The following pages are scans of pages from the Addison-Wesley and nVidia series of books GPU Gems and GPU Gems III. • The first article, Interpolated 3D Keyframe Animation discusses a better method than linear interpolation to take account of continuity across keyframes; • the second, on page 8, is A Fast and Simple Skinning Technique; • the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch- ing and Skinning; • from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones; • finally, an interesting article on locomotion follows on page 31. 1