 000 000 0000 000 000 000 000 000 0O0

• 9 10 0

00000000000000000000000000000

A

000000000000000000000000000000

* 11 12 0

0000000000000000000000000000

00000000000000000000000000000

0 U

0 00 0

00000000000000000000000000000000000000000000 000 OQ~a00000000

222

Page 223: Great Book of Puzzles

*OOO00 0000000*00000000 0*000 000000000000000*

* 13 14 0* 0* .

A -

000000000000000000000000000

* 0

•15 16 00

0 A

0 1

0000

00000000000000000000000

A

000000

00000000000000000000000

• VB.5 0* 0* 0* 0

* 0

223

O0

00000

0000000

000000000000000000000

Page 224: Great Book of Puzzles

00000

0 17 18 0

A

00000000000000000000000000000

000000000000000000000000000000 U

19 20

0a0 A0

*000000000000000000000000

0

00000S000000000000000000000000

000000009000•00000•000•000000000000000000•000000000000000000

224

Page 225: Great Book of Puzzles

S0000

* 21 22* vA 0

00000000000000000000000000*0

VA000000000000000000000000000

0 23 24

wA B00000000000000000000000000

A S000000000000000000000000000

aVB

* 0* 0* 0* 00 00 000000000000000000000000000000000000000000000000000000000000

225

• a,

Page 226: Great Book of Puzzles

0000000**Ot*O*000000000000000000000000

0000

25 26 Av °

00S0S00S00S000000000000000

II0000000000000000000000000000w• B

27 28 0

SA A* V w 0000000000000000000000000000 w

000000000000000000000000000

* BB"* B

* 0QQ O O O O Q tO O O I O O Q O Q OO O O O Q O Q Q Q O

226

Page 227: Great Book of Puzzles

0000

00000

00000000000I0i000000010000000000000000000000000000

29

A

30

G

B

0 0|I I | I I I |I I I I I | I I I II I I I I I I | I I

227

Page 228: Great Book of Puzzles

0

MURDER BETWEEN FRIENDS

Dr. Quicksolve suspected Tweeter. Her hearing seemed fine and her music wasnot loud enough to drown out the sound of gunshots. The hall was quiet and themusic did not interfere with their conversation. She may have been angry withTerry for complaining about her music.

Many hearing-impaired people would be able to hear gunshots. MissBlossom's Labrador was apparently a "hearing ear dog" who brought her to thedoor when Dr. Quicksolve knocked quietly. There is no reason to suspect MissBlossom.

INHERITANCE

Dr.Quicksolve wanted to talk to the cousin from North Dakota because he hadalready eliminated the niece. The deceased, an only child and a bachelor, couldnot have a niece.

STRIKEOUT

Junior thinks Homer should not be trusted because he sells counterfeit baseballcards. Mickey Mantle played for the Yankees in 1951, so there cannot be a 1953rookie card.

CODDLED COED

Sergeant Shurshot believes Holly took the money. She thinks Holly made up aquick alibi because no one with a cat in the house would leave unwrapped fishon the counter.

TELEPHONE RING

He expected to see a phone or credit card number on the pad that would matchthe number belonging to the man in the jacket. Dr. Quicksolve knew that thievesstand around open phones to listen while people say their card numbers into thephone. Then these criminals use the numbers to make calls or charge things. Thistime, the crook did not get away.

BEN BOINKT

Dr. Quicksolve doubts their story and wonders if Mr. Boinkt was hit at all. Howcould the robbers find the safe, open it, and be gone so quickly if Mr. and Mrs.Boinkt were both unconscious? He thinks Ben Boinkt and Glenda Cheatenhartkilled Mrs. Boinkt.

a

228

I WHODUNITS

Page 229: Great Book of Puzzles

00000

* SOCKS

* Bobby said they were playing a team from Jackson. That means his was the home 0

* team, which would bat second and wouldn't bat the last inning if they were ahead* after the visitors' last bat.

THE REAL MCCOY

* Junior knew Blowhard's story about "the real McCoy" was not true. It is generally 0

* accepted that the expression is connected to an invention that automatically* lubricates moving parts on many kinds of machines. The inventor was an African-* American named Elijah McCoy. 0

* BEN AGAIN

* The fancy shooting and the long fistfight between the two men is hard to believe.* The real problem with the story, though, is the wristwatch. There were wrist- S

* watches in the late 1800s, but they were designed only for women! Men used* pocket watches at that time.• JOKERS WILD 0

* Miss Forkton said she had just arrived home, yet her car was frosted over. 0

* THREAT 0

* The driver said they were looking at a map, yet he had not turned on the interior 0

light to read it.* PLUNGER AND SNAKE 0

* Plunger said someone hid behind the door. Dr. Quicksolve had just pulled the* door open to come in. If the door pulled out to open, no one could have been 0

* hiding behind it on the inside.

* SHORTSTOP'S BIKE

* Because there are so many bikes that look alike, the thief would probably think itwas safe to ride it to school, believing Shortstop could not identify his bike.

* Junior and Shortstop had wisely etched their names inconspicuously under 0

* the crossbars of their bikes where no one would notice, but Junior could feel the* engraving with his fingers.

* CLAUDE VICIOUSLY

* Being a circus performer, Stretch would have known lion tamers use blanks, yet he* said "bullets." He only could have known there had been bullets in the gun if he 0

* was the one who took them out. 0

229

Page 230: Great Book of Puzzles

I WORD SARCE

GUESS THE THEME 1 WORD LIST

00000000S0S00S0SSS000S0000S000SS000

000000000SSS00000S000000S00S0SSS000SS

NOSENOTEBOOK PAPER

PIERCED EARPOCKET

SEWING NEEDLESOCK

STRAINERSTRAW

SWISS CHEESETIRE

GUESS THE THEME 2 WORD LIST

BEACH TOWELBEDSHEET

COMIC STRIPCOUPONDOMINO

DOORENVELOPE

FLAGMENU

MOVIE SCREEN

PAGEPLACE MATPOSTCARD

RECEIPTRULERSHELFSTAMP

TENNIS COURTTWO-BY-FOURWINDOWPANE

GUESS THE THEME 3 WORD LIST

AQUAFRESHBACON

BARBER POLEBAR CODE

BASSBILLIARD BALL

BUMBLEBEECANDY CANECROSSWALK

FLAG

PARFAITPLAID

RACCOONREFEREE

SERGEANTSKUNKSTRAW

TIESTIGERZEBRA

00SS0S

000

230

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

S0000S000S00SSSSSS0S00SS000S0S

BAGELBELT

BIRDHOUSEBUTTON

CHEERIOSDONUTFLUTE

GOLF GREENLIFE SAVERS

N ETS

Page 231: Great Book of Puzzles

0 * 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 * 0 0 0 0 0 0

0000

GETTING STARTEDDriver's advice: Engage mind before

putting mouth in gear.

DC(E C A ,RG) Y A S

NRTYN' V rA

011CE A 0•• 11 E E ýRKE ILT GEA AE

FATHER'S DAY

The best daddy would win a"pop"-ularity contest.

F) 0 REF A'T H E R

TDýEBREASGOH (P"\,O\P T _R I D E IPA'X 0 01 W DIDLSl

FP U ISL AD P L ICI,

CHECK THIS OUTIf you play chess a lot, are you a

chess-nut?

AT THE MALL

I F Y NY G 0

'o R) A 0o B A P

DTLTG IWARH

L A lC MET A M

IC UOHNEMCLTKL

A NT B/s S, H IU TSA

FGSHKHEATTN

LI N R ME0OVE O

0' S U L/C DOOF T A

(-/TR aý Y&X/)t

CC HALLAMAD

D E /0 Q /RN

ATNTHESMALL

231

00SSSSS0000000000000000000000000000000000

0000000

HD

T

H

0

P

0

P

0

,P_

T

0

T

0000000

000S000

Y - C 0 P P L I A R

PNPTPES/ý/DF

(Y _DD A D R (A/G U S)

Page 232: Great Book of Puzzles

0000000000000000000000000000000000000000

THE SIMPSONSThe space aliens who show up on

occasion are Kang and Kodos.

X MARKS THE SPOT

A boxer put the mix of Kix, Trix, andRice Chex in the icebox.

P77"TP H E A LLM T

E D N01 D P A

CIRCLING THE BASES

The youngest major leaguer wasage fifteen.

EllE F G N I R P S)

DHEýO\SPAA

Nq B C P E E

R U L I E M N S 'R

\K H T 0 A S I E N

B U R N S D J I

'\ A T(&4 UFNPK

B N 0 M L C E C S

A S K A I I L A R

P N N R G A S R U

P D E G U 1 0 K 'dXE N A E L /T/ /MXýýLMGYHQTIY

N D 0 K 0 0 D Y E

(S- R E\,H) T I M LS

"IT'S ABOUT TIME!""Time is the most valuable thing aman can spend."-Theophrastus

T RA)YTHGI L)I

M C, /RAHE CI ST

HsNl GS A\N•,T CHC S M)0 A

s II- l M T V N A IM L IU D H0A ý

I R A ,-LE B MTTA L MI N B

SS(S, T 0PWA T C H)

0 0OI ~ t l t l lO O O l t t t l l II t l t O ~ O t I O

232

000000000000

HO

TO

ARRA

CRSAR

O S

0000

000

Page 233: Great Book of Puzzles

AT THE MOVIESAt the movies, you pay to sit in the

dark with a lot of strangers.

OA

TN

KRS

YA

B On

0OR

N

A

S

N

0

S

SE

C

N

0/

POPCORN

SI ESjDKYO

MAT I N EýEN

TI N\ETHOE

C K Y F L/0/0A (H H H/ S D/' A

W I :T GO0H T

NL 0 N G/FL/I N E

V I L B DOT DT• 4 Go .0H

MKAA••. I Y Ul0 T PAAEBUTS)G

NONG UT ERSSS

LIFE'S A PICNICA picnic means a fun time, a food-

filled outing, or easy task.

BADOSýPOA PD6I

L U C TNU I I CA MA N A N SA SN

N A OO\C Tv~R S0 ANK,,EEG\TAIGRSR

El KO0C R rA

S A ,P E R P L A T E

000000000000

0 0S S000000000000000 SS000000000000500000000000000005000000000 000

233

SURFING THE WEBWhen a girl sends an electronicmessage, that's female e-mail.

',E M W H N \E Y E1R C SA L

PIECE A PIZZA

No matter how you slice it, you haveto admit this was easy as pie.

-i j

A ....

S00

00S00060000000000000000S0000S00000000S000000S0000060000060S0SSS000000S0

CZ' ýcl

Page 234: Great Book of Puzzles

MONOPOLY GAMEMonopoly properties are named after

streets in Atlantic City, NJ.

q E T M " @B0S SP\K 14T W,/RXET,T//A,,

0 HP PE R• ,KT 0 1

T X A tT'N Y R U X U L'

RMTALAOMRNTAR

D ONO T P.A, /S S G O

I/CLOGG I TYUB

Q;7 A K N

00000

J

THINGS THAT SPIN"We are spinning our own fates,good or evil."-William James

E R//A R EA)SC•AXEXH R,/U/O Y)

EN NC

V 0O0 E N

N F0ET

EP SAR

E DBO0R

E

DI

E

.D,

I M D N.

LR R L !

0x

G

N

V

L

0

V

E

N

N

A

G

E

E

H

H-

0

R

E

B

A

0

K

R

D

N

QG

Y A D - S T N/E) R A P)

) y A D S T N E R

C R A M P K S 0 R N

SA

C

S 0W I A G

G S E A I S N D T SG N DW I M H C H A G S RY S 0 T C 0 0 AY S 0 C 0 0 0 A

LS M 9,,ý W <E S N , T

a E (F/ I' A U D U

U D

U' N K S B S C 0

0 (a tB /S C

ARINEHFUR119.

S

I A R41 \N

R\(z E

E

S E 'A

(N\0N OUENIFH

(Si , I ',N N E 0 - L D T G

T ý A H E I C 0 S I

A A M R N P F I R UL

RCEGATERAAKI) M A

SS

SS00

0 00000000000000000000000000000000000000000000 0a0000 0000*

234

A BAND WE'D LIKE TO HEAR"Music is the universal language of

mankind."-Longfellow

B L U G E L (H 0 R N)

MOSEP0U I CGABWE1

A L kS 0L (LXvOXC\,C I PINI

L A0S C U N.l L G U B N•[,•

CAMP SIGHTSCamp songs and scary stories are fun

around the campfire.

0S00

S0S00000

'q" W E

RIB

AGSEU

ESR

_HTF

kTOO

MRA

V I L

RP I

MJO

CENS

N

A

L

P

T

U

dP

TNi

,.u

A

v

I

Page 235: Great Book of Puzzles

HINKY PINKYSix hicks froze toes on the

Greek peak.

GUESS THE THEME 1This Swiss cheese grid has things

with holes.

(Y E K R U TA4Y)\NK R E J)

K T F0 0 E T ST 11

F rl H•i A L J/A() ,L)

(.S/'I,'A H T E vS I/W J T

o /

KS A 0 0 ARE RDO I/

THE LEGEND OF ARTHUR

Arthur alone was able to pull thesword out of the stone.

A (ER EV) E N I IU G•/A•TX•_ u • •D OSOC N EWE AA

ROA ME LO0T L T!

ýR0 U N/DTAýB Lj C

0 U L L KR/TK NJIG/H TGH

ESNY DOOG L D OUN

U

A

N

C

L

0

UNR

UT

F A

G E

T E

N E

M(XOXR G A N L>

H 0U F T H SR 0 M\U\FT/S/

0 RQ'H7R-ATS

K

A

L

E

H

T

F

0

E

A

FEELING LUCKY?Finding a heads-up penny is thought

to bring good luck.

Kl N 0 C 'KJ 0 N W 0 0 D)C F =L AI B T H G'/,,E)

R T H I/,,rR, /T E (EXN) IUl G

CCA'.,o /AA s,, K -

N1= A E, ~XX"N~OII N -E R0 o0 ,•5 Y Nu-IS RSc

K Hf(/_ O/R S E S H O E

0000

0S00S

235

60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

000S00S000S

S000S0

0000S0000

000SS00S0

vIT

Page 236: Great Book of Puzzles

IT'S ELEMENTARYWhat do you get if you swallowuranium? You get atomic ache.

HE

UR

W

RT

6I

DOG AND CAT SCANWhen it's really pouring, we say it's

raining cats and dogs.

H E A T H C L IF F M

plL D\Y)E) LLXER•S R

C E ADLIO L Y

S IR UC M RN TY E U•,. I HIE;

TAA,• Y T I I T E LTMRDCS NGS0DO

GUESS THE THEME 2The grid and all the theme entries

are usually rectangular.

T H (R U) 0 F Y iB O W)

O0 E /N A •PW 0 I~N I

C I.'V", P •',AE CR'E L U Rl

Z SEE ~

U Fj A/Pi/L L Y/M• E, R P)

0 C L TD 0 Y 0

N~~~~ TURANIU M)

E T I FT RY 0

(Y R "I \S \ I M NE'I\H -C

A/-L) C I U M>U U G

/ýj AI NN'M

E",,.•N) ON B R CA E)'

00000000•00000000000000000000000000000100001000000000000000000

236

000000

0S000000000

00000S00

000S0

00000

(T R,/U/O C S, /I/N N'\E"T)E O// T •/N G U\L-_•

E•A(E P (0,/L E VNER

STAR WARS

The film "Spaceballs" was a spoof of"Star Wars."

T (T (H\.E M P I R E) H

R YM

F ET

0E R

R S4 W

CS T K G D HV A 0 T

H 0WW

SNP HOR U S

Page 237: Great Book of Puzzles

*00..*. 00*000 000 0000000*000*00000000000 00 000000 1SS000S000000

L 0 0

o T

R BO0

_SE D

D Y0

P0

ýO

H•×\E L/o> P

SYOOKOAGS 00 N 00AXGXO\O N)O 0

OR LA 0 0 00

QAN PO0A D

0OVHDAD V

GUESS THE THEME 3The grid is filled with items that

always or often have stripes.

BEACHY-KEENSandcastles require three things:

sand, water, and imagination.

CASUAL DRESS"Beware... all enterprises that

require new clothes."-Thoreau

HX / ,/ I.I

LME A ROOD E A

D W I L1 S H// Z blk§UT H r.ff A/CVC 0 O0I

ATAD/ATnBAEýD

FLIB A A YE Y

R K L',A\W s/rsj 0 WRC

S 0• FA• L/RT E F N_HHXANAVAEEE

T RK I P GE PýRS

QB BA\SXYEZB A\L VLI/C A P,

S Nl T Rt I B P RS•• 00• U S"TRw S K Ul

N A E Q

U L NITK00AR J

CS,/L I (P,/P E R S) E S M

237

"OH-OH"Some other double 0 words are

cuckoo, tattoo, Scrooge, anddoodad.

M E EC T HSC R00( A XO'-6•O\K A) D O1 I0

0

00000000060SS00000000000SS0000000S0000000

T

E

IE

L

0

P

R

E

iR

A

UB

R

N

S

0000000

000

O0

MI

Page 238: Great Book of Puzzles

000000

S U

A D

E A

J A

A/LN

0/

ýE

0

96

P PýL YL CH

E R _CL I P IC

R SOC AG S N

P EN SH HS U

A E T LAN CP

PO0I1NR AR E

D G BE I EU L

'H F D K

I EA U

TS0MELG

(T E S T T U

K~

A\

P

WRITE ON!During a rite, it is right to write to

Orville and Wilbur Wright.

THE LOST WORLDNot all dinosaurs were huge. Some

were the size of a chicken.

N 0 JT T XX E R) T F•[

R• T 0RT N XS G : Eý

SR LP SI U R 0

TS ET E E IOH,

UK E L A

SCHOOL SUPPLIESSupply costs can add up fast-using

a calculator.

E N

I1N

\ ElET

SA

T R

R S

A S

/SA

I L

R I

0 0K HO0

T'I R EO0

PERE

I H RP J

STEMTO

E VU I S

XRRPLTL

P NO D W

hB CRORU

Y G HTT

BY THE NUMBERS

The 3 Stooges called 911 to buy1-way tickets on a Boeing 747.

(E C AAR)'

A L C,ULB

EL A)

E S)

2 0

SETA/

r3Y2711,

WB Y/

7(4/4

E

H

S

M

E

L

K

C

U

"B2

1

ý,D E G G E L 3)

T 9 1 T E 0l

I U COLBA11 A LWO0 ABE

T T I B N C

/'2) S 0lý L ,N A

/L A S./TXOXF F)

0 0 0 0 0 0 0 0 0 0 0 • 0 00 0 0 0 0 0 0 • • 0 000 0

238

U RT

BMT

I P IOOM

G ST

RI I

A T

IL

H EYNE

0

000000000

0

S00000000000S0000S0

00000S000S0000S00

0000

I

J

X

J

i v

NT ýG0 E/4/11 N\ t7 65A K A T 1

Page 239: Great Book of Puzzles

00S00

0000

0000

* 1 "GAMESTER"(4 letters) 0

* ages, arms, ease, east, game, gate, gear, gems, germ, geta, gram, mare, mart, mast,0 mate, meat, meet, mere, mete, rage, rags, rams, rate, ream, rest, sage, same, sate, 0

* seam, sear, seat, seem, seer, sera, sere, seta, stag, star, stem, tame, tare, tear, team,* teem, term, tram, tree

* (5 letters)0 agree, ameer, aster, eager, eater, egest, egret, ester, gamer, grate, great, mater, 0

* merge, meter, reset, serge, smart, smear, stage, stare, steam, steer, tamer, tease,* terse 0

* (6 letters)* gamest, gamete, grease, master, meager, merest, stream, tamest, teaser 0

* (7 letters) 0

* steamer

* 2 "FAVORITE"* (4 letters)* aver, fair, fare, fate, fear, feat, feta, fiat, fire, five, fore, fort, frat, iota, over, rate,* rave, reft, rife, rift, riot, rite, rive, rota, rote, rove, tare, taro, tear, tier, tire, tiro, tore,* trio, vert, veto, vote

* (5 letters)* afrit, after, avert, favor, forte, irate, orate, ovate, overt, ratio, rivet, trove, voter

* 3 "BETROTHAL"* (4 letters)* abet, able, alto, bale, bare, bate, bath, bear, beat, belt, beta, blat, blot, boar, boat,* bola, bolt, bone, bore, both, brat, earl, hale, halo, halt, hart, heal, hear, heat, herb,• hero, hoar, hoer, hole, hora, late, lath, lobe, lore, oath, oral, rale, rate, real, robe,• role, rota, rote, tale, teal, that, tole, tort, tote, tret, trot

* (5 letters)* abhor, abort, alert, alter, bathe, berth, betta, blear, bloat, broth, earth, heart, helot,* hotel, labor, later, lathe, loath, obeah, orate, other, otter, table, tabor, taler, tarot,* throb, throe, torte, total, treat, troth 0

* (6 letters) S

* bather, batter, battle, bettor, boater, bolter, bother, bottle, breath, halter, hatter, 0

* herbal, hotter, lather, loathe, oblate, rattle, rotate, tablet, threat 0

* (7 letters)* battler, betroth, blather, blotter, bottler, brothel 0

* 0

239

ý WORD

Page 240: Great Book of Puzzles

*e*eeO0e0eg0e0*e00e0ge00e000000e000g000*e000000000060

* 4 "DEVELOPMENT"* (4 letters)* deem, deep, dele, dent, dole, dolt, dome, done, dope, dote, even, lent, lode, lone, 0

* lope, love, meet, meld, melt, mend, mete, mode, mold, mole, molt, mope, mote,0 move, need, node, nope, note, omen, open, oven, peel, peen, pelt, pend, pent, 0

* plod, plot, poem, poet, pole, pond, pone, teem, teen, tend, toed, told, tole, tome,* tone, tope, veep, vend, vent, veto, volt, vote

* (5 letters)* delve, demon, depot, elope, emote, epode, event, lemon, levee, melon, model,* motel, novel, olden, opted, peeve, tempo, tepee, veldt

• (6 letters)* deepen, delete, demote, devote, needle, omelet, temple 0

* (7 letters)* deplete, develop, devotee, element

* (8 letters)* envelope

* (9 letters)* elopement

5 "EXEMPLARY"* (4 letters) 6

* aery, apex, army, axle, earl, eery, exam, lame, lamp, leap, leer, lyre, male, mare, 0

* meal, mere, pale, pare, peal, pear, peel, peer, perm, play, plea, pram, pray, prey,* rale, ramp, rape, real, ream, reap, reel, rely, yare, year, yelp

* (5 letters)* ample, amply, early, emery, expel, layer, leery, leper, maple, mealy, merle, payee,* payer, pearl, pryer, realm, relax, relay, repel, reply, xylem

* (6 letters)* leaper, merely, parley, pearly, player, replay

• (7 letters)example, lamprey

* 6 "POPULARITY"

* (4 letters)* airy, alit, aril, arty, auto, lair, liar, lira, lory, lout, oily, opal, oral, pail, pair, palp,* part, pita, pity, plat, play, plop, plot, ploy, port, pour, pray, proa, prop, pulp, pupa,* purn, purl, rail, rapt, rial, riot, roil, ropy, rota, roup, rout, tail, tali, taro, tarp, toil, S

* tolu, tori, tour, trap, tray, trio, trip, yaup, your, yurt •

240

41

Page 241: Great Book of Puzzles

00000

* (5 letters) S

* aport, apply, aptly, atrip, laity, lapin, loppy, parol, party, patio, pilot, plait, platy,* poilu, polar, polyp, pulpy, pupil, ratio, royal, trail, trial, troup, tulip, ultra

* (6 letters)* artily, layout, outlay, papyri, parity, partly, payout, polity, poplar, portal, portly,* purity, ripply, uppity 0

* (7 letters)* popular, poultry, topiary

* (8 letters)* polarity

* 7 "HISTORICAL"

* (4 letters)* ails, alit, alto, arch, cart, cash, cast, char, chat, chit, clot, coal, coat, coil, cost,*hail, hair, halo, hart, hoar, hora, host, iris, itch, laic, lair, lash, last, lath, liar, lira,* list, loch, lost, oast, oral, orca, otic, rail, rash, rial, rich, roil, rota, sail, salt, sari,

scar, scat, shot, silt, slat, slit, slot, soar, soil, sora, sort, star, stir, taco, tail, taro, this,* tiro, toil, tola, tori, trio

* (5 letters)* actor, ascot, chart, chili, choir, clash, cloth, coast, coral, crash, hoist, latch, loath,* loris, ratio, roach, roast, salic, shirt, shoat, short, sloth, stoic, torch, trail, trash,* trial, triol S

* (6 letters)* aortic, castor, choral, racist, sailor, silica, social, starch, thoria, thoric

* (7 letters)* chariot, ostrich, trochal S

* (8 letters) S

* historic, holistic

* 8 "CONCENTRATION"* (4 letters)* acne, ante, cane, cant, care, cart, cent, coat, coin, coin, cone, coot, core, corn,* cote, earn, icon, into, iota, iron, near, neat, neon, nine, nice, none, noon, note,• oleo, olio, once, onto, oral, race, rain, rant, rate, rein, rent, rice, riot, rite, roan,* rote, tact, tare, tarn, taro, tart, tear, tent, tier, tine, tint, tire, tone, torn, tort, tret, trot

* (5 letters)• actor, antic, atone, attic, cairn, canoe, canon, canto, cater, caret, crane, crate,* crone, croon, enact, inate, inert, inner, irate, nonce, octet, onion, orate, otter,* ratio, riant, tacit, taint, tarot, tatoo, tenon, titan, toner, tonic, trace, tract, train, trait,* trice, trine

* 0

241

Page 242: Great Book of Puzzles

00S00

(6 letters)* accent, action, arctic, attire, cancer, cannon, cannot, canter, cantor, carton,* cornea, cornet, corona, cotton, crater, intact, nation, nectar, notion, octane, ration,5 retina, rotate, trance

* (7 letters)* cartoon, conceit, concern, concert, connect, connote, contact, contain, content, 5

* contort, coronet, entrant, nictate, oration, raccoon

• (8 letters)* contract, creation, interact, notation, reaction, rotation, traction

* (9 letters) 0

* container

* (10 letters)* concertina, connection 0

* (11 letters)* contraction

* 9 "XYLOPHONE"* (4 letters)* help, hole, holp, holy, hone, hood, hope, hypo, lone, loon, loop, lope, lynx, nope,* only, onyx, open, oxen, peon, ploy, pole, polo, pone, pony, pooh, pool

* (5 letters)* epoxy, honey, hooey, loony, peony, phlox, phone, phony, pylon

* (6 letters) 0

* holpen, openly, phenol, phenyl, phooey

* 10 "NASTURTIUM" 0

* (4 letters)* amir, anti, aunt, main, mart, mash, mast, mina, mint, mist, mitt, must, mutt, nuts,* rain, rani, rant, ruin, runt, rust, sari, sima, smut, snit, star, stir, stun, suit, sura, tain,* tarn, taut, tint, tram, trim, tsar, tuna, turn, unau, unit, urus

* (5 letters)* astir, manus, matin, minus, ramus, riant, saint, satin, sitar, smart, stain, start, stint,* stria, strum, strut, stunt, suint, sutra, taint, taunt, train, trait, trust, unarm 0

* (6 letters)antrum, artist, autism, instar, mantis, martin, mutant, nutria, strain, strait, struma,

* tanist, truant 0

* (7 letters) 0

intrust, stratum, transit, uranium

* (8 letters)* transmit

•* •0••••0•0•••••••0••0•0•0••0 00

242

Page 243: Great Book of Puzzles

O0

S000

* 11 "WHISPERING" 0

* (4 letters)

* egis, gens, grew, grin, grip, heir, hers, hewn, hire, news, pens, pews, phew, pier, 0

* pine, ping, pins, prig, ring, ripe, rise, sewn, shin, ship, sigh, sign, sine, sing, sire,0 spew, spin, swig, weir, when, whip, whir, wigs, wine, wing, wipe, wire, wise, 0

* wish, wisp

* (5 letters)* gripe, hinge, pries, prise, reign, resin, rinse, ripen, risen, shine, shire, shrew, sinew,* singe, spine, spire, sprig, swine, swing, weigh, whine, wring

* (6 letters)* hewing, hiring, perish, resign, sewing, shiner, shrine, signer, singer, siring, spring,* whiner, wiping, wiring

* (7 letters) 0

* inspire, swinger, wishing

* (9 letters)* perishing

( 12 "POLITICIAN" 5* (4 letters)

* alit, alto, anil, anti, cant, capo, clan, clap, clip, clop, clot, coal, coat, coil, coin,* cola, colt, copt, icon, laic, lain, lint, lion, loan, loin, nail, opal, otic, pact, pail,* pant, pica, pint, pion, pita, plan, plat, plot, taco, tail, talc, toil, topi

* (5 letters) 5

* actin, aloin, antic, canto, capon, coati, iliac, inapt, ionic, licit, nopal, ontic, optic,* paint, panic, patio, piano, picot, pilot, piton, plain, plait, plant, plica, point, talon, 5

* tonal, tonic, topic

* (6 letters)* action, cation, catnip, italic, oilcan, pliant, pontil 0

* (7 letters)* capitol, caption, initial, pinitol, politic, topical

243

Page 244: Great Book of Puzzles

0

1

1. Incentive, 2. Incognito, 3. Infallible, 4. Inn, 5. Invoice, 6. Intrepid, 7. Interloper,8. Insomnia, 9. Inherit, 10. Inmate, 11. Infirmity, 12. Inch, 13. Injure, 14. Inert,15. Interrogate, 16. Infant, 17. Incubate, 18. Inferno, 19. Indigo, 20. Indiana,21. Infantry, 22. Indict, 23. Ink

2

1. Expel, 2. Exit, 3. Exempt, 4. Excellent, 5. Exaggerate, 6. Extra, 7. Exam,8. Experiment, 9. Expression, 10, Excuse, 11. Exodus, 12. Expensive, 13. Exile,14. Exact, 15. Excalibur, 16. Extraterrestrial, 17. Expand, 18. Exhaustion,19. Expressway, 20. Executioner, 21. Export, 22. Extrovert

3

1. Quagmire, 2. Quartet, 3. Quilt, 4. Quack, 5. Quake, 6. Quiet, 7. Quarrel,8. Quicksand, 9. Queen, 10. Quandary, 11. Quaker, 12. Quarantine, 13. Quail,14. Quarry, 15. Quisling, 16. Quaff, 17. Quirk, 18. Query, 19. Queue, 20. Quaint,21. Quell, 22. Quinine, 23. Quince, 24. Quarterback, 25. Quip

4

1. Wacky, 2. Wafer, 3. Waldorf salad, 4. Waft, 5. Waitress, 6. Wagon, 7. Waif,8. Walrus, 9. Wallaby, 10. Walnut, 11. Wanton, 12. Wallflower, 13. Wax, 14. Wattle,15. Wardrobe, 16. Washboard, 17. Warble, 18. Warpath, 19. Washington,20. Warlock, 21. Wanderlust, 22. Waltz

5

1. Shadow, 2. Sherbet, 3. Shakespeare, 4. Shallot, 5. Shyster, 6. Shard, 7. Shroud,8. Shirk, 9. Shrapnel, 10. Sham, 11. Shrine, 12. Shilling, 13. Shrug, 14. Sheriff,15. Shrub, 16. Sheaf, 17. Shoat, 18. Shortening, 19. Shriek, 20. Shrimp, 21. Shrew,22. Shun

6

1. Poetry, 2. Porcelain, 3. Poltergeist, 4. Polygraph, 5. Poach, 6. Poi, 7. Pontiff,8. Portfolio, 9. Pollen, 10. Porcupine, 11. Portrait, 12. Posture, 13. Poker,14. Poppycock, 15. Pompadour, 16. Polka, 17. Posse, 18. Polaris, 19. Politburo,20. Pony Express

* 00• • O O 0 0 •0 • O • O O 0 • • OO • O O 0 • • O O •

244

GREAT BEGINNINGS

Page 245: Great Book of Puzzles

OQOOOOOOOOOOOOOO0OOOOOOOOOOOOOO0OOOOOOOOOOOOOOOOO

0

0

0

* 7 00 0* 7

* 1. Mandate, 2. Marmoset, 3. Madrigal, 4. Marble, 5. Martian, 6. Majordomo, 0* 6

* 7. Martyr, 8. Macaroni, 9. Mardi Gras, 10. Maneuver, 11. Maze, 12. Malaria,* 13. Marsh, 14. Macbeth, 15. Marathon, 16. Manicure, 17. Mambo, 18. Martini,* 19. Magenta

8* 1. Foal, 2. Folly, 3. Forte, 4. Fondue, 5. Forgery, 6. Football, 7. Foe, 8. Footnote,* 9. Forever, 10. Font, 11. Foliage, 12. Forest, 13. Forceps, 14. Foible, 15. Fodder,* 0

16. Fob, 17. Forage, 18. Foundling, 19. Fortnight, 20. Fossil, 21. Forget-me-not,* 22. Forbid

0 ~90* 0

* 1. Noodle, 2. Nostalgia, 3. November, 4. Notch, 5. Noah, 6. Nominee, 7. Noxious,* 8. Nonchalant, 9. Noise, 10. Novena, 11. Noel, 12. Nobel (Alfred), 13. Noose,* 14. Nozzle, 15. Nom de plume, 16. Notary, 17. Nougat, 18. Note, 19. Nomad,* 20. Nocturnal, 21. Novice, 22. North pole, 23. Nodule* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 00 0* 0O00OO0OOO0OOOO0OOOO0•O00eOOOOO...OOOOOOOOO000000000000O000000

245

Page 246: Great Book of Puzzles

IAY IT AGAN SAM00SS0000S00

00S6SS0000000000S00000SS0S00000000S0000SSS0S000000S0S00000SSS

246

1

compliment, acclaim, praise, laud, commend

2

effort, endeavor, attempt, strive, try

3

adversary, rival, antagonist, enemy, predator

4

instruct, train, teach, educate, tutor

5

secret, enigma, mystery, riddle, puzzle

6

eject, evict, exclude, expel, oust

7

garbage, waste, trash, rubbish, refuse

8

consider, cogitate, deliberate, ruminate, ponder

9

mistake, omission, fallacy, blunder, error

10

implore, entreat, beseech, appeal, plead

6S000000000S0000S0000000SS000000000000S0S00S00S0000SS00000SSS00000U0S0S0S000S0

oooo*ooo*o*00*00000*00000000000000000000000000000

0

Page 247: Great Book of Puzzles

SI STR B IDR ]

S0600S000000S000S000S000S000S00SS000S000SS0S000S600S0S0S000S000000S00SSS0000000000

SSS

50000000 Os...... 0000050005 ego...... eo...eeoe eoe.eeeoeooe

247

1 THE REST IS UP TO YOU

it, sit, pits, trips, priest, respite

2 A LEGEND IN HIS OWN MIND

do, sod, does, posed, despot, spotted

3 WHAT YOU SEE IS WHAT YOU GET

at, art, rant, train, retain, certain, reaction, creations

4 CHARLES DARWIN, PHONE HOME!

pa, apt, rapt, prate, tamper, primate

5 WINNER TAKES ALL

be, bet, debt, bated, debate, berated

6 CAREER ORIENTED

no, one, peon, prone, person, ponders, responds

7 WHO ARE WE TO JUDGE?

pa, pal, pale, pleas, asleep, repeals, prelates

8 A HARD ONE TO FATHOM

a, as, sea, eras, tears, traces, creates, as secret

9 FOOD FOR THOUGHT

per, reap, pearl, parley, reapply

10 IN DEEP WATER

or, row, word, drown, wonder, downers, worsened

Page 248: Great Book of Puzzles

see...... e000 eC00e 0e0e00e0000000000060000000000000

1 S

AMERICAN SenecaINDIANS Shoshone

Sioux

ICE CREAMFLAVORS

BIBLICALFIGURES

VEGETABLES

COLORS

C 0

CherokeeComancheCrow

R

Ojibway ReeOsage Rikari

Strawberry Chocolate Orange

SalomeSaulSolomon

CainChrist

Spinach CabbageSquash Cauliflower

Corn

ScarletSienna

CeruleanCoralCrimson

RaspberryRocky Road

Obadiah RachelOzymandius Raphael

Ruth

OkraOnion

OchreOlive

Radish EggplantRutabaga Endive

Red EbonyRusset Ecru

R G P

Romano Gorgonzola Parmesan SaanenRoquefort Gouda Provolone Swiss

FEMALE Helen ReddySINGERS Linda

RonstadtDiana Ross

BODIES OF Red LakeWATER Red Sea

Gulf ofMexico

MEN'S FIRSTNAMES

CARD GAMES

RalphRichardRobertRoger

Red DogRummyRussian Bank

Crystal Gayle Patti PageLesley Gore Dolly Parton

Guanabara Pacific OceanBay Persian Gulf

GeorgeGilbertGrant

GarbageGinGo Fish

PaulPerryPeterPhilip

ParliamentPinochlePoker

Carly SimonGrace SlickBarbra

Streisand

Salton SeaSea of CortezStrait of

Magellan

SalSimonSteveStuart

Sixty-SixSkatSolitare

CCCCCCCC0

CCC

C

0

C0 * 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 * 0 0 * 0 0 0 0 0 * 0

248

C0CC

E

Erie

Eggnog

EstherEzekiel

0CC

CC0

CCCCCCC0CCC

CCCCCCCCCCCCCCCa

2

CHEESES

S B

BoursinBrie

Joan BaezAnita BakerPat Benatar

Baltic SeaBering SeaBlack Sea

BillBruceBryan

BaccaratBlackjackBridge

I TAKEFIVE

Page 249: Great Book of Puzzles

0S00000

0000000000000000000000000SS00S006000000000000S000000000000000000000000

NUTS

TREES

7-LETTERNOUNS

PROFOOTBALLPLAYERS

D A

DenverDes MoinesDover

B

AlbanyAustinAtlanta

Daffy Duck ArchieDonald Duck Atom AntDudley

Doright

3

STATECAPITALS

CARTOONCHARACTERS

TELEVISIONSOAP OPERAS

PROFESSIONS

CARY GRANTMOVIES

4

MOVIE TITLES

C

Casablanca(The) Color

PurpleCool Hand

Luke

CashewCastanaChestnut

CarobCedarChinaberry

ClothesCoasterCommandCulvert

EarlCampbell

DwightClark

All MyChildren

As The WorldTurns

ActorAstronautAuctioneerAuthor

(The) AwfulTruth

An Affair toRemember

H

S

Baton RougeBismarckBoise

Betty BoopBugs BunnyBullwinkle

(The) Boldand TheBeautiful

BakerBarberBartenderButler

(The) Bishop'sWife

Bringing UpBaby

A

Harold andMaude

High Noon(The) Hustler

HazelHeadHickory

HardtackHawHickory

HandfulHeathenHistoryHygiene

Drew HillTony HillPaul

Hornung

P

SacramentoSalemSalt Lake City

Scooby DooSpidermanSuperman

Santa BarbaraSearch For

Tomorrow

SalesclerkScribeShepherdSurgeon

SuspicionSylvia

Scarlett

M

Adam's RibAll About EveAnnie Hall

AcornAlmondApplenut

AlderAshAspen

AdmiralAlimonyAmmoniaAvarice

Tony AikmanMarcus AllenLyle Alzado

PhoenixPierreProvidence

Pepe Le PewPopeyePorky Pig

PeytonPlace

PolicemanPotterPreacher

PennySerenade

PhiladelphiaStory

P

MarnieMarried tothe Mob

MartyMoonstruck

ParenthoodPinocchioThe

Producers

Macadamia PeanutMaranon PecanMast Pistachio

Maple PecanMimosa PineMulberry Poplar

Mammoth PatternMineral PlaypenMongrel PoultryMonster Primary

Dan Marino DrewJoe Montana PearsonJim McMahon Dan

Pastorini

0O000000000000000*000000000 000000*0000000000000000000000000000

249

0S0000S

DallasDays of Our

LivesDynasty

DancerDentistDoctorDraftsman

DestinationTokyo

Dream Wife

00000000000000000000000000

Page 250: Great Book of Puzzles

.. Oeeeee 60600000 geeeeOeeo gee...... S 0000060660000

PROFESSIONALGOLFERS

SEAFOOD

TELEVISIONNEWSCASTERS

BROADWAYMUSICALS

WORLDCAPITALS

6

W S

Tom WatsonTom

Weiskopf

C

GeneSarazen

Sam SneadCurtis Strange

Walleye SalmonWhitefish Scrod

Sole

0000000000

S0000000000000006S00000000000S0000000060S

S00000000000SS0SS0

T

TELEVISION Dan TannnaSLEUTHS Vinnie

TerranovaHarry S.Truman

FAIRY TALES

CHILD STARS

DANCES

Morley SaferDiane SawyerBernard

Shaw

Show BoatSouth Pacific

San SalvadorSantiagoSydneySingapore

S

B

Billy CasperBruce

Crampton

CatfishCodCrayfish

ConnieChung

WalterCronkite

CabaretCats(A) Chorus

Line

CairoCaracasCopenhagen

M

MaxwellSmart

RemingtonSteele

B.L. Stryker

ThomasMagnum

MannixMcCloud

Three Little Snow White MotherPigs and the Goose

Seven Dwarfs

ElizabethTaylor

ShirleyTemple

TangoTwist

MODES OF TaxiTRAVEL Train

TricycleTrolley Car

Fred SavageRicky

SchroederBrooke

Shields

Jerry MathersHayley MillsKurt Russell

Samba MamboSquare Dance MashedSwim Potato

Monkey

SkateboardSpace

ShuttleSubway

SeveBallesteros

Julius Boros

BassBluefishButterfish

Ed BradleyDavid

BrinkleyTom Brokaw

Band WagonBrigadoonBye Bye

Birdie

BrasiliaBrusselsBucharestBudapest

R

R

Mike ReidChi Chi

Rodriguez

Red SnapperRoughy

Dan RatherHarry

Reasoner

RhapsodyRumple

ReykjavikRome

C

Rockford CannonColumboDale Cooper

Rapunzel Cinderella

MickeyRooney

ReelRumba

Moped RaftMotorcycle Rickshaw

Rocket shipRowboat

Kirk CameronJackie Coogan

CancanCha-ChaCharlestonConga

CanoeCarCaravanCarriage

250

* 50

Mike WallaceBarbaraWalters

West SideStory

Wildcat

WarsawWashington,

D.C.

0SSS00SS0SS

Page 251: Great Book of Puzzles

SSSSSS0S00000S000000000000000000000S000000000000

0SS0SSS0

SS

00000000000S00

G7

MOVIE STARS

FLOWERS

CAR/TRUCKMODELS

FOREIGNCOUNTRIES

RIVERS

8

SPORTS-CASTERS

MIXEDDRINKS

BIRDS

C

R E

RobertRedford

ChristopherReeve

A

EmilioEstevez

Dame EdithEvans

Tom Ewell

Rhodora EdelweissRose Elite

Essence

Clark GableGreta GarboCary Grant

GardeniaGeraniumGladiolus

Grand PrixGremlinGrenada

GermanyGreat

BritainGreenland

GangesGilaGreen

M

EagleEdselExcel

EgyptEl SalvadorEthiopia

EbolaElbeEuphrates

0

Harry Carey John Madden Pat O'BrienBob Costas Jim McKay

Al MichaelsBrent Musberger

Cape Cod Mai TaiCuba libra Manhattan

MartiniMimosa

CanaryCardinalChickadeeCrow

MINERALS CinnabarCopperCorundumCryolite

CANDYBRANDS

Cadbury'sCaramello

CharlestonChew

Cherry Mash

MeadowlarkMockingbirdMynah

MalachiteMicaMicroline

Mars BarMilk DudsMr. Goodbar

T

Alan AldaJulie AndrewsDan Aykroyd

AmaryllisAsterAzalea

AccordAmbassadorAries

AlbaniaAlgeriaArgentina

AlleghenyArkansasAvon

G

Rip TornSpencer TracyKathleenTurner

TrussTulipTutty

TaurusTorinoToronado

TaiwanTunisiaTurkey

ThamesTiberTruckee

S

Joe GaragiolaFrank GiffordGreg Gumbel

Dick StocktonPat

Summerall

Orange Fizz Gimlet Sloe Gin FizzGin & Tonic Screwdriver

OrioleOspreyOstrichOwl

GoldfinchGooseGrebeGrouse

Oroide GoldOrthoclase Graphite

Gypsum

O Henry Good &Plenty

Goo GooCluster

SandpiperSparrowStarlingSwallow

SilicaSulfur

SnickersSugar Babies

000S00000000000S00000000000S00000S00000S000000aS00

00SSSSS000000000000000

000

251

00S0

RamRancheroRegal

RomaniaRussiaRwanda

RhineRhoneRio Grande

Page 252: Great Book of Puzzles

* 9000000S

0S0SSS00S000000SS0SS000000000000000000

*09006006 geese see see.... egeegee. Se0geeg eeeee0e000000

M

PAST OR MeirPRESENT MubarakWORLD MulroneyLEARDERS Mussolini

INVENTORS Samuel MorseGuglielmo

Marconi

MAMMALS MarmosetMongooseMonkey

ELVIS PRESLEYSONGS

OPERAS

10

HERBS

U.S.ASTRONAUTS

MAGAZINES

FRUITS

POETS

Make MeKnow It

MadamButterfly

(The)Marriageof Figaro

G

A D E N

Adenauer De Gaulle Eben NehruAttlee De Valera Eisenhower Nixon

Noriega

NicholasAppert

HowardAiken

AardvarkAnteaterAntelope

Are YouLonesomeTonight

All Shook Up

AidaAlcinaAndrea

Chenier

E

GarlicGentian

John GlennVirgil

Grissom

GQGlamourGourmet

GrapeGrapefruitGuava

John DeereLeonardo

Da Vinci

DeerDik DikDog

Don't BeCruel

Devil inDisguise

Don't

Don CarlosDon

Giovanni

C

Elder ChervilEryngium Chicory

Cumin

Don EiseleAnthony

England

EbonyElleEsquire

ScottCarpenter

MichaelCollins

Cook's

GeorgeEastman

ThomasEdison

ElandElephantElk

Easy Come,Easy Go

End of theRoad

ElektraEugene

Onegin

A

Alfred NobelThomas

Newcomen

NarwhalNumbat

Night Rider

NabuccoNorma(The) Nose

S

Alecost SaffronAngelica Sage

Buzz AldrinNeilArmstrong

WalterSchirra

Alan Shepard

Advertising SouthernCountry Living AgeCar & Driver Architectural

DigestAuto Age

Elderberry CherryCoconutCranberryCurrant

Kahlil Gibran T S EliotThomas Gray Ralph WaldoRobert Graves Emerson

SamuelColeridge

e.e. cummings

AppleApricot

Conrad AikenW H Auden

LivingSports

Illustrated

Strawberry

Carl SandburgSir Walter

Scott

*oe..geo seegegee geSseegee eg0050000550505500 g0000050 55055050

252

00000

000006SSSS00000000000000SSS00000000000SSSSS0S0000000000000000000000

Page 253: Great Book of Puzzles

f• X Page references to solutions are in italics.

AAt the Mall, 87, 231At the Movies, 92, 233

BBand We'd Like to Hear, 97,

234Battleships.

See Solitaire BattleshipsBeachy-Keen, 146, 237Ben Again, 1 79-1 80, 229Ben Boinkt, 78-79, 228Betrothal, 104, 239By the Numbers, 152, 238

CCamp Sights, 99, 234Career Oriented, 193, 247Casual Dress, 148, 237Charles Darwin, Phone Home,

193,247Check This Out, 85, 231Circling the Bases, 90, 232Claude Viciously, 1 89-190, 229Clever Whodunits, 1 77-190,

229Coddled Coed, 74-75, 228Concentration, 109, 241

DDevelopment, 105, 240Dog and Cat Scan, 143, 236Dr. J. L. Quicksolve, 67

00000

EExemplary, 106, 240"Ex- " puzzles, 155, 244

FFather's Day, 86, 231Favorite, 103, 239Feeling Lucky, 140, 235Food for Thought, 194, 247"Fo-" puzzles, 161, 245

GGamester, 1 02, 239Getting Started, 84, 231Great Beginnings, 153-1 62, 244-

245Guess the Theme, 138, 142, 147,

235-237word list for, 230

HHard One to Follow, 194, 247Hinky Pinky, 100, 235Historical, 108, 241

IIn Deep Water, 195,247"In- " puzzles, 1 54, 244Inheritance, 70-71, 228It's About Time, 91, 232It's Elementary, 141, 236

00000

253

000S0SS0000000

00000000

Page 254: Great Book of Puzzles

0OOeO ee0000O0000000000000 O eO gO eOO Oe00O00

JJokers Wild, 181-182, 229

LLegend of Arthur, 139, 235Legend in His Own Mind, 192,

247Letter Perfect, 13-29, 209-210Life's a Picnic, 94, 233Lost World, 149, 238

M"Ma-" puzzles, 160, 245Mazes

More, 125-136, 224-227Tricky, 49-66, 220-224

Monopoly Game, 96, 234Murder Between Friends, 68-69,

228

NNasturtium, 111,242"No-" puzzles, 162, 245

0Oh-Oh, 145,237

PPiece a Pizza, 95, 233Plunger and Snake, 185-186,

229"Po- " puzzles, 159, 244Politician, 113,243Popularity, 107, 240

Q"Qu- " puzzles, 156, 244

RReal McCoy, 1 77-1 78, 229Rest Is Up to You, 192, 247

SSay It Again, Sam, 163-1 65, 246School Supplies, 151,238"Sh--" puzzles, 158, 244Shortstop's Bike, 187-188, 229Simpsons, 89, 232Socks, 80-81, 229Solitaire Battleships

advanced strategy for, 33basic strategy for, 31Commodore, 166-176,

216-219Ensign, 114-124, 213-216Seaman, 30-48, 211-212

Star Wars, 144, 236Story Builders, 191-195, 247Strikeout, 72-73, 228Surfing the Web, 93, 233

TTake Five, 196-206, 248-252Telephone Ring, 76-77, 228Things That Spin, 98, 234Threat, 183-184, 229Tricky Mazes, 49-66, 220-224Tricky Trios, 5-12, 207-209

@"Wa-" puzzles, 157, 244What You See Is What You Get,

192,247Whispering, 112, 243Who Are We to Judge, 194, 247

254

000000000

00

Page 255: Great Book of Puzzles

•e~~~~ ~ ~~~ 0 0 0 0 W + 'I

0 "•

* Whodunits, 67-81, 228-229 i* Clever, 1 77-1 90, 229* 0* Winner Takes All, 193,247 ** Word Searches, 82-100, 1 37-1 52,* 230-2380* Wordworks, 101-11 3, 239-243 0

* Write On, 150, 238* 0* 0

• X Marks the Spot, 88, 232* 0* Xylophone, 110, 242

* 0

• 0

* 0

255

Page 256: Great Book of Puzzles

Pencil in time for these challenging puzzles!Sharpen your pencil and your wits as you work on all kinds of mindstumpers. Here's what's in store:

*Join famed Professor of Criminology Dr.J.L. Quicksolve and his son Juniorin solving devious crimes. Each whodunit puzzle includes clues, butyou'll need to think like a detective to crack the case.

*Do you belong in the dictionary hall of fame? See if you're up to the testwith these word games. Come up with all the words you can think of

/ with a certain three-letter sequence, and more!

*Maneuver your way through some of the most tricky and detailed mazesyou'll ever see. Don't worry if you hit a dead end--the answers are easyto look up!

*Let the ships sink where they may in solitaire battleship puzzles. Insidean "ocean," represented by a grid, a fleet containing one battleship, twocruisers, three destroyers, and four submarines waits.The ships can moveeither horizontally or vertically--but they never occupy adjacentsquares. Most of the puzzles start you off by revealing the contents of a

-~ few squares.Then, using the number hints and the given ship segments,you can figure out where the entire enemy fleet is and destroy it.

*If you know about movies, monopoly, and other subjects,K'prove it with fun word search puzzles. Look for the hidden

words that are written left to right, right to left, up, down,and diagonally.

ISBN 0-8069-2675-91

97009279 o 492 27