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The following pages are scans of pages from the Addison-Wesley and nVidia series of books GPU Gems and GPU Gems III. The first article, Interpolated 3D Keyframe Animation discusses a better method than linear interpolation to take account of continuity across keyframes; the second, on page 8, is A Fast and Simple Skinning Technique; the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch- ing and Skinning; from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones; finally, an interesting article on locomotion follows on page 31. 1
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GPU Gems GPU Gems III Interpolated 3D Keyframe ...garryowen.csisdmz.ul.ie/~cs4085/resources/oth24.pdfGPU Gems and GPU Gems III. The first article, Interpolated 3D Keyframe Animation

Oct 24, 2020

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  • The following pages are scans of pages from the Addison-Wesley and nVidia series of booksGPU Gems and GPU Gems III.

    • The first article, Interpolated 3D Keyframe Animation discusses a better method thanlinear interpolation to take account of continuity across keyframes;

    • the second, on page 8, is A Fast and Simple Skinning Technique;

    • the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch-ing and Skinning;

    • from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones;

    • finally, an interesting article on locomotion follows on page 31.

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