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GRADUATION PROJECT MARLOES SIKKEMA BRANDED INNOVATION FOR AN EXPERIENTIAL SERVICES PROVIDER
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Graduation

May 13, 2015

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Marloes Sikkema

Slideshow of my graduation project of the master Strategic Product Design, TU Delft.
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Page 1: Graduation

GRADUATION PROJECT MARLOES SIKKEMA

BRANDED INNOVATION FOR AN EXPERIENTIAL SERVICES PROVIDER

Page 2: Graduation

BRANDING

INTR

OD

UC

ING DESIGNING

STRATEGIZING

CO

NC

LU

DIN

G

Page 3: Graduation

EN

COMPANY PROFILE

NL

NAME:

Living Story

OFFERS:

business trips

IMPORTANT:

experience, storytelling

Living Story: bedrijfsuitjes > beleving> verhalen vertellen

PIC

PIC

Page 4: Graduation

EN

COMPANY PROFILE

NL

CATEGORIES: EXAMPLES: indoor Weerwolvenoutdoor GPS Quest city The Target

VOORBEELDEN:* Weerwolven* GPS Quest* The Target

PIC

Page 5: Graduation

EN

PROBLEM

NL

CAUSE: * Living Story is growing >* need for better handle on new products

AANLEIDING: Living Story groeit > meer grip nodig op nieuwe producten

PIC

Page 6: Graduation

EN

PROBLEM

NL

PROBLEM:

* Living Story does not have a brand

* Living Story does only know intuitively how to design a typical Living Story product

*Living Story does not know how and when to develop new products; good ideas often stay on shelf

PROBLEEM: Living Story weet niet hoe je de ontwikkeling van typische Living Story producten kunt beheersen

> 1: BRAND DEVELOPMENT

> 2: TYPICAL LIVINGSTORY DESIGN PROCESS

> 3: INNOVATION MANAGEMENT

Page 7: Graduation

BRANDING

INTR

OD

UC

ING

CSI Q3 Q4

Page 8: Graduation

EN

BRAND =

NL

* mental associations

BRAND FOR CONSUMER =

* recognize brand > reduce decision-making uncertainty* guarantee consistent level of quality > you know what to expect* amplify social image

* mentale associaties

MERK VOOR KLANT =* merk herkend> makkelijker kiezen* kwaliteitsgarantie * versterk eigen imago

PIC

ARISTONAPHILIPS

€1600

€2100

Page 9: Graduation

EN

BRAND =

NL

BRAND FOR COMPANY =

* ask higher prices > higher profits* be preferred over competitors by consumers

> brand values > influence associations> branded innovation

MERK VOOR BEDRIJF =* vraag hogere prijzen > meer winst* product wordt interessanter voor klanten dan concurrerende producten> merkwaarden > associaties beïnvloeden> merkgestuurde innovatie

PIC

Page 10: Graduation

EN

BRANDS IN DIFFERENT INDUSTRIES

NL

being up to date - friendly - cheap

* product of dienst> relatie> waarden vs. behoeften

* bedrijven of consumenten> emotioneel vs. risico

PIC

* product vs. service> company < > client> brand values vs. needs

* B2C (business to consumer) vs. B2B (business to business)

> emotional vs. risk

PIC

emotional+risk - relationship - needs

express yourself - sportiveness - passion

PIC

Page 11: Graduation

EN

A BRAND FOR LIVINGSTORY?

NL

PIC

LIVINGSTORY BRAND:

differentiation >steer development of products

BRAND STEERED PRODUCTS:

* new, unique * fulfil the needs of clients

LIVINGSTORY MERK:differentiatie creëren>productontwikkeling aansturen:

* nieuw, uniek* vervul behoeften klanten

Page 12: Graduation

EN

METHOD

NL

KAPFERER PYRAMID

> different abstraction levels> adjustments B2B / services

KAPFERER PYRAMIDE* elke abstractielaag heeft een andere functie* aanpassingen nodig industrie

Page 13: Graduation

LIVING STORY BRAND

Page 14: Graduation

EN

LIVING STORY BRAND

NEEDS

BEHOEFTEN

PIC

NL

PIC

PIC

Page 15: Graduation

EN

LIVING STORY BRAND

NL

VISION

* people are looking for experiences* possessions are no longer the highest goal* there is more in life than work* share experiences with people around you

VISIE* belevenissen zoeken* bezittingen niet langer meest belangrijk* werk is niet alles* ervaringen delen met anderen

PIC

Page 16: Graduation

EN

LIVING STORY BRAND

NL

BRAND PERSONALITY

* imaginative* outgoing* involved

MERKPERSOONLIJKHEID* fantasie* extravert* betrokken

PIC

Page 17: Graduation

LIVING STORY BRAND

STRATEGIC BENEFITS & ATTRIBUTES

STRATEGISCHE VOORDELEN

PIC

high escapism

low escapism

EN

NL

no competences competences

PIC

Page 18: Graduation

EN

LIVING STORY BRAND

NL

PRODUCTS

* brand needs* personalized design process needed

PRODUCTEN* merkbehoeften in producten* persoonlijk ontwerpproces nodig

PIC

Page 19: Graduation

DESIGNINGBRANDING

CSI Q5 Q6

Page 20: Graduation

PRODUCT DESIGN PROCESSPIC

EN

CONCRETIZE DESIGN PROCESS

* assure typical Living Story products* more aware of process * optimize, learn, plan, delegate, communicate

NL

MAAK ONTWERPPROCES CONCREET

* zeker zijn van typische Living Story producten* meer bewust van proces* optimaliseer, leer, plan, delegeer

Page 21: Graduation

PRODUCT DESIGNEN

NL

* opportunity: dinner game* ideas* 4 concepts* CSI: Special Forest Forces

* kans: diner-spel* ideeën* 4 concepten* CSI: Special Forest Forces

PIC

Page 22: Graduation

FINDINGSEN

NL

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

PIC

Page 23: Graduation

FINDINGSEN

NL

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PIC

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 24: Graduation

FINDINGSEN

NL

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PIC

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 25: Graduation

FINDINGS

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PICEN

NL

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 26: Graduation

FINDINGS

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PICEN

NL

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 27: Graduation

FINDINGS

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PIC

NL

EN

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 28: Graduation

FINDINGS

1) regular analysis < > 2) ideas are everywhere3) theme is everything4) FUN by meaningful game

play < >5) EXPERIENCE optimization <

>6) ESCAPISM by storytelling 7) COMPETENCES by detail

design > 8) judge ideas

PICEN

NL

vaak analyseren, ideeën zijn overal, thema’s zijn heel belangrijk, merkmethodes, iteratie, spelideeën < > verhaalideeën, pas beoordelen na detailontwerp

Page 29: Graduation

STRATEGIZING

DESIGNINGCSI Q7 Q8

Page 30: Graduation

INNOVATION FOR LIVING STORYEN

NL

GOAL =

good ideas >* typical Living Story products* to market

* assure future profits

DOEL =* goed ideeën als typisch Living Story producten naar markt brengen* zekerheid voor toekomst

PIC

Page 31: Graduation

INNOVATION =EN

NL

INNOVATION =

not just introducing something new

* idea * realization of idea * implementation of idea in organization

INNOVATIE =idee hebben, realiseren en introduceren in organisatie

PIC

Page 32: Graduation

INNOVATION =EN

NL

KINDS OF INNOVATION:

* product * process* position* paradigm

THIS PROJECT

product innovation

SOORTEN INNOVATIE:product, proces, positie, paradigma

PIC

Page 33: Graduation

INNOVATION =EN

NL

PIC

BASIS OF INNOVATION

* vision>* competitive advantage * strategy >* innovation management

BASIS VAN INNOVATIE visie > competitief voordeel > strategie > innovatie management

VISION

STRATEGY

INNOVATION MANAGEMENT

COMPETITIVEADVANTAGE

what to achieve

what to use to achieve this

how to use this

concrete steps

Page 34: Graduation

LIVING STORY INNOVATION BASISEN

NL

LIVING STORY COMPETITIVE ADVANTAGE

* they know how to make, and* constantly have unique ideas for,* fun, new, immersing experiences, * using up to date themes * and storytelling.

COMPETITIEF VOORDEELLiving Story maakt (en heeft ideëen voor) leuke, nieuwe, onderdompelende belevingen, aan de hand van frisse thema’s en verhalen vertellen.

PIC

Page 35: Graduation

LIVING STORY INNOVATION BASISEN

NL

LIVING STORY STRATEGY

* applying their skill to create working game ideas * to opportunities that arise from constant analysis* creating unique, up to date themes * applying the brand design methods

LIVING STORY STRATEGIEpas je kracht om werkende ideeën te maken toe op kansen die uit constante analyse opkomen. maak frisse, unieke thema’s. gebruik de merkmethodes.

PIC

Page 36: Graduation

LIVING STORY INNOVATION MANAGEMENT

PIC

Page 37: Graduation

LIVING STORY INNOVATION MANAGEMENT

EN

NL

THE NEW GAME BOARD

* a tool to plan innovation* inspiring* easy to access

THE NEW GAME BOARD* een tool voor innovatieplanning* inspirerend* lage drempel in gebruik

PIC

Page 38: Graduation

CO

NC

LU

DIN

G

STRATEGIZINGCSI Q9 Q10

Page 39: Graduation

CONCLUSIONSEN

NL

BRAND* fitting brand for Living Story * more concrete association needed

DESIGN PROCESS* adjusted to fit Living Story* to be aware, learn, plan, delegate

INNOVATION * ideas will be easier to bring to market* more concrete goals are missing

PIC

* merk: passend merk ontwikkeld, meer concrete associatie nodig* ontwerpproces: bewust zijn * innovatie: ideeën makkelijker te realiseren, doelen meer concreet, methode kon beter

Page 40: Graduation

RECOMMENDATIONS FOR LIVING STORY

EN

NL

BRAND* keep it updated, differentiating

DESIGN PROCESS* keep finding new brand methods * adjust process to your steps

INNOVATION * use and adjust the board* attention to portfolio management* other innovations: i.e. relationship > phone guide

PIC

* merk: blijf ontwikkelen, differentiëren* ontwerpproces: pas aan, vind nieuwe merkmethodes* innovatie: blijf bord gebruiken en aanpassen, portfolio management, aandacht aan andere innovaties

Page 41: Graduation

FURTHER RESEARCHEN

NL

BRANDB2B services brands

DESIGN PROCESSwhat can be designed when designing a service?

INNOVATION branded innovation

PIC

* merk: B2B dienstenmerken* ontwerpproces: wat ontwerp je als je diensten ontwerpt?* innovatie: merkgestuurde innovatie

Page 42: Graduation

BRANDING

INTR

OD

UC

ING DESIGNING

STRATEGIZING

CO

NC

LU

DIN

G

CSI Q11 Q12 - QUESTIONS