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Senior Project – Visual Arts and Computer Science Interdepartmental 2009 Code Art Russell Goldenberg Advisors – Prof. Almstead and Prof. Orellana Goal: To combine my background in Computer Science and Visual Arts to create computationally generated art work. This will result in an exhibition of images, animations, and interactive pieces. Method: All of the pieces were created using a programming language called Processing. This program allowed the focus of my coding to be on the visual results rather than syntax and technical matters. Conway’s Game of Life: Based on the common cellular autonoma exercise, I created 3D representations of the different generations of the Game of Life, and turned them into intriguing still images. Music Visualizations and Drawings: These pieces use FFT to retrieve frequencies from songs to create animations and illustrations. The generative graphics are synced to the music and displayed in real time. Jabber: This interactive piece displays a portrait on the wall. When a viewer speaks, it triggers an animation and audio. Other work: In addition to other renditions of the above pieces, there are three other mini-projects. These include an interactive drawing machine, a self-portrait, and still images of musical soundtracks.
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Goldenberg Russell Poster

Feb 24, 2016

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Goal: To combine my background in Computer Science and Visual Arts to create computationally generated art work. This will result in an exhibition of images, animations, and interactive pieces. - PowerPoint PPT Presentation
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Page 1: Goldenberg Russell Poster

Senior Project – Visual Arts and Computer Science Interdepartmental 2009

Code ArtRussell Goldenberg

Advisors – Prof. Almstead and Prof. Orellana

Goal: To combine my background in Computer Science and Visual Arts to create computationally generated art work. This will result in an exhibition of images, animations, and interactive pieces.

Method: All of the pieces were created using a programming language called Processing. This program allowed the focus of my coding to be on the visual results rather than syntax and technical matters.

Conway’s Game of Life: Based on the common cellular autonoma exercise, I created 3D representations of the different generations of the Game of Life, and turned them into intriguing still images.

Music Visualizations and Drawings: These pieces use FFT to retrieve frequencies from songs to create animations and illustrations. The generative graphics are synced to the music and displayed in real time.

Jabber: This interactive piece displays a portrait on the wall. When a viewer speaks, it triggers an animation and audio.

Other work: In addition to other renditions of the above pieces, there are three other mini-projects. These include an interactive drawing machine, a self-portrait, and still images of musical soundtracks.