Top Banner
GPUs are good at a lot of stuff
17

GPU accelerated path rendering fastforward

Sep 07, 2014

Download

Technology

Mark Kilgard

SIGGRAPH Asia 2012 FastForward slides
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: GPU accelerated path rendering fastforward

GPUs are good at a lot of stuff

Page 2: GPU accelerated path rendering fastforward

Games

Battlefield 3, EA

Page 3: GPU accelerated path rendering fastforward

Data visualization

Page 4: GPU accelerated path rendering fastforward

Product design

Catia

Page 5: GPU accelerated path rendering fastforward

Interactive ray tracing

OptiX

Page 6: GPU accelerated path rendering fastforward

Molecular modeling

NCSA

Page 7: GPU accelerated path rendering fastforward

All impressive stuff

Page 8: GPU accelerated path rendering fastforward

What about advancing 2D graphics?

Page 9: GPU accelerated path rendering fastforward

Can GPUs render & improve the immersive web?

Page 10: GPU accelerated path rendering fastforward
Page 11: GPU accelerated path rendering fastforward

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Page 12: GPU accelerated path rendering fastforward
Page 13: GPU accelerated path rendering fastforward

Every glyph rendered

from its mathematical outline

Every glyph rendered

from its mathematical outline

Page 14: GPU accelerated path rendering fastforward

Overwhelmingly

complex 2D scenes

from last year’s conference

Overwhelmingly

complex 2D scenes

from last year’s conference

Now rendering

in real-time!Now rendering

in real-time!

Page 15: GPU accelerated path rendering fastforward

Not just Research…

Available Today

Page 16: GPU accelerated path rendering fastforward

GPU-accelerated

Path Rendering

Page 17: GPU accelerated path rendering fastforward

Please Attend OurSIGGRAPH Asia 2012 Presentation

GPU-accelerated Path Rendering

Authors: Mark Kilgard & Jeff Bolz, NVIDIA CorporationPresenter: Mark KilgardTime: Friday, 30 November 14:15 - 16:00Location:  Peridot 206, Singapore EXPO Blurb: For thirty years, resolution-independent 2D standards (e.g. PostScript, SVG) have relied largely on CPU-based algorithms for the filling and stroking of paths. Learn about our approach to accelerate path rendering with our GPU-based "Stencil, then Cover" programming interface. We've built and productized our OpenGL-based system.

Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering