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Graphics Sound Video created by:gaurav shrivastava contact:[email protected]
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Page 1: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

Graphics

Sound

Video

created by:gaurav shrivastava contact:[email protected]

Page 2: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

Computer Animations2D animation3D animationOther techniques

created by:gaurav shrivastava contact:[email protected]

Page 3: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

2D ANIMATIONTweeningMorphingSkinningInterpolated rotoscopingEg:-

created by:gaurav shrivastava contact:[email protected]

Page 4: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

3D ANIMATIONCel-shaded animationSkeletal animationMotion capture

created by:gaurav shrivastava contact:[email protected]

Page 5: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

Other Animation Techniques

Paint on-Glass animationSand animationFlip book

created by:gaurav shrivastava contact:[email protected]

Page 6: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

How to create Animations12 Basics principles of moving Animations

Squash and Stretch __AnticipationStagingStraight ahead action(pose-to-pose)Follow through(overlapping)Slow-in Slow-outArcsSecondary actionTimingExaggerationSolid drawingAppeal

e

created by:gaurav shrivastava contact:[email protected]

Page 7: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

1. Squash and StretchTeaches basic

mechanics of animation.

Defines rigidity of material.

Important in facial animation.

created by:gaurav shrivastava contact:[email protected]

Page 8: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

Squash and Stretch Cont.Can relieve the

disturbing effect of strobing.

created by:gaurav shrivastava contact:[email protected]

Page 9: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

2. Timing and Motion

Examples:1. Timing: tiny characters move quicker than larger ones.

2. Motion: can define weights of objects.

Gives meaning to movementProper timing is critical to making ideas

readable

created by:gaurav shrivastava contact:[email protected]

Page 10: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

3. AnticipationPreparation for an action

Example:Goofy prepares to hit a baseball.

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Page 11: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

A clear presentation of ideas

4. Staging

Some Techniques:

1. Use motion in a still scene or use of static movement in a busy scene.

2. Use of silhouettes (to the side)

created by:gaurav shrivastava contact:[email protected]

Page 12: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

5. Follow Through and Overlapping Action

1. Follow ThroughTermination part of an action.

2. Overlapping Action

Starting a second action before the first has completed.

Example: after throwing a ball

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Page 13: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

6. Straight Ahead Action and Pose-to-Pose Action1. Straight AheadAnimator start from first drawing in the

scene and draw all subsequent frames until the end of scene.

2. Pose-to-Pose

Animator plans actions, draws a sequence of poses, in between frames etc.

created by:gaurav shrivastava contact:[email protected]

Page 14: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

7. Slow in and OutSpacing of

inbetween frames to achieve subtlety of timing and movement.

1. 3d keyframe comp. Systems uses spline interpolation to control the path of an object.

2. Has tendency to overshoot at extremes (small # of frames).

created by:gaurav shrivastava contact:[email protected]

Page 15: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

8. ArcsVisual path of action for natural

movement.Makes animation much smoother and less

stiff than a straight line.

created by:gaurav shrivastava contact:[email protected]

Page 16: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

9. ExaggerationAccentuating the essence of an idea via

the design and the action. Needs to be used carefully.

Example: Luxo Jr. made smaller to give idea of a child.

created by:gaurav shrivastava contact:[email protected]

Page 17: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

10. Secondary ActionAction that results directly from

another action. Used to increase the complexity and

interest of a scene.

Example:Body movement is the primary action, facial expression is the secondary action

created by:gaurav shrivastava contact:[email protected]

Page 18: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

11. AppealRefers to what an audience would like to see.Character cannot be too simple (boring) or

too complex.

Examples:Avoid mirror symmetry, assymmetry is interesting.

created by:gaurav shrivastava contact:[email protected]

Page 19: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

What techniques used for Wally B.?

created by:gaurav shrivastava contact:[email protected]

Page 20: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

What do you think Wally B’s going to do?

created by:gaurav shrivastava contact:[email protected]

Page 21: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

The Action: Zooooooooooommmm!

created by:gaurav shrivastava contact:[email protected]

Page 22: Graphics Sound Video created by:gaurav shrivastava contact:-gaurav9915969367@ymail.com.

OH! THAT’S ALL

created by:gaurav shrivastava contact:[email protected]