Top Banner
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. To import your own model drag and drop it to the canvas. FBX, .3DS, .OBJ files are supported. This will create a new asset in your bin. Note : If you import a .FBX with embedded textures they will be imported as well. We will give more details about texture and material in our next tutorial. Supported file formats: .fbx, .obj, .daz
6

Goo Create: Import and Create

Apr 12, 2017

Download

Technology

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.To import your own model drag and drop it to the canvas. FBX, .3DS, .OBJ files are supported. This will create a new asset in your bin.

Note : If you import a .FBX with embedded textures they will be imported as well. We will give more details about texture and material in our next tutorial.

Supported file formats: .fbx, .obj, .daz

Page 2: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.Your asset is now a new pack in your bin named after the file you imported. In this case the pack is composed of a model, a material and an embedded texture.

Drag and drop your model from the bin to the viewport to use it in your scene.

Page 3: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.By default the object is placed at the center of the scene. To move, scale or rotate the object around by clicking on it and use the gizmo. You can switch transform mode using keyboard shortcuts or using the icons in the canvas menu.

Switch Gizmo to Transform : Q

Switch Gizmo to Rotate : W

Switch Gizmo to Scale : E

Relative mode : R

Page 4: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.

Filters : All / Materials / Textures / Sounds / Scripts / Skyboxes

Show dependencies / Export / Duplicate / Remove

You can also add primitive to you scene. Click on the Create popup and select the one you want.

Page 5: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.To modify the tessellation of the new primitive open its geometry components and modify the samples X and Y properties.

Page 6: Goo Create: Import and Create

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.Finally, let’s import an asset from the asset library. In the asset library you can find royalty free assets like meshes, textures, scripts as well as your own creations. Select what you need and press add.